Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.
User reviews:
Very Positive (74 reviews) - 89% of the 74 user reviews for this game are positive.
Release Date: Feb 3, 2017

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Recent updates View all (19)

March 18

V1.19 Update: Rebindable Keys

Hi all,

Sorry for the absence over the last few weeks - I couldn't maintain that bugfixing rate, and I ended up crashing a little. But now I'm back!

The latest HOMD update adds rebindable keys, a much-requested feature. It also fixes a major CTD issue unique to the Mac build of the game which was unfortunately introduced in the V1.18 update.

There are still a few bugs that I wasn't able to fix for this version and that I'm going to work on over the next few days, most notably the Abbas storyline and a few difficult-to-diagnose dependency issues in the Journalism quests. Those should be fixed in the next update.

I'm looking forward to V1.2 - at that point, I think A House of Many Doors will be fully stable, and I can take a step back for a month or two and start planning new content updates and potentially my next major project after HOMD.

Other minor fixes in this update:

- Fixed a bug at the end of the Banjo storyline.
- Fixed a bug when choosing a certain dialogue option in the Ashen storyline.
- Fixed a random event that didn't properly take a Dangerous Beast (Alive) from your cargo.
- Fixed a bug affecting some systems (not sure how many) where the fuel loss event wouldn't properly trigger.
- Fixed minor issue where you get the wrong item when stealing something from Eld Abrathat.
- Fixed a whole bunch of typos.
- Fixed item requirements in one of the Unnamed Society quests.
- SPOILER: Recalcitrance no longer still has shops after being destroyed.
- Fixed a bug in the Nicholas Verdant storyline.
- Fixed a bug stopping you from gathering news in Fargyle Keep.
- Fixed minor bug preventing you click a dialogue option in one branch of the Trees questline.
- Fixed bug that stops progression when following the Trees questline and attempting to gather materials for the Archbishop.

17 comments Read more

February 22

V1.18 Update: Scuttle On!

Once again, a number of minor fixes. The next update will feature rebindable keys!

The Mac version of 1.18 will update tomorrow.

Here's the fixes:

- Fixed bug getting the Explorer achievement.
- Fixed bug/exploit in the Kind: when buying things for Apprehensions, it would take gold instead.
- Fixed a bug at the end of Char's romance.
- Fixed a bug with one of the Unnamed Society quests.
- Fixed bug at the end of the Sandy storyline.
- Fixed item requirement bug in the Spire storyline.
- Fixed typo in the Peter storyline that said you'd been given the Bandit distinction.
- Fixed a blank-dialogue bug when encountering a certain variety of giant beetle.
- Fixed blank-dialogue bug in an obscure branch of the Ashen story.
- Fixed bug that stopped you dropping off a Human Passenger at the City of Angels.
- Fixed blank-dialogue bug in a branch of the Banjo storyline.
- Fixed typo in the Prince's Heart storyline.
- Fixed Banjo's quest speech-bubble persisting after his story was complete.
- The Underbelly delve wouldn't properly conclude - now fixed.
- Fixed spoilery endgame story inconsistency.
- Fixed a spoilery endgame bug.
- Fixed typo in the Otto storyline.
- Fixed interaction in Hextall not properly granting a Romantic Encounter.
- Fixed (hopefully) various CTD issues experienced by a significant number of Mac users. (Upload tomorrow for Mac users, however.)
- Fixed scrambled dialogue in one branch of the Fiona storyline.
- Fixed 2 different very specific locked Doors you could get stuck in after unlocking a certain secret area.
- Fixed minor typos in the Vanch storyline.
- Fixed a duplicated dialogue option in Ghoulwatch.
- Fixed complex, very rare CTD issue with a specific type of neutral Ghoulwatch ship.
- Fixed minor typo in the main story.
- A Relationship increase in the Jack storyline wasn't firing properly. Fixed.
- Fixed minor typo in the Entomarch storyline.
- Fixed CTD bug in the Valeria storyline when at Misty Falls.
- Fixed broken item requirement in Calaram.
- Fixed minor story inconsistency in the Panomnicon.
- Completing the Ashen storyline now removes a critical item from the Cargo, rather than letting it hang around forever.
- Fixed repeatable exploit in the Room of Memories.
- Fixed blank-dialogue bug in the Fractal Fortress.
- Fixed bug when fleeing from a Noddy-Orb in the Violante storyline.
- Fixed minor typo when inviting Tybalt to your Lodgings.
- Stopped slave-taking wasps from appearing in the Entomarch after
slavery is abolished.

8 comments Read more


“A formidable writing achievement – I mean that both in terms of volume and in terms of crafting a world in which the reader/player can luxuriate.”
Rock Paper Shotgun

About This Game

Welcome to the House. You are not welcome.

Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.

Uncover secrets. Open locked doors. Lead a crew of dysfunctional characters. Write procedurally-generated poems. Fight in turn-based combat. Explore a strange new setting, dripping with atmosphere, crusted with lore. Escape. Escape. Escape.

You are an explorer, poet and spy, launching yourself into the unknown in search of adventure. Rig an election in the city of the dead. Visit a village lit by the burning corpse of a god (careful not to inhale the holy smoke). Sell your teeth to skittering spider-things for a moment in their library. Over 90 bizarre locations await discovery in the dust and the dark.

A House of Many Doors is a 2D exploration RPG that takes inspiration from Sunless Sea, China Mieville, Planescape: Torment and Italo Calvino's Invisible Cities. It features over 300,000 words of branching original story and over 770 trillion bad poems.


Please be aware that this game contains the following romance options:
  • Men.
  • Women.
  • Goatman.
  • Ten million crows.
  • An oil rig.

A House of Many Doors has benefited from the kind support and partial funding of Failbetter Games, makers of Sunless Sea and Fallen London.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8, 10
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • OS: Windows XP, Vista, 7, 10
    • Processor: 2GHz+
    • Memory: 4 GB RAM
    • Graphics: 512MB
    • Storage: 400 MB available space
    • OS: Mac OS X
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    • OS: Mac OS X
    • Memory: 4 GB RAM
    • Storage: 400 MB available space
Customer reviews Learn More
Very Positive (74 reviews)
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