Winner of 2010′s Make Something Unreal contest, The Haunted: Hells Reach is a fast-paced horror game where your goal is to liberate cursed places and survive the assault of Hell.
User reviews:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Very Positive (411 reviews) - 87% of the 411 user reviews for this game are positive.
Release Date: 24 Oct, 2011

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Recent updates View all (10)

2 December

Dec 2nd, 2016 - News from TheHauntedgames

Hi to all friends of The Haunted Games!

Before Cedric takes over again…we just waited two days more to give you a very first look at another new aspect of what is also in work at KTX…

Hello guys, let's talk a little bit about “foliage” today...

Talking generally about vegetation related to the Haunted 1 set of maps you may find it not as fantastic as some other parts of the visual content. In fact, EPIC (the company that created the Unreal Engine) implemented hardware instanced static meshes into Unreal Engine 3 when the maps of the game were close to completion.

However, the most exciting thing about "foliage" is that you can turn a boring naked floor into a very detailed area without stumbling into hours and hours of hard work.
Have look at that beautiful picture…

…making a beautiful meadow like this requires a mesh for grass and one for the yellow flowers that you compose with only minor differences in size, rotation and color between each instance of the meshes into the landscape - and it turns into a completely unique appearance - and how unique depends on you.

So, what happened lately: the thoughts of making the DLC even better for you, led me to a wrong way, because I thought too much about the appearance as about the game performance, we already talked about. In the end only seven meshes out of a collection of 40 were integrated, without affecting the good appearance recognizeable, but it helped the performance.

With closer look at one of those meshes you will realize: there is not a lot of detail in the geometry, which makes clear that the texture is by far the most important part of a vegetation asset - save time and don’t look elsewhere.

The following images are made to give you an impression of how I check the sense of scale, the way my foliage reacts to lighting, as well as performances and how I recognize in which way my meshes fit together best - I just put them in an empty map.

Finally, see how the assets are used in the upcoming DLC. As you know from the beginning of today’s remarks, Hardware instanced meshes don't work well with lighting in the Unreal Engine 3 - but I'm working on a solution…as much and as soon as I can.

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14 November

Nov 14th, 2016 - News from TheHauntedgames

Here we are again with the biweekly notes:

On January 4th we announced to reactivate the plans for The Haunted 2 and to work on downloadable content (DLC) for The Haunted 1. If you have read that Jan 4th announcement exactly you can imagine how happy we were to be able to present just some month later the first official preview of the DLC in the work process.
We had discussions about how to do the DLC since we reactivated the plans for “The Haunted 2” (have a look on announcement Oct 4th) and are now going to finish a DLC in the far improved style on UE3 - heading UE4 !

And while doing that - here is the next “behind the scene” info from Cedric:

Hello guys, the last post was about the process to make an asset from start to finish - today I will talk about optimizing of performance.
As you know, the PC version of the original game was released at the end of October 2011 and developed until spring 2012, when the lights went out at THQ. Although "The Haunted 1" was not my first game (I also worked on Divine Divinity Ego Draconis, Mini Ninjas, and some Nintendo DS games), I was not as experienced as I am today.

The DLC in the work process will now benefit from six years more experience and we gonna have a look at that a bit closer.
If I am going to open today the Museum map I made back then, I can see instantly things that negatively impact the performance. Even on my current computer (i5 6600k, Geforce 770gtx 4gb, 64Gb ddr4) I can't even reach the maximum framerate of 120fps allowed by my monitor while playing around with the Unreal Engine Level Editor.
Having a look at the following two screenshots (hopefully, Steam won't resize it down too much), you can see that I only get 86fps…

…looking at the entire map, the framerate drops down to 30fps, and the map is not even that big.

The next two screenshots show still a work-in-progress, but most assets are already in there and, much more importantly, the polygons count is nearly 4 times higher than in the museum map above, allowing me to add the details I was talking about (in this case, a very dense vegetation). Lastly we note that - no matter where you are in the level or even looking at the entire level from above - we reach the 120fps and it never drops below!

Besides that, from a gameplay point of view, the level is already done. Most major assets are done, those that are not just need to be properly textured. The vegetation assets are 100% done. The textures are 90% done. The detailing assets are 50% done.
What's left to do is the lighting (I think you could guess from the screenshots), the pathfinding, items placement and the level event.
I can guarantee you that this DLC will get released before “Half Life 3” ;)

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About This Game

All Hell Has Broken Loose!!! The Haunted is a fast paced third person action horror game that focuses on delivering an intense multiplayer experience. Your goal is to liberate cursed places and survive the assault from the minions of Hell. The game features several multiplayer modes such as co-op survival, demons vs. humans and demonizer.

Key features:

  • Addictive cooperative online and offline gameplay for up to 4 players!
  • Multiplayer versus mode! Humans vs Demons in exhilarating and distinct game modes “Battle” and “Demonizer”.
  • 8 larger environments with unique level events such as meteor showers and lightning storms which affect the gameplay.
  • Over 30 upgradeable weapons and hidden special weapons and items.
  • Free future updates and DLC!
  • Custom level and modification support!
  • Powered by Unreal Engine 3.

System Requirements

    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Pentium Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 graphics card with 256MB of memory (NVIDIA GeForce 7900GS, ATI Radeon 2000 series or higher)
    • DirectX®: 9
    • Hard Drive: 4GB of free hard drive space
    • Sound: DirectX compatible sound card

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