A throwback to the classic quarter eating arcade games of the 80's. Bit Blaster XL is a retro styled, addictive, and fast paced arcade shoot 'em up! (shmup).
User reviews:
Overwhelmingly Positive (230 reviews) - 96% of the 230 user reviews in the last 30 days are positive.
Overwhelmingly Positive (2,779 reviews) - 98% of the 2,779 user reviews for this game are positive.
Release Date: Jan 22, 2016

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Recent updates View all (24)

January 16

V3.10 BETA

Bit Blaster XL - V3.10 BETA
To try out the BETA version;
--> Right click the game in the library tab
--> Click Properties
--> Click the BETAS tab
--> From the Drop down box select "v3.10_beta"
--> Click close

The beta should then automatically download. Make sure that if the BETA doesn't work for you, you use the same method to turn it off.

The BETA version includes some upcoming fixes, changes and additions such as;
--> New Enemy07 - The BlackHole
--> New SFX and Music sliders from 1 to 10 instead of toggle
--> In game rebind-able controls (experimental)
--> Some other small changes, fixes and improvements to be detailed later.

Thank you to everyone for supporting Bit Blaster XL and leaving great reviews. Please continue to share Bit Blaster XL with friends and family, I greatly appreciate it as the game has soared to a strong user base of over 150,000 players!

Please let me know if you encounter issues or errors in the BETA and I will make sure to address them before the wide release.

Adam Nickerson
Nickervision Studios

I have pushed through another version of the V3.1 Patch to anyone that is in the Beta. This should resolve the problem where the brake / boost isn't refreshing and working correctly. It also makes a change to the projectiles involving the new blackhole enemy. As well as fixes a couple small bugs found with the volume sliders.

I have tried many many times to replicate the error where the walls close in for some players and have yet to figure out what causes it. Please let me know if you encounter this and if you know the actions you did to reproduce it.

--- Key things to note or look for ---
1) Does this happen ONLY when someone uses the Experimental custom controls?
2) Does this occur more than once if it happens? Or do the walls fix themselves after losing a round? Or after rebooting the game?
3) Are you using keyboard or gamepad? If gamepad, which gamepad?

Thank you so much to those able to help, I would really like to find this bug before I push this out to the public channel as I don't want new players to encounter it.


19 comments Read more

December 5, 2016


Bit Blaster XL - V3.00
  • The Bit Blaster XL Soundtrack by Spifftune is now available for FREE as DLC (includes one new track) Get it here!
  • Reworked ALL in game menus to be more consistent and ‘professional’ across all menus. Can use either a keyboard, a mouse or a gamepad. I understand that the menus are only now in line with what videogames should all have at the most basic, but was a big deal for me to learn and code it to work this way. (please let me know if there are bugs) Looks less like it was designed by an amatuer in his garage studio. *cough*
  • There is a new Bomb weapon in the game. Pressing ‘Y’ on the gamepad or ‘ALT’ on the Keyboard should activate it. Each ship has different amounts of bombs to start and they can be found randomly floating in space. There is also a bit of UI changes to show the new bomb setup in both the ship select screen and the gameplay UI.
  • The Laser power up is now nearly twice as long and far more effective, as well it has had at total overhaul to make it look cooler.
  • The Magnet power up is now more powerful at pulling objects and costs less ammo while working and has had a slight GFX modification
  • The Trail power up has been modified to make all singular trail bullets also move within their own small circles, really increasing the effectiveness of this power up
  • The Heatseeking power up has been entirely rewritten and should now correctly reduce ammo as well as not double up or just disappear. It also now has a new look and a slight explosion upon collision that can take out multiple objects like the explode shot.
  • Grow Shot has been modified to have Increased size of break-off bullets
  • Through Shot has been modified to look more like a rail shot bullet, to hopefully better indicate that it goes through objects until it hits a wall
  • Bounce Shot now has a slight green flash to it to set it apart from enemy bullets a little bit more while still remaining difficult enough to be balanced.
  • Explode shot has had its rate of fire reduced slightly as well as has been shrunk slightly.
  • Split shots rate of fire reduced slightly
  • Bomb, Boost, and Shield pickups now look more impressive and should stand out better when things get a little crazy.
  • Now fully supporting ultrawide displays and all sorts of bizarre resolutions.
  • Should now properly allow uncommon resolutions to be detected in video menu.
  • Braking now uses half the resources as boost, allowing for much better control
  • There are now increased Invincibility frames after losing a shield! The player will receive 1.5 seconds of immunity as well as a flashing ship to showcase it.
  • The screen will now shake when you use a bomb, lose a shield, die, or crash into a wall. (a small changed but makes a huge impact)
  • Resolved various spawning issues for Ultrawide displays, including but not limited to ammo spawning, enemy spawning, power up spawning and various GUI elements.
  • Updated pause legend to have black background and new +Bomb pickup
  • Updated all Text/Font in game and increased its clarity
  • Optimized all textures to be better looking for all resolutions
  • Modified powerups so they don’t spawn to close to walls
  • Removed some unnecessary debug logs from here and there just to be cleaner
  • The instructions for both auto and manual fire modes have been updated to reflect any changes.
  • Bit Blaster XL is now using the latest version of Unity engine
    I spent some time and cleaned up the Unity launcher binding labels to make it more easy to understand naming conventions (hopefully helping those who rebind controls)
  • Enemy00’s Speed now increases as the round goes longer
  • Enemy01a (small meteor bits) will now shrink, pop, and then despawn if they’ve spent too long floating on the screen instead of just disappearing.
  • Enemy04 Now chases the player at an increasing speed as the game goes on, as well as taking shorter breaks each time it stops.
  • Enemy05 Now stops and shoots bursts multiple times as it crosses the screen, with bigger bursts depending on how long its survived. Also has new effect showing charging up shot.
  • Modified some mid-later round (20000+) balancing with enemy spawning and points allocation, to make the franticness a more balanced of a variety of enemies as well as more reasonable to allow average players to get higher achievements and expert players to get even further.
  • Later in game rounds (35000+ points) will spawn more effective powerups for crowds far more often than the less powerful or utility power ups
  • There is now slightly more time in between powerup spawns so multiple don’t wind up on the screen at the same time
  • Ammo intro + tutorial enemy now spawn in a different location for better visibility
  • Bit Blaster XL will now correctly run in the background when its window is not the focus
  • Pause Menu Overhaul with new style menus
  • Sound when ammo runs outs. Also blink red ammo
  • Cleaned up nickervision support page and made buttons bigger and clearer
  • Cleaned up garbage collection and resolved minor lag spikes
  • Tidied up entire project behind the scenes. Removed redundancies, unused textures, out of date files and renamed many assets, making flow smoother.
  • Upgraded to latest available Steamworks SDK and Steamworks.Net implementation
  • Fixed alignment of some swapping GFX in instructions
  • Bombs destroy powerups, but ammo stays.
  • **New Leaderboard for V3.0 forward. The old V2.1 Scores are still saved, and you can still access V2.1 through the BETA tab in Steam if you prefer.**
Thank you everyone for playing and sharing the game with your friends and family. Bit Blaster XL now has over 125,000 players, I am BLOWN away!.

If you are really enjoying Bit Blaster, make sure to leave a brief Steam Review and let others know to check it out.

-Adam Nickerson

33 comments Read more


“To put it simply, Bit Blaster XL is an addictive experience.”
OP Noobs

“Great addition to the Steam library. For .99 it doesn't get much better than this.”
Game Review Journal

“...delivers an enjoyable arcade experience without the frustration.”
The Australian Times

About This Game

  • A throwback to the classic quarter eating arcade games of the 80's. Bit Blaster XL is a retro styled, addictive, and fast paced arcade shoot 'em up!
  • Easy to learn, simple arcade style Controls to turn your ship, boost, and brake. Keyboard + Gamepad Support. (not a twin stick shooter)
  • A variety of wicked Power ups like Split Shot, Heat seekers, Lasers, and much more to assist your survival.
  • Screen clearing Bombs, Ship Shields and Boost Pickups to help you survive longer.
  • Collect coins to unlock new ships with unique attributes to give you an edge in the Leader board.
  • Endless survival (infinite) score chasing game play with a classic 'bullet hell'-like arcade style.
  • Steam achievements, leader board & Trading cards! (with emoticons & profile wallpapers)
  • Totally rad and ridiculously basic retro pixel Graphics.
  • Featuring gameplay directly inspired by some of my favorites, such as; Luftrausers, Asteroids, Space Invaders, Galaxian and Geometry Wars.
  • Unique chip tune songs for each ship by Spiff Tune. (Soundtrack available as free DLC)
  • An alternate Manual Fire mode for those that want a different experience.

Your ship can not stop moving; so you must turn it left and right and use your boost/brake to keep from crashing into an ever increasing amount of enemies.
Your ship is always shooting, so make sure to pick up more ammo and the wide variety of awesome power ups and pick ups to help you survive longer.
Get the highest score you can while collecting coins to buy more ships that are faster, shoot faster, or have more shields.

  • There is a version of Bit Blaster available for free & ad supported on iOS and Android.
  • The in game audio/SFX was provided by my mouth and some royalty free SFX from FreeSFX.
  • The soundtrack is by the artist "Spiff Tune" and is available as FREE DLC.

Thanks for playing my game, I really hope you have some fun with it. Please don't hesitate to contact me with ANY feedback. :)

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core +
    • Memory: 1 GB RAM
    • Graphics: 512mb +
    • Storage: 100 MB available space
    • Additional Notes: Is your computer older than ten years? You should probably get a new computer before you consider more games.
    • OS: Windows 10 (why not recommend the newest?)
    • Processor: Got four cores? Great! Bit Blaster XL will run smooth on most things, but especially on four cores.
    • Memory: 2 GB RAM
    • Graphics: 512mb +
    • Storage: 100 MB available space
    • Sound Card: I made a bunch of the sound effects by making stupid noises with my mouth into a pretty low rent consumer microphone, so I recommend not having a sound card, or you may realize this.
    • OS: OSX 10.5+
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old
    • Storage: 200 MB available space
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old
    • Storage: 200 MB available space
Customer reviews Learn More
Overwhelmingly Positive (230 reviews)
Overwhelmingly Positive (2,779 reviews)
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