The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
Nutzerreviews: Ausgeglichen (497 Reviews)
Veröffentlichung: 30. Nov. 2012

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Enthält 2 Artikel: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection

 

Über dieses Spiel

The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.

Customize your own starships, amass your fleet, explore the outer reaches of the galaxy and expand your empire. Research new alien technologies and bring them into battle with a mix of turn-based strategy and real-time skirmishes.

Now a new Faction bursts onto the scene, a race of Artificial Intelligence who once served as slaves and now return seeking vengeance. Playing as the Loa, your Fleets will become masters of metamorphosis, shape-shifting into new forms to become the ships you need, where you need them. Durable and hardy, your colonies can be built on any rocky planet. Building an empire of silicon and steel, you will bring your former masters to their knees…or will you bring about the End of Flesh.

Key Features

  • Play as the Loa, with over 120 new ship sections and their own unique drive system – the Neutrino Pulse Gate
  • Over 25 additional technologies, including a new Cybernetic Tech Tree
  • 10 new weapons and attacks to use in battle
  • New ship sections for the original six Factions, including 2 new Leviathan class vessels
  • 2 new Independent Races to encounter, study and incorporate into your empire
  • New Random Encounters, a new Grand Menace, and new Star Maps
  • New Evacuation Mission, and Supplemental Mission system allowing players to focus on the Target or the Fleet
  • All Race DLCs: Suul’ka, Liir, Morrigi, Hiver, SolForce, Zuul and Tarka

Systemanforderungen

    Minimum:

    • OS:Windows 7 - 64 bit
    • Processor:Core2 Duo or equivalent
    • Memory:2 GB RAM
    • Graphics:512-MB DirectX 10, Integrated graphics (laptops) are not supported
    • DirectX®:10
    • Hard Drive:2 GB HD space
    • Sound:Any Windows Vista compatible sound device, stereo speakers or head phones
    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer

    Recommended:

    • Additional:, DirectX February 2010 or newer (DX10). 3-button mouse and keyboard. Internet required for online play. LAN required for local multiplayer
Hilfreiche Kundenreviews
80 von 90 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2,555.5 Std. insgesamt
Verfasst: 4. März
Recommended? Sort of.
I bought this at a steep discount years ago (less than 10 bucks), and have alternately loved and hated it ever since.
The game was originally released in a mid-alpha state, resulting in a lot of the rage evidenced in some reviews. After a free expansion, about 50 mid-sized patches and over a hundred micro-patches, what you have is basically a game in permanent mid-beta.

Most of what could be fixed without a complete redesign has been. What remains is an extremely time-consuming, mostly rewarding game that will occasionally infuriate you.

Put simply, the Mars2 engine is a paper tiger; anyone who's seen videos of a North Korean Parade knows what I'm talking about here. Yes, it can display some very pretty and entertaining visuals and doesn't do too badly handling most of the strategic- or combat- layer graphics that make the game fun. No, it simply cannot handle the dataload imposed upon it by an eight-player game.

SotS 2's real saving grace is that it is extremely easy to mod, tweak, break, or bend to suit your gaming style. All you need is a basic grasp of English, some logical thinking skills, and a text editor. Most of the .entity, .section, etc. files are simple xml-coded text files. A free sqlite database editor will allow you to change almost anything in your saved games, too. Want to research everything? about 15 mins. with the .techtree file and my bugs -and bugs only- can play with every tech that matters to a bug (and some that don't). *Spoiler* This and some creative finacing gets me every tech in about 250 turns.

The bad news: This game is never getting finished, is a resource hog, and crashes whenever it bites off more than it can chew. The multiple redundant autosaves are a lifesaver, but getting past some turn-to-turn crashes will require you to figure out which event was the straw that broke the engine's back. If we want this game to work perfectly, we'll have to redesign it ourselves, XML is easy to edit, but extremely wasteful coding (Micro soft-in-the-head designed xml). If Kerberos had gone with a more machine-centric scripting language, This game would be an all-time bestseller but would be much harder to mod.

Tech Specs:
You don't need a datashredder to play this game well (at least as well as it can be played). gen 3 core i3's in quad-core mode, or fm2-based quad cores are probably okay on data processing here, Sots2 cannot fully utilize 6 or 8 cores, so your best bets are a decent i5 or i7 from Intel (not necesessarily new), Kaveri-based quad core, or Vishera based CPU from AMD. My FX-8350 occasionally reaches 20% load, but I've modded the heck out of most game files to make battles more exciting. My A10-4600 laptop can run the vanilla game well.

My old GTX 480 video card is overkill for the vanilla game at 1920x1080 with max detail, but I sometimes get a little hitching with all the extra ships and weapons I've modded into some battles. Integrated video on an Intel chip won't get you anywhere, but the mid-range gaming qualites of an A10 laptop iGPU or A8 desktop iGPU is okay if you have extra RAM -see next-

Memory!!! This is why you must have 64-bit windows. Don't have 8gb? Don't bother!. Between the poor engine choice, the leaky and ineffecient coding, and the sheer amount of data that needs to be crunched, this game eats memory fast. At turn 200 on a medium-large map with 4 of 5 players still alive and about half the map occupied, I'm using 20% of the 32gb of DDR3 in my desktop. My modding has a role to play there, but years of trial and error have shown me that 8-player games are simply not practical on nearly any machine with this game engine, and 6-player matches require a custom computer with about $1k worth of parts in them. An 8gb computer with dedicated graphics can run Vanilla okay most of the time with 2-4 players.

The Bottom Line-
Is this an extremely time-consuming game? Yes! -though it's really not as bad as 90% of mmos- Is Sots 2 often frustrating? Yes! Is it rewarding to play for 3 days, get to turn 220 and take a huge nap? Yes!! Is all of this really worth the hassle and a sizeable chunk of money? Probably not for 70% of gamers who like consoles even a little. This is a great game for guys like me who've been gaming on semi-high-end computers since the late 90's. Getting the game into the state I have it in now is like owning the Millennium Falcon: You spend a lot of time now and then figuring out what's wrong with your mod, or if it's even your fault or the devs. You put some real effort into understanding and modifying this rustbucket of a game, have a lot of fun and get really frustrated when you spend an hour getting your empire just where you want it for turn 221 and it crashes just before you get around to saving. (Think Escape from Hoth in episode 5 here). The real fun is taking a mostly functional scrapheap of a YT-1300 and trying to make it really fly (metaphorically speaking). Actual gameplay is a little better than the reality of war: Most of what you do during a turn isn't all that exciting, but it's pretty wild when space-lizards, telepathic dolphins and rat slavemasters all decide they want to cook you in your chitin just before you get the chance to nuke their homeworlds. Thanks for reading my super-long post. I think it says something that I recommend this game to at least some people right after the metaphorical Falcon decided not to enter hyperspace with Rat Vader coming for me. (seriously, I stayed up all night playing with this thing only to have it crash around noon. 4hours later I've just finished typing a recommendation) :)
War dieses Review hilfreich? Ja Nein Lustig
24 von 32 Personen (75%) fanden dieses Review hilfreich
67.9 Std. insgesamt
Verfasst: 19. April
I bought this game in pre-order, since SotS1 was a good game, and this promissed to be even better.
What a huge misstake. The game is not only buggy, the gameplay is often piled with good ideas working in a bad way.
Ae: The mission system, feels more like a restriction to your movment, when compared to SotS1.

I let this game rest for a while, thinking Kerberos would be good devs and fix this pile of poop. Recently, I looked into it, and the gameplay is still horribly broken, the techtree is still pretty much a downgrade from SotS1 (no numbers on what the tech does, no info on what section it mounts etc.). The ship builder, while also filled with good Ideas is suffering from the same problems. I still played around to Round 40 in my trial game, when the game start taking many seconds, just to get to the next turn. After round 70 it just crashed. All time wasted.

I was let down by Kerberos, and soon after you only heared about the Pit or Groundpounders, both niche games for a far smaller audience. So it seems like these devs have bitten of more than they can swallow, and it serves them well.

BUYERS beware!
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15 von 20 Personen (75%) fanden dieses Review hilfreich
149.6 Std. insgesamt
Verfasst: 16. April
The other reviews of this game are quite old by now. The game has updated plenty since release, fixing many of the bugs and performance issues other reviewers were having.

While not the same as the original Sword of the Stars, SotS 2 is a great 4x game. It adds a great amount of complexity and diversity to the already diverse SotS formula. The fleet command interface is strange compared to the original SotS but once you get used to it it is quite reasonable.

The only problem I have with this game (besides some minor interface quirks) is the AI. As other people have complained, the AI has a tendency to just camp around its homeworlds for the entire game. But this, however, does not mean that the AI will be sedantary. The AI will send you fleets composed of a dozen different designs, making the tech to see the loadouts of enemy ships completely useless, because the AI never ♥♥♥♥in' sticks to any one design.
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11 von 13 Personen (85%) fanden dieses Review hilfreich
158.6 Std. insgesamt
Verfasst: 12. Juli
To put it in a nutshell: Game was never finished. It's a shame because it would have been brilliant. currently, it's far from that.

This should have been the most complex, enjoyable and best looking 4X Game in a decade. Tactical real-time space combat! Deep lore! 3D star map!

Then: Sword of the Stars II release...and it proved to be an unfinished, lacking kinda good-looking buglagcrashdesaster.

So, devs bowed their heads deeply to the ground and apologized. They promised to mend what was broken and to implement what was missing. To fix this mess. In the end all would be good. Fairy tale and all.

I did believe them. They still had a large fanbase behind them that astonishingly enough held motly together and encouraged other people to buy this game, because Kerberos where devs to be trusted. They would do the job, finally. They must!

Truth be told, I'm a cautious guy. I read the bad reviews. I read through the forums. No one said Sots II were a good game at this point. But it was highly promising So I decided to trust the devs. I bought the game, despite the state it was in. I knew this one would be finished. One day. I had time to wait.

I played. A lot.
Did I enjoy this game? Yes, for some hours after mastering the steep learning curve. That's the good part.

Honestly, I enjoyed a lot of the content. It still looks good for a 4X, sep. tactical combat. there's a feeling of scale watching your titans blowing puny Pirates out of the sky. There's a deep and meaningful lore behind the universe. A full 3D Star map. Very diverse species. Interesting tech tree with feasability studies, boost options and a chance to be stuck on projects, forcing the player to make choices and think ahead.

But...the whole game still feels dead. There IS no Immersion. the sound track is horrible. Despite being a 3d map, the star map is pretty ugly, most off all nebulas and gas clouds. Low res sky boxes. Why?
Then the realproblems started kicking in: UI design is horrible, AI is horrible (massive starvation and recession on all its planets...ouch), all-out-war "diplomacy", game still lags horribly. It crashes, freezes, bugs out. A lot. And...there's still stuff missing after all those years!

I really tried to love this game. I just...can't. I can admire the original concept, the lore, the art-work. Sadly, it didn't work out well.

Situation today: Last update to this game is years back. Sots II is left to rot. It's really rather tragic then annoying. Kerberos just couldn't pull off this one and condemned themselves to work on tiny hand-held casual stuff instead. What a waste.
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13 von 18 Personen (72%) fanden dieses Review hilfreich
10.1 Std. insgesamt
Verfasst: 12. Juni
I loved the first one. It was incredible, and every expansion just became more in-depth. Backstory, artwork, tech trees... load of fun, gorgeous, and engrossing. It made me want to support this company in any way I could; even the spin-off The Pit is fun and cute while being challenging and demanding.

This... I just can't get into it. I tried, I really did. I even came in after the bugs were fixed and enhanced was out, because the world-building and story here is just so engaging. But... the magic feels like it was gone in the gameplay.
Everything is more complicated, micromanaging lots and lots of small space stations is now a core gameplay element. And now, half the tactics that were interesting in the old game are impossible (like parking Deep Scan picket ships in deep space to watch for approaching fleets). You can't send lone scouts anymore, you have to create a scouting mission first, make a fleet, maybe assign an admiral, and put a half dozen ships together. Some of those ideas (like automating missions and adding admirals) would have been INCREDIBLY interesting, and a great addition to another expansion of the first game (like how trade was expanded in aMoC), but now you're shoehorned into it, and the tense early game with a few lonely destroyers playing cat & mouse in uncharted space with unknown enemies is gone. It feels like a completely different company's product.

I wish... I REALLY wish I could recommend SotS II. But I have to say no.

War dieses Review hilfreich? Ja Nein Lustig