Asymmetric space empire builder where you feel like the Emperor, not a logistics officer. No micromanagement, grand scale, fast paced, audiences, assassins, imperial court, disloyal admirals.
All Reviews:
Mostly Positive (74) - 77% of the 74 user reviews for this game are positive.
Release Date:
Dec 5, 2016
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Recent updates View all (47)

September 5

Early Access of Automobile Tycoon starts soon!

12 September 2017 EA of my second Steam game will start. If you liked Stellar Monarch you might like it as well. For example it values your time (no micromanagement), it's turn based, has some unique mechanics, etc.

http://store.steampowered.com/app/656490/Automobile_Tycoon/
2 comments Read more

August 29

Version 1.14 released

This version extends audiences events related to departments and introduces bonus for controlling an enemy capital. Now, if you control a civilized race's capital you get a significant leverage during ambassador's visit (both new options and better existing options).

- [feature] All departments got an additional audience event.
- [feature] If you control civilized race's capital you get significantly better audience options during ambassador's visit.

- [interface] Intelligence screen shows if you control that race's capital (useful for invite ambassador option) or if they lost their capital to someone else.
- [interface] Improved planetary specialization tooltip.
- [interface] Renamed Cancel court moves to Revert court moves.

- [fix] Tax bonus bug.

3 comments Read more

Reviews

“Go check it out, it's pretty great!”
Space Game Junkie

About This Game

Basics:
Turn based, 4X, empire space builder, singleplayer, asymmetric, Emperor focused grand strategy.

Core features/promises:
  • You will feel like the Emperor (assassins, imperial court, granting audiences, rebels, imperial officials)
  • No micromanagement (no moving individual ships around or constructing boring farms, you deal with more important things)
  • Unique mechanics (if you are bored with other games and wanted to see something fresh, you won't be disappointed)


The premise behind the game.
You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with court factions and assassins, crush rebels, decide on production quotas and priorities.

In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts and a hierarchical fleet system. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted.

Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets worthy of protection and sometimes an obstacle to overcome. Aliens are not created equal, some are primitive beasts that shall be cleansed from the face of the galaxy, some are fellow humanoids inferior to Terrans of course but considered sentient and worthy of compassion.

In short it's a fast paced turn based space empire builder with no micromanagement, asymmetric mechanics, and focus on you as the emperor.

System Requirements

    Minimum:
    • OS: Win XP or better
    • Graphics: Screen resolution minimum 1024x768
    • Storage: 49 MB available space
    • Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
    Recommended:
    • OS: Win XP or better
    • Graphics: Any non integrated card should be perfect
    • Storage: 99 MB available space
    • Additional Notes: In case of problems run "safe" mode version.
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