A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
Recent Reviews:
Mostly Positive (88) - 79% of the 88 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,595) - 89% of the 2,595 user reviews for this game are positive.
Release Date:
Jan 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“If you're not a sandbox fan or are not interested in getting involved into the development of Avorion, you should probably wait for the full release estimated in Q3 2018.

Avorion already has a lot of features, but it's still lacking some content. We have many more features and, above all, content in mind which still needs implementing. We want to flesh out the storyline, add more missions and give players more options of what they can do.

To achieve all that we want to involve the community in the development of Avorion, working closely together with you during the remaining development time. This means that we want to collect feedback from you guys, to help us create a great and unique sandbox experience!”

Approximately how long will this game be in Early Access?

“We're planning a period of about 6 - 12 months.”

How is the full version planned to differ from the Early Access version?

“Avorion is already rather far in development and already has a lot of features, but it's still lacking some content and things to do, such as missions. The full version will have more features, weapons, blocks, side missions, a more fleshed out story, more bosses, more goals you can pursue.”

What is the current state of the Early Access version?

“Right now we have the basic parts of the game up and running, and have started building upon them. There are first events, a story line and boss fights. To keep it simple, here are the most important features:

  • Procedural Galaxy, Factions, Ships and Space Stations
  • Co-op Multiplayer
  • Ship Building with various Materials and Blocks
  • Space Combat with large Battles, fully destructible Ships, Loot and Boss Fights
  • Dozens of different Weapons and Upgrades
  • Dynamic Trade System including Smuggling
  • Storyline serving as a driving factor to discover the game
  • Day 1 Modding Support

The engine and basic game systems are standing and we will now start building the remaining content based on that.”

Will the game be priced differently during and after Early Access?

“Yes, we want to encourage people to join us during the Early Access period, so the price of the Early Access version is lower than the final version.”

How are you planning on involving the Community in your development process?

“We want to work closely with the community to make sure the game will be in the best possible state. We have ingame means where you can easily submit bugs or feedback.
Those who have been following the game for a while now know that we're very responsive and have been working with the community since the very beginning. We've always taken your feedback to heart (be it positive or negative) and we have no intention of changing that.”
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Recent updates View all (78)

April 19

Beta Branch Patch 0.17 Patchnotes - UI & Crash Reports

While working on the Combat Update II, we've realized that we have a lot of changes in the pipeline that we could easily release before the second part of the Combat Update.
Since we also want to aim for more but smaller updates, this seemed like the right thing to do.

There's also one very important feature in this update, that we wanted to roll out as soon as possible: Automated crash-report sending, which gives us a quick, anonymous info of a crash.
No more bug reporting with first finding logs etc, all the important info is sent to us automatically. This will help us A LOT with improving game stability in the future.

And if you don't want to send the anonymous crash reports, then you can just disable that in the main menu.

Apart from that, you'll mostly find polishing and issues that you've raised over time, and now we've addressed them.

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

  • Salvage & mine commands are now persistent and restart when new wreckages/asteroids appear
  • Player start sectors are now placed closely to their first ally faction's home sector
    • This avoids problems with missing gates
  • Made some VERY small adjustments to how ship costs are calculated, might resolve in slightly (below est. 0.1%) higher, but more consistent costs
  • Reduced glow-block durability by 75% to match reduced maintenance cost
"Most importantly: UI Scaling and a back-button for station interaction windows."
  • Added icon that shows the current order to the indicator of a selected ship
  • Added different answers for NPCs if their home sector lies inside a rift
  • Building Mode
    • Hide blocks window: Added filtering by material and block type at the same time
    • Turrets can now be focused in building mode
    • Ambient shield animations are now disabled in building mode
  • Added greying out tabs in ship window as long as they're not yet relevant
  • Added a first version of UI scaling
    • Still testing here, please report issues if you encounter any!
    • Issues related to this could include: Mouse cursor not working properly, transparent/too bright windows
  • Irrelevant stats are not shown in stats overview
  • Added back button for ui windows, which enables fast switching in the interaction dialog
  • Added scrollable UI for smuggler's markets
  • Improved pixel-perfect rendering of lines
  • Fixed rendering of target indicators, steering indicator and pro-/retrograde markers
  • Shield bar at the bottom of the screen flashes when hit by an EMP torpedo
  • Color of the selected block is now visible in building mode
Server Browser
"We've updated the server browser to allow favorites, a search function and a history."
  • Added favoriting of servers
  • Added history of last played servers
  • Added a search function to search server list
  • Added a filter for creative servers
  • Added a filter for server/client version
  • Improved general behavior of Server Browser Window
Scripting API
  • Added a CargoBay component
  • Added sending of anonymous script crash reports to improve bug hunting (configurable)
    • These are only sent for vanilla scripts, modded scripts (including dependencies) will not trigger crash report sending
  • Client and server now send anonymous crash reports to improve bug hunting (configurable)
  • Several minor performance improvements
  • Added a command line option --send-crash-reports to configure crash report sending (default & recommended: enabled)
  • Improved RCON interface, supports the RCON protocol of Rust as well as Valve's RCON protocol
  • Added graceful Ctrl-C and console-closing shutdown for AvorionServer
"As usual, [UBR] marked fixes are User Bug Reports. Thanks for reporting and keep it up!"
  • [UBR] Fixed turret orders being reset
  • [UBR] Fixed an issue where players were put in their drone instead of their ships on sector switch
  • Fixed an issue where the game might crash when a sector can't be loaded
  • [UBR] Fixed an issue in building mode where mirroring via multiple planes showed the wrong price
  • [UBR] Fixed an issue where torpedo warhead types weren't localized in the target displayer
  • Fixed a potential crash in logging
  • Fixed several minor UI issues
  • [UBR] Fixed an issue where delivery and organize goods mission rewards were paid to the player even when in an alliance ship
  • [UBR] Anti-Smuggle ships investigating ships without a player in them only take the cargo and don't attack any more
  • [UBR] Relations only worsen to ai factions, not players, when telling a civil ship to dump its cargo
  • [UBR] Fixed an issue where resource shortages at resource depots weren't synched to new clients
  • [UBR] Fixed an issue where Avorion or the AvorionServer would keep running in the background even though it was exited
  • [UBR] Fixed an issue where keybindings for the same key with and without modifier would conflict
  • [UBR] Fixed an issue where the transformation brush didn't update a block's unpainted material color
  • [UBR] Fixed Ctrl-Z costing resources or money sometimes
  • [UBR] Fixed a crash in docking AI
  • [UBR] Fixed relation drops for shooting down torpedoes
8 comments Read more

April 8

Beta Branch Patch 0.16.7 now live on main branch!

Hey everybody,

The patch 0.16.7 has been performing well on the beta branch, so we've decided to set it live on the main branch. We'll be monitoring it closely, but so far we're confident that it'll do well.

Here are the full patchnotes for 0.16.7:
Have fun!
16 comments Read more
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About This Game

Avorion is currently in Early Access, and under active development. If you want to know more about that, please read the Early Access disclaimer at the top of the page.

Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an insurmountable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.

Since this event nobody has managed to get near the central regions of the galaxy. All you know is that this event also spawned multiple insurmountable hyperspace rifts throughout the entire galaxy, and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to surpass the torn hyperspace fabric, but so far nobody has managed to establish contact with them.

There are also rumors about a strange new metal called ‘Avorion’, which has appeared in the center of the galaxy, around the same time as the Xsotan arrived. Apparently the aliens use this material to build their ships.

Start out as a nobody at the edge of the galaxy and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.


Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them. Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.


Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and has its own ship styles, meaning their ships and stations have a distinct look.

Explore the galaxy at your own pace to find valuable goods in old ship wreckages, undiscovered asteroid fields rich of resources, unchartered asteroids which you can claim for yourself, or clues as to what happened during the event a few hundred years back.

Build Your Fleet

There are no limits to ship size or complexity besides your resources. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. You can focus on building a great looking ship, without having too much trouble to make it work. But make sure you still keep an eye on your ship’s maneuverability and energy requirements. Adjust your ships perfectly to their operational purpose by building light and agile or heavily armored ships.

Build specialized transport ships with lots of cargo space or heavily armored battleships with strong shields. Collect loot from defeated foes which you can use to upgrade your ship: New turrets, resources, trading goods or system upgrades. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors.

And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships!


Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods through the galaxy to make a profit and buy your way up the food chain: Build up a trading corporation and extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments.

Co-op Multiplayer

You don't have to fight the galaxy alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Work together to extend your influence in the galaxy and build your own empire. Or, you know, blow them apart in large PvP battles. It's a sandbox, you can do whatever you want.

In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: A graphics device that supports OpenGL 3.0 or higher.
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU
    • Memory: 6 GB RAM
    • Graphics: A graphics device that supports OpenGL 4.5.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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