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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12 and now, 13.
His involvement with the project likely won't be long, but it's very meaningful already. In this update, and throughout next several ones our aim is to make the game as stable as possible, so that it will be able to leave alpha and have its development continue in a more mature beta state.
This also means that, besides getting more stable, the game might get some awesome new features! I'm not going to announce them just yet - first we want to make sure they work.
Now onto the update!
The new update is up, bringing us the biggest Switchcars changelog yet, not only since launch, but since Switchcars development began in 2012!
The shear amount of general small changes is enormous. Here are some highlights, although I recommend reading the full notes too.
Note: this update will reset the "config.ini" file which contains your graphics, controls and other settings.
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