Shoot, Loot, Build and Recruit! Bunker Punks is a roguelike first-person shooter set in a dystopian future. Control a group of revolutionaries, raiding corporate strongholds for supplies, weapons and armor. Customize your bunker, strengthen your gang and overthrow the corporate government.
All Reviews:
Very Positive (136) - 89% of the 136 user reviews for this game are positive.
Release Date:
Mar 30, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bunker Punks has been in development for over two years and it's time to share the development experience with the players. In a procedurally generated game with a wide variety of content, tuning and balance are extremely difficult in a closed development setting. Early Access gives us the opportunity to finish the game with the input and support of the community.”

Approximately how long will this game be in Early Access?

“Bunker Punks will be coming out of Early Access before Spring 2017.”

How is the full version planned to differ from the Early Access version?

“The impact of Early Access will help us tune gameplay, add and remove features and make the whole game experience more complete and polished.

There will be more content: improved UI, additional levels, weapons, enemies, in-game items, world objects and playable characters in the final version of the game.

There will also be additional support for Steam features such as achievements, cloud save and trading cards.”

What is the current state of the Early Access version?

“Bunker Punks is fully playable. You are able to shoot, loot, build and recruit.

There are multiple playable characters, enemies, weapons and level types. All major areas of the game are functional and accessible. There is still additional content to add, balancing that needs to be done and there might be some bugs hidden deep with in the game. There might also be hardware compatibility bugs.”

Will the game be priced differently during and after Early Access?

“The price will stay the same at the end of Early Access.”

How are you planning on involving the Community in your development process?

“Since the very first days of development in Bunker Punks, player feedback has been vital. The Bunker Punks dev team will be active and available in the Steam forums.”
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Recent updates View all (58)

February 20

0.9.3 Release Notes

Bunker Punks 0.9.3 is live!

0.9.3 is largely a polish and bug fixing release with a focus on making the game more rewarding and easier to understand.

Additions:
- Added an icon near the Chi meter that will activate when the player is using an ‘active’ special or ultra ability. (i.e.: shields or buffing the next shot)

Changes:
- Walking speed for all characters has been adjusted to make them feel better and play more in character.
- Audio adjustments to some sound effects.
- ‘Typewriter’ sound when talking to merchants has been adjusted to be less abrasive.
- Corpse of Red Widow is lower to the ground so that it doesn’t block the player’s view.
- Added a sound effect for Dallas Beach’s shields deactivating so that it’s more clear when the shields are up.


Bug Fixes:
- Fixed a couple of rare door placement bugs.
5 comments Read more

January 29

Bunker Punks Ver. 0.9.2 Update

Bunker Punks ver. 0.9.2 is live!

This is largely a polish and bug fixing update with changes to make the UI easier to use and understand.

Additions:
- Some punks will play special speech lines when they pick up armor and weapons that they specialize in. (ie: Cleopatra Rex and rifle weapons)

Changes:
- Added some screen fade transitions to various menus and screens.
- Redesigned the post-level popup so that it’s more clear how the par and all-clear bonuses work and are added up.

Bug Fixes:
- Fixed a bug where the Riot Gear Achievement unlocked the Skate Gear Achievement.
- Fixed a bug where the Skate Gear Achievement wasn’t triggering.
- Fixed a bug where purchasing everything from the Wasteland Merchant Caravan didn’t correctly trigger the achievement.
- Fixed a bug where the Chi bar would appear on the GUI after a punk is killed.

p.s. Huge thank-you to everyone in the community who reported bugs. You are awesome!
3 comments Read more
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Reviews

“Bunker Punks is crammed with a bunch of cool stuff.”
Kotaku

“This is Bunker Punks, and it's pretty brilliant so far.”
Eurogamer

“Everything feels so good and precise.”
Rock Paper Shotgun

About This Game

Bunker Punks is a roguelike first-person shooter set in a dystopian future. You control a group of revolutionaries, raiding corporate strongholds for supplies, weapons and armor. Customize your bunker, strengthen your gang and overthrow the corporate government.

Features:

CLASSIC FPS GAMEPLAY – Heavily inspired by the classic FPS games of the early 90’s: High-speed-action, circle-strafing and unloading a stream of bullets into enemies.

BUNKER BUILDING – Build and upgrade new rooms in your bunker to buff your punks, improve your economy and enable new abilities. It’s a non-linear skill tree for a wide variety of play styles.

RANDOMLY GENERATED LEVELS – Every level is generated randomly by the game. The layout is different, the enemies are different, the loot is different, even the propaganda posters on the walls are different. You never know what’s around the next corner.

CUSTOMIZATION – Combine loot, character attributes and bunker rooms to customize each character in your Bunker Punks gang

System Requirements

    Minimum:
    • OS: Windows XP SP3 or later
    • Processor: 2.5 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows XP SP3 or later
    • Processor: 2.5 GHz dual core
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 500 MB available space
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