Kim is a boisterous urchin from 1880s Lahore, his wanderlust will take him all over India. Branching conversations, survival, stealth and combat let you play Kim's coming of age however you choose. The enormous open world of Kipling's India awaits you!
User reviews:
Overall:
Positive (9 reviews) - 88% of the 9 user reviews for this game are positive.
Release Date: Oct 24, 2016

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Recent updates View all (15)

December 21, 2016

v1.1: Photo Album



Welcome to our first major update! After Kim launched, our designer went to India (as you can
see here!) and we all relaxed and started to think about what we might add to Kim in future updates. Each time we finish a new feature, we’ll announce an update, which will also include any balance changes and little improvements we’ve made along the way. The centrepiece of v1.1 is an album showing the photos and descriptions of the places you’ve discovered during all of your playthroughs. The photos were provided by The British Library and the descriptions are excerpts from Victorian travel guides so we wanted to add a way to look through these as a collection. We've made a host of other changes, which you can read about below. Let us know what you'd like to see in our next update in the forums or on social media:
http://steamcommunity.com/app/433400/discussions/
https://twitter.com/SecretGamesCo
https://www.facebook.com/SecretGamesCo/

Changelist
v1.0 -> v1.1

New Stuff
- A button in the main menu opens a photo album containing images of all the places you’ve discovered, which you can click to read their descriptions
- New ‘stuck detection’ system prevents Kim getting stuck on parts of the environment
- Unity updated to the latest stable version to improve performance and solve some minor issues

Changes
- Tents made cheaper and less powerful, they now block two-thirds of health loss from sleeping outside (in the relevant biomes) rather than all of it
- If you select a combat target, their icon enlarges to show that Kim will attack them and the combat icons of other NPCs shrink
- You can now unpause by clicking a speech bubble
- It is not possible to spawn the policeman, who has a letter from the lama, in Sarnath
- Volumes of a number of sounds reduced to better match others
- Ambient sounds default to playing quieter than they did before
- The travel line on the map is saved to stop it popping in when you open the map and it is very long
- Various bits of code optimized to reduce lag spikes
- Lots of UI and text tidied up

Bug Fixes
- Fixed occasional failure of certain achievements to unlock
- Inconsistent rounding fixed, numbers ending in .5 are now always rounded up
- Houses will never keep their lights on during the day
- Removed extra page visible when viewing the Scores list after immediately after the tutorial
- Your latest score will always be shown when opening Scores
- Lightning now always displays correctly
- Text in labels on the map will be scaled correctly
- Labels on the map will automatically close when you exit the map
- The continue button in a conversation will always light up on mouseover
- The black icon, which denotes that an NPC has a conversation available, always displays correctly
- You cannot skip past a conversation choice by clicking continue really fast
- Fixed broken sound when Kim dies after being attacked by thugs

0 comments Read more

October 24, 2016

FULL LAUNCH!



Kim is officially complete! Our little team has been working on it together for nearly two years. It's been a fantastic project and we are very grateful to everyone, who has supported us along the way by buying the game or spreading the word - we couldn't have done it without you! This update is focused on tying up loose ends and making little improvements to streamline the experience. We’ve been playing the game a lot so we’re confident it’s in good shape! Don't miss Kim's official trailer, released last week; you can watch it and check out our latest screenshots on the store page. We will continue supporting Kim long into the future and we love hearing from players so if you have any questions or feedback, drop us a line in the forum or on social media and we'll get back to you as soon as we can:
http://steamcommunity.com/app/433400/discussions/
https://twitter.com/SecretGamesCo
https://www.facebook.com/SecretGamesCo/

Changelist
v0.13.0 -> v1.0

New Stuff
- Containers now have a grey version of their icon when empty and temples have a grey icon if Kim doesn’t have the right outfit to enter them
- Speech bubbles animate on mouseover and click and map icons scale up on mouseover
- New system for controlling entering and exiting buildings to ensure Kim uses correct entrances
- A few new sounds for animations and effects added later in development and a full polish pass on all existing sounds and overall audio balance
- The time remaining, displayed in Kim’s suitcase, now shows an hourly countdown on the final day

Changes
- Each book can now only be read once and they stack in your inventory and are not deleted when Kim finishes them
- Significant optimization to a number of processes to reduce lag spikes and increase frame rate
- If Kim owns the correct outfit to enter a temple but is not wearing it, he can enter and as he enters, he will change into the correct outfit
- Kim will not get hungry so soon after staying in institutions
- Pathfinding logic adjusted to prevent characters walking too close to buildings
- Combat mode no longer turns on automatically under any circumstances
- NPCs sitting at campfires can now be selected to open their panel
- Pathfinding and view cone colliders for houses and vegetation updated for improved pathfinding and neatness
- The slider on the fast travel panel lists destinations in geographic order and also scrolls faster
- Trains depart a little quicker
- Taking special outfits on and off will not trigger notifications
- Similar objectives have been grouped into the same mission to tidy up Kim’s notebook
- Effects determining an NPC’s opinion of Kim are now sorted by size
- Kim will now sleep in any of the tents in a campsite or serai
- Building icons on map made slightly smaller
- Building button on map now hides objective icons for neatness
- Kim’s reloading icon is a bit bigger so you can see him better through it
- Special characters' homes now use a different icon from random houses
- Town colliders polished
- Various UI screens tidied up
- Lots of conversations tweaked

Bug Fixes
- Kim will never be unable to enter a temple if he has the correct outfit
- Kim will never get interrupted going to sleep by an NPC blocking his way or other obstacles
- NPCs will always show their speech bubble at the correct time if Kim enters the level next to them
- First Day info panel will not appear more than once
- View cone offset removed so that they are an exact indicator of what an NPC can see
- The ruin in Lucknow no longer casts a strange shadow
- Kim always exits sleep locations properly when he wakes up
- Events meant to occur in multiple locations will now occur in all of them
- Reset button in Options now resets view cone quality as well
- Travelling to and from Dehra Dun no longer produces incorrect travel effects
- Compass effect no longer displayed when using roads
- NPCs now flee correctly after conversations in which Kim intimidates them
- NPCs in combat will not insult Kim or comment on his low stats
- Objective labels on the map always appear over the objective icon
- Warrants button won’t remain lit after it is no longer selected
- Kim’s icon on the map will not appear over an objective label
- HUD hit boxes adjusted to better fit buttons
- Muzzle flashes positioned exactly on end of gun
- Kim will never lower his gun before firing
- House lights will gently fade up and down in towns and the countryside
- Music will never pause for a moment as the game loads
- Travellers will not spawn facing the wrong direction
- Invisible horse rider fixed
- Thieves cannot look around when the game is paused
- Fleeing thieves will not disappear if their exit is blocked

4 comments Read more

Reviews

“The cities are bright, beautiful, and new to a native of Lahore—and this vivid, childlike world is the great joy that Kipling and, in their turn, The Secret Games Company are trying to show you”
Kill Screen

“Shockingly enjoyable”
Rob Zacny (Rock Paper Shotgun, Idle Weekend)

“A very deep and rewarding experience. The soundtrack is subtle and atmospheric, the map-heavy visuals give you the impression of leafing through dusty tomes or playing a long-forgotten boardgame. You are left with a sense of a whole menagerie of well-rounded intricate characters”
9/10 – Glitch Free Gaming

About This Game

Kim is an open world RPG set in colonial India. Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive by fair means or foul, meet characters from history and literature, travel to exotic lands and discover their secrets. Your aim is to live Kim's youth as best you can, it will not last forever but if at first you don't succeed, you may retell this classic adventure as often as you wish.

Features

  • History: 1880s India brought to life in an ever-changing open world
  • Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
  • Survival: Manage Kim's health and happiness by collecting food and items
  • Action: Simple but satisfying stealth and combat in pause-able real time
  • Music: Original soundtrack from acclaimed composer Murugan Thiruchelvam

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7+
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600/Radeon HD 3670/Intel HD 3000
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.10+
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600/Radeon HD 3670/Intel HD 3000
    • Storage: 1 GB available space
Customer reviews Learn More
Overall:
Positive (9 reviews)
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