Choose your faction. Choose your heroes. Choose your troops. Conquer lands, create kingdoms, and destroy your enemies. All the lands of Callasia are yours to dominate in this original simultaneous multiplayer strategy game.
User reviews:
Mostly Positive (196 reviews) - 78% of the 196 user reviews for this game are positive.
Release Date: Jun 10, 2016

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September 7

iOS Launch and Tournament in partnership with Xsplit

Legends of Callasia iOS launches today!

If you have an iPad, you can download the game for free and log in using the same account from the Steam version and carry over your game progress.

Join us in welcoming our new players during our 24-hour livestream on Twitch.

We are also launching a rank-based tournament in partnership with Xsplit, where we are giving away prizes such as cash, Xsplit licenses, and copies of the full game and upcoming DLC to the top players. The leaderboard will be reset and the tournament begins today until October 9. Users on PC, Mac, and iOS can all join!

Meanwhile, the Legends of Callasia Art Challenge is still ongoing! Some players have already posted their initial sketches, but you can still submit your first WIPs on our Discord server by September 23, and the final artworks on October 7.

Full mechanics of both competitions are posted here:

For comments and suggestions, drop by our Discord server and watch our livestreams on Twitch! You can also email us at or contact us through the in-game Feedback button.

1 comments Read more

August 30

Price Change and Callasia Art Challenge (iPad Launch and Tournament postponed)

Due to last minute technical issues, we will be postponing the iPad launch to September 8. We want to make sure everything is in order when we welcome our new players! Unfortunately this means postponing some of the things we’ve planned for this week, but we are still pushing through with the art contest, the Stoneborne party, and most importantly, the new retail price.

Price Change
You asked, we listened: You wanted more players, and we’re looking for ways to deliver them. As Legends of Callasia moves to a true cross platform release on iOS, we’re dropping the price to make an even more successful release on that platform - and matching that price on Steam. Effective today, Legends of Callasia will be available for a list price of $14.99 USD. Like always, you only need to pay once to get the game in all platforms (PC, Mac, and soon on mobile tablets).

As a special thank you for supporting us early on, players who purchased the game before the price change will receive the limited edition heroes from Early Access: Val of Hundred Kingdoms, Tigris of Faeborne, and SkeleKing of Revenant. We will announce when the heroes are added to your accounts.

Art Contest
We are inviting artists to create artworks for the Legends of Callasia Art Challenge! Interested participants must join our Discord server and show their first WIP by September 23, and submit their final artworks on October 7.

Full mechanics are posted here:

Postponed Events
To give everyone a fair chance for the tournament, we are postponing the leaderboard reset until the iPad version is launched. We also won’t be doing a 24-hour livestream this week, but the Stoneborne Kickstarter party will continue on August 30, 10PM EST on Twitch !

For comments and suggestions, drop by our Discord server and watch our livestreams on Twitch.You can also email us at or contact us through the in-game Feedback button.

7 comments Read more


“"In my opinion, the best part about this game is that it’s not free-to-play. Pay once and have fun; no boosters and no race for better items to get ahead of other players."”
Gamers Sphere

“Legends of Callasia hits all the right marks and is shaping up to be something really rather special indeed.”
Alpha Beta Gamer

“The art of the game is simple yet vibrant and resembles the maps of board games. A definite old school theme emanates from the aesthetics. The maps, cards, and portraits of heroes are all well drawn and definitely accentuate the quality of the game. The music has a medieval high-fantasy feel to it, and the sound effects of attacks and such are well done. The visuals and sounds are definitely polished and make the game feel so much better, even in the pre-beta stage.”

About This Game

The Great Callasian War rages across the lands. Choose a faction and awaken the legendary heroes to lead your armies and destroy enemy forces! Build cities, conquer kingdoms, and form or break alliances on tabletop-style maps with bonus cards that can turn the tide of battle. Follow the story of the factions in single-player campaign missions, or test friendships in online multiplayer with an original simultaneous turn-based system that adds deep strategic elements in predicting other players’ moves. Fight your way to the top of the leaderboard, and dominate the fantasy world of Callasia!

Note: This is a free demo which includes the tutorial, starter campaigns and four heroes for each faction, and three maps for skirmish and multiplayer. The full version can be unlocked through a one-time purchase from within the game or via DLC.

Full Version Features:

  • Three Factions to choose from: Hundred Kingdoms, Faeborne, and Revenant
  • Over 25 Heroes with different classes, traits, and bonus cards
  • 30 Single-Player Campaign Levels worth almost 40 hours of gameplay
  • More than 35 tabletop-style Skirmish/Multiplayer maps playable up to 8 players
  • Pay once and play on all platforms: soon on iPad and Android tablets

System Requirements

Mac OS X
    • OS: Windows XP SP2, Windows Vista SP1 or Windows 7/8/10 (Windows Update Recommended)
    • Processor: 1GHz or Faster
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 Compatible Graphics Card
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 8.1 Compatible
    • OS: Windows XP/Vista/7/8/10 with latest service packs
    • Processor: Intel Core2 Duo 2Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT 512MB or AMD Radeon HD 2900XT 512MB or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 8.1 Compatible
    • Additional Notes: This is the spec recommended for hosting a multiplayer game.
    • OS: 10.6.8 and above
    • Processor: Intel Core 2 Duo (Dual-Core) Quad Core Recommended CPU Speed: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD2600, Geforce 8600, with 512 MB VRam or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse needed
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (196 reviews)
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137 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
30.4 hrs on record
Posted: September 19
Legends of Callasia

This is byfar one of the most addictive stratagy games I have played. It reminds me of Risk with three diffrent levels of of minions that you can attatch to Hero's. With an ultimate goal of well trying to take over the world. You also have bonus Cards you draw each turn that add interesting twists to the game Each hero has its own bonus perk that it adds to the units or city you place it in. time inbetween games can very depending on skill level of each player ultimatly I think anyone would enjoy this game.
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2 of 3 people (67%) found this review helpful
39.4 hrs on record
Posted: August 30
The art is nice and the gameplay is fun.
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Most Helpful Reviews  Overall
41 of 49 people (84%) found this review helpful
37.3 hrs on record
Posted: June 11
The mark of a good strategy game is its ability to be complex and layerd through simple and easy to understand concepts. Legends of Callasia accomplishes this fairly well. I recommend playing the demo.

The negative reviews consist solely of people who cannot read or cannot be bothered to look at any of the promotional material. The Devs have explained why it says Free to Play despite requiring a 1 time payment to unlock all of the content (see the discussion fourms). Furthermore, they have noted this throughout the entire store page.
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50 of 67 people (75%) found this review helpful
0.8 hrs on record
Posted: June 11
(Disclaimer: this review has been edited after the developer explained to me the issues which led to putting the game under "Free to play" category, thus I removed the complaint about it. Read the comments below to know more.)

Nice concept, nice gameplay.
Tutorial is clear, interface is easy to use and keeps everything in the same place without buttons spread all over the screen.
I still have to explore everything the game has to offer, but so fare it looks like a piece of good work.
Go on like that!
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33 of 40 people (83%) found this review helpful
5.2 hrs on record
Posted: June 11
This isn't actually F2P, it's a small sample of the full game which is actually full price.

However, the game itself is quite entertaining, and very easy to understand. I'm considering buying it, and likely would have already had the game not be marked in such a deceptive way.

Nonetheless, if you're a fan of strategy games, you'll likely enjoy it, which is why I'm recommending it.

EDIT: It looks like they changed it from "free to play" to "play the demo". Good on them, and it's good to see that they're listening to the people playing their game.
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239 of 394 people (61%) found this review helpful
4 people found this review funny
Not Recommended
1.5 hrs on record
Posted: June 10
Be aware guys its not free to play title but demoversion and after tutorial and first mission it wants 20 dols to continue. Game is not bad but by my opinion not worth 20 dols. Title only for fans.
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25 of 31 people (81%) found this review helpful
1.6 hrs on record
Posted: June 11
This is one of the most addicting strategy-board games I came across to be honest.

- the graphic (especially the map) is very atmospheric and immersive,
- underlying depth in regards of different factions, different usable heroes per faction and the often surpringing element of cards
- ability to play skirmish matches on each maps which you have beaten in the campaing and the multiplayer focus adds a lot to replayability (different starting positions, different enemies, etc)

but the most important part for me in getting fun out of a boardgame on pc:
The user interface is fantastic, the rounds and combat play really fast and thrugh the extra animations and sound effects the combat and the enemy/ally turns just add some more to the immersion and dont get into your way or get boring.

All in all: Very well done, I am looking forward to more factions and Campagns ;-p
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29 of 38 people (76%) found this review helpful
1.5 hrs on record
Posted: June 11
Basically Risk with a little Heroes of Might and Magic thrown in for flavor. I wish there was more to do during the actual battles. Interested to see what the price point is on full release, but the demo was decently fun for free.
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19 of 22 people (86%) found this review helpful
1.2 hrs on record
Posted: June 11
In short: Worth checking out, just play the demo to look if you really like the game.

As said in the description of the game:
Note: This free-to-play version is a free demo which includes the tutorial, starter campaigns and heroes for each faction, and three maps for skirmish and multiplayer. The full version can be unlocked through a one-time purchase from within the game.

This review was, before I changed this to a positive review, a complaint about how this game was marked as a free to play game. The developer has commented on this with legitimate reasons why they have done it this way.

I haven't paid for this game so I am basing my review on the first mission I played. I think Legends of Callasia is a rather good strategy game which is quite fun to play casually. The gameplay is quite simple, yet entertaining. The battle mechanics are a bit more difficult, however, they give you the option to look at the expected results before a battle, allowing you to cancel your action.
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15 of 15 people (100%) found this review helpful
100.4 hrs on record
Posted: June 22
If you want to know everything I think about the game broken up, read the entire post, if you want the TL;DR version scroll to the end.

The main reason why I play this game is the developers, they're so involved in the life of their game it's insane. I honestly am not a huge fan of this genre of game but the developers passion keeps me interested.For example, the first day I streamed the game I had the developer, Chris, show up and chat for a few hours. I mentioned during one of my end turn phases that there should be a "defend all" button; at the time there was only a "cancel" and "continue." A few weeks later I see a "defend all" button in the game. That's pretty freaking awesome. There were other small things I had mentioned that got modified as well, and it really made me feel like I had an impact on the game. If I mentioned a bug to them it was quick to be researched and fixed, if I had balance suggestions they took them into account, I've even given ideas for future cards which they may take into account. For hanging out in their 48 hour stream I won two giveaways and was able to name two cities in the game after my daughters. The developers didn't do any of this because I'm a big streamer, they didn't do it because they knew me in real life, they weren't trying to get anything from me, they just did it because they're good people who genuinely care about their audience. As a gamer, as a streamer, as a lover of video games, I can't express how much respect that earns in my book that developers care so much, and how much it helps this game's future. In today's shady game making industry, knowing the developers of your game aren't going to tank it next patch is actually a pretty big deal.

Ok so this was a huge issue in the release of the game, the drama has died down a bit now, but I'm sure there will still be people asking about this so I'm going to talk about all of it here. Basically, when the game was released it was released under the f2p section of steam but it wasn't really f2p, it was a demo in which you could order the full game on a third party program. Many people were up in arms about this decision and yelled at the developers everything ranging from "scum" to "thieves" I can understand the community's frustration, f2p isn't exactly synonymous with good business practice in today's gaming culture and it's not uncommon for game devs to try to put ♥♥♥♥ on the market and deceive people with a bait and switch model. Now, I COULD go on a huge tangent about how a developer can never truly scheme us out of money, a gamer SHOULD have the intelligence to say "no" to a purchase, and if they do purchase something and regret it, they only have themselves to blame, but I won't (I want to, but I won't). This honestly wasn't the intent of the developers at all, they put it under f2p because they wanted to give the community a chance to try the game before buying it, they were actually trying to be nice to the community and instead got spit on. "So why not just put a demo option on steam" Good question little Timmy! Well, you see, they had to make the option to buy the game through a third party system because they wanted the gamers to be able to have the mobile version for free when it comes out so they didn't have to pay twice, a feature that would have been impossible, or at the least, much more difficult to do had the players bought the game directly through steam. So they figure they would fix two problems at once, offer the game as a free to play version which still had access to the full range of multiplayer (I technically still play with the f2p heroes in all my multiplayer matches), AND direct the players who want the full game to their system of purchasing which gives them access to the mobile version on release, pretty nice of them huh? Well, before even doing any research onto the matter, the steam community downrated the game into oblivion on release date, this is why we can't have nice things.

omg here it, the actual review of the game itself! Personally, this type of game isn't for me, it's just not my sort, but I still really enjoy it. I really enjoy it because it's easy to understand and enjoy. It doesn't take hundreds of hours to understand the meta and get good at. The game rewards people who put time into it just like any other game, but it doesn't require you to invest hundreds of hours just to experience the fullness of it. I hate and like the game for the same reason - RNG. I personally don't like RNG ruining an entire game, it's why I quit Hearthstone, but although I get angry at it when RNG kicks me in the ♥♥♥ in this game, it doesn't keep me angry, because generally it adds to the story of a match and makes it fun. I've had multiple games end where the person winning leaves their ally just to swap to another ally in the same turn and then those two win the game. It's unbalanced, but it's fun. It reminds me of the days of Risk sitting around making alliances with my friends just to break them minutes later. This game will never be the best balanced game out there, it will honestly never be the best of its genre, but it's fun and the community is really fantastic. The campaign provides a ton of play time, I personally think the game shines in MP but they didn't skimp on the singleplayer experience either, it took the developer 50 hours straight to beat the entire campaign. There's a ton of replayability if you enjoy multiplayer (more below) and the game is being updated constantly. Each new patch brings new op strategies to mess around with, I rather enjoy the constant change.

Ok so unfortunately we live in a day and age where gamers will throw 60$ at a brand new game but 20$ at an indie title is considered over priced - myself included. It's impossible to get around the 20-30 price tag is a bit much for a little indie game like this, for double you're getting into AAA range. Here's the thing though, this game is not a make-in-my-spare-time sort of game, this game was months of labor by a dozen(ish) people, all of which need to be paid. 20-30 bucks may seem like a lot for an indie game, but that 20-30 looks like very little once you pay Steam and split it 12 ways. So is this game worth the price? My answer is it depends entirely on how much you enjoy the demo. The good news - the game has nearly infinite replay in multiplayer battles. The bad news - the campaign is very limited and not worth paying for without the multiplayer experience. Play the demo - which also includes multiplayer - and see if you enjoy it after a few plays. If you enjoy the game after a few hours, you'll still enjoy it in hundreds of hours, the game's replay value lies in playing it with people, not necessarily in the amount of content it provides.

This game is loads of fun, similar to sitting around a board game with your friends and yelling at eachother. We didn't ask for perfect balance back then, and we shouldn't with this game. Although this game is fun it will never be perfectly balanced, and there's nothing wrong with that. It may have unbalances, but still requires thinking and strategy. The singleplayer also has ~50 hours worth of gameplay and definitely wasn't overlooked. The developers are super involved in the community, from streaming to hosting multiplayer maps regularly to hosting tournament with in game prizes (like having your face in the game). It is a bit pricey, but that's the price we pay as gamers if we want real indie development to continue, you can't yell "we want more indie" but turn your nose up when they want to be paid for their product. If you enjoy the demo you'll get what you pay for in play time, there's virtually infinite replayability in MP.
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Recently Posted
Piece of Sheet
14.0 hrs
Posted: September 8
The playstyle in this game reminds me of the old Warlords games. I quite like that. There's a quite extensive singleplayer part in this game which is decent. However, where this game becomes interesting is in the multiplayer part. Unfortunately there isnt really any player base and at least I have experienced some network failures. Until they get the network issues solved and a larger player base online, I wouldn't recommend this game. The singleplayer part simply isnt fun enough for the price.
Helpful? Yes No Funny
13.7 hrs
Posted: August 14
I loved it. I enjoy the boardgame style games. I guess thats because I'm old.
Helpful? Yes No Funny
2.3 hrs
Posted: August 13
this is amazing i really love it and totally worth the coin; cant wait till its completed
Helpful? Yes No Funny
13.9 hrs
Posted: August 6
A minor masterpiece, this is the perfect strategy game for people who love strategy games but don't have hours and hours to pour into a more complex title.

Comparisons to Risk are understating the matter, though -- with hero abilities, empire building, perks applicable with cards, and a variety of units, it feels a lot more like a (very) streamlined AGEOD game, or 4X game.

So you get all that, an absolutely gorgeous art style, and can complete a full game within 30-60 minutes, it hits the sweet spot for those who like conquering kingdoms but don't have a ton of time to do it.

Highly, HIGHLY recommended. All of the negative reviews are from people who are confused that they have to "pay" to be able to "receive a product". Which, life is going to be very difficult for them going forward, I fear.
Helpful? Yes No Funny
0.7 hrs
Posted: July 30
Map does not load properly after the tutorial. The terran is all black making it very difficult to identify which territories are owned and where they begin/end.
Helpful? Yes No Funny
44.7 hrs
Posted: July 24
Take a game of Risk, add some fantastical settings and creatures, throw in some powerful cards to use against your enemies, and you get Legends of Callasia. The latest full platform release from Boomzap Entertainment is a detailed, colorful strategy game with a smooth learning curve.

Set in a fairly traditional fantasy world, Legends of Callasia takes its roots in the form of long standing games, like Risk, and Magic: the Gathering, and blends them in to something new, yet familiar. You can take control of a single faction in either a skirmish versus AI opponents, 3 sizable campaigns, or go online against up to 7 other players.

Whichever game type you choose, you go on to find yourself at a starting point with a hero or two and a few starting units on one of Legends of Callasia's colorful maps. Game play is turn based, but surprisingly fast paced. Legends doesn't ask you to do too much resource management. There's no taxes, or upkeep, or menu upon menu, upon sub menu to go through each turn. On the surface this may seem like there is not much depth to tenured strategy players, but it does make the game move quickly, and things can change on the map just as quick.

The only things you really manage are your income, keeping your land, and upgrading your towns and keeps enough to order up higher level troops, and increase your unit cap. Every territory you get can hold either a forts or a town. You need to balance what you build on each territory as although towns provide more income, you can only recruit troops at forts. Each of these can be upgraded to increase your income, population cap, and at forts your ability to hire better troops. Building all your forts too far away from your front-line can mean long trips back and forth to restock troops, as they can only move while accompanied by a general.

You can aid in this movement by building portals that will transfer your Hero and his troops across the map to any other owned portal at the cost of that units turn. The downside of course is that each territory can only support one building type, so you need to plan ahead, especially in larger campaigns if you don't want to leave yourself exposed.

Skirmish mode lets you take on up to 7 AI players in a rush to either destroy each other and take over the land, or accumulate enough points before the final turn. Skirmishes are quick and sweet. You can easily get through a game in under an hour. Multiplayer works similarily and it's nice that you don't have to commit too much time to any one game.

The campaign of Legends of combines skirmish style play, with various objectives that can change throughout the course of a single map. You'll also be thrown various choices of aligning with other factions during each battle, though I did find these choices more or less redundant as I was not often given much context to them, and I usually wasn't allowed to look around the map and access before making a decision. This left me with usually just clicking the first option and seeing how it turned out.


In campaign mode, you choose one of three factions, the Hundred Kingdoms, the Faeborne, or The Revenant. You'll also encounter various Orchish clans during your fight for supremacy. Each faction has it's own set of heroes at it's disposal, and you'll unlock more as you play. These heroes are your generals in battle, and the only way to move troops around the map. Each has a unique class and traits that come with it, as well as unique cards that can be used either for offence, defense or to better your kingdom. You gain cards randomly throughout each game mode, and they can be used contextually for a small amount of money, or can be sold back at face value if you can't use them.

Cards add a significant amount of strategy to the game, as higher value cards can instantly swing the momentum. An oncoming superior army can be slowed by dropping a card that summons a horrifying beast, or neutral army to fight them. You can perhaps supplement your own troops by instantly recruiting reinforcements. Certain cards will also build improvements on your territories, or give you boosts in income, offence or defense. The right card, played at the right time can make a big difference.

As you play through the campaign you can skip back and forth between any factions' available maps. Each faction also comes with it's own set of troop types, for which you can 4 of any kind at a time in any army. Balancing melee fighters, with ranged troops, and hard hitting elite troops is necessary in each army. Though there is a lot of variety in the troops, I did find that there wasn't a very tangible difference from one faction to another besides for the look of the troop cards, and for a few of the playable cards you receive.

The campaign should last you a good 30-40 hours. The story is relatively light, and easy to follow. It doesn't distract much from the gameplay, but it also wasn't intriguing enough that I wanted to hurry to the next map to find out what happens next.

Combat is simplified in Legends of Callasia. Your troop cards attack based off of attack type and any specific bonuses they have. You've really fought each battle ahead of time by checking your foe's cards, and making sure your compliment of troops matches up well. This makes battles go by fast, and keeps up the quick pace of the game. You can bring multiple heroes into play in each battle, and they can go for several turns in the case of larger troop battles. Every movement choice into battle gives you a quick preview as to your odds. These can change suddenly however with the right cards played during the same turn. Combat begins whenever you enter into a territory with non-allied units, though your enemies may still get a chance to move their troops away if there turn falls after yours.

The map size, and limited unit resources mean you need to take precautions whenever you make a move, as enemy units can pass freely through undefended territories, potential sacking your towns behind your borders.

Visually Legends of Callasia is a ton of fun to look at. The stylized map and characters are well drawn, detailed and very colorful. Small touches on the game map like interactive clouds and birds that swoop across your screen, and can be clicked on for a quick, fun animation show the attention to detail. The UI and everything on screen is easy to read, and accessible.

Overall Legends of Callasia is a fun, fast paced strategy game. It doesn't overwhelm with it's depth, but in some cases this is a boon as you can complete a quick match with friends in a realistic time, not spending days back and forth taking turns. The game is easy to learn, and very accessible, but it's turn based style adds just enough dimension that during certain points of a battle you'll need to make careful decisions with your unit selection and movement. Multiplayer is definitely the best part of Legends gameplay, as although the campaign and AI do offer some challenge, the story and factions are fairly irrelevant and there's no comparison to playing a real, live player, or players across a sprawling map. Legends of Callasia is a good offering for someone looking for a light, quick gaming session against friends. There is just enough content to explain Legends' price point, but luckily you can also download a fully playable demo that offers several hours of play for free.

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15.7 hrs
Posted: July 19
fun to play
heroes/generals have different passives/abilities
feels like a mix of risk and talisman

cant play ranked in free version
not many ppl playing
unable to know if more ppl are playing on ranked because option is greyed out in free
dont really want to pay $25 for something im only interested in playing pvp when theres no one to play against online

what to improve:
more kingdoms, like orc, dwarves when u buy the game is fine
ranked for free players
maybe option to make champion/general portrait/circle thing bigger to see better
an incentive to play pve AND pvp like gain credits to buy/gain new champion/generals and flag/designs, make play custom theme song others will hear when defeat another champion/general a la apb reloaded.
coop story mode
coop versus mode no alliance making/ breaking

I write this because i like the game and want to see it do better ^_^
Helpful? Yes No Funny
24.1 hrs
Posted: July 16
it's more like simplified strategic game in fantasy setting.
You are hiring heroes, getting gold, countering more land (to increase army size), upgrade land and try to eliminate enemy. On top of that there is card system, where cards can affect gameplay in interesting ways.

Player can control 4 heroes that have one action per turn. There are 3 factions with variety of units, but I don't find many differences between units or factions themselves.

Battles are played automatically (ranged, then melee) and can be played over a couple of turns (that's quite interesting feature actually!). Same goes for sieges (couple of turns),

Overall I like this design - looks simple, but offers many options and tactics. If Age of Fear ever gets strategic view it will be something similar to that.


Game is not free to play. After first mission, you need to activate game for 25USD.
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