Niche is still in development. Please read the Early Access text below before purchasing. Thank you :) Niche is a fresh blend of turn-based strategy and simulation combined with roguelike elements. Shape your own animal tribe and find an ecological niche for it to live in.
Brukeranmeldelser:
Recent:
Veldig positive (62 anmeldelser) - 95% of the 62 user reviews in the last 30 days are positive.
Overall:
Veldig positive (265 anmeldelser) - 92% av 265 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 15. sep, 2016

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Early Access-spill

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Hva utviklerne har å si:

Hvorfor Early Access?

“If you are not interested in joining Niche’s development process, we encourage you to wait for the full release in Q1 2017. The game is still very bare bones, with lots of features and polishing missing.

We love to work together with our community to create an entertaining and unique game. Our playtester group provided us with valuable feedback and suggestions during the early stages of the development. Early Access allows us to easily collaborate with interested people in order to evolve Niche into its final form.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“We want to release the full version only when we and the community think that the game is ready. We estimate that this will be in Q1 2017.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“The final version of the game will have more content and features. We are going to add additional genes, biomes, plants, preys, etc. Existing features and controls will also be more polished.”

Hva er nåværende tilstand på Early Access-versjonen?

“This is an alpha version of the game. It is neither content nor feature complete.
The game currently features over 30 genes, 3 biomes, one type of carnivore, two different food sources and one island.”

Vil spillet være priset annerledes under og etter Early Access?

“The final price is going to be lower than the Early Access price.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“The people who love Niche are a vital part of our development process. Features we implement are discussed to gather feedback. We also encourage our community to suggest their own ideas.”
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Nylige oppdateringer Vis alle (8)

29. desember, 2016

Update 0.2 - Family Tree and Water Biome

Dear pack,

The December update has just left the bug testing phase and is now officially released! A huuuuuuge thanks to everyone who helped with the testing! You are awesome <3

What is new?
- Rivers have been added to some of the islands
- New field types for beach, sea and river fields
- New food system (animals eat 1 food per day, actions are free to perform)
- Family tree that shows family relations for living tribe members
- New island (Killer Island) has been added. Surviving there is VERY hard!
- New grass biome genes (Spiky Body, Digging Paws)
- New water biome genes (Gills, Webbed Paws, Fishing Tail, ...)
- Horns and Snouts are now on separate gene slots
- Adam and Eve are now partly randomized
- Lots of big + small fixes and improvements such as more mouseover infos

In case you want to keep playing with your 0.1.5 save states but the game updated:
http://niche-game.com/updates/

Please share your feedback and suggestions about this update here:
http://steamcommunity.com/app/440650/discussions/1/152391995424054677/





Up next: Jungle biome update in February :D

Cheers,
Team Niche

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30. oktober, 2016

Update 0.1 - Island Travelling and Grass Biome Extension

Dear pack,

The October update has finally arrived :)
There might still be some bugs around, that's why we decided to release the update on a separate Steam branch for now. You can find all the infos here:

http://steamcommunity.com/app/440650/discussions/1/305510202675840196/

What is new?

- There are now three islands instead of just one. Your tribe can migrate between them.

- Adjusted difficulty level. We decided to implement a "difficulty" (mostly influences spawn rates) as well as a "complexity" (decides which objects can be on the island) level. The first island has low complexity and low difficulty, the island to the right has high complexity and medium difficulty, the island to the top has high complexity and high difficulty.

- New field types for the grass biome

- New genes (eye colors, fur color, immunity genes)

- Option to "mark" an animal by changing its action points color. Select and animal and click on the green action points in the ui.

- Bug fixes

Cheers,
Team Niche





--------------------------------------------------
How to actually get the update:
> right click on Niche in your library
> click on properties
> select the beta tab
> enter “supermutation” and click check code
> select the dropdown and choose preview
> the game will update, please wait (restart Steam if the game is not updating)
> play :D

> please give us feedback and report bugs

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Om dette spillet

Niche is still in development. Please read the Early Access text below before purchasing. Thank you :)

Niche is a fresh blend of turn-based strategy and simulation combined with roguelike elements. Shape your own animal tribe and find an ecological niche for it to live in.
Keep your tribe alive against dangers, such as hungry predators, climate change and spreading sickness. Resource management and smart breeding based on real genetics are key in Niche. All worlds and animals are procedurally generated.



Niche is played from a top-down perspective, giving the player a god-like view over the board. Rounds are represented by a day cycle, in which the player controls animals to move and perform actions (collecting food, scouting a new field, mating, attacking a predator, etc). Animals have a limited lifespan, which makes procreation indispensable. An animal’s characteristics are defined by its genes, which are being passed on to the next generation. Challenges come in form of animals dying and dwindling resources. The game is lost, when a player's tribe goes extinct. In the next game a new world is generated, but the previously unlocked genes remain.

Games that inspired us
- The Creatures series
- Spore (mainly the first stage)
- The Curious Expedition
- Black & White
- Don’t Starve

Educational aspects
While playing Niche, the player is introduced to the scientific mechanics of genetics (featuring dominant-recessive, co-dominant inheritance, etc). The game also features the five pillars of population genetics (genetic drift, genetic flow, mutation, natural selection, sexual selection). All knowledge is interwoven with the game-mechanics. This creates the effect of learning by playing.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista®, Windows® 7, Windows® 8, Windows® 10
    • Processor: 2 GHz Dual Core
    • Minne: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: Macintosh® OSX 10.8+
    • Processor: 2 GHz Dual Core
    • Minne: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2 GHz Dual Core
    • Minne: 4 GB RAM
    • Graphics: nVidia® 8800 GT / AMD® 4670 or faster
    • Storage: 1 GB available space
Customer reviews Lær mer
Recent:
Veldig positive (62 anmeldelser)
Overall:
Veldig positive (265 anmeldelser)
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