Heliborne seeks to introduce players to rotary wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios.
User reviews:
Mostly Positive (14 reviews) - 71% of the 14 user reviews in the last 30 days are positive.
Very Positive (555 reviews) - 80% of the 555 user reviews for this game are positive.
Release Date: Feb 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is our first project as a studio, and while that statement might bring some cause for concern, JetCatGames is committed to developing Heliborne alongside our community. With an open and transparent philosophy on design and communication, we believe Early Access is the best platform to achieve our goals on.”

Approximately how long will this game be in Early Access?

“We are anticipating that Heliborne will be in Early Access phase for at least a year. As the project progresses and we receive feedback from our community, we may re-evaluate the project staying in, or releasing from Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to offer the following,

  • 60 Helicopters up from the Current Roster of 30
  • Additional maps
  • Additional game-modes such as "Frontlines" mode in which one team is the attacker while the other is the defender.
  • The transition from Unity 4 to Unity 5 and with it better performance and graphical fidelity.
  • A progression and tech-tree system
  • A squadron building system
  • Helicopter customization
  • Additional deployable troops, such as Mortar Teams
  • Additional Flight Model Updates and a possible "realistic" flight model mode.
And more!”

What is the current state of the Early Access version?

“Heliborne currently gives players access to 34 helicopters, 4 maps, and one flagship game mode. This adversarial game mode also gives players a chance to see the first stages of the "Dynamic Battlefield" system. This system allows players to interact with and support ground units in the field that are pivotal to gameplay.”

Will the game be priced differently during and after Early Access?

“We do plan to change the price upon release from Early Access.”

How are you planning on involving the Community in your development process?

“We plan to involve our community in every step of the development process. This includes all of our social media, interaction with media personalities, our forums, trello board, and more. We intend to share as much with our community as possible to facilitate open lines of communication and to give as many options to feedback as possible.”
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Recent updates View all (88)

March 1

Heliborne Version 0.46.1 "Higher Elevation" is Now Live.

Greetings pilots! It's been a wait,and for that, we'd like to apologize. However, I'd like to think the wait was well worth it. Welcome to version 0.46.1!

-Support for all major gamepads has been added. This includes PS4, XBOX One and Steam Gamepads. Settings can be changed via new settings tab.

-Support for Joysticks and HOTAS set ups has been added. Kebybinding and calibration settings can be accessed via a new settings tab.

Pilots, please keep in mind this is a first pass for these new controls and there may be issues. Also, default keybinds may be wrong. Please give us feedback.

Please note that custom settings will be discarded and you will need to setup your own custom controls again.

-Added new control scheme. There is now a simple and advanced mode.

-Control UI has been reworked.
-Settings UI while in the hangar has been reworked.
-A slider to control hangar music has been added

Gameplay and Balance
-Added ballistics pass to all weapons. Bullets now loose height and velocity over distance.
-Travel distance for larger caliber weapon has been increased.
-Several Weapon sounds have been changed
-All weapons now have a maximum amount of ammunition as well as a reload timer after all ammunition has been spent.
-The 2A42 weapon system is now 9 rounds per second instead of 18. Overall damage output is roughly the same.
-GSh-2-30K weapon system is now firing at 30 rounds per second.
-Gun aim has been reworked.
-"Crosshair Jumping" has been fixed.
-Ground vehicles now have front, side, back, and top armor values. Each vehicle has its own independent parameters. Tanks are now very heavily armored compared to IFV's and APC's.
-All bullets now have armor penetration values based on caliber.

As a result of the above changes, it is now no longer possible to damage a tank with 7.62 or 12.7mm weapon systems. Causing damage from the sides, rear, or top is now possible with larger caliber weapons but the damage will still be reduced due to heavy armor.

-AA Gun precision has been slightly increased
-Helicopters with optical systems now have a turret "precision mode" - This is toggalable from cockpit view with Keybind "F" by default.
-Current weapon is now shown on HUD.
-Current and Maximum zoom for cockpit view and ATGM view is now shown on HUD.
-Minor changes in flight parameters for almost all helicopters.
-Changes in audio volume and sound effects when in cockpit modes.

Heliborne is now 64bit enabled!

Steam will automatically download the 64bit version of Heliborne. This should happen with all future updates.

Thanks pilots! We hope you enjoy this update! -Rayne
Team JetCat

28 comments Read more

February 21

Team JetCat joins the Klabater Family!

Pilots! Today, we'd like to announce that Team JetCat is now officially joining the Klabater Family! Klabater is an up and coming indie publishing house based out of Poland.

Please see Klabater's website for additional information as well as a listing of the tittles that they're currently working with. We are proud to join this new Family and we look forward to the future.

Now, as we move on pilots, I'd like to answer what I assume is going to be the biggest question regarding our joining the Klabater Family. The question being, "What's this doing for JetCat and Heliborne?" The answer to that, is a great deal. Klabater will be assisting team JetCat with funding, helping us to expand our team and the overall scope of Heliborne.

With that, I'd like to share a new Trailer, courtesy of our new friends at Klabater.


The future is bright pilots! We have a lot planned for you and the Klabater Team is just as dedicate as we are, to provide you with the best rotary aviation and helicopter combat game on the market. We thank you for all your support over this last year. We would not have made it this far without you.

Please be sure to direct any questions to the steam discussion boards, or our forums at http://forums.jetcatgames.com

One last note, Team JetCat will be with Klabater at PAX East in Boston! We'll be there all days, from March 10th to March 12th at Klabater's booth, #22115. Please drop by and see us!

Team JetCat

12 comments Read more
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About This Game

Heliborne seeks to introduce players to rotary-wing aviation and combat. Players will have the ability to fly a number of helicopters from the 60's forward in to the year 2000 across a wide range of maps and in a wide range of mission scenarios. Players will be able to take part in a dynamic battlefield where they support the movement of ground forces that fortify positions and create supply-lines.

Heliborne offers a new type of "Zone" Capture as one of it's core game-play concepts. Troops carried by certain helicopters must be landed at, and deployed to a landing zone. These troops fortify the zone, and in some game modes, defend a base until ground re-enforcements arrive.

Current Features

  • Updated simul-lite/arcade hybrid flight model that models over 70 different aspects of flight per helicopter.
    Our Flight model melds the best of both worlds, and while being updated regularly, is in a state that we are very happy with. This includes momentum and inertia dynamics. This system will be expanded on with more realistic flight dynamics as the project grows.

  • 41 Helicopter, Each with multiple weapons load-outs
    The load-outs for each of our helicopters is based entirely on weapons systems that they would have, or did employ in active combat theaters and operations. You wont see a weapons loadout on our helicopters that is not historically accurate.

  • 4 Major Mission Maps - Including Operation Nguyen Hue, Afghanistan, the Gulf of Tonkin in Vietnam, and Kosovo
    All of our maps are "based" on historical conflicts and conflict locations.

  • 2 Principle Game modes - Including standard skirmish, and Frontline mode that's currently exclusive to Operation Nguyen Hue
    Skirmish mode is currently active on Afghanistan and Gulf of Tonkin and offers standard capture the flag gameplay. Operation Nguyen Hue offers the first glimpse at "Frontline" mode. As bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions.

  • Multiple AI controlled ground units in skirmish and Front-line mode
    Tanks, Troop Carriers, and Anti-Aircraft Artillery vehicles make up the current roster of ground vehicles in Heliborne, more are planned.

  • Airborne Troops that can be deployed anywhere on the mapMANPADS or "Man-Portable Air Defense system" are just some of the "deploy-able" ground units that players can place anywhere, on any map. Not all helicopters carry these soldiers. Those that can, add a new level to the dynamic battlefield.

  • Three Classes of Helicopter from Attack, to Air-Assault, and Reconnaissance
    Scout Helicopters are small, fast, and may or may not carry a small amount of soldiers. Attack Helicopters carry no troops and are dedicated to air-to-air or air-to-ground operations. Air-Assault helicopters typically carry a mix of troops and weapons and can fill multiple roles in combat.

  • Three Historical Tiers of Rotary Wing Aviation from 1950 to 2000
    Helicopters are widely considered to have "Come of Age" during the Vietnam conflict, and over the following decades, helicopters have become integral to our very way of life. We seek to showcase Rotary wing aviation as it's evolved over four decades of conflict, support, and development.

System Requirements

    • OS: Windows 7
    • Processor: 2.3 Ghz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, 986 MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1536 MB VRAM
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