Asymmetric space empire builder where you feel like the Emperor, not a logistics officer. No micromanagement, grand scale, fast paced, audiences, assassins, imperial court, disloyal admirals.
User reviews:
Mixed (13 reviews) - 46% of the 13 user reviews in the last 30 days are positive.
Mostly Positive (49 reviews) - 73% of the 49 user reviews for this game are positive.
Release Date: Dec 5, 2016

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Recent updates View all (34)

January 12

Version 1.05 released

This version brings you several important fixes (BTW, thanks for all players who report those, it's a great help!) some interface improvements and the highly requested Hall of Fame feature.

- [feature] Hall of Fame (persistent high score).

- [balance] No court moves allowed during the audience turn (to prevent switching courtiers during the "fire department X" event).

- [interface] New graphics for ships.
- [interface] Added a marker who was appointed last turn to the court (for convenience).
- [interface] Audience mini info on alien ambassador event (shows number of planets and if it's a minor or a major race).
- [interface] No more research not queued report when a field of science is completed (all researched).

- [fix] Numerous fixes (prestige bug, audience removing department courtiers bug, diplomacy relations bug, interface fixes).

3 comments Read more

December 31, 2016

Version 1.04 released

The last version this year. Fixes some old bugs and gives you an option to rescale UI (experimental feature) which was requested by people with high resolution monitors who prefer to play on native resolution. Also polish of interface.

- [feature] Experimental feature. Option for UI scaling by 140% (for high resolution monitors). It's crude and might contain some glitches and it rescale everything (a bit blurry but not too much). To enable first enable experimental features (options) then go to Options/Video and mark rescale UI option (the selection is not saved, you need to mark it each time you run the game; if something fails just run the game again and it will run in a default nonscaled mode).
- [feature] Small changes in audience events (redone some misleading ones).

- [change] Changed edicts that affected rebel points directly (it was too misleading and redundant, instead you should affect planets loyalty and security rating). Now Loyalism edict affects planet's loyalty and Counter insurgency edict was changed to Palace guard edict which increases imperial guards.

- [interface] Research completed report contains detailed information about the researched technology, next queued technology and a button to directly go to that field of science screen.
- [interface] more information on Chancellor button tooltip (Imperial Guards and Food Testers).

- [fix] Fixed the infamous HIGH DPI bug (now you don't need to set it manually via compatibility tab).
- [fix] Fixed a bug with races cancelling a truce when it was already cancelled.
- [fix] Many small interface related fixes.

5 comments Read more


“Go check it out, it's pretty great!”
Space Game Junkie

About This Game

Turn based, 4X, empire space builder, singleplayer, asymmetric, Emperor focused grand strategy.

Core features/promises:
  • You will feel like the Emperor (assassins, imperial court, granting audiences, rebels, imperial officials)
  • No micromanagement (no moving individual ships around or constructing boring farms, you deal with more important things)
  • Unique mechanics (if you are bored with other games and wanted to see something fresh, you won't be disappointed)

The premise behind the game.
You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with court factions and assassins, crush rebels, decide on production quotas and priorities.

In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts and a hierarchical fleet system. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted.

Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets worthy of protection and sometimes an obstacle to overcome. Aliens are not created equal, some are primitive beasts that shall be cleansed from the face of the galaxy, some are fellow humanoids inferior to Terrans of course but considered sentient and worthy of compassion.

In short it's a fast paced turn based space empire builder with no micromanagement, asymmetric mechanics, and focus on you as the emperor.

System Requirements

    • OS: Win XP or better
    • Graphics: Screen resolution minimum 1024x768
    • Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
    • OS: Win XP or better
    • Graphics: Any non integrated card should be perfect
    • Additional Notes: In case of problems run "safe" mode version.
Customer reviews Learn More
Mixed (13 reviews)
Mostly Positive (49 reviews)
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