AUTOMOBILISTA places you in the driving seat of an advanced racing simulator, featuring elite brazilian racing series along with a wide range of racing vehicles and international tracks for a uniquely diverse motorsports experience.
User reviews:
Recent:
Very Positive (34 reviews) - 91% of the 34 user reviews in the last 30 days are positive.
Overall:
Very Positive (260 reviews) - 91% of the 260 user reviews for this game are positive.
Release Date: Feb 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While Automobilista is already at a very advanced stage of development, there are still some final pieces of content to be added to complete what is a very extensive package. The new simulation features and community tools will in turn benefit from testing with the broader user base we intend to gather during Early Access, not only from new comers but also everyone that purchased Stock Car Extreme before January 6th who will be getting Automobilista free of charge.”

Approximately how long will this game be in Early Access?

“We estimate Automobilista will have a relatively short Early Access stage, in between 30-60 days before full release.”

How is the full version planned to differ from the Early Access version?

“While the content base is largely complete, a couple of remaining new cars and tracks are still in development will be added to the base package during Early Access stage, along with further fine tuning of our large roster of cars and tracks.

New core simulation features and gameplay options are also in development and will be added over the course of Early Access.

Community-based features such as online leaderboards and the Steam-based matchmaker, along with new tools to enhance both online and single player competitions will be introduced and developed along Early Access stage.”

What is the current state of the Early Access version?

“The game is currently an advanced beta stage and 90% complete.”

Will the game be priced differently during and after Early Access?

“Yes - we will begin early access 20% off the full release pricing, and gradually reduce that discount as we approach the full release.”

How are you planning on involving the Community in your development process?

“Since Automobilista is free to everyone who purchased our previous title Stock Car Extreme before January 6th 2016, it should provide us a broader testing base for the development of our new Steam-based Matchmaker and Leaderboard systems, in order to make sure that upon release Automobilista is firing on all cylinders!”
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Recent updates View all (17)

June 24

Automobilista EA v0.9.6 RELEASED

A new Early Access build of Automobilista has been released - v0.9.6 is now out.

    Content:
  • Added Copa Montana Series
  • Added Mendig Flugplatz (first of many layouts still to come for this venue)

    Features & Fixes:
  • Added Time Trial integration with Virtual Xperience portal leaderboards (more about it here)
  • Integrated Steam Matchmaker into in-game Multiplayer lobby
  • Added new track limit violation system to clamp down excessive corner cutting & running wide (still subject to some track-specific fine-tuning - info & discussion about it here)
  • Adjusted tree shaders for improved lighting
  • Added alternative Interlagos, Kansai, Montreal, Spielberg track options removing GP-specific trackside objects and DRS / tire compound rules (same layout otherwise)
  • Fixed several multiplayer screen UI errors
  • DynHUD: Fixed HUD not displayed (properly) on multiplayer race start; Added a custom fix to Johannesburg trackmap; Fixed profile info being applied too late
  • VIR: Tweaked AI lines at Grand & Full layouts so they do a better job of avoiding dangerous curbs
  • F-Extreme Fixed oversized DRS textures which could cause memory overload
  • F-Retro: Fixed gear shift light not working
  • Boxer: Corrected off-center LCD display; Tweaked rear light; Fixed windshield reflection; Minor engine sound tweak; Minor adjustment to damper rates & rear wing; Increased default front anti-roll bar setting
  • Marcas: Minor tightening of tire slip angles & chassis inertia adjustment


If you wish to discuss the new track violation system, please use this thread in our official forum.

If you have a bug to report please use our bug report thread.

13 comments Read more

June 14

Automobilista - June Development Update

v0.9.4 Release

Last friday we released our latest v0.9.4 update. While this update hasn´t added any new content or features to the sim, there has been some valuable progress in particular to graphics & Artificial Intelligence.

Alex Sawczuk has been spending some quality time developing the shaders & RGB settings in order to improve lighting & color accuracy across the 24h cycle. The changes are subtle individually but all add up to a noticeable overall improvement - the environment is more lively and the slightly desaturated & bluish haze from previous versions is now gone. The changes are mostly already present in v0.9.41, and along with @ilka ´s beautiful new sky/cloud sets, make for some pretty nice sights:


A lot of man-hours & late nights have also gone into fine-tuning AI performance and behavior in close racing conditions across the board - as a result v0.9.41 features our best, most well-rounded AI yet.

Road to v1.0

Things continue to progress nicely towards v1.0, some are further along than others but while official release will not represent the end of new features or content for AMS, we´re pushing to wrap up a rock-solid v1.0 within the next few weeks.

With single player gameplay now mostly in pretty good shape, focus now is on wrapping up remaining functionality tasks, adding a few more options & ironing out the most significant bugs.

Multiplayer in particular will be at the forefront for v1.0 - the AMS Dedicated tool is already available for those who own AMS via Steam Tools, and if you are a league runner you may also PM me for a free Steam key for the Dedi Tool.

Content-wise, things are progressing at a nice pace - there´s a good chance the new Formula Vintage series will be added in time for v1.0 (and not post-release as estimated in the original dev roadmap). Below is a preview showing how the 3D modelling is coming along:


The beta is already up to v0.9.5 and it features two new pieces of content - the Copa Montana, which is the last piece of content remaining from our crowdfunding campaign back, and the wonderful semi-fictional Mendig Flugplatz, a vast scenario roaming in and around a german airport, which will present some very unique challenges.


Unfortunately we have had a setback with implementation of driver animations as the developer in charge has left the project, so that´s one feature unlikely to make it in time for v1.0. This remains an important development for AMS though and we´ll be aiming to add it post-release.

Virtual Xperience - Automobilista Web Portal


We´re pleased to announce the Virtual Xperience portal (VX), the place we hope will help stimulate the community´s engagement with & around Automobilista.

From VX you´ll be able to check the multiplayer lobby and join sessions, register & find a league for your favorite car in a time slot that suits you, measure your hotlapping skills in the AMS leaderboards, join one of our official public servers, share your setups & replays and more.

The most complex VX module is the AMS leaderboards and its integration with the game, so this is what Luis Miguel, Dave Stephenson & Thiago Izequiel who are the headlining this project have mostly been focusing on - currently only AMS Beta v0.9.5b is hooked up with the leaderboards so those who have it can already get your times up there :) We hope to integrate the system into the next EA release as well.

The leaderboards are linked to the Time Trial mode, which as you may have seen is effectively a practice session run under fixed configurations (but not fixed car setup) - noon time, max track conditions, no AI, no tire wear or fuel consumption - the sole purpose is scoring hotlaps to the leaderboards & future hotlapping competitions. Player times are automatically synced up with the leaderboards via Steam, and you can check how it ranks against the others both from the in-game monitor while running a time trial session, as well as from the Virtual Xperience leaderboards, selecting the car / track combo you´re looking to check out.

The other VX modules are coming along as well but these will be topics for our next dev update,

Further good news is that VX should be hopefully nicely complemented by developments being made to the Sim Racing System to better integrate it with AMS - Henrique Alves has presented more info about it here.

DLC development - Presenting the "Brit Pack"


Very glad also to confirm the Brit Pack as our initial lot of premium DLCs for Automobilista.

Besides the previously announced 3 tracks (Brands Hatch / Cadwell / Oulton Park) and the Ultima GTR (both road and GT versions), we will also be adding the MCR Sports 2000 and several Caterham models to the roster.

As usual our target with AMS is to assemble a package that delivers the most diverse & fun racing experiences possible, and with the upcoming premium DLCs we aim to retain that focus, at the same time expanding into more international & well-known tracks. England is arguably the mecca of european motorsports with some of the most interesting tracks and cars in the world, and the brits happen to make up a sizeable portion of our user base so it´s only fitting that our first premium pack revolves around a sample of their vast motorsports scene. Most importantly, these kit cars on these tracks represent some of the most fun to be had on four wheels, and that´s what we´ll be push to capture in the sim :)

The 6 components of the Brit Pack will be sold in a package as well as individually via Steam, with prices at release ranging from US$ 1.99 (for the MCR) to US$ 4.99 for each track, or US$ 19.99 for the complete pack.

You can however secure all this content, plus all the other upcoming premium DLCs by acquiring our membership packs , currently selling for US$ 54.99 (full membership including base game) / US$ 24.99 (membership upgrade for those who already own AMS). Please note that these prices will still be upgraded to US$ 59.99 / US$ 29.99 respectively in time for AMS v1.0 release, so those who have not yet joined in should push not to miss the current pricing. The membership pack also grants access to the Reiza 51 dev forum, Beta development version of AMS, and the chance to try out all this content in advance as they reach beta status.

Worth noting also that while some of this content had already been announced earlier on, the Caterhams and the MCR 2000 have just been added to the roster - that makes our membership packs pretty smart investing for those who had already bought into it at the original US$ 49.99 / US$ 19.99 pricing, as these extras will come at no additional cost to them (or indeed for those who participated in our crowdfunding campaign last year). With a couple of potential additions to the DLC roster still in the horizon, you should expect us to continue the trend in which the sooner you buy into our offerings, the more value you get for it ;)

The contents of the Brit Pack are all officially licensed and we´re working in close proximity with the car manufacturers to ensure maximum accuracy; Alex has recently done recon trips to Brands Hatch & Cadwell Park, with Oulton Park scheduled for the end of the month.

The team is already well advanced on Brands & the road Ultima as you can see below:


We estimate the initial components of the Brit Pack to become available soon after v1.0 release, sometime in july, with Beta hopefully before the end of the month.

This about covers it for this June update - this was a big one! We hope you all enjoy the news. I look forward to catching up again in July, hopefully with AMS v1.0 release already behind us.

11 comments Read more
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About This Game

AUTOMOBILISTA puts you in the driving seat of one of the most advanced racing simulators and delivers a uniquely diverse motorsports experience!

As the natural successor to Reiza Studios´ previous title - the highly regarded Stock Car Extreme, originally released in 2013 - AUTOMOBILISTA continues to simulate the premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships.

Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles you will find in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP single-seater; from drifting a Rallycross EvoX to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through historical and modern content featuring a sample from several decades of racing history - all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide.

In addition to the content already present in Stock Car Extreme - all of which comprehensively upgraded - AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more!


    These are some of the features that make AUTOMOBILISTA stand out as a purebred racing simulator:
  • Upscaled 720 Hz physics and 500 Hz input rates grants AMS super-accurate, high fidelity physics and Force Feedback
  • Vehicle physics based on models developed for professional racing teams with in-depth exclusive data
  • Minutely detailed and accurately modelled race tracks with 3D bumps, custom road properties and air density according to its location and altitude
  • Engine sounds sampled from high-quality recordings of real cars
  • Capturing the ever-changing demands of racing.
  • Cars with old-style gearbox mechanisms will demand proper gear engagement by using the clutch or synchronizing revs.
  • Modern cars will demand handling of advanced electronic systems.
  • High downforce cars will create an aerodynamic wake for those that follow.
  • 24h cycles will allow racing from dusk to dawn and at night.
  • Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline
  • Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 1,8 GHz or 100% compatible CPU
    • Memory: 4 GB RAM
    • Graphics: DX9 Compatible with minumum 1GB Video Memory
    • DirectX: Version 9.0c
    • Storage: 18 GB available space
    Recommended:
    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 3,4 GHz or 100% compatible CPU
    • Memory: 8 GB RAM
    • Graphics: DX9 Compatible with minumum 2 GB Video Memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 18 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (34 reviews)
Overall:
Very Positive (260 reviews)
Recently Posted
Myself9
( 25.6 hrs on record )
Early Access Review
Posted: June 26
Not too grippy, not too slippery.
The vehicle weight transfer/subtle bumps in the road FFB is top notch. Doesn't feel "canned". VERY organic and flowing.
A great selection of not-your-typical-european courses.
HAIL!
Helpful? Yes No Funny
Jwsoat
( 43.0 hrs on record )
Early Access Review
Posted: June 25
One of the best games ever!!! 100/10
Helpful? Yes No Funny
Punkers
( 3.3 hrs on record )
Early Access Review
Posted: June 25
Forgot to turn of pit lane speed limiter and got rammed from behind by the AI. 10/10 would sim again.

An incredibly deep sim racing experience more than makes up for a slight lack in visuals and licensing.

Must buy for any racing fan. It's also gamepad friendly!
Helpful? Yes No Funny
zaphod
( 28.7 hrs on record )
Early Access Review
Posted: June 25
are you still playing or driving a real car?
well if you look for a real race simulation then you found what you were looking for!
if you're looking for a game with some easy driving experience then you're better off with the sim-cade games that are out there and shine only with their pretty graphics.
this IS a real sim-race simulation with accurate physics at all levels and needs a lot of practice to master and control ... like a real car! but it is so much rewarding when you manage to go around those circuits pushing the limits!
only possible with 100% concentration and no time at all to look for those fancy reflexions on your hood.
Helpful? Yes No Funny
Iceman97
( 4.4 hrs on record )
Early Access Review
Posted: June 24
It's a close battle between this & rFactor 2 but this is probably he better of the two at the moment
Helpful? Yes No Funny
ppascoe
( 56.4 hrs on record )
Early Access Review
Posted: June 22
its a no from me getting ripped off , gtr2 is a much better with the same old cars repacked an old game crap making money on old games that you can get for free . gtr2 evo cost $ 15.00 work that out.
Helpful? Yes No Funny
MysticReverie
( 14.0 hrs on record )
Early Access Review
Posted: June 20
Good game.
It's a little hard, but the driving physics seem very nice and immersive.
The graphics arent great, even if you turn them up to max, the road looks too shiny and gliterry, very distracting, So I had to turn the detail down to medium to stop that happeneing.

Definately lest gen graphics being pushed as hard as possible.
If that doesnt bother you, then go for it.
The cars look and sound good anyway.
Helpful? Yes No Funny
north
( 59.0 hrs on record )
Early Access Review
Posted: June 15
mirror cost lots of fps
Helpful? Yes No Funny
diesel256
( 31.7 hrs on record )
Early Access Review
Posted: June 15
OUTSTANDING force feedback. Out of the box better than any other game. Project cars looks pretty but Force feedback is awful without heavy modding. Assetto Corsa is an excellent game which just doesn't quite feel right sometimes, almost like the cars are too difficult to drive (and I love a good challenge) Stock car extreme was excellent and had the best feeling up until now. They have significantly improved in nearly all areas over GSCE. This runs at 4k with unlimited cars on track on max and looks great if you cans upport this. Yeah it would be nice to have a few more known tracks but if you mod your games and are members of decent modding groups etc there is plenty of content and it's ever increasing. Sure other games look better and they have more tracks that you know but they don't have great a.i or feel like you're actually racing a real car. Closest you can come to that in my opinion. REIZA love your work!
Helpful? Yes No Funny
jasonhawkins41
( 2.8 hrs on record )
Early Access Review
Posted: June 14
This is a good sim that needs more work in the graphical department. Almost looks like driving toys to me. They also need more real world tracks. Spa, Sazuka and monaco would be a good start. With that being said it still shows alot of promise.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 19 people (95%) found this review helpful
Recommended
5.0 hrs on record
Early Access Review
Posted: June 4
Product received for free
After some 10 lap Super V8 races at Virginia with 23 AI i can savely say I feel satisfied... :D

If you are a fan of simracing this is an must have sim. Looks nice and physics and ffb are great... Very good work..! The future looks bright for Reiza Studios..!
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
10 people found this review funny
Recommended
66.0 hrs on record
Early Access Review
Posted: May 31
I like to pretend that there are thousands of girls in the stands watching me as I race around Montreal setting quickest lap times of the race.

Then I turn Automobilista off and go eat pizza.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Early Access Review
Posted: June 11
Superb simracer!

Maybe no extra fancy graphics like in pcars or assetto corsa, but raw gameplay - outstanding. Its just out of box experience. No hours spend on wheel setup, just start game and play (Driving force GT here). Boxer + Montreal ideal combo. If you prefer to play wih AI then its your the best choice. When you compare AI with pcars its like comparing human with ant.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: June 24
It's a close battle between this & rFactor 2 but this is probably he better of the two at the moment
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
8.5 hrs on record
Early Access Review
Posted: May 31
One of the BEST car racing games available. Great selection of cars, tracks and races. More coming as well. Highly recommended !!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
28.7 hrs on record
Early Access Review
Posted: June 25
are you still playing or driving a real car?
well if you look for a real race simulation then you found what you were looking for!
if you're looking for a game with some easy driving experience then you're better off with the sim-cade games that are out there and shine only with their pretty graphics.
this IS a real sim-race simulation with accurate physics at all levels and needs a lot of practice to master and control ... like a real car! but it is so much rewarding when you manage to go around those circuits pushing the limits!
only possible with 100% concentration and no time at all to look for those fancy reflexions on your hood.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
57.3 hrs on record
Early Access Review
Posted: May 29
This racing sim is awesome..
I have been racing on racing sims for years and this game is one of the best i have ever played..
The ai in offline races are incredible and smart and you actually have to work to win a race or even get a podium finish if you set the difficulty right... The FFB on my G 27 steering wheel is awesome as well and with a few tweeks it could feel even better :)
I have yet to join a online race but there is a few races and seasons already up so the online community should be great when the official release is released..
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
15.0 hrs on record
Early Access Review
Posted: June 13
For those on the fence because Automobilista uses what some describe as a dated physics and graphics engine, the answer is that does not matter at all. The team at Reiza UNDERSTAND what it takes to make a satisfying sim, and no amount of slick graphics (Project Cars) substitute for engaging driving and gameplay. Let's take the setup of the cars and the physics:

Reiza has refined and tweaked the ISI engine so that almost every car available gives wonderful feedback to the driver. You can feel when you are on the edge, and this is down to not only the beautifully tweaked physics but very importantly the customisable sounds including tyres and various balance controls enables you to get a very good idea of how fast you can push. Every clue that you need, both in sound and feedback, is customisable and exceedingly well done, including rumble strips, grass and dirt, and for me this is the only sim which offers believable reactions to being offline or offtrack. It also makes it much easier than other sims to catch a slide because you can feel what is happening to the back end of the car.

Frankly I do not care whether the graphics are not to PCars "standard". Most of those are in any case a distraction from the job in hand: racing. The cars are very well done and despite not being fleshed out with bling like PCars are still perfectly good and crucially are way ahead in practical driving terms.

The force feedback is (again unlike Project Cars with its frankly ludicrously complex FF setup - which doesn't have any clear explanations as to what the absurd number of parameters mean) simple yet highly effective.

The AI in Automobilista is outstanding and superior to ANY currently available racing sim, yet Reiza are still working to refine it. This makes it by far the most satisfying offline racing experience.

The one slight misgiving is the available tracks. It's not because they are mostly Brazilian circuits or somewhat unfamiliar, but that many of them are rather plain looking and consist often of very wide tracks with long, shallow or sweeping curves. Some make like these but I find them a bit samey and lacking in character. However I think Reiza Studios recognise this and are encouraging third party circuits and perhaps in the future will offer some classic tracks.

Overall this is a very promising sim and despite being early access is already close to being a very polished product. Even at this stage it is far more polished and playable than either PCars or Assetto. It is also far more polished and offers much better quality content than ISI whose own content in rfactor 2 is falling way behind.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
43.0 hrs on record
Early Access Review
Posted: June 25
One of the best games ever!!! 100/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.0 hrs on record
Early Access Review
Posted: June 20
Good game.
It's a little hard, but the driving physics seem very nice and immersive.
The graphics arent great, even if you turn them up to max, the road looks too shiny and gliterry, very distracting, So I had to turn the detail down to medium to stop that happeneing.

Definately lest gen graphics being pushed as hard as possible.
If that doesnt bother you, then go for it.
The cars look and sound good anyway.
Was this review helpful? Yes No Funny