Longsword is more than a game - it's a digital toy box for tabletop gamers. Assemble armies of miniature figurines, create the battlefield terrain of your dreams, and play turn-based tactical battles solo and online! Unleash your creativity and share your tabletop creations with the world!
All Reviews:
Positive (41) - 92% of the 41 user reviews for this game are positive.
Release Date:
Jul 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To create the best possible Tabletop Wargaming experience on PC, we need to involve the community early and often to help guide development.

A free demo is available here on Steam to help you decide if this is a project that you want to support in Early Access.”

Approximately how long will this game be in Early Access?

“As long as it takes for the community to be in consensus that the game is prepared for a wider release. Given the current state of the game and its content, an Early Access period of six months seems appropriate. That period could shrink or expand depending on how things go.”

How is the full version planned to differ from the Early Access version?

“The primary way in which the Early Access version will differ from the release version is in the content available. Currently we have approximately 170 unique units and spells in the game, with plans to double that number by release. The release version will also feature a robust single-player campaign, whereas the single-player content available right now is limited to AI Skirmishes and to a brief single-player campaign meant to highlight the features available.”

What is the current state of the Early Access version?

“Currently the game is 100% playable in online multiplayer and in single-player skirmishes against the AI. The in-game map editor is ready for you to use to create your own maps and to share them on the Steam workshop. There are currently more than 150 units including Champions, Spells, Equipment, and Structures, with more units being added in regular updates. More than 125 diverse active and passive abilities currently exist as well.”

Will the game be priced differently during and after Early Access?

“Yes, pricing will change. Everyone who buys into the Early Access period will be receiving a full set of the Fantasy Play Set cards. In the future, we will offer a low-or-no-cost version of the game to bring an expanded player-base in. The opportunity to buy a full Play Set of cards may disappear entirely at that point. Essentially, you should understand that the business model of this game will change over its lifetime with the aim being to bring the largest multiplayer base into the game as we can. It is our aim to provide top-tier value to people who want to support this project in its Early Access period.”

How are you planning on involving the Community in your development process?

“Our forums are expected to be filled with lively discussions on balance and features. We want to hear every bit of feedback that you have, and it is our goal to rapidly update the game with new content and features in response to community needs.”
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Buy Longsword - Tabletop Tactics


Recent updates View all (8)

October 4

Patch 15 Available

Hi folks,

I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer.

Patch 15 Work in Progress

- Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned
- The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom
- Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now.
- Fixed an issue with deploying a Clamp Trap to a water space
- Fixed an issue where attacks like blinding shot weren't inheriting their champion's min/max range
-Fixed the Orc Warbanner and Orc War Drum not stacking their effects properly
- Fixed a wide array of issues affecting stealth skills and traps in Multiplayer, like boulder trap, clamp trap, ambush, etc.
- Fixed an issue where a player could leave a MP game but the opponent might not be notified correctly
- Changed Nexus units to have 60 hitpoints base
- Added the "Dark Cauldron" structure
- Added "Butcher" spell
- Added "Boil Blood" spell
- Added "Bloodfly" Champion
- Added Chosen Nexus
6 comments Read more

September 8

Patch 14 Now Available

Patch 14

This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better!

We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time!


- Updates to tile and decor pooling for faster loading. We'll trade a little bit extra up-front loading from disk for much faster loads once the game is up and running
- Fixed bug with reclaimer obelisk not working properly when attacked by an enemy
- Fixed issue where units could become stuck on damaging fire tiles
- Fixed pack hunter to work properly
- Fixed an issue with the chat getting all bunched up on the main social lounge after returning from a game
- Fixed some issues with knockback that could have knocked-back units moved to otherwise inaccessible spaces
- Added a screen to inform MP players that their opponent is still loading the game, if they load in quicker
- Fixed a bug where the turn timer would begin running before both players entered the game
- Fixed the Mana Trap spell so that casting it directly on a champion won't cause the effect to trigger
- Fixed an issue where a Polymorphed unit would not be un-polymorphed at the end of a story battle. (So no more frogs going into your campaign decks)
- Fixed an issue that would allow you to activate certain skills, like Charge or Testudo, when it is not your turn. Besides being wrong, I think the accidental trigger of these skills could lead to a number of other game-breaking bugs. Hopefully this resolves the issue.
- Fixed a bug with the "Hidden" condition that would count AP used before you entered stealth against the AP move per turn limit
- Added the "Semi-Stable Portal" structure
- Added "Cursed Mail" equipment
- Added "Vile Coffin" Structure
- Added "Entropic Spear" equipment
- Added "Holy Tome" equipment
- Added "Mask of Corruption" equipment
- Added "Corrupted Totem" structure
- Added "Dark Gift" spell
- Added "Turn to Mist" spell
6 comments Read more
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About This Game

Longsword is more than a game - it's a digital toy box for tabletop gamers. Assemble armies of miniature figurines, create the battlefield terrain of your dreams, and play turn-based tactical battles in solo campaigns, AI skirmishes, and online multiplayer! Unleash your creativity and share your creations with the world!

• Deep, Turn-based tabletop tactics made digital
• Solo skirmish and Campaign modes to learn the game, and Multiplayer modes to test your skills against the world
• Table Editor with Workshop integration to make your own tables and share them with the world
• More than 250 Champions, Spells, Structures, and Legendary equipment cards
• Hundreds of unique skills and conditions for incredible tactical depth
Free Demo!

System Requirements

    • OS: Windows (64bits only) 7 / 8 / 8.1 / 10
    • Processor: i3 4th generation / i5 2nd generation / A6 series
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 / AMD Radeon 5800 series / NVidia 550Ti
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Windows 10
    • Processor: i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer)
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon 8000 series or newer / NVidia GTX 660 or newer
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Recommended Resolution: 1920 x 1080

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