A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
User reviews:
Very Positive (296 reviews) - 85% of the 296 user reviews in the last 30 days are positive.
Very Positive (1,384 reviews) - 91% of the 1,384 user reviews for this game are positive.
Release Date: Jan 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“If you're not a sandbox fan or are not interested in getting involved into the development of Avorion, you should probably wait for the full release estimated in Q3 2017.

Avorion already has a lot of features, but it's still lacking some content. We have many more features and, above all, content in mind which still needs implementing. We want to flesh out the storyline, add more missions and give players more options of what they can do.

To achieve all that we want to involve the community in the development of Avorion, working closely together with you during the remaining development time. This means that we want to collect feedback from you guys, to help us create a great and unique sandbox experience!”

Approximately how long will this game be in Early Access?

“We're planning a period of about 6 - 12 months.”

How is the full version planned to differ from the Early Access version?

“Avorion is already rather far in development and already has a lot of features, but it's still lacking some content and things to do, such as missions. The full version will have more features, weapons, blocks, side missions, a more fleshed out story, more bosses, more goals you can pursue.”

What is the current state of the Early Access version?

“Right now we have the basic parts of the game up and running, and have started building upon them. There are first events, a story line and boss fights. To keep it simple, here are the most important features:

  • Procedural Galaxy, Factions, Ships and Space Stations
  • Co-op Multiplayer
  • Ship Building with various Materials and Blocks
  • Space Combat with large Battles, fully destructible Ships, Loot and Boss Fights
  • Dozens of different Weapons and Upgrades
  • Dynamic Trade System including Smuggling
  • Storyline serving as a driving factor to discover the game
  • Day 1 Modding Support

The engine and basic game systems are standing and we will now start building the remaining content based on that.”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the Early Access period, so the price of the Early Access version is lower than the final version.”

How are you planning on involving the Community in your development process?

“We want to work closely with the community to make sure the game will be in the best possible state. We have ingame means where you can easily submit bugs or feedback.
Those who have been following the game for a while now know that we're very responsive and have been working with the community since the very beginning. We've always taken your feedback to heart (be it positive or negative) and we have no intention of changing that.”
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Recent updates View all (11)

March 28

Latest Performance Issues have been resolved

The performance issues that have been introduced for a small number of players should have been resolved with this latest patch.

Please try out the patch, and should you run into further problems, please either post a bug report in the forum or submit a bug report with the ingame bug reporting tool.

Remember to post your Client Logs!

Have fun!

17 comments Read more

March 27

Patchnotes Patch

In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time.

We also improved the compatibility for Intel HD graphics, so if you have one of these onboard Intel GPUs, please try out the current build since we'd love to hear how Avorion is performing now. We have a few devices that we can test on, but it's impossible for us to test on every since Intel GPU there is, so we need your feedback!

Make sure you've updated your drivers to the latest version, since we can only offer support for up to date drivers!

Here are the full patch notes:

  • Infinite turrets in creative mode
    • You'll still have to find the turrets, but you can build as many as you want once you found one
  • Added hotkeys for toggling ship systems
    • These hotkeys are unassigned at first, you'll have to assign them yourself
  • Big infected asteroids can no longer be claimed
  • Military outposts have turrets
  • Number of crew members at crew boards scales with distance to galaxy center
  • Very large numbers for crew boards when in creative mode
  • Added numeric display of velocity and hyperspace cooldown
  • Added new hints for death, dropped items, insurance and reconstruction sites
  • Reduced reputation gain by trading
  • Resource depots have a max amount of reputation that can be gained during a time period
    • This is to prevent buying reputation at a faction
Scripting API
  • Added an interface to the EnergySystem component that allows management of energy for ships and stations
  • Sounds can now be played via scripts
  • Improved loading performance on first loading screen when players have very many inventory items
  • Loading screen is now more responsive
    • Windows shouldn't complain about the application not responding any more (which was a false positive anyways)
  • Improved logging for potential graphics problems
  • Improved support for Intel HD 3000 (should be working now)
  • Improved support for Intel HD 4000 (should be working now)
  • Driver warning doesn't get obstructed by main window any more
  • Added a x0.25 subsampling setting
  • Added a --gl-debug option to client command line options to explicitly enable debug GL contexts
  • Added --version command to print server version
  • Improved performance and data output of /status command
  • Improved crash handler for windows builds to give more accurate information
  • Improved log file naming so sorting by name also sorts by date
"These were all user bug reports, so thank you very much for reporting these and helping us improve Avorion!"
  • Fixed Xsotan attacking a sector again and again even if nothing ever happens, leading to massive amounts of ships in the sector
  • Fixed a crash when turrets register wrongly at another non-craft object
  • Fixed a few typos
  • Fixed a crash in fake distress signal
  • Fixed a crash when deleting root block and pressing undo
  • Fixed a crash when client and server mods are out of sync (the mods still won't work though, but the game won't crash anymore but print an error)
  • Fixed non-homing missiles of turrets with independent targeting
  • Fixed an error where shaders would unnecessarily be printed to log on Intel
  • Fixed a few cases where docking AI would get stuck

35 comments Read more
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About This Game

Avorion is currently in Early Access, and is under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an unsurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple unsurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

There are also rumours about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.


Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.


Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.

Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

Build Your Fleet

There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability or energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.

Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!


Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

Co-op Multiplayer

You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.

In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.

System Requirements

SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • OS: Windows 7 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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