Neighborhorde is a couch co-op shoot-em-up where you and your team of friends use toys as weapons and game-changing superpowers to try to survive the attacks of evil robots and zombie Abe Lincolns.
All Reviews:
Positive (14) - 92% of the 14 user reviews for this game are positive.
Release Date:
Jun 5, 2017

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Recent updates View all (4)

June 15

Update #1: Balance and Polish

Howdy Neighbors! Thanks for the awesome launch so far.

Be sure to leave a review, we'd really appreciate it. Also, keep on sending in your videos and suggestions, we love em!

It's been 9 days since launch, and we've still been hard at work on making Neighborhorde even better for you all to play. Thanks to feedback from the community, we're bringing you a quick update that'll improve many aspects of play.



New Features:

Player 1 can use Keyboard and Mouse, while Player 2 uses gamepad. Yay! (Must toggle this in the options)

Smarter friendly bot AI: High priority on reviving teammates, overall faster speed, faster decision to get back to Friendzone, more dashing and evasive movement when attacked.

Option for Auto Weapon Pickup when weaponless.


Superpower Buffs: HIGH FEVER damage, PUSHY damage and knockback, RUDE AWAKENING bigger explosion, BEAT THE HEAT and ICE SLICER punching much more likely to effect, NIGHT LIGHT radius and heal rate, CHEST BUMP explosion radius and knockback, HOT FEET and SLIPPY SLIDE more projectiles, RING OF FIRE more likely, SUMMER LOVE bigger radius.

Improved mouse aiming, smoother and more consistent, along with an added aiming reticle on the ground when using mouse+kb controls.

Made EASY difficulty easier, more health (from 235hp to 255hp).

Adjusted shop prices for maps (Camp Woody 100 Tix, Cool School 200 Tix).

Made kite possible to be chosen earlier.

More time for low ammo indicator.

Made RC CHOPPER more visible.

Nerf NINJA damage slightly lower.

Bug Fixes:

Made "P1 use mouse+kb" part of the save/load functions

Made sure screenshots work with F12.

Optimized RING OF FIRE and RING OF ICE calculations.

Fixed “Kids Rule” and “Super Duper” achievements not unlocking on THE WALL.


Well that's all for now, but don't worry; we've got lots of cool new stuff in the works! We'd also love to know what you'd like to see in the game. Keep the suggestions coming, we're all ears. Have an idea for a new weapon/enemy/superpower/map/character/etc? We'd love to hear it!

3 comments Read more

June 5

OUT NOW, Neighborhorde!

That's right, Neighborhorde is out now! Grab your pals and kick some bad guy butt.

We're incredibly excited to finally release this thing! Neighborhorde is our dream project. We’re just a little three-man indie studio of good friends that wanted to build a silly game we could play together and recapture those countless hours in our childhoods spent imagining action movie scenarios. It's been a long 2 years making this thing, and we're super proud to finally bring it to you all.

Cheers from us all here at Fermenter. Here's a little photo of us from 2 years ago when we were still prototyping in my living room.

We'll be active in the community discussions and comments, so let us know what you think. We're looking forward to chatting with you all!

ALSO, if you're down for a little friendly competition, I'm giving away copies of my previous games to the first 10 players who post a screenshot of the VICTORY screen (on Normal difficulty). Post in this linked thread to qualify!

Thanks for playing, and we'll see you in Neighborville!
2 comments Read more

About This Game

You and your pals are playing too many videogames. Mom said it’s time to go outside for a bit. Little does she know the dangers appearing outside in Neighborville. Portals open up from another dimension. Evil robots, dragons, wizards, and zombie Abe Lincoln burst out from these portals and start attacking you and your pals! Luckily, you have your trusty wooden sword and your pal saved some bottlerockets from 4th of July. How is that going to help? Use your imagination, kid.


  • Videogame-like gameplay!
  • Local, cooperative survival action with 1-4 players. TV-headed bots can help you while you wait for your friends.
  • Play as cute low-poly animal kids. So cute!
  • Tons of spooky enemies: Fight to survive against waves of enemies from your imagination like zombie Abe Lincoln your school’s creepy lunch lady. Boss fights too!
  • Every game is unique: Unlock 80+ weapons and superpowers as the game progresses.
  • Become more powerful than you could ever imagine. Then get stomped to death by a giant foot.
  • A bumpin soundtrack inspired by your favorite 90s grooves.
  • Developed in GameMaker: Studio.


Remember being a kid? Inspired by Calvin and Hobbes, Ed Edd & Eddy, and our childhood experiences, Neighborhorde aims to capture those countless hours spent imagining action movie scenarios. We miss the days of impromptu LAN parties with Halo, Mario Kart and the like, so we've designed Neighborhorde to have just the right amount of juicy nostalgia while also featuring hardcore gameplay that will test your friendships.

Each night you'll unlock more of the 40+ crazy toys to add to your arsenal and become a more powerful team by choosing from 40+ game-changing superpowers. Break open presents found around the map to find the rad weapons you've chosen. Dash around as flames blast out from your feet with the new "Hot Feet" superpower you just picked.

You think to yourself, "No baddie can stop me now!" However, as you get stronger, so does the horde of spooky enemies. As you progress you'll face a randomly-selected but ever-increasing combination of enemies including goop-tossing Lunch Ladies, magic-blasting Wizards, and axe-wielding Abe Lincolns. They're mean enough on their own, but mix these enemies together and they'll send you running home to Mommy. Survive 3 nights in a row, and you'll have to face your first of many epic boss fights. As you're bashed apart by the onslaught of baddies, you realize the only way to survive is the power of friendship; staying close to your team in the Friend Zone is the only way you'll regain your health.

Since there are 80+ weapons and superpowers, and tons of enemies, no game is the same as the last and you’ll always have a new strategy to try. Blast bottle rockets at evil dodgeballs. Blow a bubble-gum-shield to protect your team. Catch the incoming robots on fire with your hair dryer flamethrower. Bash a wizard's face off with your trusty wooden sword. Can you defeat the bad guys before bedtime?

TL;DR: Go outside, get rad toys, work together, defeat bad guys, avoid bedtime.


Can I play alone/single-player?
Yes, but it's much funner with your pals (or strangers)!

Are you planning any other platform releases?
We're focusing on Windows/Mac first, but we hope to release on other platforms after the initial release.

Are you planning on translating the game's text to any other languages?
Depending on the amount of interest in other languages, we'd love to!

What are you using to make this game?
Gamemaker: Studio, yo! For a 3d game? FOR A 3D GAME!

How many weapons/toys and superpowers are there in the game?
40 of each, currently. That's a lot of possibilities!

Why does the hairdryer shoot flames out? Why does the electric guitar shoot lightning out? Why does the dog doo explode?
Faulty wiring I guess?


We at Fermenter Games have wanted to build a co-op game we could play together on each other's couches for a long time, so Neighborhorde is our dream project. It’s been really fun so far making this thing with my best friends, and it’s even funner to play test. We want Neighborhorde to fit on your shelf between Towerfall Ascension, Mario Kart, and Sports Friends.

We’re still hard at work on Neighborhorde, and if you’ve got ideas, we’re all ears. Let us know what you’d like to see by making a post in the Community. This game IS for you and your pals after all. Stay up to date with the development on our website or on Twitter at @fermentergames. See you in Neighborville!

System Requirements

    • OS: Windows 7 or later
    • Processor: 2.5+ GHz
    • Memory: 8 GB RAM
    • Graphics: Direct X 9.0c compliant video card with AT LEAST 1GB Memory
    • DirectX: Version 9.0
    • Storage: 50 MB available space
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