A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
Recent Reviews:
Very Positive (168) - 92% of the 168 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,197) - 90% of the 2,197 user reviews for this game are positive.
Release Date:
Jan 23, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“If you're not a sandbox fan or are not interested in getting involved into the development of Avorion, you should probably wait for the full release estimated in Q3 2018.

Avorion already has a lot of features, but it's still lacking some content. We have many more features and, above all, content in mind which still needs implementing. We want to flesh out the storyline, add more missions and give players more options of what they can do.

To achieve all that we want to involve the community in the development of Avorion, working closely together with you during the remaining development time. This means that we want to collect feedback from you guys, to help us create a great and unique sandbox experience!”

Approximately how long will this game be in Early Access?

“We're planning a period of about 6 - 12 months.”

How is the full version planned to differ from the Early Access version?

“Avorion is already rather far in development and already has a lot of features, but it's still lacking some content and things to do, such as missions. The full version will have more features, weapons, blocks, side missions, a more fleshed out story, more bosses, more goals you can pursue.”

What is the current state of the Early Access version?

“Right now we have the basic parts of the game up and running, and have started building upon them. There are first events, a story line and boss fights. To keep it simple, here are the most important features:

  • Procedural Galaxy, Factions, Ships and Space Stations
  • Co-op Multiplayer
  • Ship Building with various Materials and Blocks
  • Space Combat with large Battles, fully destructible Ships, Loot and Boss Fights
  • Dozens of different Weapons and Upgrades
  • Dynamic Trade System including Smuggling
  • Storyline serving as a driving factor to discover the game
  • Day 1 Modding Support

The engine and basic game systems are standing and we will now start building the remaining content based on that.”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the Early Access period, so the price of the Early Access version is lower than the final version.”

How are you planning on involving the Community in your development process?

“We want to work closely with the community to make sure the game will be in the best possible state. We have ingame means where you can easily submit bugs or feedback.
Those who have been following the game for a while now know that we're very responsive and have been working with the community since the very beginning. We've always taken your feedback to heart (be it positive or negative) and we have no intention of changing that.”
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Recent updates View all (59)

December 12

News: Combat Update



Now that the Economy Update is on the stable branch, we are concentrating our efforts on the Combat Update. We want to make combat more engaging through a combination of reworking and re-balancing some of the existing combat mechanisms and adding some new ones while we’re at it. Here are some of the features you can look forward to:

Re-balancing of Weapons
We want weapons to be more specialized so every weapon has its very own purpose with accompanying strengths and weaknesses.

Specialized Enemies
Along with specialized weapons comes the AI’s use of those weapons. We’re making enemies more interesting by giving them different characteristics in their fighting style. Some will use lots of fighters, others will be strong against shields or on long range, while others are especially good at defending against fighters. You'll have to know your enemy and adjust your fighting style to keep the upper hand!

Torpedoes
We're excited to announce that we'll be introducing torpedoes as a new weapon type! Torpedoes will be very strong long range weapons, but they will also be more costly and won't have endless ammunition with these. Oh, and the enemy will have them, too, so better prepare some weaponry to shoot them down.

Defense Weaponry
With fighters and torpedoes threatening your ship, you need viable defense mechanisms. Chainguns will be a possibility but we’re with this update we're also adding anti-air weaponry that is specifically made for defense against fighters.

That's all for now, we'll be releasing more details next week!

Have fun!
28 comments Read more

December 9

Patch 0.15.7 Patchnotes - Salvaging II

With the last patch we've introduced a mechanic with which we wanted to make salvaging more interesting, but instead it created a whole array of new problems.

We wanted Salvaging Lasers to do less damage to blocks to be a way of making players salvage the correct blocks, to show you immediately that some blocks are not worth salvaging and thus not worth your time. The damage decrease was also meant to give you immediate feedback on the rates of blocks, but instead it crippled salvaging-specialized ships. We also didn't think of AI salvagers and salvaging fighters while implementing this change. This is on us, and one of the biggest reasons why we're releasing this patch.

I'd also like to clarify a few misconceptions that we've seen in the comments and posts around here.
  • We never changed the drop rates for items like cargo, upgrades or turrets, you still get the same amount of those.
  • We never wanted to punish or inhibit you from using salvage fighters.
  • We never wanted to forbid AI salvaging.
So with this patch we're reverting the damage changes to salvaging lasers, making captain controlled ships and salvage fighters viable again.

We still stand by our change to the resource yield for common blocks, since those rates were just over the top.

Balancing
  • Salvaging lasers no longer have reduced damage against blocks with low yield
Bugfixes
  • Fixed several occurrences of text going over its bounds
56 comments Read more
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About This Game

Avorion is currently in Early Access, and under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an insurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple insurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

There are also rumors about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.

Combat

Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.

Explore

Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.


Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

Build Your Fleet

There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability and energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.


Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!

Trade

Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

Co-op Multiplayer

You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.


In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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