Sometimes Always Monsters is the antithetical sequel to 2014's hit philosophical role-playing game, Always Sometimes Monsters.
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2020
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Available: 2020

 

Recent updates View all (3)

April 14

New Video: Will O'Neill on Writing

Greetings Vagabonds,
There's a new video on the YouTube channel today.
It features indie game and narrative maven, Will O'Neill.
https://youtu.be/0e70i9r8hvI
For those of you who aren't familiar with the man, Will O'Neill is another Toronto-born-RPG-Making-wordsmith who broke onto the scene circa PAX East 2014. He's been slinging verbs and sharpening adjectives across the industry ever since.

We are very fortunate to have him join Vagabond Dog as an Associate Writer to help develop an extensive series of unique vignette sequences that help define and expand the profiles of our bus friend characters. There's been one written for every possible pairing in the game, centralized on how the characters experience each other outside the purview of your influence.

Some other games Will has written for:

http://store.steampowered.com/app/288040/
http://store.steampowered.com/app/350970/
0 comments Read more

April 8

New Video: Game, Play, Loops

Hello Vagabonds,
We said there'd be more, and there's more.

Another new video's been posted to our YouTube channel, this time with a micro-fraction of gameplay footage buried deep within a lot of pointless talking. If you're patient and listen to the silly people ramble, you might get a glimpse at what you actually came here for.

https://youtu.be/NbVZ2suSdsc
Still haven't had enough of our nonsense?
Well, okay.

See you again soon!

Vagabond Dog

4 comments Read more

About This Game



With your love at your side and your first book on the best-seller list, there's nothing that seems impossible to you. You've set the pain of your struggles behind you and settled into a comfortable life of stability.

After all you've been through, surely there is no doubt it's well deserved. However, despite all you've earned, dissenting voices whisper of you from obscurity.

They call you a monster, manipulative and unrepentant. Some seethe with jealousy, others send you unwarranted praise. Fanatics regard you with reverence, while the old guard question your true worth.

Only you can decide if they are right.


Always Sometimes Monsters was the story of a struggling author trying to achieve something by winning back the love of their life. It was a tale about the trials we go through in the efforts to define ourselves.

Sometimes Always Monsters is the other side of the same journey. Beginning the game both married and successful, this story will take you on the carefree downhill slide that comes after every great climb.

In as many ways as possible, the games are designed to be reflections of one another. There are many parallels between the two, but they are opposites more often than not. Everything about the game's setup and tone has been turned on its head to provide a familiar experience with a very different range of emotions.


A good continuity is a terrible thing to waste, which is why Sometimes Always Monsters features full save imports for those of you who have already completed Always Sometimes Monsters. Your characters and choices will be carried into the new game, picking up the story (however sordid) where you left off.




No longer alone in your journey, you will be accompanied by a hand-selected group of authors who can join you on your daily adventures. Together you will explore the city stops of your bus tour and influence each other as your capacity for friendship and forgiveness will be put to the test.


In addition to your fellowship of scribes, you will have the opportunity to bring your spouse with you on the expedition. The connection you share with them is pivotal to the outcome of the storyline, but the freedom to manage it will be left to you. Deciding what role your significant other plays in your new life is crucial to maintaining that relationship.

Having your husband or wife accompany you may bring you closer together, but it may also tear you apart. Similarly, the choice to venture onward without them may leave your household more stable, but possibly at the cost of what closeness you shared.


Good Times
Already done the hard part, it's time to take it easy. There are plenty of laughs to be had on the way down the slide, and rarely tears after the landing. It's what makes the whole ride possible. It's time to enjoy the finer things in life, while you still can.

Financial (in)Stability
You begin the game with a lump sum, the remainder of your fortunes and prospects. How you manage your vast wealth in a world full of good reasons to lose it will determine how long it remains yours. Any well funded trip tends to attract its own brand of demanding company.

Work Schmucks
No longer a nothing, yet still not that much. You're overqualified for box pushing and too inexperienced for anything else. If there is salvation to be found, it's somewhere in that sequel you just can't seem to finish. Finding success a second time shouldn't be too hard.

loved and #famous
Feel the intimacy of a shared experience with your spouse, and the ever-present connection with an unseen greater whole. A demanding public and private life leaves little room to share for either. How the two are balanced will define how the world perceives you.

Immorally Morally Amoral
Void of any formal judgement systems, what you make of ethics is more of a personal deliberation. Consequence is persistent, but none can say they truly knew right from wrong. The world demands that you figure it out for yourself. Ultimately, you decide who you are.


System Requirements

    Minimum:
    • OS: Windows 7 or later
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