Formicide is a fast-paced 2D online platformer with a lineup of versatile classes. Think Worms meets Team Fortress 2. Face off with teammates against enemies in destructible environments with the weapons and abilities at your disposal.
User reviews:
Overall:
Very Positive (86 reviews) - 81% of the 86 user reviews for this game are positive.
Release Date: Jun 12, 2017

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Recent updates View all (7)

June 21

Patch v1.2 Released

This patch resolves several client crashes and hangs, as well as a bug hosting the server through the client. There are several map and balance updates included as well.

NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server.

We have also received reports from several players attempting to launch Formicide and reaching a black screen or seeing an "out of range" error message. A fix for this will be coming in the next patch. We wanted to get fixes for the crashes and hangs addressed here as soon as we could before tackling the display issue. Apologies to those who are affected.

General Bug Fixes
  • Fixed a client crash that could occur when joining a server if a Hunter or Fire Ant was mid-dash at that moment.
  • Fixed a client crash that could occur when transitioning from the loading screen into the game while another player was leaving.
  • Fixed a bug that caused Steam to think that Formicide was still open as long as a server was running that had been launched with the "Host Server" button in the client. This then prevented Formicide from launching again until the server was closed.
  • Added a likely fix for an issue that can sporadically cause the client to freeze for several seconds, or up to 30 seconds or more. The bug is tricky to diagnose and does not occur in development builds. If you experience this issue in this patch, please let us know in our Steam discussion forums and we will continue to investigate.
Map Updates
Ice Caverns
  • Increased ceiling in middle area, and added a couple platforms as well.
Frostbite
  • Adjusted platforms near the center to make moving around a bit easier.
  • Added new platforms above the central beacon point.
Crystal Caves
  • Opened up the ceiling above all beacon point areas.
  • Closed off sightline gap in between the middle and side beacons.
The Lava Dome
  • Added a few signs to direct players to the central beacon point.
Class Updates
Biomite
  • Decreased Minimite damage to 10 from 11.
  • Decreased Minimite "stalling" effect by about 40%.
Cannoneer
  • Decreased Mortar damage to 75 from 100.
  • Decreased Mortar AOE damage radius to 250px from 300px.
Engineer
  • Decreased Pulse Cannon hit force to 10 from 14.
  • Decreased Pulse Cannon damage to 60 from 75.
  • Increased Pulse Turret cooldown to 15 seconds from 13 seconds.
  • Decreased Pulse Missile (from Overcharge ultimate) hit force to 3 from 6.
Hunter
  • Increased Caltrop hitbox vertically to more reliably hit enemies that walk over them.
  • Decreased Caltrop duration to 20 seconds from 26 (entity lifespan, not slow effect).
Developer notes: We wanted to stick to having some relatively small balance changes due to how little time has passed. The Engineer and Biomite may still face some nerfs since we know they can be difficult to deal with, but we want to see how the meta develops and how people learn to deal with defensive play. Plus, we still feel like there's more potential to unlock in other classes!

6 comments Read more

June 14

Patch v1.1 Released

This patch is a minor hotfix primarily to resolve several server and client crashes and performance issues.

NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server.

General Bug Fixes
  • Fixed a server crash that could occur while initializing data for a player that had recently joined the server.
  • Fixed a server crash that could occur immediately after a player had been killed.
  • Fixed a server crash that could occur when remotely connecting via RDP to a computer hosting a server.
  • Fixed a rare client crash related to files being temporarily inaccessible while loading.
  • Fixed the lava rock explosions on The Lava Dome from applying force to unintended projectiles.
  • Fixed coloring on steel gate effects for red team on match start.
UI Updates
  • Limited the max number of lines displayed in the server manager console output to 400. This previously was growing unbounded and was likely contributing to sporadic server unresponsiveness.
  • Limited the max number of players displayed in the server manager players list to the 100 most recently connected players. This previously was growing unbounded and was likely contributing to sporadic server unresponsiveness.
  • Updated the server list to initially leave the "Not Full" and "No Password" filters unchecked.
  • Updated the loading screen tip about jump height and double jumping to reflect that only the Hunter can double jump.
Class Updates
Biomite
  • Decreased Minimite damage to 11 from 12.
Soldier
  • Max HP Increased to 200 from 175.
Sniper
  • Max HP Increased to 160 from 150.
  • Proxy Mine web duration reduced to 3.3 seconds from 5 seconds.
  • Fixed issue with fully charged Stinger (right click) bouncing off of targets rather then piercing through them. These shots are still stopped by targets with over 250 HP.
Hunter
  • Max HP Increased to 160 from 150.
Engineer
  • Max HP Increased to 160 from 150.
  • Turret Shield Wall HP per bubble reduced to 300 from 500.
  • Turret Large Laser damage reduced to 18 from 20.
Cannoneer
  • Mortar projectile explosion damage reduced to 100 max from 150 max
  • Mortar duration reduced to 12 seconds from 14 seconds (one less projectile fired)
Developer Comments: With all the hectic battles going on, we wanted to boost the HP of several classes just a bit. It's possible there will be more HP buffs in the future to extend fights a bit longer, but we want to see how these and a few other small adjustments change things. We also noticed the Engineer giving people a lot of trouble, especially new players. Shield wall in particular has been frustrating to play against, so we nerfed it a bit.

To players running into problems with the turrets - note that taking out an Engineer prevents it from being repaired or re-shielded, and usually makes them easy prey. Additionally, Cannoneers and Snipers can take them down from a distance with a single well-placed shots (Right click for Sniper, Drill for Cannoneer).

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About This Game

"Formicide could be a massive hit." -@TheRealIndie

Formicide is a fast-paced 2D online platformer with a lineup of versatile classes. Think Worms meets Team Fortress 2. Face off with teammates against enemies in destructible environments with the weapons and abilities at your disposal.

Features

  • Online multiplayer - Blow up ants anywhere in the world.
  • Drop-in, drop-out servers - Join an in-progress game any time that's convenient for you.
  • Team based objectives - Control point beacons with your team to win the match.
  • Classes with varied playstyles - 8 playable classes. Play as a tough soldier, a cloaking hunter, a turret-building engineer, and more.
  • Choosable ultimate abilities - Customize your class' ultimate ability, giving multiple playstyles to each class.
  • High skill ceiling - Easy to learn, difficult to master.
  • Short matches - Matches are 5-10 minutes, convenient for the lifestyle of the modern ant on the go.
  • Random events - Collect powerups to give your team an advantage. Make bombs rain from the sky, unleash a swarm of enemy-seeking hunter worms, and others.
  • Unique environments - 7 playable maps. Swelter in the desert sun, climb through snowy mountains, or hold your breath with your tiny ant lungs to dive into a coral reef.
  • Destructible terrain - Demolish a path through the ground towards your enemies, or create barricades of dirt for protection.
  • Host your own server - Host your own Formicide dedicated server, either public or private.

System Requirements

    Minimum:
    • OS: Vista or newer
    • Processor: 2.0 GHz processor or higher
    • Memory: 2 GB RAM
    • Graphics: Any dedicated graphics card with 1 GB of VRAM or higher*
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: *Graphics card requires shader model 2.0 support
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