Disruptive, fast and easy Akeytsu provides a very simple access to create 3D animation. It offers the most intuitive and innovative character animation and rigging features for the game and Indie game creators.
All Reviews:
Positive (16) - 87% of the 16 user reviews for this software are positive.
Release Date:
Feb 2, 2017
Developer:
Publisher:

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Recent updates View all (10)

November 16

Akeytsu 1.0.1 available

Hi guys,
Here's the new update! Enjoy ;-)

Version 1.0.1 [2017/11/15]
Enhancements
UI minor changes
It is not possible anymore to add an IK to joints constrained by a Reverse Foot
Changed Spinner Combo Move Rotate Mode default value to false

Main Bug Fixes
Fixed: Prevented OS(Windows) to consider Akeytsu as not responding (V1 black screen)
Fixed: ReverseFoot roll had issues in some cases of specific joint orientation
Fixed: When loading an akt with a Ref Pose, IK controllers were badly placed either in "Skin and Check" mode or in Animation mode (depending upon the active mode when the file was saved)
Fixed: Performances issue in "Skin and Check" mode, when character hierarchy was heavy (a lot of animation objects for instance)

Also several other crash and bug fixes...
0 comments Read more

October 26

Akeytsu 1.0 is now available for you!



Including:

New Features

One-click FK/IK Reverse Foot (on a single skeleton)
New skinning workflow
New poses system
Animation conversion (after Ref Pose changed)
Totally New UI ( flat)
Sketchfab Integration

Multi bind poses
o For FBX imported with several bind poses we keep only the one which influences most points
o Same for AKT with several bind poses

Export FBX
o ASCII
o Embed Media option
o Selective
o Character position

Frame rate management
o Animation resampling

Extended ways to open/import files in Akeytsu
o Drag and Drop on Akeytsu window
o Double click on Akeytsu files (FBX or AKT). Open a new Window or use existing window
o Drag and Drop on Akeytsu .exe

Spinner
o Move + rotate combo mode
o Rotate ball on MMB

Miscellaneous
o Center joints on vertex selection
o Joints only mirroring
o Skinned mesh lock
o Gizmo 3D move plan and snap
o Mesh reset and freeze

Enhancements

Increase Curveboard performances
Allowed Scale in Rigging mode when selection is composed of non-skinned meshes
IK Controller pole angle data are now cached and displayed
AKNM export and import through the Anim bank ( addition of softer name matching and animation selection)
The Spinner and the Gizmo are now activated when needed
Deleted default character after import (if empty)
FBX Import
o Fixed FBX import transformation problems
o Improved management of the missing properties of materials
o Not supported 3D nodes are now imported as dummies
When creating an animation, we don't rename immediately the animation
It's no possible anymore to rename an item with only space character


Crash Fixes

Fixed graphic cards crashes
Import multiple characters
Akeytsu stacker stuff (Create, Extract, Hammer) doesn’t crash anymore

Bug Fixes

IK with Layer now works correctly
License management no longer loops on some Windows versions
Updated ghost positions when character is moved during animation
When we parent a joint under a character, this one is now seen by the character (=>Picker is now updated)
It’s now possible to add/remove hammer from the picker if object is not selected
Textures and material are not copied anymore when imported

Enjoy!
The Nukeygara Team
3 comments Read more

Reviews

“Akeytsu is a fun and focused application which achieves what it set out to do.”
3D World

“Akeytsu ist eine einfache, komfortable Lösung zum Keyframe-basierten Animieren von Skelettstrukturen.”
Digital Production

About This Software

3D animation software did not evolve that much during the last 20 years... until Akeytsu, a brand new 3D software dedicated solely to animation and rigging developed by nukeygara came out on the market. Disruptive, fast and easy Akeytsu is an intuitive software for Indie game creators.

akeytsu’s motto: designed by/for animators… designed to be easy and fun

Even if 3D animation is intrinsically an artistic endeavour, it unfortunately has been transformed into a high-level technical activity by most of the software in the market. These programs are overly complicated with an endless learning curve.

With its artistic-oriented approach and its unique interface, akeytsu breaks up classic standards of current broad-based solutions by providing a new "animation & rigging only" workflow built on simplicity, rapidity, velocity and ergonomics.

The result is an uncompromising design where each and every feature was thought for animators. And not only for professional animators, akeytsu is so easy that now anyone can create quick posings and have fun by discovering 3D animation.

game industry as target

At nukeygara we made a choice : providing 3D animation access to the huge community of game/indie game developers. Most of them stick with 2D due to 3D issues: overly technical, skills lacking in teams, long learning curves, etc. This situation has to change ! The first akeytsu version and its solid FBX format support in/out fits perfectly with game studios needs and especially Unity 3D or Unreal Engine workflows.

key features

  • skeletal animation (akeytsu stacker keyframing system)
  • akeytsu spinner manipulator handling
  • animation layers (akeytsu mixer)
  • F-Curve editor integrated into the 3D viewport (akeytsu curveboard)
  • cycle special features (akeytsu cyclemaker)
  • keyframe onion ghosts
  • mesh controls (akeytsu light rig)
  • IK/FK solver (akeytsu light rig)
  • IK/FK auto Reverse Foot
  • skeleton creation and editing (akeytsu light rig)
  • skinning creation with Skin Painter and vertices editing
  • animation bank
  • multi-views layouts
  • multi-files handling
  • FBX import/export (multi-animations export)
  • 4K monitor support

upcoming features and improvements

  • cameras (import, export, creation & editing)
  • blendshapes
  • and many more…

Notice: about akeytsu Indie license, we authorize the use of akeytsu Indie to any company/entity making less than US$200K revenu per year .

System Requirements

    Minimum:
    • OS: Windows Vista or higher
    • Processor: Single-core Pentium 1.5 GHz or better
    • Memory: 100 MB RAM
    • Graphics: Graphics card with OpenGL 2.0 capabilities
    • Storage: 55 MB available space
    • Additional Notes: About GPU, anything made since 2004 should work. However, on old hardware, you may encounter performance or texturing limitations mainly based on the amount of RAM available. Integrated GPUs (mostly Intel) should be avoided in favor of dedicated GPUs (nVidia, AMD).
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