Disruptive, fast and easy Akeytsu provides a very simple access to create 3D animation. It offers the most intuitive and innovative character animation and rigging features for the game and Indie game creators.
User reviews:
Overall:
Positive (11 reviews) - 90% of the 11 user reviews for this software are positive.
Release Date: Feb 2, 2017

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Recent updates View all (3)

April 28

Akeytsu V1 is coming out - Fall 2017



We are delighted to announce the launch of our upcoming Akeytsu V1 in Fall 2017.

What does it mean exactly?

It means that after several months of our Beta period getting as much feedback as possible from the user's experience, the timing is now right to launch next Fall 2017 our first commercial version of Akeytsu.

Effectively, Akeytsu during this early access period (offered at more than 50% off ) has acquired a reliable stability on top of integrating essential features for creating easily, rapidly and joyfully rigging and 3D animation for all levels of animators from expert to beginner.

Early access pricing will still be applied until we launch Akeytsu V1 and will include the upgrade of this upcoming V1. Take advantage of it.

2 comments Read more

March 20

Update 3.5 now available

Improvements
• “Automatic UI scaling” checkbox added in General preferences if you wish to turn off the feature
• “Automatic UI scaling” steps are changed
• If a computer is used by several users (like schools), the license is no more reserved to the user who has registered it. Other users of the computer can now open and use akeytsu. However this modification forces users to re-enter their license number at first start.

Crash Fixes
• When a file is exported on an already existent fbx file (or when a file is saved as an already existent file)
• If user saves, undoes, then makes a new change
• When editing transform tab value in animation mode (when there is no current animation track)
• When opening non-akt file with Open Scene...
• When clicking on Stacker/Select All Keys or Half-Keys without stacker (empty scene).
• When creating a joint without Character in the current scene

Bug Fixes
• The undo submenu entries were without effect, now they undo again.
• Press Alt key alone does not anymore freeze akeytsu until next interaction
• Fbx Import with skinned mesh pivots not in 0,0,0 works now correctly
• No more problem when starting a joint chain downward.

Enjoy it !



The Nukeygara Team

3 comments Read more

Reviews

“Akeytsu is a fun and focused application which achieves what it set out to do.”
3D World

“Akeytsu ist eine einfache, komfortable Lösung zum Keyframe-basierten Animieren von Skelettstrukturen.”
Digital Production

About This Software

3D animation software did not evolve much during the last 25 years... until Akeytsu, a brand new 3D software dedicated solely to animation and rigging developed by nukeygara came out on the market. Disruptive, fast and easy Akeytsu is an intuitive software for Indie game creators.

akeytsu’s motto: designed by/for animators… designed to be easy and fun

Even if 3D animation is intrinsically an artistic endeavour, it unfortunately has been transformed into a high-level technical activity by most of the software in the market. These programs are overly complicated with an endless learning curve.

With its artistic-oriented approach and its unique interface, akeytsu breaks up classic standards of current broad-based solutions by providing a new "animation & rigging only" workflow built on simplicity, rapidity, velocity and ergonomics.

The result is an uncompromising design where each and every feature was thought for animators. And not only for professional animators, akeytsu is so easy that now anyone can create quick posings and have fun by discovering 3D animation.

game industry as target

At nukeygara we made a choice : providing 3D animation access to the huge community of game/indie game developers. Most of them stick with 2D due to 3D issues: overly technical, skills lacking in teams, long learning curves, etc. This situation has to change ! The first akeytsu version and its solid FBX format support in/out fits perfectly with game studios needs and especially Unity 3D or Unreal Engine workflows.

key features

  • skeletal animation (akeytsu stacker keyframing system)
  • akeytsu spinner manipulator handling
  • animation layers (akeytsu mixer)
  • F-Curve editor integrated into the 3D viewport (akeytsu curveboard)
  • cycle special features (akeytsu cyclemaker)
  • keyframe onion ghosts
  • mesh controls (akeytsu light rig)
  • IK/FK solver (akeytsu light rig)
  • skeleton creation and editing (akeytsu light rig)
  • skinning creation with Skin Painter and vertices editing
  • animation bank
  • multi-views layouts
  • multi-files handling
  • FBX import/export (multi-animations export)
  • 4K monitor support

upcoming features and improvements

  • cameras (import, export, creation & editing)
  • IK auto reverse-foot
  • blendshapes
  • and many more…

Why Early Access?

At nukeygara we think that offering akeytsu in Early Access is a win-win deal for both users and us. On one hand, even though all the V1 features are not included yet, akeytsu does the job and allow users to produce quality animations for their games at a highly low price ( more than 50% off ). On the other hand, user feedbacks and testing, help us to develop the product they want and to track and resolve some bugs to acquire the best stability possible before the launch of the V1. At nukeygara we think that offering akeytsu in Early Access is a win-win deal for both users and us. On one hand, even though all the V1 features are not included yet, akeytsu does the job and allow users to produce quality animations for their games at a highly low price (more than 50% off ). On the other hand, user feedbacks and testing, help us to develop the product they want and to track and resolve some bugs to acquire the best stability possible before the launch of the V1.

Approximately how long will this software be in Early Access?

akeytsu is still in Early Access in terms of pricing only, as we are deactivated the Beta period, we have released the last update before the V1 version will come out.
How is the full version planned to differ from the Early Access version?
The core product is already there, providing a basic but strong 3D animation and rigging workflow. Now we have a robust architecture in place, our goal is to add missing features (such as f.i: camera support, IK auto reverse foot, animation layers additive blend mode, etc.) as well as improving existing ones (such as f.i: IK constraints, bind skin algorithm, etc.).
Future major updates (V2, V3, etc.) with blendshapes, motion capture features, etc. are planned as well as a Mac OS version.

What is the current state of the Early Access version?

So far akeytsu is already a stable, fully functional and efficient 3D animation/rigging package for all Indie game developer basic needs. Meaning that if you don't have movie characters to animate (with tons of constraints, dynamic clothes, muscles, complexive rigs, etc.), akeytsu is without any doubt a very efficient choice for you! Some indie studios already use it to develop their games.

Will the game be priced differently during and after Early Access?

During Early Access period we offer the software at a high discounted price (about 50% of the final price) so it is definitely a hot deal.
And even after Early Access time, the final price will be clearly low for such 3D animation and rigging software.


Notice: about akeytsu Indie license, we authorize the use of akeytsu Indie to any company/entity making less than US$200K revenu per year .

System Requirements

    Minimum:
    • OS: Windows Vista or higher
    • Processor: Single-core Pentium 1.5 GHz or better
    • Memory: 100 MB RAM
    • Graphics: Graphics card with OpenGL 2.0 capabilities
    • Storage: 55 MB available space
    • Additional Notes: About GPU, anything made since 2004 should work. However, on old hardware, you may encounter performance or texturing limitations mainly based on the amount of RAM available. Integrated GPUs (mostly Intel) should be avoided in favor of dedicated GPUs (nVidia, AMD).
Customer reviews Learn More
Overall:
Positive (11 reviews)
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