Outbreak is a coop first-person shooter with survival elements that turns into a base/tower-defense game during the night in a persistent open world. Capture land, defeat factions and end the mutant threat.
All Reviews:
Mixed (70) - 55% of the 70 user reviews for this game are positive.
Release Date:
Sep 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using the early access so you can help us finish the game. We want your feedback on the current gameplay as we continue to update and add more content to the game.”

Approximately how long will this game be in Early Access?

“We expect another year of development to the game before we are happy that everything we wanted has been added and is working well. We have a lot of additional content that we are currently creating which we would like to see in the game before it's final release.”

How is the full version planned to differ from the Early Access version?

“The finished game will have a lot of new features and will be more optimized than it’s current early access build, we have to delegate our time between bug fixing and adding this new content. Early access will allow us to hire more staff to the team to help speed up this process and make this the game we are excited to deliver.”

What is the current state of the Early Access version?

“The current game is running 99.9% stable. All features listed below are already in the game.”

Will the game be priced differently during and after Early Access?

“The price will very likely increase as we approach the release of the game and ship new content and features.”

How are you planning on involving the Community in your development process?

“As mentioned involving the community into the development is a critical and important task in the early-access phase. During early-access we intend to try out game-mechanics for the game which you may like or dislike, your feedback on those mechanics is very important to us. We also would like to invite you to leave suggestions about the game and it's mechanics on our forums.”
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Buy Outbreak: Pandemic Evolution

Buy Forthright Games Bundle BUNDLE (?)

Includes 4 items: Fake Colours, Outbreak: Pandemic Evolution, The Ember Saga: A New Fire, Orphan's Treasure

 

Recent updates View all (24)

October 13

MASSIVE UPDATE & GRAPHIC OVERHAUL

Hello Players,

We wanted to apologize for such a long time between updates. The team has been hard at work fixing a plethora of issues and doing a complete overhaul of our graphics such as new flora, more LODs, and overall performance improvements.

We have added a new 3rd person default view to the game, but you can still play in 1st person as well by pressing 'V'. We have also added a newly localized voice-chat that so many of you have asked us for. Check out the list below of all the updated changes. We have more still to come but we hope you enjoy the new and improved Outbreak: Pandemic Evolution!


CHANGES
  • Updated game to the latest Unreal Version (4.17)
  • Major graphical improvements and environment enhancements.
  • Players now spawn at capture points. If you loose all capture points you cannot respawn anymore.
  • Added localized voice-chat (Press 'X' to talk in the vicinity)
  • Optimized game-world to improve performance (Pre-Patch 70 FPS -> 150 FPS on GTX1080)
  • Improved loading times.
  • Improved rendering speed of the water resulting in a small FPS increase.
  • Added third person Mode to the game.
  • Enabled ThirdPerson by default, you can now toggle to FirstPerson using the 'V' key.
  • All Control points will now be available on the map showing who controls them.
  • Support Airplane now flies in a higher altitude and no longer drops smoke grenades.
  • Smoke from supply drops is no emitted once the cargo pod drops on the ground.
  • Mutants now attack wild-life.
  • NPC presence has been increased drastically.
  • Added additional capture points throughout the map.
  • Increased amount of ammo dropped by military personal.
  • Added chance to drop pistol ammo on military personal.

BUG FIXES
  • Bugfix: Capture points are now updating properly in multiplayer games.
  • Bugfix: The turret are now properly coloured again during the placement phase.
  • Bugfix: Turrets are shooting hostiles again.
  • Bugfix: The stun gun no longer stuns non-mutants, instead it will apply very low damage.
  • Bugfix: Train doors now open and close properly.
  • Bugfix: Train now can go in reverse.
  • Bugfix: Some capture points could not be captured properly.
  • Bugfix: You can now see under the water.
2 comments Read more

October 1

UPCOMING UPDATE - STILL ALIVE AND KICKIN

Greetings Everyone,

We wanted to update everyone and let you all know that while we have appeared silent on the store page, we are hard at work improving Outbreak. When we upgraded the title from Unreal 4.14 to Unreal 4.16 it caused a bug that had multiple adverse effects that we were not able to fix until the latest patch of Unreal 4.17. This was one of the major reasons for a delay in updates on the game. The next update will include

Upcoming Outbreak Patch Notes

- Updated game to the latest Unreal Version (4.17)
- Added localized voice-chat (Press 'X' to talk in the vicinity)
- Optimized game-world to improve performance (Pre-Patch 70 FPS -> 150 FPS on GTX1080)
- Improved loading times.
- Improved rendering speed of the water resulting in a small FPS increase.
- Added third person Mode to the game.
- Enabled ThirdPerson by default, you can now toggle to FirstPerson using the 'V' key.
- All Control points will now be available on the map showing who controls them.

- Respawn at nearest control point under your control
- Revive downed teammate (45-second timer)
- Major graphical improvements and environment enhancements.



We look forwarding to being able to push this update out in the next few weeks and just wanted to touch base with all of you. We appreciate your patience during this time!

Regards,

The Forthright Outbreak Dev Team
16 comments Read more
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About This Game

Outbreak may look like a first-person survival game and while it has quite a few survival elements that are there to distract you from your mission the game is played completely different.

In Outbreak 2 factions, military and mutants, fight over areas. The military is trying to stop the mutant outbreak while the mutants are attracted by electricity and increase in numbers each time one of them dies. You, as the sole survivor of a high-tech research facility dug into the mountains, have to figure out how to stop the mutant threat. Capture them alive and experiment on them to find a cure. Push the military back and stop them from interrupting your power-supply while mutants are attempting to raid your facility. Put up defenses to fight-off the ever increasing attack waves of mutants. Craft tools like motion-trackers, turrets, landmines & weapons. Experiment on mutants and find the toxin. Capture areas in the game to weaken the factions and manage your facility.

The factions in the game fight each other on the map. It is up to you how you influence this fight - taking out military troops and cleaning up areas will strategically weaken them as they are loosing ground & numbers. Mutants are a bit harder to stop as you first have to figure out how to push them back which also requires capturing one of them alive, they also evolve over time and you will see more variations of them.

COOP SURVIVAL

The game allows you to play coop with friends, hosting your own servers you can control who joins your game. Time is essential as the longer you play the larger the outbreak will become as it spawns out three classes of Mutants, each one larger and more deadlier than the last.

Core Features

  • Single-Player and Faction-based Co-op Survival. Play alone or with your friends who can join at any point of the game through steam.
  • Dynamic Story-Telling and Event System. (See Below)
  • AI Personality Profiles : Combat is dynamic, the AI might flank you, run away, call for help, depending on the situation and each NPCs personality. This is especially the case on the military side.
  • Beautiful Open-World with dynamic Day & Night Cycle, already optimized for average PCs.
  • Crafting System, which allows you to create weapons and upgrades using different types of machines in your facility.
  • Building System, allows you to reinforce & upgrade your base.
  • Looting System, each area in the game has different types of loot, you might find an area with a lot of resources for your base while other regions have higher chances for personal items like weapons, upgrades and supplies.
  • Food/Drink System balanced to a level where it is fun. We added it to add strategy to the game, not to annoy you.
  • Blueprint System. Find blueprints to gain access to more craft-able items.
  • Faction AI System, non-scripted fights between mutants, military and you.
  • Decision System, the game has been designed to react to your decisions.
  • Capture System, areas of the game-world are contested and can be captured.
  • NEW SINCE UPDATE 6 - Cooking System, hunt or scavenge raw food, then cook them in your facility.
  • NEW SINCE UPDATE 9 - Wildlife has been added.
  • NEW SINCE UPDATE 12 - Mission/Objective System has been added.

Storyteller/Event System

There are two factions fighting, the mutants and the Military. You must survive in this war but you can also influence the outcome as each faction spreads over the map. The military will order air strikes against the mutants and try to hold key locations such as the town and their own military base, they will call in air supplies that can be intercepted. The mutants will also try and take over the map and will eventually try to over run your base if they are not stopped. You have your own agenda of survival and both the mutants and military will kill you on sight. The game will try to stop you any way it can and no two games will be the same thanks to the story telling mechanics that bring the two factions to war.

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel/AMD x32/x64
    • Memory: 2048 MB RAM
    • Graphics: NVidia GeForce or AMD
    • DirectX: Version 11
    • Storage: 18 GB available space
    • Additional Notes: 4 GB RAM
    Recommended:
    • OS: Windows 10
    • Processor: i7 CPU
    • Memory: 4096 MB RAM
    • Graphics: NVidia GeForce 760GTX or higher
    • DirectX: Version 11
    • Storage: 18 GB available space
    • Additional Notes: 8 GB RAM

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