Asteroid Bounty Hunter is a space shooter mixed with interesting boss fights and breathtaking visuals, with a reward system to take your skill to another level.
User reviews:
Mixed (40 reviews) - 55% of the 40 user reviews for this game are positive.
Release Date: Feb 17, 2016

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Recent updates View all (8)

May 6

Patch 1.7.1 Mouse shooting keybinds, xbox360 controller changes

You can shoot your abilities now with the mouse!
You can't change them, they are fixed unfortunately.

Left mouse click: first attack
Right mouse click: second attack
Scroll up: third attack
Scroll down: fourth attack

Confirm and Cancel are reversed for better experience with xbox360 controller.

3 comments Read more

May 5

Patch 1.7 Mouse support, Localisation, Design changes, Smooth Controller support

Finally we have implemented full mouse support for player movement. You can now play the game with mouse, controller or keyboard.
Tell us what do you think about the added mouse support :)

We have added Localisation for the following languages:

(We will add more languages very soon depending on those you want us to make)

User interface is redesigned for better player experience, nicer fonts were added.
Controller and keyboard now work without any problems and the controls
should be very smooth.

Game is now polished out. Asteroids, Player and Enemies should now move very smoothly.

2 comments Read more

About This Game

Ready to take the wheel old geezer?

Asteroid Bounty Hunter is a space shooter, with a lot more in store than simply blowing up asteroids. The story follows our hero John, who is a veteran, trying to do amends in his screw up life and he only has his space ship AI, who still cares about him. The story latter unfolds some pretty interesting things about John, his life and his relationship with stuff around him.
The game itself is based on a dodging/blowing up stuff, but that quickly falls in background picture, since you have to outmaneuver the enemy, who are constantly changing. Your job is to save planets from incoming asteroids, while taking care of your affairs with other bounty hunters.

  • unique boss fights with different difficulty levels
  • defend the nearby planets from vicious asteroids attacks
  • battle other bounty hunters

The concept of the game is to farm experience, so you can unlock new upgrades. You can collect mastery points from other bounty hunter ships to unlock new ships. If you find yourself unable to progress the game, you can always come back to earlier levels and farm experience, which you can use to make limitless upgrades for you ship. Each new level brings a quest with an unique one time ship upgrade, so use it wisely.

  • over 100 different size and texture asteroids, flying towards the planets
  • 5 different types of bounty hunters, exchanging whole game trying to kill you
  • 5 different bosses, each having completely unique mechanic

Your ship 4 unique abilities

  • Basic attack - limited to 3 energy particles on screen
  • Photon swarm - more powerful - giant balls of energy spinning and crushing everything ahead, it has 3 charges stored on ship
  • Death ray - laser cutting asteroids like it's a knife going through butter, it has significantly larger cool down, so use it wisely
  • Final blast - ultimate attack - sends a missile with a shape of a phoenix to the center of the screen and blowing everything hostile in 360' area. The cool down is 60 seconds, so in a way you're limited to 1-2 use per level.

There is two types of upgrades. You can make global upgrades in shipyard or ability upgrade in upgrade center.


There is limitless ship upgrade points, which you can spend on:
  • global shield durability
  • global abilities cool down
  • global damage increase

Player get upgrade point for each level up. To level up you need to get specified amount of experience by destroying hostile ships or asteroids. When we say limitless, we think limitless... there is no player level cap.
Those upgrades applies to all ships in shipyard no mater which is selected.


There is 6 different upgrades, each counting 20 points to spend.
  • Shield durability (max shield value)
  • Shield regeneration rate
  • Basic attack damage upgrade
  • Photon swarm damage upgrade
  • Death ray damage upgrade
  • Final blast damage upgrade

There is 5 different ships in shipyard each having an unique passive bonus. Those bonuses are added to global and abilities upgrades. If you manage to unlock the special ship, you'll get all the bonuses.
  • No bonus
  • Shield durability bonus %
  • Cool down bonus %
  • Damage bonus %
  • Shield, CD and damage bonus %

  • amazing space graphics and ambient
  • high resolution planets and stars
  • advanced GUI with customizable preferences which include controls (controller support), graphics and audio

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: Intel dual core 2.0 Ghz
    • Memory: 512 MB RAM
    • Graphics: 512 MB or higher
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • OS: Windows 7 or 8
    • Processor: Intel dual core 2.4 Ghz
    • Memory: 1 GB RAM
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: Mac OS X 10.10.3
    • Processor: Intel dual core 2.0 Ghz
    • Memory: 512 MB RAM
    • Graphics: 512 MB or higher
    • Storage: 3 GB available space
    • OS: Mac OS X 10.10.4
    • Processor: Intel dual core 2.4 Ghz
    • Memory: 512 MB RAM
    • Graphics: 1GB or higher
    • Storage: 3 GB available space
    • OS: Ubuntu 12.04.05 LTS (Precise Pangolin)
    • Processor: Intel dual core 2.0 Ghz
    • Memory: 512 MB RAM
    • Graphics: 512 MB or higher
    • Storage: 3 GB available space
    • OS: Ubuntu 14.04.03 (Trusty Tahr)
    • Processor: Intel dual core 2.4 Ghz
    • Graphics: 1GB or higher
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (40 reviews)
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20 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
3 people found this review funny
5.3 hrs on record
Posted: October 4
Great game for killing some spare time.
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1 of 2 people (50%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: September 23
I can't play with Ubuntu. The mouse and controls doesn't work. Fix the bugs please!
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Most Helpful Reviews  Overall
39 of 44 people (89%) found this review helpful
1 person found this review funny
7.8 hrs on record
Posted: March 3
In my previous review of Asteroid Bounty Hunter, I said that the game suffered from too many issues to be worth a recommendation. A couple days later, the developer issued a patch that fixed...well...everything! Now this is a fine shootemup with several good ideas, plenty of content, and solid controls.

This is one of those games where everything you need to know, is spelled out in the title. Your job is to destroy asteroids, but apparently there's a price on your head, and bounty hunters from all over the galaxy are looking to collect. Karma, your ship, is armed with four weapons, three of which operate on cool-down timers. The strategy is in using these weapons at the right moments to avoid getting crushed by asteroids or blasted by hunters. As you complete stages and acquire experience, you can level up your weapons and shields.

Each stage plays out in the same manner. Your mission is to destroy x number of asteroids, and you're frequently attacked by bounty hunters. In my opinion, these stages are implemented in too rigid a fashion. When hunters appear, rocks stop flying at the player. By the end of the game, there are five types of hunters, but it gets pretty dull just fighting them.

However, in this version of Asteroid Bounty Hunter, two new modifiers were added, and they dramatically increase the fun-factor of this game. When you turn on the Bounty Hunter setting, hunters continously spawn every few seconds. If you can't keep up with them, you're liable to get overwhelmed. The Bullet Hell setting causes asteroids to continually assault the player, no matter how many hunters are onscreen. While it's very nice that toggling these modifiers adds a significant boost to your experience, I like them simply because they make the game a lot more dynamic and entertaining.

To really explain just how much these additions improve the game, I'll provide a couple examples. Some hunters prefer to stay on the far right side of the screen, so that they can pelt you with bullets. Since asteroids are continually flying around, they're going to block most of your shots. This means that you'll have to work harder to find openings, or focus entirely on dodging until the enemy ship flies off. There are other enemies that fire giant lasers and spin around, you can move in a circle to avoid the lasers, but that isn't always possible with everything else flying around. You either have to unload your powerful weapons to destroy these foes quickly, or trust in your shields and take the damage. As new enemy-types are introduced, the game becomes even deeper. You really have to be considerate of your options, in order to survive these dangerous challenges.

It's important to also keep in mind that if these modifiers prove to be too much for you, then turn them off. Even with my level 180+ ship, I tend to get crushed when I play the latter stages on the harder difficulties. Sometimes you'll need to grind a little and bring your weapon levels up. Being able to destroy asteroids and aliens quickly is paramount to your survival. The difficulty can become a little unbalanced when hunters are constantly pouring into the chaos, but that's the trade-off if you want the exp. multiplier bonus.

The bosses provide a nice break from the other stages. Each of the five rivals has their own arsenal of weapons, and there are other factors to consider like black-holes and laser-walls. If you want an added challenge, you can choose to have bounty hunters attack, while you're fighting the boss. This is an especially risky decision, because there's so much that can go wrong. The bosses are large targets, and it's very easy for hunters to hide behind the boss, all the while firing away at you. Certain boss-attacks will also "funnel" you, leaving very little maneuverability. If hunters start firing at these few safe-spots available to you... Too bad! Again, these modifiers are optional, but who can turn down the added challenge and triple the experience?

Alongside the substantially improved controls and mechanics, Asteroid Bounty Hunter also provides a great soundtrack, a rather charming storyline, and more than enough action to earn your money and time.

Though it's now obsolete, in the interest of preservation, I've attached my review of an earlier version of this game.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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30 of 36 people (83%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: March 3
Imagine if you will, the year is 2569 (because anytime the year ends in 69 it's going to rock), the human race has developed the ability to travel through space at light speed. The Milky Way is the Galaxy we used to call home, Earth was destroyed in the year 2150, a huge asteroid stuck and destroyed the Earth laying to waste millions of years of human civilizations. The left over remnants of Earth's population have taken up residency in Andromeda galaxy. On a nearly Earth sized planet where life was sustainable. Since an Asteroid was the root cause of Earth's destruction, the governing body of New Earth have been paying adventurers to pilot their ships into the vast ocean of space and destroy all the Astroids before they can endanger New Earth..

You take on the role of John, a down on his luck alcoholic who enjoys drinking, forgetting to feed his dog and owing people money... lots and lots of money.. Can you help save New Earth while at the same time killing off the bounty hunters looking to cash in on your death.. (as an Alcoholic who borrows money I can't afford to pay back I can assure you this game is top notch, and really helps put you in the shoes of John)

Gameplay - you're typical shmup fair, you control a ship, asteroids of various size fly toward your ship, occasional breaks in action see Bounty Hunter ships try to attack you using various forms of attack.. The game has 25 stages, each stage gets progressively harder. After every fourth stage you fight a boss. The five bosses have unique attack patterns and can prove to be quite difficult. Memorization of their attacks is key to beating them. Look for the pattern, exploit that pattern and bask in all the glory and riches that should follow our hero John.

The ship has four main weapons/attacks.. the basic attack, the laser, the spinning balls of death (Photon Swarm), and the Bird of flying missles.. otherwise known as the Final Blast (no we're not talking about the money shot). As you kill asteroids, you gain experience which can be used to boost up various skills your individual ship has. Furthermore you can upgrade your global ship states which act independently of the ship skills. You can unlock a total of 5 unique ships, each ship gets slightly improved stats over the one before it. You should also learn how to dodge, probably the most important aspect of any shmup.

fun factor is through the roof.
Awesome music (and you can add your own songs!!!! Fight for your right to Party, blaring in your ears while you blow up asteroids... yes please)
Easy achievements that for the most part don't feel like a grind (for those times when you want to tell someone your opinion is more right by showing off your e-peen)
Some amazing looking hand drawn art work for the cut scenes (I think they are hand drawn.. either way the art style is unique in a good way.
The asteroids are varied enough that you won't find yourself looking at the same ones over and over again.

The game crashed a few times after exiting a stage. In 2 hours of playing I had about 3 or 4 crashes. Nothing a Ctl, Atl, DEL couldn't fix, but for a game this simplistic I'd expect little to no crashes
The background could have given the appearance of movement, as it stands now it looks like it's a static background, although some of the plants move around.

So do I recommend this game? I'd say yes, if you're a fan of shoot em up's spaceship flying or having a game which is nice laid back experience, this very well could be that game. Keep in mind this game isn't all bells and whistles, it's not your traditional bullet hell game, but the option exist to make the game resemble other classic shmup's, on the easier settings you may very well find yourself wanting more action.
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23 of 31 people (74%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: March 3
I hate Asteroid and Space shooter games, but I do like free stuff and reviews… so here we are! I got this key free from someone affiliated with the game. Please Note: The Freeness of this game did NOT impact the awesomeness of my review!
8.4/10 - This game brings some redemption to the Space Shooter Genre.

You are a rough around the edges, drunken bounty hunter. When you aren't drinking yourself to sleep, you are out in space kicking some ♥♥♥.teroid!

Actual gameplay isn't anything epic but all the extra features are what make this game stand out! The game has several modes to choose from such as bullet hell and bounty hunter mode. It plays almost like an RPG where you cast different attacks and upgrade your character through a skill tree. I dig this!

The graphics are pretty sweet and the dubstep/electronic music adds a new and exciting feel to the old game of asteroids. This game has 25 levels and enough tracks to keep sounding fresh for hours! Even better yet, you can upload your own tracks into the internal music player to control your gaming experience further.

The only thing I didn't really dig was the controls. I had to remap the controls right off the bat and couldn't really get things exactly how I wanted. At minimum I wanted to be able to have my mouse serve as my gun for more fluid gameplay but wasn't able to make that happen. I also wasn't able to utilize my prized steam controller. I'd love to see this added at as well.

I'd pay the full $8 for this game; it exceeded my expectations in all aspects!

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12 of 15 people (80%) found this review helpful
3 people found this review funny
13.5 hrs on record
Posted: March 8
Game: Asteroid Bounty Hunter
Genre: Arcade Bullet-Hell
Developer: Just1337 Studio
Publisher: Kupi Key
Copy supplied by publisher

Asteroid Bounty Hunter is an arcade bullet-hell game developed by Just1337 Studio and published by Kupi Key, the same guys behind ShipLord.

You play as John, a veteran who is trying to do amends in his screw up life and he only has his space ship AI, who still cares about him. You will fight bad guys and destroy asterodis. The end.
Okay, the story is slightly more complicated, but unlike ShipLord it is more fun and interesting, and I kind dug the cutscenes. But it still isn't that great.

The engine is the same one of ShipLord: pretty background, good-looking asteroids and a good variety of bounty hunters that you fight. The enemy projectiles are also clearer, and they hardly blend into the environment.

This time you can actually shoot! You have a basic laser attack and other special attacks with cooldowns: fire balls that damage the asteroids, a straight-line of power that constantly delivers constant damage, and a phoenix that shoots missiles in all directions for a couple of seconds which deal a lot of damage.
Your main goal is to destroy a certain amount of asteroids. The longer you play, the stronger they get, giving you a tough time to blow them up. And between waves of asteroids, some bounty hunters appear, trying to kill you, so you need to kill them or avoid their projectiles. At the end of each round, you get XP points to use to lower the cooldown lenght, improve the power of your abilities and so on. It is very entertaining and way more fun than ShipLord, delivering a more complete experience.

You have a health bar that recharges over time, but the game is still pretty tough on the higher difficulties. However, replaying a level multiple times will give some XP points to spend in order to improve your abilities and manage to sustain more damage.

The sound effects are really solid, and the soundtrack is pretty good. A welcome addition is the possibility to skip the track you are listening and to add your own music to the game's library.

You have 25 levels, three difficulty modes and different modifiers that will greatly improve the lenght of the game.

Overall, this is a very damn good game about blowing up asteroids and bounty hunters. If you enjoy arcade-y games like this, you must play it right now. Otherwise, pick it up on sale.

Story: 7
Graphics: 8
Gameplay: 8.5
Challenge: 9
Sound: 8
Replayability: 7.5


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8 of 8 people (100%) found this review helpful
15.8 hrs on record
Posted: August 9
Product received for free
"Blasts & Family issues"
"Asteroid Bounty Hunter" is the very improved sequel to "Shiplord". Instead of just dodging asteroids now you have to blaster them away to reach your goal. There are also many different enemy ships added which you can bounty hunt for shippoints to buy new ships. Amazing how deep the leveling & upgrading system goes compared to Shiplord. Sure, the graphics quality and controls are almost the same. But actively shooting things away is more fun than just dodging.
Another feature is the in-game ogg player and a great collection of techno/club tracks. The game is story attended in form of a comic strip. Most bosses are friends/family members which you must beatup. Just to reach shiplevel250 the legit way was a little bit too grindy.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: March 10
Pretty space visuals
Awesome soundtrack
You can add your own/custom music collection too
Challenging boss fights
Good story

Some minor typos
Custom music doesn't support .mp3/.flac
No ship slow-movement button (a shmup requires it for precision shooting and careful navigation)

It's grindy but you need to farm XP and it ain't easy

Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
4 people found this review funny
11.4 hrs on record
Posted: May 9
Imagine a little kid comes up to you (not yours, but maybe your friend's or neighbour's), holds up a picture that they have just drawn in your face, and asks "is it pwetty?!" all the while beaming with pride. And you have an urge to respond with the truth - "NO IT SUCKS" - but that would be wrong, maybe even socially inappropriate. This metaphor accurately describes the dynamic in play between me and this game.

From a distance it looks like a typical indie horizontal scroller, maybe even a bit above-average if you're as gullible as me when it comes to Store descriptions. The 3D spinning asteroids look pretty cool in the video preview, the ships made from simple geometric shapes don't look that bad and the abilities are shiny. The first real hints of trouble appear when you boot up the game for the first time; cheap-sounding vocal trance hits you in the main menu, the lettering on buttons is pixelated and when you click Exit, the confirmation prompt reads "Do you really wanna quit the game?"

The game... the game itself is what it says on the tin, surprisingly. You fly a ship, you shoot asteroids, enemies ("bounty hunters") and bosses, you upgrade your stuff. It's solid, if mediocre. It never crashed for me (or maybe once)! The crux of the issue here, is that this core gameplay is packaged in layers upon layers of unprofessional... everything. Here are a few examples; viewed together, as a common denominator of sorts, they portray the overall quality of this game:

  • the "yellow wasp" enemy can randomly instakill you when plotting its flight plan. I guess that's a bug, but who knows? In any case it adds extra difficulty to the last few levels.
  • the way collisions work is that the thing with more CurrentHP survives, after deducting the CurrentHP of the other thing. So you can faceram the biggest asteroids (or bosses...) as long as you soften them up beforehand.
  • some tooltips are messed up (bits and pieces of text from other places).
  • illegible text in lower resolutions.
  • typos and inappropriately informal English everywhere.
  • in the final cutscenes of the game, two characters in turn refer to each other as "little brother" because apparently nobody quite understood what was being written.
  • on the subject of cutscenes: they look like they were commissioned from a DeviantArt reject and the writing is on a similar level
  • the Shipyard screen is so counterintuitive, it took me around 8 hours to decisively figure out how to read the amount of MP needed for the next ship to unlock
  • the "ultimate" ability is the most useless in the long run
  • the Credits are a daunting, slow-moving wall of CC:BY attributions for all the free, Soundcloud music used as the soundtrack. Supposedly the identities of the authors are beneath that but I gave up after around 10 minutes.

Okay, I needed that. So why, pray tell, is there a thumbs up here? Because I can see how much love and effort went into this. Not the best effort, admittedly, if we ended up with this, but still. There are some horrible design decisions here, yet the conviction with which they're implemented gave me pause. The creator had a very particular vision and chose to stick by it, even if they had to poop all over modern game design tenets in the process (defined as "what sells and what doesn't on iTunes"). This resulted in a bizarre, mostly negative product that I find a bit inspiring at the same time. And over the past week three updates were pushed that improved the game significantly, fixed some things and added some other things, so they're still trying. And I tend to believe that trying is more valuable than winning.
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15 of 22 people (68%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: February 26
A shmup with a life story. Very challenging. Good rage level.
XBox controller works well in-game but not for navigating menus.
Definitly recommened.

gameplay video:
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Recently Posted
13.1 hrs
Posted: October 15
Great game for killing time, has some issues but overall it was fun.
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𝚊 𝚍 𝚒 𝚍 𝚊 𝚜
14.6 hrs
Posted: October 13
Helpful? Yes No Funny
9.5 hrs
Posted: September 23
Pretty good, the first 2 sets of levels are short and sweet, whereas the last two sets are longer but intense enough that it's not boring.

The only two problems with this game are the occasional crashes which force you to restart whatever level you were on and that levels 11-14 are too boring. Levels 1-10 are good, levels 15-25 are good. Too bad levels 11-14 are monotonous grinding.

Other than that, great game with good gameplay and decent music, which you can delete and replace with your own music if you hate it.
Helpful? Yes No Funny
554.1 hrs
Posted: September 15
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- 'Don't ever smoke. Please don't put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
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4.3 hrs
Posted: September 10
Everything you need to know about what your in store for on this game is right in the title. You are John, an intergalatic guy who flys around in a space ship shooting asteroids. That is about all that everyone needs to gleam from the uninspired storyline of this game. That being said, this game is actually pretty great.

Let's start with what makes this game phenominal... the amazing soundtrack and incredible, yet simple graphics. The ships themselves are unremarkable, but the backgrounds in each level are almost breathtaking. The soundtrack for this game is among the best I've ever heard, and really sets this game apart.

People that follow my reviews know I'm a huge fan of RPG style games, and this one adds just the right mix of RPG elements to an over used, tired gaming genre.

The Doctor's Final Report: 8/10;In a market flooded with cheap and unoriginal cloned games, this one has made an art out of standing out from the crowd and at the low price its offered for, should be a part of everyone's Steam library.
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5.1 hrs
Posted: August 15
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All Might
6.5 hrs
Posted: August 13
THe game was okay, but there are a bunch of other shootem-ups I will play before this one. It's good, but it just isn't that good for me personally.
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