The story has only begun - the players will finish it. Your choices, and the choices of every player, will drive a living story and determine the fate of the city of Iskendrun. Paired with an explosive real-time, combo-based battle system, your decisions will change the story forever. Choose your allies wisely.
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March 1

City of the Shroud's Live Campaign Kicks Off This Summer!
It’s happening! We’re getting ready to launch City of the Shroud this summer!

We’ve been working super hard to get the game ready for launch, and we’re almost there. It’s been a long road, but we’re nearly at the end of it - or the beginning, rather!

We are so excited to get the story underway and see what you all do with it. We have tons of ideas about where the story could go and how it could develop, but ultimately it will be up to you and everyone else who plays to determine how the story plays out.

We’re also really happy with how the gameplay has come together - several members of the team have spent thousands of hours playing the game, and we still have a blast. Hopefully you will too!

The footage in the trailer above is all up-to-date, though YouTube compressed it quite a bit. The game looks great at any setting level, but it looks particularly glorious in 4k. We've updated the game's Steam page with a ton of new screenshots, if you're interested:

City of the Shroud on Steam

We also wanted to take a moment to cover some questions that might come up:
  • What’s the Definitive Edition?

    The Definitive Edition is our fancy name for the game once the story is complete. After we release Chapter 4 (the final chapter), we will proceed to tweak the game to fit a more standard single-player narrative structure, rather than the interconnected web of players driving a narrative that the game will be when it launches.

    Ultimately, it will be an update to the game, after the story is complete, to make it feel more like a traditional game to make it easy to replay and experience the story from other angles.

  • Will consoles get the player-driven story?

    Nope. The live campaign is a Steam-exclusive. This is because managing City of the Shroud’s narrative structure is going to be a big undertaking for our tiny team, and trying to make that work across multiple platforms would be prohibitively difficult and time-consuming. We’re sticking with our original plan: release on Steam, then play with you to create the story. We’ll then port the results to consoles when we release the Definitive Edition on Steam.
Now that the game is getting ready to launch, we’re going to be kicking our announcements and promotional efforts into high gear. We’ve got some really exciting news coming in the very near future!

We can’t wait to get started!
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October 31, 2017

Building and Lighting the Battlefields

Happy Halloween! We may not be a spooky game, but I wanted to pass out some treats regardless!

First, now that asset building is complete (yay!), we’re currently building out and polishing all of the levels for Chapter 1, then putting together their lighting and post-processing effects - all the nice bloom lighting and fancy camera features that make a game “pop.” This means laying out the tiles, then filling the maps with the buildings and props that’ve been building over the last year or so based on the setting for the battle that takes place there. Once that’s finished, we go in with lights and effects to make everything look especially nice.

You may recall that we upgraded to Unity 5.5 a while back, giving us access to some nice effects as well as 4k resolution support, which the game takes to very well. To get a sense of how much things have changed, check out the evolution of one of our Docks maps (Azura’s turf) from when we did the Rezzed build compared to now:


Now (Click the images for the 4k version):

The UI is turned off so you can see more of the surroundings.

Bit of a difference, right?

Of course, if we’re going to talk about Azura the Merchant Queen’s area, a dinky wooden pier with a fishing boat won’t suffice. The docks where the merchants operate need to be something a little more serious:

We also have areas that are set to different times of day, including the late afternoon, where twilight creates a soft glow as the lights begin to switch on across the city.

Additionally, we’re wrapping up our sound effect creation, so everything in the game is popping, smacking, and exploding in a big, satisfying way. It’s hard to show how much of a difference it makes, so I hope you’ll give it a try once we’re able to get a new version of the game into your hands. We still have a few bugs to iron out, but the next update will sound more alive than ever!

We have more we could show in terms of levels, artwork, etc., but at this point, I’m hoping to hold back so that there’s plenty to surprise you when the game releases. It’s a difficult balance, but since we’re an RPG, I’d like to err on the side of not revealing too much! That said, there is something major that we’ve wanted to get out to you for quite some time, but that will have to wait for an upcoming update… muahaha...
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“A game to look out for.”

“A freakin’ awesome game.”

“An RPG with a truly player-driven story... Very, very ambitious.”

About This Game

Take part in a live, player-driven story as it unfolds over four chapters. Your choices, and the choices of every player, will drive a living tale of shifting alliances as you race to uncover the truth of the magical shroud that holds Iskendrun captive.

Choose Your Allies Wisely

Somewhere along the way, you made a huge mistake.

You got to the city. You bribed the customs agent to get in. You helped a poor, old haberdasher who was being robbed - the only decent thing to do, really - and then this monster from another dimension came out of nowhere. 

It was already almost dead when you punched it and it fell over. You keep telling everyone that.

Except, now they’re calling you the Hero of Portals, the five most powerful people in the city are each clamoring for your allegiance, and just when you’re starting to think of leaving the city for good....

...a magical shroud descends around the city and traps everyone inside. Next thing you know, the place is devolving into civil war, there are monsters everywhere, and apparently, you’re the answer to everyone’s prayers.

Yeah, you definitely messed up somewhere.

Good luck.


  • The story is a living episodic campaign: in each chapter, every player's actions impact how the world, changing how the story unfolds for the entire community in the next chapter
  • 4 chapters: each chapter is crafted based on the cumulative influence of every player's choices and actions from the previous episodes
  • Real-time, combo-based battle system: think on your feet and chain your attacks together to defeat your opponents
  • Play your way: an optional “Wait Mode” pauses the action while you enter combos, and you can choose to slow down or speed up the gameplay to suit your playstyle
  • Multiple difficulty options let you choose between focusing on narrative and testing your tactical prowess
  • Online PVP multiplayer
  • Deep combo and stat system lets you customize your team to suit your playstyle
  • Steamworks support for customizing the appearance of your units in battle
  • A distinctive world, beautifully realized in 2D and 3D

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7 or Higher
    • Processor: 2 GHz+
    • Memory: 4 GB RAM
    • Graphics: GTX 460 or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: 10.8
    • Processor: MacBook
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: 10.11
    • Processor: Anything better than a MacBook
    • Memory: 4 GB RAM
    • Graphics: Dedicated Graphics Chip
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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