Asymmetric space empire builder where you feel like the Emperor, not a logistics officer. No micromanagement, grand scale, fast paced, audiences, assassins, imperial court, disloyal admirals.
User reviews:
Overall:
Mostly Positive (72 reviews) - 77% of the 72 user reviews for this game are positive.
Release Date: Dec 5, 2016

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Recent updates View all (45)

July 18

Version 1.13 released

This version focuses on age of characters. Age was rebalanced and additional features to adjust and examine those were introduced. Also autonomous fleets algorithms were improved. In addition, by popular request, an option to copy composition of fleets!

- [feature] Advanced Customization option to adjust average expected lifespan of characters.
- [feature] Option to clone the fleet composition from another fleet (Fleet/Shipyard/Clone).
- [feature] Autonomous fleets algorithm improved, checks each turn if the conquest order is still valid. Also prioritization of orders improved to take into account distance from Terra.

- [balance] Average lifespan of characters increased to 200 turns.
- [balance] Patrol squadrons less chaotic (maximum one reaction per planet). Note that patrol squadrons is an experimental feature which can be enabled via options.

- [interface] Tooltip to display character's age and average expected lifespan.
- [interface] Chancellor (Empire/Audience/Chancellor) lets you see what genetic perks for the Emperor you have chosen upon the game start.
- [interface] Intelligence threat tooltip improved to include tension modifier for Era of Coalition.

- [fix] Rare bug where the next audience marker was not cleared upon new game start.
- [fix] Report that a squadron has arrived had no "find" planet button (it was there previously but it was broken by one of the updates), fixed now.

2 comments Read more

June 12

Version 1.12 released

Post PixelConnect2017 version. It contains mostly feedback from visitors of my booth and my thoughts when observing how they play. In addition there is an experimental feature "patrol squadrons" for autonomous fleets, a more independent and fast reacting force to reacts to enemy invasions, patrol's drawback is those do not coordinate their efforts.

- [feature] Autonomous fleets algorithm improved, retake planet order is issued when you lose control of the planet orbit without waiting till planet is conquered.

- [feature] Experimental feature (available only if you enable experimental features via options, possible heavy bugs!) autonomous fleets have patrol squadrons. You can select how many of those you have via Fleet/Orders tab, those squadrons will patrol in warp and react to combat on imperial planets. Each patrol squadron acts independently and always reacts to a planetary distress signal disregarding chances of success.

- [interface] Courtier screen, better description that courtier will be fired next turn.
- [interface] Courtier influence renamed to rank influence (to make it more clear that it's connected to a position not the courtier).
- [interface] Edicts screen improved, buttons are now marked much more clear what is selected and what is active also tooltips unified and improved.
- [interface] Victory screen, victory and defeat conditions moved to top.
- [interface] Removed #X from game mode (some people mistaken it with order of playing those modes).
- [interface] Contracts screen more clear, explanation that those are done via audience.
- [interface] Planet strategic bombardment button aligned and got a better tooltip.
- [interface] Fleet/Orders screen, sector direction buttons realigned (more intuitive which direction is where).
- [interface] Fleet/Orders screen, description improved (offensive and defensive).
- [interface] Fleet/Orders screen, improved tooltips.
- [interface] Audience screen has better marker which audience is already done.
- [interface] Food icon changed.
- [interface] Help buttons centered.

3 comments Read more

Reviews

“Go check it out, it's pretty great!”
Space Game Junkie

About This Game

Basics:
Turn based, 4X, empire space builder, singleplayer, asymmetric, Emperor focused grand strategy.

Core features/promises:
  • You will feel like the Emperor (assassins, imperial court, granting audiences, rebels, imperial officials)
  • No micromanagement (no moving individual ships around or constructing boring farms, you deal with more important things)
  • Unique mechanics (if you are bored with other games and wanted to see something fresh, you won't be disappointed)


The premise behind the game.
You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with court factions and assassins, crush rebels, decide on production quotas and priorities.

In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts and a hierarchical fleet system. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted.

Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets worthy of protection and sometimes an obstacle to overcome. Aliens are not created equal, some are primitive beasts that shall be cleansed from the face of the galaxy, some are fellow humanoids inferior to Terrans of course but considered sentient and worthy of compassion.

In short it's a fast paced turn based space empire builder with no micromanagement, asymmetric mechanics, and focus on you as the emperor.

System Requirements

    Minimum:
    • OS: Win XP or better
    • Graphics: Screen resolution minimum 1024x768
    • Storage: 49 MB available space
    • Additional Notes: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
    Recommended:
    • OS: Win XP or better
    • Graphics: Any non integrated card should be perfect
    • Storage: 99 MB available space
    • Additional Notes: In case of problems run "safe" mode version.
Customer reviews Learn More
Overall:
Mostly Positive (72 reviews)
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