LIVE THE LIFE OF A WILD WOLF! WolfQuest is a wildlife simulation game about wolf ecology. Playing as a two-year-old gray wolf in Yellowstone National Park, you'll learn how to live on your own, finding food, meeting other wolves, and searching for a mate. Ultimately, your goal is to find a home and raise your own family.
Recent Reviews:
Very Positive (32) - 84% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (613) - 86% of the 613 user reviews for this game are positive.
Release Date:
Nov 17, 2015

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March 15

WolfQuest Goes to the International Wolf Center

We spent the weekend visiting the International Wolf Center (IWC) in northern Minnesota and meeting with one of our science advisors, Wolf Curator Lori Schmidt. It was great to get back to the Wolf Center to see the wolves, enjoy some education programs, and discuss some of the ideas and questions we have for WolfQuest 3. The Wolf Center was one of our original science partners from the very beginning, back in 2006, and played a critical role in the development of the original game. They even have WolfQuest kiosks onsite so visitors can try their luck at living the life of a wolf!

Even though we think about wolves pretty much all the time as we work on the game, we always learn something new when we talk to wolf experts. Lori is a fount of fascinating information, giving us insights into pup behaviors and development, den activities, wolf fighting, and much more. You’ll hear more from her in future videos when we focus on specific elements of gameplay.

And of course, seeing the Wolf Center’s ambassador wolves up close and personal is always a thrill. It was amazing to see them in their thick winter coats. Winter is actually when the wolves are the most active so if you ever have the chance to visit, pick a winter weekend! Although this pack happens to be composed of all males (and mostly unrelated, unlike in the wild), we saw all the social behaviors in play, especially at feeding time on Saturday night. It was cool to see the dominant wolves asserting themselves and the sub-adults testing and submitting (for now), and then all settling into enjoying their meal. When we returned the next morning, the wolves were lounging about in the sun digesting their tasty deer feast.

If you want to meet these wolves and learn all about wolf behavior, subscribe to their YouTube Channel. We also encourage everyone to become a member (we’re one!) and support their educational mission. Learn more at the IWC website.
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March 8

Texturing the Terrain (Developer's Blog)
As with everything else in WolfQuest 3, the maps are all new, bigger and better than before. We want these new terrains to be as accurate as we can make them, both in terms of ground cover (what kinds of vegetation appears where) and the appearance of the ground itself. For the first task, we worked with satellite imagery to create a dozen control maps — these are special utility textures that indicate where certain types of vegetation should appear. Using a tool called Terrain Composer, we assign specific textures (green grass, dry grass, dirt, forest floor, etc.) to each control map, with various filters like noise, blur, and angle, and then the tool paints the textures onto the terrain.

The next step is making the ground surface look as realistic as possible. We’ve experimented with several new terrain shaders (they’re called “shaders” because they determine how the textures reflect light) and settled on MicroSplat, created by shader wizard Jason Booth. It offers some amazing features: from basics like normal maps and heightmap blending to new techniques for reducing texture tiling, to exciting new features like wetness and snow. The video shows how MicroSplat transforms the terrain from a simple, flat surface to a highly-detailed and realistic environment.

This whole process can take quite awhile, as it requires a lot of trial and error to figure out what settings and filters best recreate the actual environment. I’ve been working on it since October, and in fact, I’m still tinkering with it today — this morning I swapped in a couple different grass textures, tweaked some colors, and it’s even better than when I recorded the video, so I added a shot of that at the end of the video. There is nothing more satisfying than that moment when it all comes together and really looks like the terrain we hiked in Yellowstone National Park.

And this is just for the terrain itself. We’ve got new grass, bush, and tree models in the works, and I can’t wait to get everything put together and show off the complete terrain. (And then start the whole process over again with Slough Creek….and then, at some point, with Lost River, though we don’t expect to have that done for WQ3’s initial release.)
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About This Game


We're remaking the game from the ground up! Bigger and better gameplay, huge new maps, more animals...and it'll be a free update! To be released in the first half of 2018, followed by an all-new episode, Tower Fall, which will be DLC for purchase. Learn more!



A wildlife simulation game about wolf ecology.


When the game begins, you are a two-year-old gray wolf born in the Northern Range of Yellowstone National Park. You learned the ways of the wolf in your birth pack. Now it's time for you to learn how to live on your own.Your quest begins on the slopes of Amethyst Mountain and eventually takes you across the Lamar Valley to Slough Creek. There, you and your mate will establish a territory and raise a litter of pups: training them, feeding them, defending them against predators, and finally taking them on a cross-country journey to a summer home. Ultimately, your success will depend on your ability to ensure the survival of your pack.


In single-player games, learn how to hunt elk, communicate with other wolves, find a mate, establish a den and territory, raise pups, and embark on a perilous journey to a summering site.

In multiplayer games, explore the wilderness and hunt elk together, and now raise pups together! This new version features the entire Slough Creek mission arc, from choosing a den to raising pups and traveling to the rendezvous site. There are two types of multiplayer games:
  • Private games: Invite-only, featuring voice, text, and phrase chat.
  • Public games: Anyone can join, phrase chat or (for players age 13 and up) text chat.


This new version improves and expands upon the original game, a grant-funded project that has been downloaded by over five million players around the world since its original release in 2008. Now, for this version 2.7, we've refined gameplay and graphics, added a new player account system with achievements, friends lists, and more, and completely rewrote the animal AI system. We've also added more wolf howls, over two dozen wolf customizations, and emotes -- accurate wolf behaviors to communicate with your packmates. And we created a mysterious new map to explore in single and multiplayer games. As always, there's also an active online community where you can discuss the game with other players and share artwork and stories about wolves. Visit to join in.

MORE NEW STUFF! We've added cougars, moose, foxes, ravens, and a plethora of bird and insect life to the game, along with much richer and varied vegetation.

Is this new version worth buying? Find out what players say.

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: Dual Core Pentium i3
    • Memory: 4 GB RAM
    • Graphics: Intel 4000, NVIDIA 6800 Ultra, or ATI HD 3670
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Dual Core Pentium i3
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: 10.8
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Intel 4000
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: 10.8
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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