Early Access Game. If you like to play as we add tons of content and improve performance, we welcome you and hope you'll add to our great community. During this time, early access “founders" are eligible for special perks. These exclusive items are our way of saying "thank you" for your support!
User reviews:
Mixed (27 reviews) - 48% of the 27 user reviews in the last 30 days are positive.
Mixed (344 reviews) - 68% of the 344 user reviews for this game are positive.
Release Date: May 31, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“EA LAUNCH NOTE: Thank you for considering us during Early Access! Early Access is where we intend to test our game, add functionality and bring different aspects of the game up to completion. As with many Early Access titles you are buying an unfinished product in the Alpha/Beta phase. If this is for you, we would love to have you in the game! If you are expecting a finished product free of bugs, you may want to hold off. We are very engaged with the community and do weekly developer chats regarding the progress and features of the game.

Kings & Heroes is a very ambitious game. In the future, the game will feature a seamless open world and PvP combat. Currently the game offers multiple types of dungeons to explore, a local town (community hub), crafting and player progression. Early access is an excellent opportunity to further test the game with the help of the community and get their feedback on content additions. This will build the foundation for all of our planned future releases, including adding open world content.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access between 6 to 9 months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature more aspects of gameplay including an open world, additional classes, and PvP combat. During early access we will improve the overall performance, but our main focus will be debugging and optimizing all game systems. We are looking forward to feedback and will make decisions on gameplay aspects based on the feedback from the community. These aspects include difficulty, leveling, items, and group play.
Please use the “feedback” button found in the games menu to let us know of any fixes or improvements you’d like us to make.
Early Access development will also include:

- Mac version

- Open world development

- Player vs. Player content

- More creatures

- Additional character customization

- More items, weapons, and armor sets.

- More bosses

- More dungeon types

- Addition of Level editor and Steam workshop””

What is the current state of the Early Access version?

““The early access version includes:

* An amazing starting town of Everdale along with settlements throughout the world.

* Wide variety of creatures including 20+ bosses.

* 6 different races to choose from with character customization

* 5 playable classes

* Large variety of items including weapons and armors.

* Crafting with numerous trade skills

* Player stats and advancement

** For more details please read our “Features” section””

Will the game be priced differently during and after Early Access?

“We do not intend to increase the price after Early Access the price may remain the same.”

How are you planning on involving the Community in your development process?

“We have feedback and bug reporting built right into the early access version of the game. It is as easy as the push of a button for any player to give a suggestion or report anything that’s not working correctly. These messages go directly to us and we take them very seriously and will often times respond directly to the players giving us this information. Detailed updates based on this information can also be found on the game website and will happen on a very accelerated schedule throughout early access.”
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Recent updates View all (69)

October 21

Patch 36 - Caverns of the Wild Patch!

Caverns of the Wild –Patch Notes


Welcome to patch 36. Probably one of our largest patches to date and the beginning of a flurry of content updates over the coming weeks.Below is a list of notes for this patch.

The Caverns of the Wild

The Caverns of the Wild is a new beginning dungeon experience. An adventure awaits in the Darkspire Mountains. The Darkpire Raiders have long had a secret hideout. Explore the caves to find the hidden entrance to their base. There are many rumors about what the Darkspire are up to. Everything from raiding and pillaging to raising the dead. Adventure to the cave to find out what awaits!

• The Caverns of the Wild is a new encounter with three entry level bosses for new players.
• The beginning of the quest implementation starts in the Caverns of the Wild.


Massive Environmental Cave Update! A total Environmental revamp for you to explore for hours.

Natural Cave Environment Set

The Caverns of the Wild focuses on a mysterious bandit hideout nestled somewhere in sun-filled caverns, lush with foliage, whereas darker areas are lit with strange glowing butterflies. Small ruins and hints at animal life lay strewn about so take care... the wolves don’t like guests.

Bandit Cave Environment Set

Delve deeper into the underground and you may happen upon the secret hideout of the Darkspire Raiders. Much further below, these caves are dry and withered, lit by torches and bonfires, while other areas are dark and haunting. Make sure to bring a light source, you don't know what could be lurking among the scaffolding.

Platforming and Class Movement

• The caves have new platforming assets that greatly improve gameplay. Some of these assets are geared to help players utilize their double jump abilities more. Use the ranger to swing from platform to platform, the rogue to wall run across a chasm, etc.
• Added several unique areas based on each of the classes' double jump ability. These areas will reward you with loot or hidden chests, but be sure to watch your step!
• Destructible platforms make some of these areas inaccessible if destroyed.
• Ladders have been added to the caves, allowing for tons of platforming possibilities and ladder climbing.
• Some large rooms now have platform shortcuts that are there for the player to discover and utilize. Most of the time they are hidden away by a destructible wall or in the shadows, so keep an eye out.


• Enabled ambient occlusion on all mesh materials in the caves to add more depth, contrast and detail.
• Balanced the diffuse, roughness and specular values to create a more convincing scene with physically based materials.
• Updated the look of the water material.
• Created material instances to achieve a unique look for each of the cave sets.
• Added detail normal maps to certain materials to bring out more of the gritty look.


• Increased post-process ambient occlusion values and scale size.
• Lighting has become more pocketed to create more contrast around points of interest and lootable objects.
• Lowered the bloom amount to tone down emissive particles in the caves, including ability particles.
• Shifted the colors to a slightly cooler hue to enhance the mood of the caves.
• Toned down the lens flare to be more subtle.
• Switched to the Gaussian Blur distance field method to slightly improve performance.


• Significant improvements to pathing and NavMesh in all cave variants, providing better performance and pathing for the player as well as the AI.
• Overall the lighting got darker, light sources are more scarce and have become part of the cave gameplay in form of lootable or interactable objects. Bring a wizard or stock up on torches if you want to search every corner of the cave for loot.
• Torches can now be looted off the wall and used, lighting the way for any unfortunate adventurer stumbling around in the dark.
• Firepits can be interacted with to light large rooms. Look for embers in the darkness!
• Decreased the amount of original actors while adding new assets in order to not affect or potentially even improve the current performance in the caves.


• Refactor dynamic texture loading of character armor and weapons
• Fixes numerous crash scenarios
• Improved loading performance and memory utilization
• Added options and feedback menus to lobby
• Server optimizations for spawning players
• Server optimizations for destructible objects
• Server optimizations for number of running and available instances
• Better heuristic for preventing overload of game servers
• Fixed many edge cases that could lead to partially loaded player data, missing ui, abilities, etc.
• Fix potential cases where players characters could be invisible beyond time taken to load


There are several combat changes that are in this patch. They are part of a large combat revamp in which we want to make the game combat more immersive. From a player perspective, the combat changes begin with melee weapons. NPC AI changes as well as additional player changes will follow soon.

Weapon Changes

• All Melee weapons now have their own animation sets
• Melee weapons will have two types of attacks Directional and Non-Directional
• Non-Directional attacks will ultimately be faster and less powerful than Directional
• Directional attacks are activated by pressing a direction just prior to your attack key.
• Directional attacks have the ability to hit multiple targets

Additional Combat Changes

• Adjusted melee camera movements.
• Fixed reticle for classes (champion and rogue has melee reticle while others have ranged one)
• Adjusted Charge's distance and destination check.
• Fixed input stuck issue caused by firewall.
• Increased range of Resurrection and Hand of Judgement
• Hand of Judgement is usable on downed players (not dead)
• Improved Channel Heal's visual.
• Added animation for track ability.
• Adjust hitbox size of lizardman.
• Fixed animation blend issue
• Players can now dodge in combat. Pressing shift (Sprint) will move the character backward. If a direction is pressed then dodge, the player will dodge in that direction.


• Dungeon size option has been removed, all dungeons will be at maximum size.
• Refactor Dungeon UI to support upcoming themes for each dungeon type
• Refactor chat UI and expose additional panels for combat and item events
• Fixed character creation UI issue

Chat UI

The chat UI in the game has been upgraded to allow for multiple chat channels. We have removed the old item pop ups that you used to see on the UI.

• Improved the overall quality and performance of player chat
• Loot updates will now show in chat
• Quantities and qualities of items will show in chat appropriately
• The first pass of combat log done, will be improved and detail added in future passes


• Improved Item Tooltip load times
• Torches in Caverns of the Wild are lootable (most torches will be adjusted to this in the near future)
• New asynchronous asset loading implementation (armor/weapon/world loot)
• Item data on inventory page will autoload
• New Crafted weapon/armor stats calculation (will be implemented in next major patch)


Quests have been implemented in the game and should begin to increase in frequency

• Quests can be tracked under the Journal tab
• Quests once accepted can be Abandoned by clicking the x in the upper right corner of the Quest information on the Journal Tab
• You can currently track up to 10 quests at a time
• If an NPC has a quest and players meet the requirements they will be offered the quest upon talking to an NPC
• NPC’s do not have any external marking to indicate they have a quest.

Thanks for checking out our patch notes! We have much more on the way!


17 comments Read more

September 30

Patch 35 - Patch Notes


We continue to work on performance issues (along with other development :) ).

• Fixed an issue when entering a dungeon while mounted, you should no longer enter the dungeon on horseback.
• Fixed a additional issues that could cause players to crash.

Thanks for your support!


9 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Kings and Heroes looks to be an open-world, fantasy RPG, which looks a bit like a first person Diablo.”
5/5 – Game Informer

About This Game

Those who purchase the game in Early access are purchasing the "Founders Edition" which entitles the player to special content as we work towards launch.

Founders Edition (Only available During Early Access)


. Founder's Crown, Cloak and Ring (First Week Founders Bonus)

. Extra Bank Box (First Month Founders Bonus)

CURRENT FOUNDERS EDITION REWARD * Available in town for a limited time

. Mount – “Founders Wild Stallion” - your own horse in-game!


. Imp (Personal Merchant you can call in-game)

. Auto-Loot Stone (Grab your Loot while on the run)
. Lifetime Pass to All Updates and Expansions to Kings and Heroes

About the Game:

Exciting First Person Action Fantasy RPG

Explore a rich fantasy world and conquer challenging dungeons by yourself or with up to 8 people.

Create your character

Create up to 6 individual characters per account. Choose from 6 different races including Orc, Goblin, Human, Dwarf, Elf, or Halfling. You can then select your class with each having a very distinct play-style either in group or solo. There are currently 5 classes: Champion, Ranger, Cleric, Wizard, and Rogue. Finally, customize your character with a variety of choices to make them your own.

The Amazing Town of Everdale

Begin in the beautiful adventurer town of Everdale. Everything you need to train and gear up can be found in Everdale. Talk to interesting characters, form groups with other players, explore the various districts of this quaint town. When you’re ready you can also find plenty of dungeons to explore by talking to one of the many adventure masters at the town inn.

Procedurally Generated Dungeons of varying size and difficulty[/h2]
  • Four different dungeon types with many different themes including castles, crypts and caves.
  • Pick your size and difficulty (of course the harder the dungeon is, the better the rewards)
  • Amazing creatures including 20+ bosses
  • Can be played single player
  • Co-op play – Groups of up to 8 players with one being the “Group Leader” (Recommended)
  • Traditional Dungeon Crawl Experience – Unique classes with unique roles
  • “Roguelike” true dungeon running risk - wipe and the run is over…you’ll have to regroup in town to begin another adventure.

Large Variety of Items including Weapons and Armors

There is a large variety of armors and weapons, all of which can be dyed a wide range of colors. Enemies drop what they have equipped. So if you like that fiery sword or awesome helmet a minion is wearing go over and take it from him…if you can.

Crafting with numerous trade skills

Salvage, scavenge, harvest and mine in order to have the raw materials to craft items in the following disciplines:
  • Armorsmith
  • Weaponsmith
  • Tailoring
  • Leatherworking
  • Enchanting
Some of the best items in the game will be player made!

Multiplayer RPG

Play in an amazing world with hundreds of other players. Create groups of up to 8 players to explore and run dungeons. You can use standard text chat or built in voice chat to communicate with your group or those in the world.

Beautiful Environments

The realistic graphics of the characters and environment are rendered in a unique style that we like to call “fantastic-realism” through use of the Unreal 4 engine. We take full advantage of advanced DirectX11 rendering techniques in order to make your stay in Everdale a pleasant one.

Become a Legendary Hero

Advance through the ranks starting at Level 1 and go all the way to level 50 to make your character a force to be reckoned with. Along the way you can learn many different abilities unique to your class. Gain experience by completing complex quests or vanquishing evil creatures. Your exploits will be automatically recorded on an in-game character journal as you become more renowned for your combat prowess.

Fight the Ultimate Bosses

Come face to face with the most terrifying bosses as you attempt to raid their domain. Becoming a Hero sounds good until you take your first step into a dark evil infested dungeon. Encountering your first boss will let you know if it was a career choice you are well suited for. Each boss has its own unique AI and strategies to overcome but for those able to defeat them, priceless relics and ancient treasures await.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, or Windows 8
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 660 with 2 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • OS: Windows 10
    • Processor: 2.5 GHz Quad-Core 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 770 with 2+ GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (27 reviews)
Mixed (344 reviews)
Review Type

Purchase Type


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273 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
7.4 hrs on record
Early Access Review
Posted: October 5
This game has great potential! The Devs are active in the forums and have produced over 35 patches in just a few months. As an early access game there are crashes and poor optimizations. But if you have a decent gaming rig definetly check this title out! As an EA game, the population is low, but if you have friends to play with its great as is. The below video is me starting the game and after a dungeon or two I found a player by the name of Ramrod asking to help people! Made over level 20 in under two hours! Check out the video to see what to expect (10/05/15 Patch 35).

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7 of 7 people (100%) found this review helpful
44.2 hrs on record
Early Access Review
Posted: October 1
Decent game still being built out. Devs update regularly. If you aren't enjoying a specific class or character, mix it up a bit -- the most frustrating part of character gen so far is the random rolls for stats, but that's it. If you don't see a huge lowbie pop on, hop in with some max levels. They'll happily take care of you.
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6 of 6 people (100%) found this review helpful
420.0 hrs on record
Early Access Review
Posted: October 12
Highly recommend Kings and Heroes.

FPS Fantasy with smooth responsive movement and sweet graphics, Character creation feels D&D based and once you log in its fast paced dungeon crawls. Town is visually appealing and the characters have a range of looks due to armor and weapons appearing different and identifiable once equiped.

Being and EA game not all future features are worked in yet. The "open world" exists out side of town with only a few random creatures here or there, but, the vastness of the wilderness keeps me exited aobut what is to come.

The Dungeons... only four available to date but all of them are different and unique. Add to that the ability to make five sizes of dungeons and five levels of difficulty and you have the making of a great game.

The Crafting... five unique crafting skill available for you to learn. While not all the materials are in game yet, you are able to craft the highest end armors through boss dropped patterns. The system of crafting does not require complex skill but there a "range" of quality with the highest end version being hard to get.

The Developers... AWESOME! They are highly engaged, responsive and a fun group who care about what they are producing and listen to the community.

The Community... the best small group of players in an early access game I have had the pleasure of hanging out with. Plenty of help from high level players with answering questiosn and guiding you through dungeons and helping with leveling if you want it.

Overall I give this game a 10/10 and can't wait to see the finished product.
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5 of 5 people (100%) found this review helpful
103.9 hrs on record
Early Access Review
Posted: October 6
I really enjoy this game. Probably the one i like to play the most. Its EA but the team behind this are very passionate about it. Its really something watching this game grow. They have worked hard getting it to run good. Its a fun game to play with or without friends.
The devs are community focused and the community for this game is great as well. They hold dev chats every friday on twitch and take questions as well as suggestions. Major issues are always there priority. I am glad i supported this game from the begining.
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4 of 4 people (100%) found this review helpful
31.3 hrs on record
Early Access Review
Posted: October 21
I was honestly hesitant to purchase because of some of the reviews but finally pulled the trigger after reading some of the developer notes and updates and I am very glad I did. For an EA game this one shows A LOT of promise. The developers are very active and have provided regular updates.

PROS SO FAR: Graphics are better than I expected; lots of loot that can be used for upgrades or for crafting; healers aren't a dead weight class and can actually heal and do some damage; good character customization options with the amount of loot and ability to change the colors of your gear; mounts to explore a large open world; fun with a party of friends.

CONS SO FAR: Class balance still needs some adjusting; small population at least on the US server (I joined with some friends so not been a problem for me...so far); it has a large open world that looks good but is boring due to a lack of content (hopefully more will be added soon); dungeons get repetative;

OVERALL: I like the game and will keep playing to see where the developers take it.

*Gets on SoapBox*
After actually reading the game description, reading several reviews, and finally playing the game. I have come to the conclusion that a lot of the reviewers do not understand what EA is:

"Early access is a funding model in the video game industry by which consumers can pay for a game in the EARLY STAGES OF DEVELOPMENT and obtain access to INCOMPLETE, ALPHA OR BETA VERSIONS of the game, while the developer is able to USE THOSE FUNDS TO CONTINUE WORK ON THE GAME." Which obviously most reviewers did not read this in the description so I doubt they will read it in my review. So to anyone considering this game I would say keep in mind, IT IS NOT A COMPLETE GAME.

This game is STILL IN DEVELOPMENT AND NEEDS WORK, in its current state I recommend it as long as you understand what you are purchasing. So if you are looking for a COMPLETED game wait for the official release.

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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Early Access Review
Posted: October 4
10/23/16 EDIT:
Fatal error and other crashes have been resolved....game no longer crashes after recent patch.

Really good game with a HUGE potential. I want to play this more BUT right now I am dealing with a serious "Fatal Error" crash that can come at anytime, 5 mins in or 20 mins in. The problem is something I hope will get cleared up soon.

Graphics are pretty good
Bank access that is shared across all chars
Classes are your basic RPG type classes
Abillities seem pretty good early on
Ranged seems to be best for solo play, Melee was a bit difficult.
You do see your typical "Alpha, pre-alpha" type bugs, game loads funny and starts out at 3 fps and then kicks into gear after a few seconds.
Mob AI seems a bit off, BUT I have only played on Easy mode.
Nice loot system, never bored of loot this is the game for you!

Again great game with tons of potential....my only complaint being this dam fatal error keeping me from trying this game out more. Will keep it as a recommend as this game seems to be well worth the $$ plus the developers appear to be on here often patching and interacting with the community...

Will keep this updated as I go.
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2 of 2 people (100%) found this review helpful
42.5 hrs on record
Early Access Review
Posted: October 22
LOVE IT!!!!! Highly recomended for the D&D genre of gamer
+Graphics - Weapon, Armor, Characters all look amazing
+Dungeon finder/solo content - easy to use
+Crafting - No tuturial but for avid gamer minimal learning curve (personal preference tuturial would take away from the experiance and fulfillment of discovering how to craft hance its listed under pro)

CON * Keep in mind you are paying only $20 to play early access in order to support the game ( WIN / WIN )
- Animations - slow reaction to ability used and some times laggy
- Trade/Selling - The ability to link, sell or trade items has eluded me as of yet (a.k.a. I'm not sure this is in game yet)

I'm running on a laptop with ZERO freeze or fatal errors as some have reported. /shrug
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2 of 2 people (100%) found this review helpful
28.3 hrs on record
Early Access Review
Posted: October 12
This has been a really fun game so far... now 3 months.

It is early access. A lot of the other reviews have criticized the lag and fatal errors. Those still exist, although the developers are responsive, active on the boards to understand the issues and seemed to have fixed a number of those (most??) in the last couple of weeks. But I expected the game to still have some issues because it is EA.

Those issues aside, it is exactly what I hoped for... a first-person fantasy game that I can play with friends online. FPS makes this different from other games that I've played. The first few levels are HARD to solo. But once you get the hang of it and a few gear items, it gets better... like most games.

Where the game shines is in a group. It is face-paced romp through up to 15-20 levels of dungeons with the ability to pick your difficulty level. It is MUCH better if you know a person or two to play with...

There is an overworld, but there isn't much in it yet. I'm hopeful they'll be able to build that out a bit more in the future.

If you can put up with a few hiccups in gameplay while it is in development, it is worth the time to give it a try.
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3 of 4 people (75%) found this review helpful
109.7 hrs on record
Early Access Review
Posted: October 13
Product received for free
Over 100 hours in, received a free copy from the developers back on day 1 and have bought additional copies for friends over time.
I've played a LOT of Early Access games, and this is one of the few I've bought that I keep coming back to.
Firstly, because it's legitimately fun. It's a first-person dungeon runner, loot-and-scoot game.
Secondly, because the developers actually CARE. They update with content and bug fixes as often as they can, and are constantly on the forums trying to help with problems, take suggestions, and listen to all the feedback.
They've shown time and time again that they care about the community and the game, and it can only get better from here.
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1 of 1 people (100%) found this review helpful
52.5 hrs on record
Early Access Review
Posted: October 12
Great game so far. Can't wait for updates. I know the developers are working hard on updating the basics, but the skeleton of the game is solid. I've played most of the different character types to try them out. Leveled one to 50. Found a few groups to tackled the hardest dungeon on the hardest setting, which I couldn't do on my own solo yet.

It doesn't require an exhaustive amount of time to learn the basics, how to get around and have run. First dungeon the first time is hard. And there aren't instructions... except when you shout out questions in local chat. But it didn't take long to figure out.

I didn't have the same computer issues that others have posted. So I can't comment on those, but I do see threads on the boards with the developers posting their emails and providing feedback to try to fix them... which I've never seen before.

It is a fun game with a small, good community of players and passionate developers. If you want to help drive the development and can put up with some lag and small issues during early release, you'll get your value out of it.
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Recently Posted
2.2 hrs
Early Access Review
Posted: October 26
A lot of potential in this game!! Amazing loot and different items to customize your character with! Really fun! Can't wait to see what's going to come in the future for this game!
Helpful? Yes No Funny
L01 Pi3
4.3 hrs
Early Access Review
Posted: October 26
Great game!!! Love the concept of a first person dungeon crawler. Enemies are challenging enough to keep you on your toes all through the dungeon. Would highly recommend!!!
Helpful? Yes No Funny
242.9 hrs
Early Access Review
Posted: October 24
Product received for free
Go through procedurally generated dungeons with your friends!
Helpful? Yes No Funny
4.9 hrs
Early Access Review
Posted: October 22
I used to be optomistic about this game.

However after months and months of patches and updates, the game is still pretty much garbage. Here is a typical play through.

1. Wait ridiculous amount of time for the game to load (even on an SSD)
2. Once in game, get 2 FPS while you still wait longer for models and textures to fully load in for another 30 seconds.
3. Tweak a very limited amount of video options for results that are still pretty sad considering this is the unreal 4 engine.
4. Start the easiest dungeon possible
5. Die in 3 shots from an archer
6. Game crashes after respawning (back in town no less, meaning you have to reload the dungeon again. Just dumb)

Nope. Cant recommend this game in its current state. Ill check back in another 6 months.
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: October 21
Helpful? Yes No Funny
Steve Dredd
12.4 hrs
Early Access Review
Posted: October 16
o Nice graphics
o (too easy) ranged combat
o Cool crafting/salvaging system
o Huge open world
o Mounts
o A bank demon to summon while in a dungeon
o Lots of loot!

o Impossible melee combat
o Huge boring, dead open world
o Empty servers, so no real co-op unless you have Steam friends joining
o No tutorials

This game has great potential and will be real fun once it's developed a bit more. For now it's nothing more than a concept.. Also, I have a feeling there will be character wipes along the line, so be careful investing time looting/gearing up.
I will be updating this review after updates.
Helpful? Yes No Funny