A fast-paced fighting game where any hit means DEATH! Battle your friends as a vastly diverse selection of characters, experiencing intense combat where every blow earns a kill, and skill reigns supreme. And what's victory without a little dance?
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Release Date:
Oct 26, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Blast Brawl 2 is pretty far along! Give it a try, it's a blast!

BUT it isn't "finished." I'm planning on adding more characters, enemies, levels, and gameplay modes. What's in there right now is great, but I want to add more of it!

So, in short: it's in Early Access because I plan to add more content over time!”

Approximately how long will this game be in Early Access?

“My goal is to do updates (hopefully monthly), each including a new character/enemies/levels/gameplay mode/etc. I'm not 100% sure how long it will take to add everything planned, but the goal is for the game to be fully playable and fun during each update.”

How is the full version planned to differ from the Early Access version?

“There's a number of things I would like to add before I consider Blast Brawl 2 finished:

  • An ADVENTURE MODE, complete with levels and boss fights!
  • More characters!
  • More enemies, with each distinct region having unique opponents!
  • Unlockable outfits!
  • Unlockable alternate movesets!
  • Some additional single-player and co-op challenges!

What is the current state of the Early Access version?

“The game is currently fully playable! There's 7 playable characters, a number of different game modes, and it's balanced, polished, and should be more or less bug-free!

However, as of right now it does not contain any Adventure Mode. The next update should add the first region of that, however.”

Will the game be priced differently during and after Early Access?

“Price will not change when Blast Brawl 2 leaves early access.”

How are you planning on involving the Community in your development process?

“I would love to include the community in the development process! I plan to incorporate community feedback into balancing, ideas for new features, and more!”
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Buy Blast Brawl 2: Bloody Boogaloo


Recent updates View all (7)

July 14

Quick Update

Hiya pugilists!

Been a bit busy this week, and I'm gonna be back in Omaha for the next, so I can't really post too involved of an update tonight as I need to pack!

Most recently I've been primarily wrapping up some art tech stuff - I've improved the blood splatter code significantly, and have done some other procedural art stuff that should make levels both look more varied while also being easier to make!

I've also finally gotten around to fixing the Brawler's melee attack animations. His punches looked a little derpy, so I've given him a much more dynamic "kung fu" series of attack. The basic idea behind his attack is similar, but he now has 4 different animations that he randomly cycles through. His momentum also functions a bit differently to feel more natural.

There actually is a lot more that I want to show off, but it's either not quite there yet or would take a bit longer to go into detail than I have tonight! So you'll have to wait a bit. It'll be worth it tho!

Anyway, cheers!
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July 1

Character Preview - The GUNSLINGER

Barev, zinyalner!

Last week I talked about how and why the Vanguard is getting a redesign. Well, that's old news - today I'd like to talk about something NEW.

So, let me reveal the new character that will be released in Update 1.2: the GUNSLINGER!

The Gunslinger is a new ranged character who wields a rapid-fire revolver that can be fired at any angle, and uses his whip to fling himself across the terrain.

He has a few interesting features that set him apart from his compatriots:


First on the list: the Gunslinger's revolver is fairly unique in several ways.

First, it can be aimed in ANY direction, instead of being locked to 8 directions like the Sniper or Rocketeer.

The Gunslinger aims by holding down the attack button - an aim indicator (displayed by a slowly narrowing triangle) will appear, showing the direction he will fire. (He can move around while aiming, making him harder to hit!)

The bullets are initially rather inaccurate, but the longer he aims, the more precise he will be.

The bullets that are fired by the revolver hit their target instantly, and can be fired EXTREMELY quickly!

However, the Gunslinger only has 3 shots in his gun before he must reload. Reloading is fairly fast, but you'd best be careful while in intense fights.

All in all, the Gunslinger requires a lot of skill to use correctly (especially against large groups of enemies). He can only hit at most 3 enemies before he needs to reload, and it's fairly easy to miss a shot if you're not careful! However, with proper handling, the Gunslinger can snipe opponents who get anywhere close to him, and is capable of laying down a blistering barrage of death when pressed.


The Gunslinger's "Mobility Ability" it also a bit unorthodox. Instead of the conventional dodge roll or dash, he instead pulls out a whip and attempts to pull himself towards a distant target.

This move does not help him dodge attacks, but used properly it can actually move him around at terrific speeds. He can repeatedly use it in the air, allowing him to traverse great distances as long as he has a ceiling or wall to pull himself towards!

If used against an enemy, the foe will actually be pulled towards (and probably behind) the Gunslinger, while still propelling him forwards! Useful if you need to swap places with a target.


When in a pinch - surrounded by enemies, out of bullets, and with no opening to escape - the Gunslinger is not helpless! His Defensive move allows him to rush forward, smacking a foe with the butt of his revolver, knocking them away. This can often create the opening needed to turn a bloody death into escape, then victory!


Finally, the Gunslinger has one last move. An ace up his sleeve, if you will. By using his Special move - Ultrafocus - the Gunslinger slows down time, allowing him to aim more precisely and weave through incoming attacks to line up a perfect shot.

Be warned, though - time slows for EVERY player. Depending on if you are comrades or enemies, this might be a good or a bad thing...


Want to see the Gunslinger in action? Check it out here!

Anyway, that's it for this week! To those in the US, Happy Fourth of July!

PS: The above images were captured within an early Adventure Mode level! It's still coming along :)

PPS: Not sure why, but my GIF capture program seems to be saving clips at like 2x speed? So actual gameplay isn't as fast as the above images show (it's a bit more manageable than that).
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About This Game

A fast-paced fighting game where any hit means DEATH! Battle your friends as a vastly diverse selection of characters, experiencing intense combat where every blow earns a kill, and skill reigns supreme. Brawl amidst a huge selection of maps, each set in a post-apocalyptic future and featuring unique elements that can change the face of a battle. And what's victory without a little dance?

System Requirements

Mac OS X
    • OS: Windows 7
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
    • OS: Windows 7
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
    • OS: Mac OSX 10
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
    • OS: Mac OSX 10
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
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