Asymmetric space empire builder where you feel like the Emperor, not a logistics officer. No micromanagement, grand scale, fast paced, audiences, assassins, imperial court, disloyal admirals.
User reviews:
Overall:
Mostly Positive (66 reviews) - 77% of the 66 user reviews for this game are positive.
Release Date: Dec 5, 2016

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Recent updates View all (43)

May 19

Trading Cards available!

Added Steam Trading Cards to Stellar Monarch, have fun!

0 comments Read more

May 16

Version 1.11 released

Many people will like this version, it contains some highly requested features. First, autonomous offensive fleets were polished and moved from experimental to regular features, accompanied with interface improvements to make use of those autonomous fleets more new player friendly. Second is the highly, highly requested shipyard option to see the squadron bonuses of newly requested squadron composition. Also two important balance changes, traditional interface improvements and some fixes.

- [feature] Autonomous fleets polished and moved from experimental to regular features.
- [feature] Analyze Squadron Composition button on shipyard screen which let you see what squadron bonuses would be in battle (highly requested).

- [balance] Adjusted score formula, now it's affected by how long it took you to win. Win in 400 turns or less score x4, within 500 turns x3, within 600 turns x2. This bonus applies only if you win, so losing early grants no benefit.
- [balance] I was thinking a long time if this is a bug or a feature and I decided that from now on planetary defensive installations should not count into Command Bridge, Communications Array requirements. So, those affect ships only, planetary defences are excluded from the calculations.

- [misc] By default fleet #2 start as autonomous.
- [misc] Adjusted default fleets settings so those can be easily turned to dedicated autonomous fleets with fewer clicks.
- [misc] Adjusted starting required ships per squadron.

- [interface] Removed confusing back buttons on some help pages.
- [interface] Different map marker and a notice if there was a conquest order issued for a non border planet.
- [interface] Option to start with all fleets set as autonomous (just a convenience option, you can change it anytime in game via Fleet/Orders).

- [fix] Ion weapons resistance bug.
- [fix] Interface glitch on intelligence screen.
- [fix] Interface planet screen squadrons button glitch.

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Reviews

“Go check it out, it's pretty great!”
Space Game Junkie

About This Game

Basics:
Turn based, 4X, empire space builder, singleplayer, asymmetric, Emperor focused grand strategy.

Core features/promises:
  • You will feel like the Emperor (assassins, imperial court, granting audiences, rebels, imperial officials)
  • No micromanagement (no moving individual ships around or constructing boring farms, you deal with more important things)
  • Unique mechanics (if you are bored with other games and wanted to see something fresh, you won't be disappointed)


The premise behind the game.
You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with court factions and assassins, crush rebels, decide on production quotas and priorities.

In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts and a hierarchical fleet system. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted.

Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets worthy of protection and sometimes an obstacle to overcome. Aliens are not created equal, some are primitive beasts that shall be cleansed from the face of the galaxy, some are fellow humanoids inferior to Terrans of course but considered sentient and worthy of compassion.

In short it's a fast paced turn based space empire builder with no micromanagement, asymmetric mechanics, and focus on you as the emperor.

System Requirements

    Minimum:
    • OS: Win XP or better
    • Graphics: Screen resolution minimum 1024x768
    • Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
    Recommended:
    • OS: Win XP or better
    • Graphics: Any non integrated card should be perfect
    • Additional Notes: In case of problems run "safe" mode version.
Customer reviews Learn More
Overall:
Mostly Positive (66 reviews)
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