Ascend the divisions of the mysterious Roadclub and race for a chance to one day challenge the reigning Roadclub Master for his title. Make your mark on the online leaderboards or challenge a friend in local splitscreen races. Whichever path you choose, Roadclub takes you for a ride.
All Reviews:
Positive (17) - 88% of the 17 user reviews for this game are positive.
Release Date:
Jan 8, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a complete version of the game that could be released. But, we want to do more, and we want to involve you in deciding what is missing and what needs to be polished before the release. We'll use your feedback to guide our direction and prioritize features and issues, we'll discuss which achievements to implement and which features are already great that needs to stay!”

Approximately how long will this game be in Early Access?

“Our goal is 6 months but could be extended to a year depending on how far we've come and how much value those extra months would give the game.”

How is the full version planned to differ from the Early Access version?

“Here's our main ideas for the full version:
  • Steam workshop for tracks and other undecided things
  • Add series of races to local multiplayer instead of one at a time
  • Improve UI, effects and usability
  • More tracks
  • More cars
  • Balance and test the game for true global release quality

What is the current state of the Early Access version?

“This is a complete single player and local multiplayer splitscreen experience with online leaderboards and achievements that could be improved in a few ways mentioned above.”

Will the game be priced differently during and after Early Access?

“Yes, it will increase with the quality and amount of content in the game over time.”

How are you planning on involving the Community in your development process?

“We'll discuss the future of the game mainly on Steam discussions and Twitter.”
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Recent updates View all (46)

February 7

Time for an update

Hey everyone,

Wanted to give you a short update with what's going on behind the scenes.

While we put the track editor in beta we started working on 4-player support for the game! This is very exciting as it makes the game more "party-friendly" and let's you play with more friends! Also it gives us the opportunity to play around with a few more race modes where it's not only laps and finish, possibly a couple mini-game like modes for fun. Let us know if you have ideas! We're also streamlining the cumbersome flow to start a multiplayer game in the process to something more easy and modern.

And some sadder news. Gotta say we're a bit devastated no-one has uploaded a single track to Steam Workshop. We spent a huge part of last year getting that Track Editor out there for you all. So we'd love to hear why that is in the forums. Is it too much of a hassle to switch to the beta channel? Is it broken somehow? Is no-one really interested in making tracks at all? We'd love to hear either way so we know how much effort to keep putting into the editors! If it is this dead we may not work any more on it at all and let it be as it is for release and hope SOMEONE cares at launch :).

Anyway, don't have a date for the next update yet but we should have something out pretty soon since the worst part of development is over and we're more in the testing, fixing and polishing phase of the update.

Take care and see you next time!
2 comments Read more

January 8

New BETA update v1.35 "Track Workshop" is live!

Hello racers!

It is finally live! BETA channel users can dive straight into a new world full of new track possibilities!

See the following link for how to play it: How to switch to the BETA channel

The update is available ONLY in the BETA channel until players have verified its state. Also if you don't know how to work with files you may screw up your savegame and other settings so be sure to follow the backup instructions very closely and all will be fine!

(Giant list of) release notes:

  • Track Editor Beta with Steam Workshop support! Our main event for this update! This means you'll be able to create, share and play each others tracks for the first time! Very early beta, but it works! Your feedback is very appreciated especially in this area as we've been the only ones using these tools before.
  • Basic modding support. You can create your own track objects with custom art, sounds and particle effects manually and import them into the editor, just by creating files. This makes it possible to create packages of your own additions and upload them to mod sites for others to enjoy. Many other parts of the game are easily modified as well by just changing files in the main folder. This will be an undocumented feature for a while but if any of you want to dive in immediately you can! (NOTE: Please be aware that modifications of the application folder will be overwritten by Steam when the game updates, so backup your mods!)
  • Improved object system. We've rewritten most of the code related to the track and environment which gives several new possibilities for more dynamic tracks, as mentioned below:
  • Destruction! Objects can now be made destructible so cars can slam into for example hay bales, crates and fences and they'll blow up to huge effect! This can also alter the routes of the more arcadey tracks over the course of a race.
  • Environment sounds and trackside particle system support. Tracks can be made more alive by allowing sounds to be placed in the environment and particle systems to burn, smoke or enhance areas with other effects.
  • Animated water! A new animated water layer backdrop has been added to enable more varied environments and give some more motion and life to the tracks.
  • Menu animations. We have a rudimentary system in place to make more animated menus to give them more life and make them seem less static. This is very early yet and we will continue to improve this over time to find a good balance between snappy input and visual improvement.
  • New skid sounds and particle effect for rough and loose surfaces
  • Leaderboards will be reset in this update because the previous ones were only made for official tracks and now everyone will be able to make tracks!
  • New race intro creating a bit of atmosphere before race starts and displaying lap record and track name.
  • Dynamic race UI makes sure to only display the UI elements needed cleaning up the screen a lot during races.
  • New tarmac skid sound. Now sounds a lot more realistic!
  • Dirt skid sound and particle effect finally added!
  • We now display which buttons are mapped to Back out from menus on the main menu. Further improvements incoming here as well.
  • Control mappings are now displayed on the pause menu for faster reference during gameplay.
  • Re-race event button now stores all settings so its easy to get back in if you accidentally quit out from a race you wanted to play again.
  • Start sequence countdown speed increased to get into the action faster!
  • "Laps to go" message added on new laps.
  • Improved design of Spy report screen.

  • Finally fixed nasty bug causing cars to get stuck and send player into space (literally) sometimes during the first race after creating a new profile.
  • Finally fixed clipping edges of maps. Sometimes the camera could go far enough over the edge you could see beyond the map.
  • Fixed collision boxes on most cars that were extending outside their visual body.
  • Many UI cleanups and consistency improvements.
  • Removed annoying slipstream sounds.
  • Tons of minor stability improvements and performance improvements. (Please note that with many new effects an actual framerate increase may not happen anyway.)

As always, post feedback in discussions or join our discord and post there. We want to hear everything you think about the game and the update, big or small, crash or annoyance!

Have an awesome day and we hope you'll enjoy creating tracks!

0 comments Read more
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“Great value for its current price, with humble devs that can handle and respond to player feedback and suggestions, with each patching adding more content to the game.”
Steam User Review

“As a far of top-down racers, but always wishing for a more "serious" title in the genre, this definitely seems like it. The devs are also very responsive in chasing bugs and feedback, and give a quick turn around for bug reports and fixes. As an early access title this has probably has good a support as I've seen.”
Steam User Review

“If you want a top down racer that is more serious than the average arcade game then I've NEVER seen a better game than this one. Devs are active and care about customers. This is a solid BUY for me, I did and certainly don't regret it.”
Steam User Review

About This Game

From traffic fatalities to local police forces, street racing is extremely dangerous. It is also a way of life for many. Needing a place to go, street racers founded a club. A place where some of the best drivers in the world compete and race among themselves. A culture where only their own rules apply. This is Roadclub.

Without the spotlight and backing of multi-billion dollar car corporations, these racers tear up long forgotten tracks with the lust of competition and victory pumping through their blood, with the ultimate goal: to be the best among their peers.

And now you're finally a member, ready to show them what you’re made of.

So what’s especially awesome about Roadclub?

  • Begin your journey towards glory among your peers in the division-based Roadclub Career mode where you can get promoted or relegated depending on your performance and finally face off against the reigning Roadclub Master and take his title.
  • Meet evolving career opponents. The next time you bump into a club member they’ll have an upgraded ride or perhaps even bought a new even better car!
  • Invite a friend to play old-school splitscreen multiplayer.
  • Prove yourself globally or among your friends on the Steam Leaderboards.
  • Feel your car’s personalities like seldom seen in a 2D top-down game with amazingly detailed car handling. Everything from tyre grip to drivetrain, transmission, engine, weight distribution and air resistance are modeled which makes every race and car feel unique and a lot harder to fully master.
  • Several difficulty levels takes Roadclub from a stroll in the park to a full-on brutal experience. If you’re not used to this kind of game, even the lowest setting might be a challenge.
  • Collect and upgrade cars in your ever-growing garage.
  • Race well and rise in rank to unlock new cars for sale.
  • Challenge yourself to claim meaningful Steam Achievements.
  • Rock to the racing beat - and calm down to the breezier menu tracks by Zircon.

A brief Roadclub history

Roadclub is an insane passion project made mostly by two guys (Benny and Ralf) with some help from our friends. Development time spans several thousands of hours during about seven relatively active development years in our spare time since we started in 2004 when we met at college - and all the way to now, in 2017.

The game runs on our own ol’ SolidEngine based on DirectX9 that we made way back when the real engines weren’t free. This has been an awesome learning experience but sadly also means constraints in what we can do without changing or massively updating the engine (release platforms, multiplayer..). Roadclub has went through many iterations over the years and the original version was finally on sale in late 2008. Since we were greenlit on Steam in 2015 we spent these past two years upgrading the game to the state it’s in now. If you decide to support our crazy endeavor we'll be eternally grateful and maybe we'll be able to start a new, perhaps a bit smaller, project in the future. So thanks so much for your support, we really appreciate it!

Steam version upgrades

This is the remastered Steam version of the original Roadclub released in 2008. We've improved it in tons of ways since we were greenlit in 2015. Here are the most important improvements:

  • Added Steam features like achievements, cloud save and leaderboards.
  • Added 2-player local splitscreen multiplayer. Race your best friend or nemesis to show them who’s boss!
  • HD resolution and widescreen support (the original was hardcoded to 800x600). It now also has experimental support for ultra-wide 21:9 screens for larger individual splitscreen views!
  • Full controller support, using both DirectInput and XInput which means that the game supports older USB gamepads, sticks and wheels, not just modern Xbox controllers like most games today.
  • Remade most of the user interface. We’ve redesigned every screen to make the game easier to use. We know there’s even more to be done here but it’s a good foundation.
  • Remade tons of art assets and increased texture and track resolutions.
  • Put AI drivers through some training and gave them some new shopping tactics between races.
  • Improved the car physics in several ways balancing speed and handling to make it the most fun to play.
  • Added new tracks and removed old ones that didn't make the cut. We now value quality and diversity over quantity. More tracks can always be added later.
  • Remade all the cars (some art assets are the same). Even more to come.
  • Rewrote huge parts of the almost 100k lines of code to be more maintainable and less prone to bugs.
  • Squashed a ton of those pesky insects (bugs) after lots of testing by a lot more people than the last release (which was mostly ourselves).

The future

There's a few things we'd love to do as updates if the game is successful. For example:

  • Splitscreen division racing. We’d like to expand the splitscreen mode to a multi-part challenge where you’d race a series of races from a division of the main career league counting points between them and finally announce a winner after the series has been completed.
  • We'd like to make our own editors available to let you make tracks, leagues, cars and opponents and share with the community in a Roadclub Workshop. We can't promise it will be included in the final game yet. If you show your enough support for this we might go for it!
  • More achievements (there are just 3 at launch to test the ability, which we know is way too few for a game like this).
  • More tracks
  • More cars
  • More something else you’d like to see?

A little note about feedback

My day job (Benny) is working as a frontend developer where listening to user feedback is key to designing successful user interfaces and getting happy users. We are just as serious about this here and will listen to all your thoughts and take them to heart. Still, as any good designer knows, the final decision on what changes needs to lie with the designer or you’ll end up with a mess created by a mass of wills. That said, you’re doomed if you aren’t listening to your players and incorporating their comments if possible. So let us hear it! The good, bad and ugly - we want it all to make Roadclub the best game possible for you and frankly ourselves, you gotta love your creation or noone else will!

Thank you for playing Roadclub!

System Requirements

    • OS: Windows 7
    • Processor: Dual core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • OS: Windows 10
    • Processor: Dual core processor
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 capable hardware
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
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