The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
User reviews:
Mixed (609 reviews) - 44% of the 609 user reviews for this game are positive.
Release Date: Nov 30, 2012

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Buy Sword of the Stars II: Enhanced Edition

Packages that include this game

Buy Sword of the Stars Collection

Includes 2 items: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection


About This Game

The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.

Customize your own starships, amass your fleet, explore the outer reaches of the galaxy and expand your empire. Research new alien technologies and bring them into battle with a mix of turn-based strategy and real-time skirmishes.

Now a new Faction bursts onto the scene, a race of Artificial Intelligence who once served as slaves and now return seeking vengeance. Playing as the Loa, your Fleets will become masters of metamorphosis, shape-shifting into new forms to become the ships you need, where you need them. Durable and hardy, your colonies can be built on any rocky planet. Building an empire of silicon and steel, you will bring your former masters to their knees…or will you bring about the End of Flesh.

Key Features

  • Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse Gate
  • Over 25 additional technologies, including a new Cybernetic Tech Tree
  • 10 new weapons and attacks to use in battle
  • New ship sections for the original six Factions, including 2 new Leviathan class vessels
  • 2 new Independent Races to encounter, study and incorporate into your empire
  • New Random Encounters, a new Grand Menace, and new Star Maps
  • New Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the Fleet
  • All Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka

System Requirements


    • OS:Windows 7 - 64 bit
    • Processor:Core2 Duo or equivalent
    • Memory:2 GB RAM
    • Graphics:512-MB DirectX 10, Integrated graphics (laptops) are not supported
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Any Windows Vista compatible sound device, stereo speakers or head phones
    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer


    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
Helpful customer reviews
63 of 67 people (94%) found this review helpful
142.9 hrs on record
Posted: November 6, 2015
Years after the last patch, critical game breaking bugs still occur, basic features such as generated maps are lacking, balance issues like schizophrenic AI, and to finish it off bizarre design decisions like the fleet system remain unchanged.

And a dev that to this day claims the publisher is activly preventing them from releasing patches, when the publisher has clarified that while they will not put any more money into this trainwreck, the devs are free to release patches if they so wish.

Do yourself a favor, look into SOTS 1, Distant Worlds, or Galactic Civilizations instead for the space 4x fix.
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21 of 29 people (72%) found this review helpful
3 people found this review funny
257.3 hrs on record
Posted: December 29, 2015
This game is unfinished and a buggy mess. It may not work on some systems and it will require you to spend quite a bit of time messing with setting on your own system to keep it stable.

That warning being said, it is one of the best and most immersive 4x games I have ever played and unfortuantly probably ever will. This game's strengths lie in its nitch. If you like customization, detail and long term and large scale planning this game will scratch you just right. Here are the features which wowed me. Massive research tech trees, which improve and change the way you play, build ships, colonize and dominate. Arguably the games strongest feature is the modular ship system. Ships come in three scales, and each set allows for moduals of its basic parts, improvments from addons; to extra power generators, extra crew, more armor, better structural integrity etc. If you like heavily customizing nearly every detail of your modular ships from replacing small cannon turrets to Point defence turrets (or anything inbetween) you'll like that.

The major aspect of this game which stands out to its peers? Meaningful Real time combat. Heavily tacticle, great graphics and impressive physics. Few things made me as giddy as watching one of my carrior ships launch dozens of fighter craft to swarm enemy supply ships. Or building a massive missle fleet dedicated to long range warfare of overwhelming the enemy defenses with missles barrages. Watch some youtube videos of its combat and you'll be stunned how well this game does it.

Unfortuantly, this game as much as I love it. Is awful. LIttle to no tutorials; you'll need to rely heavily on trial and error and online guides and refrences. I fully didn't know what the heck I was doing until maybe twentyfive hours or so of game time.

Game is unstable: keep to maps small and the amount of factions smaller. Turning on some features of the game such as a high amount of random encounters will simply make the game crash every couple of turns. There are known memory leaks and if you don't have a beefy computer you may have to close and reload the game after a couple hours to improve performance.

Elements of the game are just not there. The diplomacy is effectivly non-existant. You can do basic things such as, spy, ask for help/money and sue for peace and declare war and trade. It works as in it does just that and nothing else. All AI unless team setup at the beginning of the scenarios settings will eventually declare war on you and attack.
Several factions are missing units or don't have fully implamented technologies.
AI is weird: sometimes it is surpfisingly clever or even overwhelming. Other times its cripplingly dumb and easily beaten.

Mutiplayer is quagmire. Sometimes it works perfectly and some of my buddies and I will play a four hour sessions without one of us crashing or getting any bugs and we love it. Many times, we are unable to even connect to the host lobby: sometimes it simply does not appear, other times there are connection issues, some of us can see and or join the game while others can't. Weird problems like that. Luckily the game has save game for multiplayer and allows everyone to rejoin in case of crash or just done for the session.

In conclusion, this game had so much potential to be the best 4x hardcore game ever made. What is sadder still; in m any regards it actually is. The amount of detail and depth to this game is unparralled. So many factors and elements and so many diffrent ways to play and truely varied factions makes this game's ambition without equal. It is the only 4x game with an advanced combat engine which is both excellent in graphics and in gameplay. Ship designing, empire building and tech research are supurbly well done and will draw out the micro and macro manager of you. Unfortuanlty it was also never finished and severly suffers from its unfinished grand vision and pelthora of bugs, some being game breaking. Lacking core features such as diplomacy and scenarios (outside of open ended), I cannot recommed this game to the average player. If you are like me and actually like detail oriented games, grand strategy and tactics games, and with some patience, you may just find a gem here.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: December 22, 2015

The game crashed already two times in 25 minutes. Uninstalled.
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4 of 5 people (80%) found this review helpful
7.9 hrs on record
Posted: November 29, 2015
So Far...

The second part of Sword of the Stars isn't what I expected, and as so many before me, I have to say it's disappointing in many ways.

Graphically a slight bit better than it's predecessor, it's giving a lot of pain in many details. But I will give that soon in Pros and Cons.

The game does lag a lot, even with lowered details, all special effects switched off and on lower resolution, you actually do need a lot of memory, even when you run the game on a quad-core System.

The player is factually drowned in information, you can do too much micromanagement of your empire - the same mistake that led to the downfall of Master of Orion III in public reviews. The Lore of your race can be looked up in the game 'cyclopedia, which actually is nice, because the information is given in digestible bits and pieces.

I was just glad, not to hear the strange squeal of shot down SolForce ships, that annoyed me in the first part, the sound was slightly more polished - and I will try to play a bit more of the game, but it's not the game I expected, neither has it anything good and barrier free as the first part... Oh, and german players, you will have a lot better playing experience when you play in english - fully free of strange artefacts in the descriptions because there was some issue with our ö,ä,ü, and ß in some words.

  • Added Races.
  • "Online" Encyclopedia.
  • Graphically more up to date.
  • Multiplanet Systems instead of one world systems.
  • Laggy, the game actually seems to have problems calculating the outcome of moves.
  • Buggy, Immersion Empires have the tendency to crash.
  • Too much micromanagement, which will grow into buerocratic tape, the killer of fun.
  • Research is a bit of strange now, with first asserting the technologies success...
  • Moderate issues with other topics like diplomacy, colonization, terraforming, production and stuff.

Not Recommended

Even though I am a great fan of 4X games and especially space empire simulators, I can't recommend this game in good conscience. Sadly some things were overdone, putting the player into a frightful tight between overmanagement and minutae details, very finely crafted especially for perfectionistic buerocrats. But the fun of the first part with breathtaking battles between fleets will come a bit short, and aren't as enlighting as in the first part.

Furthermore there are other issues, the lags, some of the bugs and of course the detailed aproach can scare off any newbie to the genre. I am quite the veteran in such games, but sadly, and as much as I first was very happy to have the game in my library, I am not quite accomodated with the game.

The only question that keeps me pondering, how would the game have fared if this one hadn't put Kerberos, the developers behind it, out of business? Hmmmm...?
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5 of 7 people (71%) found this review helpful
240.7 hrs on record
Posted: January 18
I actually pre-ordered the game due to thousands of hours of gameplay on SOTS1 and was really disappointed in what happened (it was actually in a worse state than today). It's at least been patched to a mostly stable build now.

Gameplay wise, it has some nice innovations that are not found in Sword of the Stars I (SOTS 1). It takes some getting used to but otherwise a nice new dynamic to strategic play.

Unfortunately due to things (I would read the forums on both steam and Kerberos/Paradox) happening, the game is in quite the state. There's a memory leak/optimization problem that crashes the game within 100 or so turns (sooner if you play on larger maps) which makes it hard to hit end-tier tech. The AI is also somewhat gimped and diplomacy is basic at best.

As much as I love the game for all it's faults, I can't recommend others buy it unless it's both on sale and if you at least have a passing interest in the game.
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