Choose your faction. Choose your heroes. Choose your troops. Conquer lands, create kingdoms, and destroy your enemies. All the lands of Callasia are yours to dominate in this original simultaneous multiplayer strategy game.
User reviews:
Overall:
Mostly Positive (192 reviews) - 77% of the 192 user reviews for this game are positive.
Release Date: 10 Jun, 2016

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Recent updates View all (40)

10 August

Patch Notes v1.0.2.13 - New Tutorial and Bug Fixes

We just released a new update which adds a second tutorial for advanced gameplay and other bug fixes.

Patch Notes v1.0.2.13

  • Campaign
    • Fixed broken objective for Faeborne campaign 6.
    • Text fixes for Faeborne Campaign 9.
    • Added tutorial 2 "The Katmon Isles".

  • Other Adjustments
    • Miscellaneous bug fixes and ui adjustments.

0 comments Read more

3 August

Patch Notes v1.0.2.12 - In-Game Encyclopedia and Card Changes

We just updated Legends of Callasia to v1.0.2.12. This update contains a bunch of changes to card usability as we're now allowing Reinforce and "Battle" (those that affect battles) cards to be played on Allies. We've also added an In-Game Encyclopedia where you can view Hero, Units, Cards, and Structure information without having to go in a game.

Patch Notes v1.0.2.12

  • General
    • Added In-Game Encyclopedia. The Encyclopedia contains Hero, Units, Cards, and Structure data and can be accessed from the Main Menu.

  • Cards
    • All Reinforce cards (including Creeping Death) can now be played on Ally's Heroes. If you and your ally are using different races, the card automatically converts the units to the recipient's race (i.e. A Faeborne player uses a Reinforce Phoenixes on a Revenant ally, the Revenant ally gets Wyverns instead of Phoenixes).
    • Cards that directly affect battles can now also be played on Allies. Below is the list of affected cards.
      • Rallying Cry
      • Flaming Missiles
      • Shieldbearers
      • Fine Armor
      • Raise The Dead
      • Forced March
      • Trample
      • Charge

  • Other Adjustments
    • Improved Network Turn Synching.
    • Possible fix for Player orders being dropped. If you still encounter this issue after this patch, please send us an In-Game Feedback or email us at legends@boomzap.com.
    • Fixed the visual bug for Starting Gold that occurred when changing Player Color.
    • Adjusted Hero, Card, and Structure description for better messaging.
    • Miscellaneous bug fixes and network optimizations.

2 comments Read more

Reviews

“"In my opinion, the best part about this game is that it’s not free-to-play. Pay once and have fun; no boosters and no race for better items to get ahead of other players."”
Gamers Sphere

“Legends of Callasia hits all the right marks and is shaping up to be something really rather special indeed.”
Alpha Beta Gamer

“The art of the game is simple yet vibrant and resembles the maps of board games. A definite old school theme emanates from the aesthetics. The maps, cards, and portraits of heroes are all well drawn and definitely accentuate the quality of the game. The music has a medieval high-fantasy feel to it, and the sound effects of attacks and such are well done. The visuals and sounds are definitely polished and make the game feel so much better, even in the pre-beta stage.”
Haogamers

About This Game

The Great Callasian War rages across the lands. Choose a faction and awaken the legendary heroes to lead your armies and destroy enemy forces! Build cities, conquer kingdoms, and form or break alliances on tabletop-style maps with bonus cards that can turn the tide of battle. Follow the story of the factions in single-player campaign missions, or test friendships in online multiplayer with an original simultaneous turn-based system that adds deep strategic elements in predicting other players’ moves. Fight your way to the top of the leaderboard, and dominate the fantasy world of Callasia!

Note: This is a free demo which includes the tutorial, starter campaigns and four heroes for each faction, and three maps for skirmish and multiplayer. The full version can be unlocked through a one-time purchase from within the game or via DLC.

Full Version Features:


  • Three Factions to choose from: Hundred Kingdoms, Faeborne, and Revenant
  • Over 25 Heroes with different classes, traits, and bonus cards
  • 30 Single-Player Campaign Levels worth almost 40 hours of gameplay
  • More than 35 tabletop-style Skirmish/Multiplayer maps playable up to 8 players
  • Pay once and play on all platforms: soon on iPad and Android tablets

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1 or Windows 7/8/10 (Windows Update Recommended)
    • Processor: 1GHz or Faster
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 Compatible Graphics Card
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 8.1 Compatible
    Recommended:
    • OS: Windows XP/Vista/7/8/10 with latest service packs
    • Processor: Intel Core2 Duo 2Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT 512MB or AMD Radeon HD 2900XT 512MB or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 8.1 Compatible
    • Additional Notes: This is the spec recommended for hosting a multiplayer game.
    Minimum:
    • OS: 10.6.8 and above
    • Processor: Intel Core 2 Duo (Dual-Core) Quad Core Recommended CPU Speed: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD2600, Geforce 8600, with 512 MB VRam or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse needed
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (192 reviews)
Recently Posted
pinback
( 13.9 hrs on record )
Posted: 6 August
A minor masterpiece, this is the perfect strategy game for people who love strategy games but don't have hours and hours to pour into a more complex title.

Comparisons to Risk are understating the matter, though -- with hero abilities, empire building, perks applicable with cards, and a variety of units, it feels a lot more like a (very) streamlined AGEOD game, or 4X game.

So you get all that, an absolutely gorgeous art style, and can complete a full game within 30-60 minutes, it hits the sweet spot for those who like conquering kingdoms but don't have a ton of time to do it.

Highly, HIGHLY recommended. All of the negative reviews are from people who are confused that they have to "pay" to be able to "receive a product". Which, life is going to be very difficult for them going forward, I fear.
Helpful? Yes No Funny
Kixen
( 0.7 hrs on record )
Posted: 30 July
Map does not load properly after the tutorial. The terran is all black making it very difficult to identify which territories are owned and where they begin/end.
Helpful? Yes No Funny
micbemac
( 44.7 hrs on record )
Posted: 24 July
Take a game of Risk, add some fantastical settings and creatures, throw in some powerful cards to use against your enemies, and you get Legends of Callasia. The latest full platform release from Boomzap Entertainment is a detailed, colorful strategy game with a smooth learning curve.

Set in a fairly traditional fantasy world, Legends of Callasia takes its roots in the form of long standing games, like Risk, and Magic: the Gathering, and blends them in to something new, yet familiar. You can take control of a single faction in either a skirmish versus AI opponents, 3 sizable campaigns, or go online against up to 7 other players.

Whichever game type you choose, you go on to find yourself at a starting point with a hero or two and a few starting units on one of Legends of Callasia's colorful maps. Game play is turn based, but surprisingly fast paced. Legends doesn't ask you to do too much resource management. There's no taxes, or upkeep, or menu upon menu, upon sub menu to go through each turn. On the surface this may seem like there is not much depth to tenured strategy players, but it does make the game move quickly, and things can change on the map just as quick.

The only things you really manage are your income, keeping your land, and upgrading your towns and keeps enough to order up higher level troops, and increase your unit cap. Every territory you get can hold either a forts or a town. You need to balance what you build on each territory as although towns provide more income, you can only recruit troops at forts. Each of these can be upgraded to increase your income, population cap, and at forts your ability to hire better troops. Building all your forts too far away from your front-line can mean long trips back and forth to restock troops, as they can only move while accompanied by a general.

You can aid in this movement by building portals that will transfer your Hero and his troops across the map to any other owned portal at the cost of that units turn. The downside of course is that each territory can only support one building type, so you need to plan ahead, especially in larger campaigns if you don't want to leave yourself exposed.

Skirmish mode lets you take on up to 7 AI players in a rush to either destroy each other and take over the land, or accumulate enough points before the final turn. Skirmishes are quick and sweet. You can easily get through a game in under an hour. Multiplayer works similarily and it's nice that you don't have to commit too much time to any one game.

The campaign of Legends of combines skirmish style play, with various objectives that can change throughout the course of a single map. You'll also be thrown various choices of aligning with other factions during each battle, though I did find these choices more or less redundant as I was not often given much context to them, and I usually wasn't allowed to look around the map and access before making a decision. This left me with usually just clicking the first option and seeing how it turned out.

Campaign

In campaign mode, you choose one of three factions, the Hundred Kingdoms, the Faeborne, or The Revenant. You'll also encounter various Orchish clans during your fight for supremacy. Each faction has it's own set of heroes at it's disposal, and you'll unlock more as you play. These heroes are your generals in battle, and the only way to move troops around the map. Each has a unique class and traits that come with it, as well as unique cards that can be used either for offence, defense or to better your kingdom. You gain cards randomly throughout each game mode, and they can be used contextually for a small amount of money, or can be sold back at face value if you can't use them.

Cards add a significant amount of strategy to the game, as higher value cards can instantly swing the momentum. An oncoming superior army can be slowed by dropping a card that summons a horrifying beast, or neutral army to fight them. You can perhaps supplement your own troops by instantly recruiting reinforcements. Certain cards will also build improvements on your territories, or give you boosts in income, offence or defense. The right card, played at the right time can make a big difference.

As you play through the campaign you can skip back and forth between any factions' available maps. Each faction also comes with it's own set of troop types, for which you can 4 of any kind at a time in any army. Balancing melee fighters, with ranged troops, and hard hitting elite troops is necessary in each army. Though there is a lot of variety in the troops, I did find that there wasn't a very tangible difference from one faction to another besides for the look of the troop cards, and for a few of the playable cards you receive.

The campaign should last you a good 30-40 hours. The story is relatively light, and easy to follow. It doesn't distract much from the gameplay, but it also wasn't intriguing enough that I wanted to hurry to the next map to find out what happens next.

Combat is simplified in Legends of Callasia. Your troop cards attack based off of attack type and any specific bonuses they have. You've really fought each battle ahead of time by checking your foe's cards, and making sure your compliment of troops matches up well. This makes battles go by fast, and keeps up the quick pace of the game. You can bring multiple heroes into play in each battle, and they can go for several turns in the case of larger troop battles. Every movement choice into battle gives you a quick preview as to your odds. These can change suddenly however with the right cards played during the same turn. Combat begins whenever you enter into a territory with non-allied units, though your enemies may still get a chance to move their troops away if there turn falls after yours.

The map size, and limited unit resources mean you need to take precautions whenever you make a move, as enemy units can pass freely through undefended territories, potential sacking your towns behind your borders.

Visually Legends of Callasia is a ton of fun to look at. The stylized map and characters are well drawn, detailed and very colorful. Small touches on the game map like interactive clouds and birds that swoop across your screen, and can be clicked on for a quick, fun animation show the attention to detail. The UI and everything on screen is easy to read, and accessible.

Overall Legends of Callasia is a fun, fast paced strategy game. It doesn't overwhelm with it's depth, but in some cases this is a boon as you can complete a quick match with friends in a realistic time, not spending days back and forth taking turns. The game is easy to learn, and very accessible, but it's turn based style adds just enough dimension that during certain points of a battle you'll need to make careful decisions with your unit selection and movement. Multiplayer is definitely the best part of Legends gameplay, as although the campaign and AI do offer some challenge, the story and factions are fairly irrelevant and there's no comparison to playing a real, live player, or players across a sprawling map. Legends of Callasia is a good offering for someone looking for a light, quick gaming session against friends. There is just enough content to explain Legends' price point, but luckily you can also download a fully playable demo that offers several hours of play for free.

Helpful? Yes No Funny
Darth Vaper
( 12.9 hrs on record )
Posted: 22 July
oh hey buy our game then give us money so we can make DLC to sell, ♥♥♥♥ing cancer.

i like this game though it feels like its lacking and that plan for DLC just screams cancerous devs, dont buy.
Helpful? Yes No Funny
Kahuna
( 15.7 hrs on record )
Posted: 19 July
pros:
fun to play
heroes/generals have different passives/abilities
feels like a mix of risk and talisman

cons:
cant play ranked in free version
not many ppl playing
unable to know if more ppl are playing on ranked because option is greyed out in free
dont really want to pay $25 for something im only interested in playing pvp when theres no one to play against online

what to improve:
more kingdoms, like orc, dwarves when u buy the game is fine
ranked for free players
maybe option to make champion/general portrait/circle thing bigger to see better
an incentive to play pve AND pvp like gain credits to buy/gain new champion/generals and flag/designs, make play custom theme song others will hear when defeat another champion/general a la apb reloaded.
coop story mode
coop versus mode no alliance making/ breaking

I write this because i like the game and want to see it do better ^_^
Helpful? Yes No Funny
Les
( 24.1 hrs on record )
Posted: 16 July
it's more like simplified strategic game in fantasy setting.
You are hiring heroes, getting gold, countering more land (to increase army size), upgrade land and try to eliminate enemy. On top of that there is card system, where cards can affect gameplay in interesting ways.

Player can control 4 heroes that have one action per turn. There are 3 factions with variety of units, but I don't find many differences between units or factions themselves.

Battles are played automatically (ranged, then melee) and can be played over a couple of turns (that's quite interesting feature actually!). Same goes for sieges (couple of turns),

Overall I like this design - looks simple, but offers many options and tactics. If Age of Fear ever gets strategic view it will be something similar to that.

Les

Note:
Game is not free to play. After first mission, you need to activate game for 25USD.
Helpful? Yes No Funny
atamalnitsuj211
( 13.1 hrs on record )
Posted: 15 July
This game is like Risk but Fantasy-based. If you want a nice time-waster, this game shall do nicely.

But anyways, ----> http://www.script-o-rama.com/movie_scripts/a1/bee-movie-script-transcript-seinfeld.html

That is the Bee move script. Have fun with Legends of Callasia!
Helpful? Yes No Funny
Cabbage of Ravage
( 10.5 hrs on record )
Posted: 9 July
This is a fun strategy game that brings some new mechanics to the table.
Helpful? Yes No Funny
FlaminShaymin
( 35.0 hrs on record )
Posted: 9 July
Amazing game. 10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
Recommended
24.1 hrs on record
Posted: 16 July
it's more like simplified strategic game in fantasy setting.
You are hiring heroes, getting gold, countering more land (to increase army size), upgrade land and try to eliminate enemy. On top of that there is card system, where cards can affect gameplay in interesting ways.

Player can control 4 heroes that have one action per turn. There are 3 factions with variety of units, but I don't find many differences between units or factions themselves.

Battles are played automatically (ranged, then melee) and can be played over a couple of turns (that's quite interesting feature actually!). Same goes for sieges (couple of turns),

Overall I like this design - looks simple, but offers many options and tactics. If Age of Fear ever gets strategic view it will be something similar to that.

Les

Note:
Game is not free to play. After first mission, you need to activate game for 25USD.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
44.7 hrs on record
Posted: 24 July
Take a game of Risk, add some fantastical settings and creatures, throw in some powerful cards to use against your enemies, and you get Legends of Callasia. The latest full platform release from Boomzap Entertainment is a detailed, colorful strategy game with a smooth learning curve.

Set in a fairly traditional fantasy world, Legends of Callasia takes its roots in the form of long standing games, like Risk, and Magic: the Gathering, and blends them in to something new, yet familiar. You can take control of a single faction in either a skirmish versus AI opponents, 3 sizable campaigns, or go online against up to 7 other players.

Whichever game type you choose, you go on to find yourself at a starting point with a hero or two and a few starting units on one of Legends of Callasia's colorful maps. Game play is turn based, but surprisingly fast paced. Legends doesn't ask you to do too much resource management. There's no taxes, or upkeep, or menu upon menu, upon sub menu to go through each turn. On the surface this may seem like there is not much depth to tenured strategy players, but it does make the game move quickly, and things can change on the map just as quick.

The only things you really manage are your income, keeping your land, and upgrading your towns and keeps enough to order up higher level troops, and increase your unit cap. Every territory you get can hold either a forts or a town. You need to balance what you build on each territory as although towns provide more income, you can only recruit troops at forts. Each of these can be upgraded to increase your income, population cap, and at forts your ability to hire better troops. Building all your forts too far away from your front-line can mean long trips back and forth to restock troops, as they can only move while accompanied by a general.

You can aid in this movement by building portals that will transfer your Hero and his troops across the map to any other owned portal at the cost of that units turn. The downside of course is that each territory can only support one building type, so you need to plan ahead, especially in larger campaigns if you don't want to leave yourself exposed.

Skirmish mode lets you take on up to 7 AI players in a rush to either destroy each other and take over the land, or accumulate enough points before the final turn. Skirmishes are quick and sweet. You can easily get through a game in under an hour. Multiplayer works similarily and it's nice that you don't have to commit too much time to any one game.

The campaign of Legends of combines skirmish style play, with various objectives that can change throughout the course of a single map. You'll also be thrown various choices of aligning with other factions during each battle, though I did find these choices more or less redundant as I was not often given much context to them, and I usually wasn't allowed to look around the map and access before making a decision. This left me with usually just clicking the first option and seeing how it turned out.

Campaign

In campaign mode, you choose one of three factions, the Hundred Kingdoms, the Faeborne, or The Revenant. You'll also encounter various Orchish clans during your fight for supremacy. Each faction has it's own set of heroes at it's disposal, and you'll unlock more as you play. These heroes are your generals in battle, and the only way to move troops around the map. Each has a unique class and traits that come with it, as well as unique cards that can be used either for offence, defense or to better your kingdom. You gain cards randomly throughout each game mode, and they can be used contextually for a small amount of money, or can be sold back at face value if you can't use them.

Cards add a significant amount of strategy to the game, as higher value cards can instantly swing the momentum. An oncoming superior army can be slowed by dropping a card that summons a horrifying beast, or neutral army to fight them. You can perhaps supplement your own troops by instantly recruiting reinforcements. Certain cards will also build improvements on your territories, or give you boosts in income, offence or defense. The right card, played at the right time can make a big difference.

As you play through the campaign you can skip back and forth between any factions' available maps. Each faction also comes with it's own set of troop types, for which you can 4 of any kind at a time in any army. Balancing melee fighters, with ranged troops, and hard hitting elite troops is necessary in each army. Though there is a lot of variety in the troops, I did find that there wasn't a very tangible difference from one faction to another besides for the look of the troop cards, and for a few of the playable cards you receive.

The campaign should last you a good 30-40 hours. The story is relatively light, and easy to follow. It doesn't distract much from the gameplay, but it also wasn't intriguing enough that I wanted to hurry to the next map to find out what happens next.

Combat is simplified in Legends of Callasia. Your troop cards attack based off of attack type and any specific bonuses they have. You've really fought each battle ahead of time by checking your foe's cards, and making sure your compliment of troops matches up well. This makes battles go by fast, and keeps up the quick pace of the game. You can bring multiple heroes into play in each battle, and they can go for several turns in the case of larger troop battles. Every movement choice into battle gives you a quick preview as to your odds. These can change suddenly however with the right cards played during the same turn. Combat begins whenever you enter into a territory with non-allied units, though your enemies may still get a chance to move their troops away if there turn falls after yours.

The map size, and limited unit resources mean you need to take precautions whenever you make a move, as enemy units can pass freely through undefended territories, potential sacking your towns behind your borders.

Visually Legends of Callasia is a ton of fun to look at. The stylized map and characters are well drawn, detailed and very colorful. Small touches on the game map like interactive clouds and birds that swoop across your screen, and can be clicked on for a quick, fun animation show the attention to detail. The UI and everything on screen is easy to read, and accessible.

Overall Legends of Callasia is a fun, fast paced strategy game. It doesn't overwhelm with it's depth, but in some cases this is a boon as you can complete a quick match with friends in a realistic time, not spending days back and forth taking turns. The game is easy to learn, and very accessible, but it's turn based style adds just enough dimension that during certain points of a battle you'll need to make careful decisions with your unit selection and movement. Multiplayer is definitely the best part of Legends gameplay, as although the campaign and AI do offer some challenge, the story and factions are fairly irrelevant and there's no comparison to playing a real, live player, or players across a sprawling map. Legends of Callasia is a good offering for someone looking for a light, quick gaming session against friends. There is just enough content to explain Legends' price point, but luckily you can also download a fully playable demo that offers several hours of play for free.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.9 hrs on record
Posted: 6 August
A minor masterpiece, this is the perfect strategy game for people who love strategy games but don't have hours and hours to pour into a more complex title.

Comparisons to Risk are understating the matter, though -- with hero abilities, empire building, perks applicable with cards, and a variety of units, it feels a lot more like a (very) streamlined AGEOD game, or 4X game.

So you get all that, an absolutely gorgeous art style, and can complete a full game within 30-60 minutes, it hits the sweet spot for those who like conquering kingdoms but don't have a ton of time to do it.

Highly, HIGHLY recommended. All of the negative reviews are from people who are confused that they have to "pay" to be able to "receive a product". Which, life is going to be very difficult for them going forward, I fear.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
41 of 49 people (84%) found this review helpful
Recommended
37.3 hrs on record
Posted: 11 June
The mark of a good strategy game is its ability to be complex and layerd through simple and easy to understand concepts. Legends of Callasia accomplishes this fairly well. I recommend playing the demo.

The negative reviews consist solely of people who cannot read or cannot be bothered to look at any of the promotional material. The Devs have explained why it says Free to Play despite requiring a 1 time payment to unlock all of the content (see the discussion fourms). Furthermore, they have noted this throughout the entire store page.
Was this review helpful? Yes No Funny
50 of 66 people (76%) found this review helpful
Recommended
0.8 hrs on record
Posted: 11 June
(Disclaimer: this review has been edited after the developer explained to me the issues which led to putting the game under "Free to play" category, thus I removed the complaint about it. Read the comments below to know more.)

Nice concept, nice gameplay.
Tutorial is clear, interface is easy to use and keeps everything in the same place without buttons spread all over the screen.
I still have to explore everything the game has to offer, but so fare it looks like a piece of good work.
Go on like that!
Was this review helpful? Yes No Funny
33 of 40 people (83%) found this review helpful
Recommended
5.2 hrs on record
Posted: 11 June
This isn't actually F2P, it's a small sample of the full game which is actually full price.

However, the game itself is quite entertaining, and very easy to understand. I'm considering buying it, and likely would have already had the game not be marked in such a deceptive way.

Nonetheless, if you're a fan of strategy games, you'll likely enjoy it, which is why I'm recommending it.

EDIT: It looks like they changed it from "free to play" to "play the demo". Good on them, and it's good to see that they're listening to the people playing their game.
Was this review helpful? Yes No Funny
239 of 391 people (61%) found this review helpful
4 people found this review funny
Not Recommended
1.5 hrs on record
Posted: 10 June
Be aware guys its not free to play title but demoversion and after tutorial and first mission it wants 20 dols to continue. Game is not bad but by my opinion not worth 20 dols. Title only for fans.
Was this review helpful? Yes No Funny
25 of 31 people (81%) found this review helpful
Recommended
1.6 hrs on record
Posted: 11 June
This is one of the most addicting strategy-board games I came across to be honest.

- the graphic (especially the map) is very atmospheric and immersive,
- underlying depth in regards of different factions, different usable heroes per faction and the often surpringing element of cards
- ability to play skirmish matches on each maps which you have beaten in the campaing and the multiplayer focus adds a lot to replayability (different starting positions, different enemies, etc)

but the most important part for me in getting fun out of a boardgame on pc:
The user interface is fantastic, the rounds and combat play really fast and thrugh the extra animations and sound effects the combat and the enemy/ally turns just add some more to the immersion and dont get into your way or get boring.

All in all: Very well done, I am looking forward to more factions and Campagns ;-p
Was this review helpful? Yes No Funny
29 of 38 people (76%) found this review helpful
Recommended
1.5 hrs on record
Posted: 11 June
Basically Risk with a little Heroes of Might and Magic thrown in for flavor. I wish there was more to do during the actual battles. Interested to see what the price point is on full release, but the demo was decently fun for free.
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
Recommended
1.2 hrs on record
Posted: 11 June
In short: Worth checking out, just play the demo to look if you really like the game.

As said in the description of the game:
Note: This free-to-play version is a free demo which includes the tutorial, starter campaigns and heroes for each faction, and three maps for skirmish and multiplayer. The full version can be unlocked through a one-time purchase from within the game.

This review was, before I changed this to a positive review, a complaint about how this game was marked as a free to play game. The developer has commented on this with legitimate reasons why they have done it this way.

I haven't paid for this game so I am basing my review on the first mission I played. I think Legends of Callasia is a rather good strategy game which is quite fun to play casually. The gameplay is quite simple, yet entertaining. The battle mechanics are a bit more difficult, however, they give you the option to look at the expected results before a battle, allowing you to cancel your action.
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