Escape: Sierra Leone is a single-player exploration-based survival first-person game. With a strong focus on complete freedom, realism, interacting with a vibrant world, and no forced objectives or quests.
全部评测:
褒贬不一 (37) - 此游戏的 37 篇用户评测中有 51% 为好评。
发行日期:
2016 年 12 月 5 日
开发商:
发行商:
标签

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“A big appeal of Early Access is being able to avoid partnering up with a publisher, only to have them try to push the project into becoming a poor clone of another popular survival game with an African-themed re-skin. PvP or VR are not something I want to shoehorn into my project just to appease a publisher. Instead, Early Access allows me to hear feedback from the people who actually matter; you, the customers. People who play games and understand what they're talking about.”

这款游戏的抢先体验状态大约持续多久?

“I'm aiming for just under a year, it could be more or less depending on various factors such as sales figures, work load at my other job, and what the community wants in regards to tweaks, features, and changes to the game.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version will have more vehicles, more friendly NPC's and quests, more weapons, more ways to escape, and more features. There will also be more variety in inventory items and likely many more ways to interact with items. It will also be more polished, as would be expected for a full version. The early access version is also more resource intensive, and it is planned that the full version will be more optimized and run better. It will also look better as time progresses and I tweak and improve the graphics.

I will be adding Linux, Win32, and Mac support, controller support, workshop support, trading cards, and more languages to the game as the project develops. Priority of these is in that rough order, with my current focus being on a working Linux and Win32 build. There is also a possibility of a console build, after early access.”

抢先体验版本的现状如何?

“Currently most major functionality is in and working smoothly. Game-breaking bugs are minimal, as I've put a lot of time into testing and any I've found, I've fixed. That being said, it's a large game and I've probably missed some bugs. Rest assured that large bugs will have a priority fix ASAP. There are small graphical imperfections and other aesthetic issues still to be worked out.

Some weapons and vehicles are not in yet, or may have placeholder models or animations. For example, there is a Humvee model as I don't have a diesel truck that fits the theme yet, but it will be replaced as the game progresses in development. There are also very few side quests, methods of escape, and friendly NPC's. These will all be bolstered as time goes on. There is also limited OS support currently, with only Windows 7, 8, and 10 X64 being supported.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game will release at 10% off for the first week, as a thank you to people who have been supporting and following the project since the early days. Once the project leaves Early Access, it will increase 50% in price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“There will be a master thread on the discussion board that will detail all known bugs, sorted by priority. There will be a second master thread that details all requested features, sorted by the size of scope they would require. Each one will have a reply on likelihood of it being added as well as the number of times it's been requested. If the community is really pushing for a feature, and hundreds of people are asking about adding something, it will of course get priority consideration. Players are encouraged to post threads in the discussion boards regarding bugs or feature requests. Being as detailed as possible with your posts is greatly appreciated.

Community input will be important on deciding which features to enhance and flesh out, and which to consider reworking or even removing altogether. Anything from weapon degradation/jamming to level design will be subject to change depending on how you, the players feel about it. There will be regular posts asking for community opinions on some notable features. Everyone is welcome to add me on Steam and reach out to me personally to voice their comments and ask questions.”
了解更多
不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

购买 Escape: Sierra Leone

 
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于这款游戏

This game is currently a Beta in Early Access and may not contain all of the features listed here yet, or they may be only partially implemented as place-holders. There will be some bugs and missing content. The ending sequences are currently missing and a WIP. More features and assets will be added as development progresses! Also, this game is very challenging, and shouldn't be purchased unless you enjoy a challenge.

Escape: Sierra Leone is a single-player exploration-based survival first-person game. Focused around complete freedom and interacting with a vibrant world, it takes place on an island chain based loosely off of the real life Banana Islands, along the coast of Sierra Leone. There are approximately 21 square kilometers of terrain to explore, fight, survive and escape from. You start with no weapons, no supplies, no idea of where to go – getting those is up to you. No magic quest arrows pointing where to go, no forced objectives or missions.

Set during the 1997 civil war, the main antagonists are the Revolutionary United Front, a notorious group rebelling against the government. The RUF have occupied the Banana Islands and are on a hunt for diamonds; recruiting who they can and killing, maiming, or enslaving those they can't.

You play as a civilian trying to escape the island. Throughout the game, you are forced to make a series of choices that will eventually lead to you making your escape. Everything from how to approach your attempted escape, to how you interact with other people can have an affect on how everything plays out in the end. The game is totally open and you are never given "quests" or "objectives" beyond simply escaping. You may have encounters during the game in which you are asked to help someone. These are completely open, you can fulfill their request, or simply ignore them, or even kill them, if you wish.

In the 1.0 release, there are at least four methods of escape, and a minimum of 8 different endings that are influenced by choices you make throughout the game. Both of those numbers are likely to rise as development progresses. A compact and simple inventory system will make you think about what food, ammo, guns, or items you want to carry. Combat, while not mandatory in any way, is fairly realistic and very brutal. Each bullet hit or wound causes an appropriate animation and sound effect, for both NPCs and the player.

Key Features:


  • Seamlessly scavenge the entire island for supplies you need to survive, from a banana to an AK-47. No invisible walls or loading screens.
  • Engage in immersive and realistic combat... or don't, if you're the sneaky type.
  • Around 21 square kilometers of hand-painted landscape and vegetation gives you a ton of area to explore.
  • Using a simple and intuitive 12 slot inventory system, make the hard call on which items to keep and which to leave behind.
  • Realistic bullet physics that factors in gravity, wind, and speed into every individual round – all of which can effect penetration, damage dealt, and accuracy.
  • Death comes in more forms than bullets; avoid disease, dehydration, starvation, car crashes, wildlife, and falls.
  • 24 hour day/night cycle with a weather system that includes rain of varying strengths, wind, and a 28-phase moon cycle.
  • Discover and protect safehouses, they are your only chance to save your game and serve as a good spot to stockpile supplies or clean weapons.
  • Find and fuel different kinds of vehicles, from a diesel powered truck to a gas powered motorboat. Walking won't get you anywhere fast!
  • Interact with the environment; from picking a lock, to opening a door, to cooking food on a campfire, to chasing a school of fish, to hunting the local wildlife, there are many ways you are involved in the dynamic world around you.
  • Get lost in the thick jungle, or stroll around the sweeping beaches.
  • Detailed weapon handling including loading and unloading loose rounds into magazines, cleaning your gun, clearing jams, and the option to "quick reload," which drops your old mag on the ground, but reloads faster.
  • Explore an unforgiving, although deceptively pretty island. Never forget how easily the island can and will kill.
  • Hand placed loot allows for a logical placement of items, instead of leaving it up to a random spawning system.
  • No hand-holding or magical GPS-like maps or arrows to push you to success, it's all you!
  • Very limited HUD and a focus on immersion and realism. The HUD is only visible when you prompt it to appear.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: X64 Windows 7, 8, or 10
    • 处理器: Quad-core Intel or AMD, 2.6 GHz or faster
    • 内存: 6 GB RAM
    • 显卡: Nvidia 760
    • DirectX 版本: 11
    • 存储空间: 需要 25 GB 可用空间
    • 附注事项: System requirements are high in early access, but should come down with time. Nivida cards seem to perform much better than their counterpart AMD cards. Linux, Mac, and 32 bit OS will be supported at a later date.
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: X64 Windows 7, 8, or 10
    • 处理器: Quad-core Intel or AMD, 3.2 GHz or faster
    • 内存: 8 GB RAM
    • 显卡: Nvidia 970
    • DirectX 版本: 11
    • 存储空间: 需要 25 GB 可用空间
    • 附注事项: System requirements are high in early access, but should come down with time. Nivida cards seem to perform much better than their counterpart AMD cards. Linux, Mac, and 32 bit OS will be supported at a later date.
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

Escape: Sierra Leone 的顾客评测

评测结果


购得方式


语言


日期范围
要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。

显示图表



游戏时间
按用户的游戏时间筛选此评测撰写时的评测:



无最低限制无最高限制

显示
按选择的显示顺序显示评测





了解更多
显示图表
 
隐藏图表
 
筛选条件
排除跑题评测活动
游戏时间:
大部分在 Steam Deck 上
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…