Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card battle system with conversations and stories that respond to your choices, we offer one of the first card games with a story exciting enough to match it. Ready to play?
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Release Date: Summer 2017

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Available: Summer 2017

 

Recent updates View all (5)

March 27

Campfire

Hello everyone!

Tyler here from the Luckless Seven crew. I’m writing today to announce another playable release: a campfire conversation on the trail between Mark’s hometown of Patrida and his tournament destination of Neropolis.



Not every day in Luckless Seven has a night, but Day 4 long has; since outlining the game’s narrative, we have planned to include this reflective conversation between Mark and his companions. Our team has internally referred to it as Day 4.5, and it’s the first of two campfire conversations that the Luckless Seven cast will partake in on their competitive journey across Arithia.



A lot has happened at this point in the game. Mark has been surprised with the opportunity to forego his obligations at home and reclaim his repressed passion for Ekosi. He’s connected with friends old and new. Importantly, he’s already made a number of choices along the way. For our team, the campfire dialogues present an important opportunity to reap what the player has sown. Dialogue with the cast of Luckless Seven will provide alternate perspectives on Mark’s choices both within and outside the group.



After Day 4, a relatively grand and Ekosi-filled segment of the game, we think the campfire dialogue will present players with an opportunity to pause and reflect. Although we’re emphasizing reflection and calm, don’t think that this dialogue will be without new choices or variety. Having written it, I can assure you: it’s a complex beast.



As always, the new gameplay experience is not alone. Jesse has reliably improved and updated many of the technical aspects of the game since the initial release of Day 4. Here are some of the changes:

  • Improved animations for most characters.
  • Improved pathfinding and increased Krista run speed along Day 4’s trail.
  • Removed a game fail state that could occur if the player exited the game mid-dialogue after an Ekosi battle.
  • Major fixes to the mini-map. Removed false quest arrows that wouldn’t disappear.
  • Made loading screens smoother and added a fade-in effect to Day 4.
  • Added environmental, ambient sound effects to Day 4.



This update provides our most ambitious dialogue scene to date, so we’re excited to hear your thoughts. Day 4.5 marks the end of the open/public alpha. We’ll still update the public demo, but Day 5 and future gameplay segments will be released via Steam only to our Kickstarter backers. Thanks for reading, and let us know your thoughts!

Download the demo on IndieDB

Download the demo on Steam

Read the article on our site: http://www.deckpointstudio.com/2017/03/campfire.html

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February 8

Day 4 Released!

Hello everyone!

Tyler here from the Luckless Seven crew. I’m writing today to announce that today is the day we’ve been awaiting for a long time. It’s Day 4.



We’ve had our eyes set on Day 4 of the Luckless Seven journey since finishing Day 3 last year. We took some detours to improve various other areas of the game, including an overhaul of the game’s opening and significant enhancements to the Ekosi experience. Finally, in the last few months, we’ve returned our attention to creating the next little step of the way on Mark and the gang’s journey for competitive glory. And it’s anything but little.



Day 4 is, without doubt, big. The trail that takes the Luckless Seven crew from their hometown of Patrida to the next tournament city, Neropolis, is by far the largest level that we’ve designed for the game to date. Our first foray into the great outdoors offers a whole new environment: tall grasses and taller trees, man-made bridges over beautiful waterways, and sandy shores that give way to ocean vistas. On a narrative level, Day 4 will offer players a chance to declare their goals for the tournament, spend a lot of one-on-one time with Krista, and meet the diverse passersby on the trail. Not all, but many of the characters on the trail have a background with Ekosi, and there’s no shortage of matches to be played.





In addition to the all-new environment, story, and gameplay offerings, this update includes several enhancements to existing game systems. Here are some of the changes:

Fixed problems with the Journal (quest log), adjusted the Inventory to no longer punish card reselling, and improved pathfinding to help Krista and other characters along their way.

  • Tweaked Ekosi interface colors, added “Tiebreaker” icon, and made visual enhancements to the start menu.

  • Added trophy and question mark icons above character heads to more clearly identify interesting opportunities and added a system for altering lighting over time to create gradual time shifts in levels.

  • We could say plenty more about all the new experiences packed into Day 4, but we’d rather let you find out for yourself. After all, we’ve had it for long enough; it’s yours now!




We wouldn’t have gotten this far without your help, so please feel encouraged to give the new demo a spin and give us your thoughts! Have really bad luck in Ekosi? Fall in the river? Collapse from a heap of driftwood on your back? We want to know! The new demo is available live on Steam or IndieDB, and you can give us your feedback on the Steam forums, the comments here, or via email at deckpointstudio (at) gmail.com.

Thanks for reading, and have fun!

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Reviews

“The world design is excellent, the story feels fresh and a lot of thought has obviously gone into it’s tactical card game – it’s easy to learn, fun to play, and a perfect substitute for traditional RPG combat. A Full House.”
Alpha Beta Gamer

“When you give me the option to be the story and influence the game world around me, you are onto a good thing, in my book! I can’t be the only one thinking this, as many gamers (not just card gamers) crave this level of game and story interaction.”
Trading Card Games

About This Game



Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.

Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!

Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?



  • A story-rich experience that uses choice to explore identity formation and social relationships.
  • An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
  • Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
  • Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
  • Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
  • An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
  • Original Soundtrack full of energetic battle music and ambient world music.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
    Minimum:
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
    Minimum:
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 635M
    • Storage: 6 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 740
    • Storage: 6 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
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