Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card battle system with conversations and stories that respond to your choices, we offer one of the first card games with a story exciting enough to match it. Ready to play?
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Recent updates View all (9)

October 19

Matsuricon and GDEX!



Hi everyone,

Tyler again from the Deckpoint Studio team. I’m writing today to provide an update on a couple of action-packed months for Luckless Seven.
We’re well into what has unofficially become expo season for Luckless Seven. Late in August, we attended our first Matsuricon, a Columbus, OH anime convention. Then, last weekend, we attended GDEX, a regional game development expo, for the third consecutive year.

Read on our website for the best formatting experience. Our website will have a gif-ified version of this update!



The approaching expos made a good occasion to review feedback from last year’s GDEX and measure today’s game against the Luckless Seven of a year ago. We’re thrilled about our progress over the last year, but we still wanted to make sure we’d adequately responded to the player feedback. A common theme amongst players was a desire for context and clarity in the game’s introduction. Who’s this werewolf? Who are these characters? And, even more generally, what kind of game is this?



These concerns melded with our team’s recent desire to make the start menu more representative of the in-game world. So, we’ve taken the first-person, moving/rotating camera, and replaced it with a perspective just like that of the overworld. Throw in a few particle effects, and we think it looks pretty nice! With the start menu adjusted to look just like a scene from gameplay, we got the idea to make it act like a scene from gameplay. Now, when you click to start the story, a short dialogue scene between Krista and Mark plays. We showcase some of the characters and foreshadow some of the story as a way of lending context to new players. And then, after this scene, the werewolf Ekosi battle ensues as normal.





Between Matsuricon and GDEX, we had plenty of player help to identify areas for improvement. A number of players experienced difficulty navigating Krista’s house on Day 1. The Mystery Girl at the Library presented a number of Ekosi AI issues. Then, a number of players expressed confusion or disinterest in the post-battle report. Additionally, many players reported a lack of connection between Ekosi matches and the overworld.

From this feedback, we’ve worked (and are currently working!) on some changes:
  • Added collectible items to the overworld.
  • Clarifying route to the back of Krista’s house
  • Closed garage door (a common player misstep).
  • Added signage and observation icon to guide the player.
  • Made a wall transparent to better reveal the walkway.
  • Retooling Mystery Girl with a better-behaving deck
  • Changing post-battle report to de-emphasize Ekosi scoring and focus on player rewards.
  • Report now shows currency reward.
  • Players can now receive Ekosi cards upon victory.
  • Adding additional story details to the overworld. [Ongoing]





We were even able to get some feedback on the new opening dialogue. Accordingly, we have plans to make the dialogue more robust to provide additional narrative context. This time of year is a pleasant reminder of the value of playtesting.

If you haven’t played the game in a while, now is a great time to revisit Luckless Seven. We’d love to hear what you think! We’re continuing to work on enhancements to the game, and we’re eager to show it off at other opportunities in the coming months.

Download the demo on Steam or IndieDB.





Thanks as always,

Tyler

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August 3

City 2 Preview



Hi everyone,

Tyler here from the Deckpoint Studio team. I’m writing today to provide our regular update on the development of Luckless Seven.

Read on our website for the best formatting experience. Our website will have a gif-ified version of this update!



The last time I wrote was to announce the work on and release of the game’s manual save/load system. In June, the framework was established, and Jesse has spent the last month refining the feature. We’ve resolved an issue with player currency not saving, so now all data is being recorded and displaying successfully. Some upcoming cosmetic changes will also improve the interface so you can quickly distinguish one file from another.



In addition to the save/load system changes, we’ve also fixed some bugs with the Ekosi inventory system and the arcade mode. Card sales are now crediting the player appropriately, and the arcade mode is playable again, so all is right in Ekosi land!



Perhaps the most exciting news is the development of a new city to explore. In the previous “Making Arithia” update, I discussed the working relationships on the Deckpoint Studio team and our upcoming goals. I alluded to the Mediterranean inspirations behind our plans for the second city in the Luckless Seven journey. And after a lot of hard work, we’re happy to share a preview of what Neropolis will look like.





Finally, I would be remiss to neglect my end of development: the story! Without saying too much, Day 5 has quickly become one of my favorite segments of the story to write. It’s a narratively important moment as the gang checks in for the next stage in the tournament and receives their opponent assignments. Further, I’ve found that the backdrop of the new city is perfect for the unveiling of age-old conflicts. In Neropolis, the battles won’t involve just cards.

As I always say, we never would’ve gotten this far without your support. Our most recent demo is always available via Steam. Play a few matches, engage in the dialogue, and let us know what you’re looking forward to!

Thanks as always,

Tyler

Download the demo on Steam or IndieDB.

Read on our website for the best formatting experience. Our website will have a gif-ified version of this update!
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Reviews

“The world design is excellent, the story feels fresh and a lot of thought has obviously gone into it’s tactical card game – it’s easy to learn, fun to play, and a perfect substitute for traditional RPG combat. A Full House.”
Alpha Beta Gamer

“When you give me the option to be the story and influence the game world around me, you are onto a good thing, in my book! I can’t be the only one thinking this, as many gamers (not just card gamers) crave this level of game and story interaction.”
Trading Card Games

About This Game



Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.

Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!

Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?



  • A story-rich experience that uses choice to explore identity formation and social relationships.
  • An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
  • Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
  • Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
  • Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
  • An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
  • Original Soundtrack full of energetic battle music and ambient world music.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
    Minimum:
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
    Minimum:
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
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