Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.
User reviews:
Very Positive (116 reviews) - 83% of the 116 user reviews for this game are positive.
Release Date: Feb 3, 2017

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Recent updates View all (20)

March 29

V1.2 Update: All's Well

This momentous update finally fixes all the bugs I know about on Windows, apart from a few lingering and very hard-to-fix ones that are unique to specific machines. (If you have one of these, please let me know.)

Bugs fixed are as follows:

- Fixed dependency issues preventing progress in the Abbas Salem quest.
- Fixed some issues with exploring the Shambles in the Dreams of the Dancing God storyline. This wasn't bugged content, it was just very punishingly difficult and quite badly designed to begin with. I think I must have been very sleep-deprived when I came up with this. Made some simple changes that improve the quest progression tenfold.
- Added a way to sell Sleepless Wretches from your cargo.
- Fixed a minor dependency issue in the procedural Journalism quests.
- Fixed a broken dialogue option in the Morbazar storyline.
- Fixed blank-screen dialogue bug in the Nicholas storyline.
- One of the dialogue options in the Library storyline didn't correctly reward guineas.
- A bug I'd already thought was fixed: Travelling via fetch-mirror to Chimer and failing the skill challenge would sometimes drop you a bit too far north. Turns out this could still happen in very rare cases. Now fixed!
15 comments Read more

March 18

V1.19 Update: Rebindable Keys

Hi all,

Sorry for the absence over the last few weeks - I couldn't maintain that bugfixing rate, and I ended up crashing a little. But now I'm back!

The latest HOMD update adds rebindable keys, a much-requested feature. It also fixes a major CTD issue unique to the Mac build of the game which was unfortunately introduced in the V1.18 update.

There are still a few bugs that I wasn't able to fix for this version and that I'm going to work on over the next few days, most notably the Abbas storyline and a few difficult-to-diagnose dependency issues in the Journalism quests. Those should be fixed in the next update.

I'm looking forward to V1.2 - at that point, I think A House of Many Doors will be fully stable, and I can take a step back for a month or two and start planning new content updates and potentially my next major project after HOMD.

Other minor fixes in this update:

- Fixed a bug at the end of the Banjo storyline.
- Fixed a bug when choosing a certain dialogue option in the Ashen storyline.
- Fixed a random event that didn't properly take a Dangerous Beast (Alive) from your cargo.
- Fixed a bug affecting some systems (not sure how many) where the fuel loss event wouldn't properly trigger.
- Fixed minor issue where you get the wrong item when stealing something from Eld Abrathat.
- Fixed a whole bunch of typos.
- Fixed item requirements in one of the Unnamed Society quests.
- SPOILER: Recalcitrance no longer still has shops after being destroyed.
- Fixed a bug in the Nicholas Verdant storyline.
- Fixed a bug stopping you from gathering news in Fargyle Keep.
- Fixed minor bug preventing you click a dialogue option in one branch of the Trees questline.
- Fixed bug that stops progression when following the Trees questline and attempting to gather materials for the Archbishop.
17 comments Read more


“A formidable writing achievement – I mean that both in terms of volume and in terms of crafting a world in which the reader/player can luxuriate.”
Rock Paper Shotgun

About This Game

Welcome to the House. You are not welcome.

Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.

Uncover secrets. Open locked doors. Lead a crew of dysfunctional characters. Write procedurally-generated poems. Fight in turn-based combat. Explore a strange new setting, dripping with atmosphere, crusted with lore. Escape. Escape. Escape.

You are an explorer, poet and spy, launching yourself into the unknown in search of adventure. Rig an election in the city of the dead. Visit a village lit by the burning corpse of a god (careful not to inhale the holy smoke). Sell your teeth to skittering spider-things for a moment in their library. Over 90 bizarre locations await discovery in the dust and the dark.

A House of Many Doors is a 2D exploration RPG that takes inspiration from Sunless Sea, China Mieville, Planescape: Torment and Italo Calvino's Invisible Cities. It features over 300,000 words of branching original story and over 770 trillion bad poems.


Please be aware that this game contains the following romance options:
  • Men.
  • Women.
  • Goatman.
  • Ten million crows.
  • An oil rig.

A House of Many Doors has benefited from the kind support and partial funding of Failbetter Games, makers of Sunless Sea and Fallen London.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8, 10
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • OS: Windows XP, Vista, 7, 10
    • Processor: 2GHz+
    • Memory: 4 GB RAM
    • Graphics: 512MB
    • Storage: 400 MB available space
    • OS: Mac OS X
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    • OS: Mac OS X
    • Memory: 4 GB RAM
    • Storage: 400 MB available space
Customer reviews Learn More
Very Positive (116 reviews)
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