Heliborne seeks to introduce players to rotary wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios.
User reviews:
Mixed (30 reviews) - 66% of the 30 user reviews in the last 30 days are positive.
Mostly Positive (574 reviews) - 79% of the 574 user reviews for this game are positive.
Release Date: Feb 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is our first project as a studio, and while that statement might bring some cause for concern, JetCatGames is committed to developing Heliborne alongside our community. With an open and transparent philosophy on design and communication, we believe Early Access is the best platform to achieve our goals on.”

Approximately how long will this game be in Early Access?

“We are anticipating that Heliborne will be in Early Access phase for at least a year. As the project progresses and we receive feedback from our community, we may re-evaluate the project staying in, or releasing from Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to offer the following,

  • 60 Helicopters up from the Current Roster of 30
  • Additional maps
  • Additional game-modes such as "Frontlines" mode in which one team is the attacker while the other is the defender.
  • The transition from Unity 4 to Unity 5 and with it better performance and graphical fidelity.
  • A progression and tech-tree system
  • A squadron building system
  • Helicopter customization
  • Additional deployable troops, such as Mortar Teams
  • Additional Flight Model Updates and a possible "realistic" flight model mode.
And more!”

What is the current state of the Early Access version?

“Heliborne currently gives players access to 34 helicopters, 4 maps, and one flagship game mode. This adversarial game mode also gives players a chance to see the first stages of the "Dynamic Battlefield" system. This system allows players to interact with and support ground units in the field that are pivotal to gameplay.”

Will the game be priced differently during and after Early Access?

“We do plan to change the price upon release from Early Access.”

How are you planning on involving the Community in your development process?

“We plan to involve our community in every step of the development process. This includes all of our social media, interaction with media personalities, our forums, trello board, and more. We intend to share as much with our community as possible to facilitate open lines of communication and to give as many options to feedback as possible.”
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Recent updates View all (86)

January 13

Friday the 13th in Heliborne

Hey, Pilots!

Today is Friday the 13th and we decided to celebrate it with minor, but very showy tweak. It’s themed colour scheme for the Tonkin map. Red, of course.

Bloody Tonkin is only available on the test branch. If you want to try it, right click on Heliborne in Steam library, choose Properties, then Betas tab and select ‘test - test branch’ from the list.

Small patch will be downloaded both with Friday the 13th tweak and 64-bit version of the game.

I recommend you to play Bloody Tonkin without interface for more hardcore and spooky feel :) To turn off UI press F9.


Team JetCat

UPD: A video from our Russian-speaking fellow streamer Ostov,

UPD#2: English video from HoboTango,

2 comments Read more

January 9

32 Bit Version Memory Issue

Pilots, a quick note. We are aware of an issue with the 32bit build of Heliborne in version 0.46. We are working on a fix. As of this posting we are preping a 64bit build that should fix all of these issues. We apologize for the issues and thank you for your patience.

Team JetCat

4 comments Read more
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About This Game

Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

Current Features

  • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
    Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

  • 41 Helicopter, Each with multiple weapons load-outs
    The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

  • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
    All of our maps are "based" on historical conflicts and conflict locations.

  • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
    Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

  • Multiple AI controlled ground units in skirmish and Front-line mode
    Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

  • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

  • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
    Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

  • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
    Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.

System Requirements

    • OS: Windows 7
    • Processor: 2.3 Ghz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, 986 MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1536 MB VRAM
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Mixed (30 reviews)
Mostly Positive (574 reviews)
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