3DRPG is a voxelized old-school RPG where you explore a Randomly Generated world filled with random dungeons, towns and people! Every character in the game is recruitable. Hunt for prey or go fishing for food. Search for treasure in dungeons and fight monsters on the way!
User reviews:
Mostly Positive (58 reviews) - 74% of the 58 user reviews for this game are positive.
Release Date: Jan 12, 2016

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May 9

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About This Game

3DRPG is a voxelized old-school RPG where you explore a Randomly Generated world filled with random dungeons, towns and people! Every character in the game is recruitable. Hunt for prey or go fishing for food. Search for treasure in dungeons and fight monsters on the way!

You are a lost soul wandering the Underworld in the army of undead. Somehow you break free from your state and face Burzur, Lord of the Underworld. You make an agreement with Burzur, if you complete his task, you'll be free to live life again. Your task is to hunt down the killer that killed you in the first place. And so your journey begins!

- Randomly Generated World, Towns, Dungeons
- Every Character Is Recruitable
- Old School JRPG Battle System With A Twist
- Mentor System
- Crafting Armour, Weapons & Potions
- Hunting Prey & Fish For Food
- Clearing Mines & Gather Minerals
- 15 Professions
- 5 Weapon Types
- 350+ Different Equips
- 50+ Different Enemies

System Requirements

    • OS: 7
    • Processor: AMD A10-7300
    • Memory: 8 GB RAM
    • Graphics: Radeon R6
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: 7
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 275
    • DirectX: Version 9.0
    • Storage: 500 MB available space
Customer reviews
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Mostly Positive (58 reviews)
Recently Posted
( 38.8 hrs on record )
Posted: June 1
Not bad for a low price indie game, pretty fun and with replay value.

THe mechanics are simple but entretaining, I would recommend a couple runs.
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: June 1
15 minutes was enough to see this game wasn't for me.

I do enjoy the art style, but the game just completely failed to keep my attention past a few minutes. Everything in the world seemed bland and pointless. You start off on a world map and select one of four tiles around you. You can look for food, look for treasure (find the 4 or so treasure chests and open them), look for a mine, or select another 4 tiles to travel to and repeat. That's not fun to me and it sure as heck didn't make me go "Ooh, I wonder what comes next!" or "Ooh, I want to better my character by <blank>!".

The second thing that put me off about this game were the controls. Why lock a 3d game to four fixed viewing directions (north, south, east, west) when the game was designed for a modern controller with two analog sticks? I did get into a battle, which *looked* like a standard JRPG battle, but it just wasn't. Somehow the controls were also poor during the battle scenes as well and on top of that you must pass a quicktime even to actually land an attack, for every attack. This can be seen in the trailer around the 50s mark.

Neat graphics and it looked promising, but it has bad controls and, most importantly, no hook.
Helpful? Yes No Funny
( 3.1 hrs on record )
Posted: May 28
Xbox One Controller walking left issue fix
On Windows 10, go to device manager, right click Xbox Controller, update driver software, browse, pick from list and select Microsoft Xbox One Controller, let it install. Now you should be able to play the game without walking left and be able to go left and right on the over world.

If PS3/PS4 controllers still piggyback off the xbox drivers on PC then this should work for it too.

Hopefully this will help everyone else who is having this issue.
Helpful? Yes No Funny
( 12.6 hrs on record )
Posted: May 8
This is a fun game with short quests. You pick an objective at the beginning of the game and usually complete it within a few hours to win the game. Great replayability with new objectives opening up each time you win. You can play at your own pace.
Helpful? Yes No Funny
Tactical Pee Pee Touch
( 5.0 hrs on record )
Posted: April 26
A breif review of 3DRPG

Got the game for free via a giveaway and isn't as bad as Rusinylancer claims yeah I am calling that cry baby out 1v1 quick scopes only brah!!

It isn't a hardcore RPG like Avernum or Planescape but you should know that with the voxel art style

It isn't unoptomized at all

Supports a controller if that is your thing

Overall with my 20 something minutes in (Going to be playing it more soon) it has been a fun experience
Helpful? Yes No Funny
( 7.9 hrs on record )
Posted: April 21
This is a nice fun little game to play to pass some time, took a like at it :3
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: April 16
Helpful? Yes No Funny
☢ Zombie ☢
( 0.5 hrs on record )
Posted: April 1
The motion blur is so annoying and the keyboard controls dont work very well.
Helpful? Yes No Funny
дятсч@бегле420 jebi se
( 4.4 hrs on record )
Posted: February 20
if you leave me a steam comment, i will write you back!
Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: January 30
Do NOT go into this game expecting something like minecraft or cube world, it is nothing like either of those games. It's a turn based RPG. The gameplay has quite a few features, and its varied enough. And the battle system reminds me of legend of dragoon. I reccomend it if you like turn based RPGS.
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Most Helpful Reviews  Overall
632 of 922 people (69%) found this review helpful
55 people found this review funny
Not Recommended
0.3 hrs on record
Posted: January 12
*Edit: Disclaimer: I realize that 15 minutes of play isn't a ton of time to evaluate a game. But when a game is this terrible, I can't risk missing the refund window.

Saw it had just released, thought I would give it a shot since there were no reviews at the time.

Played for about 15 minutes. I'll go into detail about my verdict, but I have just one general point to state:

This game is garbage.

From the very beginning of the game, I realized time and time again that the interface would be unintuitive and unresponsive. The menus do not often respond to inputs, the controls make very little sense, and often times you can't cycle backwards through various menus while looking at your options. In crafting menus, there are times when the game will not allow you to move backwards through the menu- you either have to craft what you've selected (regardless if you want to), or exit the menu entirely and start all over (assuming the game will even let you).

The visuals of the game are lazy and frequently reused. There are no voxels in this game, it is merely a visual style. There is no destructable nor buildable terrain, and maps are just flat squares populated with boring, repetitive trees, rocks and placeholder monster representations. The game is completely unoptimized- Running on the game's "Fastest" setting, my GTX 970 cannot seem to render the field without stuttering every few seconds. The problem is compounded when standing within a tile of water.

If asked to describe the combat system of the game in one word, there is only one word I can think of to fit it: Lousy. It is turned based in the traditional JRPG style of NES and PSX games, which isn't a bad thing. The problem is, the system is implemented SO POORLY.

You are forced to undergo a quick-time event every time you attack, and the accuracy is crucial to landing the strike. Perfect timing will result in a critical hit, and if you're close to perfect you'll get a weak hit. Unfortunately, the window for perfect timing is almost impossibly small, and the margin for error to even land a weaker hit is also unforgiving. There were times that I swore I'd nailed the QTE, yet the game still called the attack a miss.

-Further elaborating on the combat, the controls are abyssmal. You select action options on a wheel via use of bumper buttons (By now you will have given up on using a mouse and keyboard, the game simply refuses to cooperate with those) and press "A" (or whatever button decides to work as the designated select button at that time). It is almost impossible to change your mind after selecting an option: Once, while looking through the "items" options, I decided to attack instead- the interface would not allow me to do anything but use a potion. I tried pressing every button on my controller and even a few common-sense keys on the keyboard. None of it worked. Forced to chug.

I don't know if it's the same later on as you level up, but early game you are forced to "Rest" between attacks (OH. Your basic attacks cost Stamina, by the way. And a lot of it), forcing you to spend one turn resting to regain stamina for every turn you attack. Fortunately, the enemies are also forced to rest. This makes for boring, repetitive and time consuming battles that are almost meaningless.

Overall, the quality of this game is something you should expect from a free alpha demo from a single-person studio, not a full release. This game is not worth a dime.

Do not buy 3DRPG. I beg of you. Do not buy this trash.
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82 of 102 people (80%) found this review helpful
2 people found this review funny
2.2 hrs on record
Posted: January 13
I bought this game specifically because of Rusinylancer's negative review, and I am glad that I did so. While lacking polish, this game is surprisingly fun. If you just want the bullet list, scroll down to "Final Say", as this will be TL;DR for many.

Control of this game is intended for controller, and controller is active by default. If you plan to use a keyboard, make sure to set controls in the pre-game setup menu, and go over them so that you may become familiar. Once in game, navigate to "options" and set the control type to "keyboard" so that you have proper control of the game. Beyond this, still expect some odd control choices, such as a second confirm button when crafting.

Be warned: There is no tutorial in this game. You will have to learn everything yourself.

Gameplay is broken in to two distinct modes: map and exploration. In map mode, you travel the overworld square by square, consuming food to move or perform actions such as adventuring or mining; exploring the map can also trigger events, which can lead to treasure, events, or combat.

Exploration encompasses hunting and gathering food, adventuring for treasure, and exploring towns. When entering an explorable, the zone is randomly generated, giving constant play even in a single playthrough. Monster kills and treasure finds generate resources that can be used to craft equipment, while hunting/gathering/fishing provides food necessary to perform exploration actions.

As noted in the game description, all NPCs in towns are recruitable - simply talk to an NPC and, if you meet their requirement, you can add them to your party to be used in combat and crafting actions.

Character development follows two systems: level and skill. As you kill enemies, you gain experience, rising in level and gaining HP ans SP, as well as progressing "killer" tracks for enemy types. By using skills, everything from your attack skill to crafting skills, they rise in effectiveness over time, much in the way of adaptive level games such as the original Dungeon Siege.

Combat follows the semi-standard "line formation" style. Your party and the enemy are on opposite sides of the field and take turns, based on stats, performing actions. Attacking an enemy in combat uses a quicktime event, requiring input when a target passes in a reticle to perform a successful hit. All attacks take SP, which are regenerated in combat using the "rest" command, artificially slowing combat both on your side and on the enemy's side. After a successful battle, experience and loot is awarded, monster log entries are updated, HP/SP are restored, and the game continues.

A playthrough consists of selecting your appearance, class, stats, and main task, with "find someone to take the place of your soul" and "get revenge on your killer" being the initial unlocked tasks, then running the game. The goal of a playthrough is to complete your main task to win the game, but gameplay is otherwise freeform.

Overall, gameplay is fun, if a grind, but the quicktime events and artificial stretching of combat requiring rest produce a dull, "do I have to go through this again?" break from the game.

Let me clear the air in light of Rusinylancer's review. Voxel =/= Buildable or destructible. Voxel graphics are exactly as you see in this game: objects in game are comprised of "3D pixels" - filled cubes - rather than shaped polygons. The misconception that voxel games are solely sandbox or destructible builders can be attributed to the fact that the style is used in an abundance of such games, most notoriously Minecraft (though this itself is a misconception) or Steam-distributed games such as Trove or 7 Days to Die, while it's use in terrain and objects can be dated back to Amok on Sega Saturn in 1996 but likely goes back even further.

By using small voxels to render objects, in much the same way as PlayStation 3 game 3D Dot Game Heroes, with which this game shares MANY similarities, the game produces a "neo-retro" feel, being both 3D yet pixelated at the same time. While the voxel usage produces uncommon, pleasing visuals, this is weakened by a pervasive blur effect on even close objects, a camera locked to 90 degree angle turns at a non-adjustable plane, and opaque zone walls that obstruct the camera when too close to the screen-side wall of a given zone.

To an extent, the game feels a little "cranked out". Text bleeds over some menu boundaries, graphics could use a second opinion on some design choices, mouse cursor follows keyboard/controller choices in many cases leaving it hanging on the screen when not in use, menu cursor that remains on the same "row" when flowing through cascading menus, combat is artificially lengthened, and no tutorial explaining any mechanics in the game whatsoever. Needs a lot of polish.

Final Say
  • Nicely rendered voxel graphics hampered by pooor usage of blur
  • Artificially lengthened combat
  • Randomly generated gameplay giving long single- and multiple-playthrough lifetime
  • Freeform party with any randomly generated NPC available as a member
  • No tutorial and no explanation of gameplay elements
  • Solid, if basic, crafting system
  • Needs a lot of polish
  • No starting explanation of how to beat a playthrough short of the one line description

The game is enjoyable, if bland. If you like randomly generated RPGs there are worse games you could by with your money, but definitely weigh other game options when looking at this one. It is definitely enjoyable, but could easily turn a buyer off based on opinion. Remember that Steam has a return system for a reason!

Overall, this deserves a recommendation, on the auspices that it may receive improvements over time.
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32 of 41 people (78%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: January 16
I love voxel art, but I do not like Minecraft or any other survival/crafting style genre. I am hard pressed to find games with this particular art style that don't lend to it's own tropes that seem to follow it around. However, I did really enjoy 3D Dot Game Heroes on the PS3 (albeit I found frustratingly hard at times). I'm also a huge fan of active/timed combat in a turn based environment ala JRPG.

This game hits all of those marks.

- tight, responsive and tactile controls
- sharp, clean voxel graphics with that tilt-shift style lens filter
- smart and active response turn based combat (at first, it's not, but the more you play, the more it evolves)
- fun music with a little bit of a J-pop sound
- exploration exploration exploration (go out, do things, discover what you'll do next)
- randomly generated everything
- the grind? (I love grinding)

- lack of story depth or quest options; I would like to see side quests available (fetch? kill count?)
- mild tutorial without much introduction (I found it easy to find my way through the game, but without anyone to tell me things were going to get better...I assumed the worst)
- not all controller keys/axis are configurable (can't adjust rotation to thumbstick, etc)
- the grind? (some people don't like grinding)

I appreciate the subtle humor in the game, the art, and even the homage to all the games that came before it to make it what it is. As the developer noted the game was inspired by 3DDGH, Breath of Fire, Legend of Dragoon, etc...and it really shows in all the good ways.
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29 of 45 people (64%) found this review helpful
2 people found this review funny
Not Recommended
5.0 hrs on record
Posted: January 14
What starts of as an endearing cute styled RPG turns into a nightmare exercise in frustration due to poor design, poor controls, and a boring repetitive world.

This game feels like Early Access and should have been released as Early Access. Right from the start you get a feel for the poor controls, the boring unresponsive combat and repetitive gameplay.


I won't go into details about the bugs, but this video will show a few. But the bugs don't bother me, it's the core design of the game that does.

For a start, forget using a Keyboard. Just forget it. Although the controls are simple, they are poorly thought out and frustrating. You use WASD keys to look around in Bow (hunting) mode, while to look left and right at 90 degree angles you press the Q and E key. Why these aren't bound to mouse movement I don't know.
Using a controller isn't much better. While walking around the square slab of the current flat boring map you use the left and right shoulder buttons to look left and right. Again, why you can't use the controller's right stick I don't know.

While walking around on a map in treasure mode you can initiate combat with a generic looking enemy which represents any enemy, and will become a random amount of actual enemies once combat has started. We've all seen this before in older RPGs, but not everyone was a fan of it.
This is where the frustration really starts. Every single attack is a simple QTE (Quick Time Event) where you have to push the button at the right time to make the attack make contact. Every single attack, every time, a damned QTE. What makes this really frustrating is that it rarely works properly, which results in a complete miss. It seemed to miss more often with a controller. Being turned based, every QTE attack (which is the standard attack), uses stamina. Run out of stamina, and you need to manually select a "Defend" ability to pass your turn.
Every battle was the same thing. Missed attack, Missed attack, run out of stamina, have one enemy kill your companion (who also missed attacks even though you SWEAR you got every one right) killed in two turns. An escape or "Flee" option is available, but even that doesn't work correctly. When I select it, it says "Already used today" even though I have never used it one single time in the entire game.

There's also crafting, cooking, fishing and mining, but none of it is ever explained to you. The game basically just starts, plonks you into a town, and you'll find yourself just rubbing up against everything to see if you can interact with it. Is there a gate here? How do I get out of here? It took me a while to figure out that to even leave the town I had to press the EXIT button. I saw it there but thought it would exit the game, not simply leave the "Dungeon" (town?) Again, nothing is explained.
It's purely a game of experimentation to try and figure out what you can and should be doing while getting annoyed while doing it. Same goes for the crafting, map modes (Treasure hunting/hunting for food), it's kind of just there, and assumes you already know everything.

This would be fine for an early access title, but this is not Early Access. This is supposed to be the final product.
If you want to make the claim "Of course there's bugs, customers please help to fix the bugs so the bugs can be fixed", then release it as an EA title so people know what they are in for. This doesn't feel finished at all.

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8 of 8 people (100%) found this review helpful
12.6 hrs on record
Posted: May 8
This is a fun game with short quests. You pick an objective at the beginning of the game and usually complete it within a few hours to win the game. Great replayability with new objectives opening up each time you win. You can play at your own pace.
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19 of 29 people (66%) found this review helpful
9.2 hrs on record
Posted: January 13
It's a fun, casual RPG with high replayability. Minimalistic story, but some really humorous comments by the NPCs and interesting random encounters.
I can't speak for well it works with keyboard, but with a Steam Controller the game works like a charm. It took about 15 minutes to understand the controls completely, but after that I had no problems with them whatsoever.
The time-based attacks are a nice touch, and not too easy to master. Which is a good thing.
It would have been nice with some more explanations in the game. Mainly about the mentor system. It's not something you can't figure out for yourself, but there's no reason not to be told.

All in all, I find this a good game.
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17 of 26 people (65%) found this review helpful
1 person found this review funny
Not Recommended
1.7 hrs on record
Posted: January 23
3DRPG is a game that sells itself with its voxel art style, but in terms of fun its flat, basic and empty. It's ready to live and die by that voxel art style so much that its encompassed as generic name as it could. 3DRPG what's it about? Its about 3D and RPG! It may look like another game with the same art style, but rather than playing like an adventure with real time combat and puzzles, 3DRPG is a traditional role playing game played out on a flat surface with turn based battles. If you are expecting a game where you build things with mini cubes or fight against enemies in real time, avoid this game. Everything that may look like a real time battle is just a different camera angle during combat.

When the game begins, its revealed that you're a lost soul, an imp on its way to damnation until you remember your name and who you are. By this I mean make your character. Give yourself hair, an eye color, shirt color, gender and so on. Then you pick a class, a weapon and assign your stats. Once you make your character, you're given the choice of a plot in order to stay out of the infernal pits. From the start there are two plots unlocked which are kill someone or get someone to take your place. The game seems to play out the same with either selection.

From there, the game is devoid of story, plot or quests. You're just plopped down in a generated town in a random generated world. Townspeople give you hints on how to play and if asked for directions, they tell you where your destination is such as a town to the northeast, but never reference names or quests. You can also ask any towns person to join your party with a starting limit of two. In town you can buy weapons, armor and items. If you leave town and return, a new town map is generated for you.

Your player can move in 360 degrees, but the camera is limited to four directions: north, south, east and west. You can go into a first person aim mode that lets you look any which way, but takes away your ability to walk.

Outside of town, is a world map where you move square to square in a cumbersome fashion. Normal games would let you move left and right, just keep moving. This game is a square by square basis. First you chose right, then move, then a selection pops up if you'd like to hunt for food, go treasure hunting or mining depending what type of terrain you're on. Each move on the map costs food depending on the terrain. Treasure hunting and mining cost food as well.

Hunting for food, costs no food. Here you're just dumped into a random map and given a bow and a fishing pole. You can either go fishing in a river or hunt down animals with a cumbersome control scheme where you take on a first person view and then rotate your way around to shoot bunnies, chickens and other things. When you're in first person view with a bow, you can only turn and aim. There's no way to walk forward. Other than killing things for food, you can find random plants to eat that are hovering above the surface.

Searching for treasure is awful because its this giant, empty flat surface of a three dimensional map that has you looking for three small boxes. So its a three dimensional game with flat maps that have a rock formation here or there. It becomes quite an unenviable chore to scour an uninteresting flat surface for more than five minutes. Where are the real dungeons and environments? The towns manage to have buildings and trees, but the random generation just lacks something that was designed to be fun.

I managed a few times to get stuck after walking over water, beyond town fences and getting wedged between a rock and a tree. The game lets you exit a map at any time and back to the world map.

Scavenging the land, killing things and so on will reward you with leather, gold, wood and food. With these items you can craft them into weapons, armor and potions. You can cook raw food into edible food. All crafting recopies are laid out easy. There's no guess work, just a system of menus. Select the type of thing you want to create between weapon, armor and item, select what you want to make and then what you want to make it out of. You see everything, there is no guesswork. The menu itself could be smoother.

Unlike hunting, when you're searching for treasure you'll see slimes on the map. Touching a slime sends you into combat! However, battles can occur at random, but they are rare. You can also be ambushed with a battle on the world map as well.

Combat is turn based like most other role playing games. There is a twist though, because your attacks are timing based. One square pops up on screen while another square moves toward the first. When they meet up you need to push a button to determine if you hit or miss. I managed to glitch the game where after a few battles, the prompt would never show up. When the squares were about to touch, it would just register as a miss with no opportunity to allow me to attack.

Each attack used costs action points. So attacking is an action. Once you run low, you'll need to defend or standby which replenishes your action points. The game only allows you to flee one battle per day, but once I fled one battle the game never let me flee again. That's an issue that can be sorted out.

The combat is just dull and shallow reliant on tedium of a mini game that makes you push a button. This makes every battle tiresome because there are other timing mini games that are more engaging than 3DRPG, but from a role playing game. I want combat to be a deeper game of chess.

You get to see the enemy health and skill points along with who is ready to attack. Its a good system that shows you everything, but the big issue is how awkward the fight menu is and that sums up the game as a whole. To select an attack, its up or down on the directional pad. To cycle through attack, flee and item its the bumpers on the controller. Once you've selected an attack, chose who to use it on by using the left and right arrows. It feels so alien. Controlling the camera with the bumpers also feels so alien too. Maybe this game was designed for a Super Nintendo controller with modern technology.

I should also point out this game's minimum requirements are above Skyrim's requirements. That seems crazy for a game that's under 500 MB. I'm also curious what this game would get for an age rating considering there's a lot of blood when enemies die.

After the pummeling I've given to this game, I'd like to see something better with the art style. It just feels so hollow. You need to want to play it, but it does nothing to make me want to play it. There's no story, no quests, you just keep finding your own entertainment and when a game makes me find my own entertainment, that opens me up to the idea that other games are more entertaining than this.
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6 of 7 people (86%) found this review helpful
48.7 hrs on record
Posted: January 29
This game is and will be a hit or miss for most people.

The reason I state this is because this game pays tribute to 3D Dot Heroes. If you like that game, or games that you're dropped into a world and you have to figure stuff on your own then this is the game for you.
But! If you're the type of person that needs a tutorial, unfortunately there isn't one.
I will STRESS this point, THIS GAME WAS MADE IN MIND TO BE PLAYED WITH A CONTROLLER! I have only played it with a controller and it runs smoothly.

I must admit 3DRPG is growing on me, I only have 4 hours put on it but I can tell that the Dev put a lot of work into this project. I am also enjoying all the easter eggs I'm coming across. I also love that the timing system is reminiscent of Legend of Dragoon.

Thanks Doom <3
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10 of 15 people (67%) found this review helpful
1.4 hrs on record
Posted: January 13
From the amount I've played so far I'm enjoying the game. The controls are a bit weird, but it's not too hard to get used to. I'm not gonna write a whole essay, but I think it's a reasonable price for a fun beautiful game with a great soundtrack. Obviously my opinion could change after more time with the game, but so far I think the negative reviews are exaggerating quite a bit.
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13 of 21 people (62%) found this review helpful
0.5 hrs on record
Posted: January 13
A fun little indy roguelike by a 1 man team. While 3D, it's actually more like a 2D game presented in 3D -- 3D Dot Heroes style, sorta.

The game's claim to fame is a significant amount of procedural generation -- like Dragon Quest Monsters 2 on the original Gameboy's key world system, the game generates a randomly generated world map, complete with randomly generated plains, mountains, caves, towns, et cetera.

Every character in the game is statted and can all be recruited to your party. The game also has a decently implemented crafting and harvesting system, with gathering and crafting being a valid strategy.

Combat is a turn based JRPG-like affair, with an interesting mechanic where everything you do requires stamina, which you regain by defending. In this way it's not dissimilar to Bravely Default's system, although there does not appear to be any automatic regeneration of these stamina points.

Long term, the game has you pick out a goal at the start of the game -- only a few are unlocked during the first playthrough, although some of the later ones get more and more outlandish.

The game does work much better with a controller, I use a wired 360 pad.

Looking forward to future updates, perhaps a tutorial and the ability to see treasure on the minimap or somesuch, as currently finding "interesting things" on the map (like chests) can be a bit of a pain.
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