Transcurre durante los años 1936-64, Arsenal of Democracy te permite jugar como cualquier nación durante la época de la Segunda Guerra Mundial, con modelos totalmente detallados de la economía, la diplomacia, la investigación y la inteligencia.
Todos los análisis:
Muy positivos (146) - El 87% de los 146 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento:
23 FEB 2010
Desarrollador:

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

No disponible en Español

Este artículo no está disponible en tu idioma. Por favor, consulta la siguiente lista de idiomas disponibles antes de realizar la compra.

Comprar Arsenal of Democracy

 

Actualizaciones recientes Ver todos (7)

2 febrero

1.11 Beta2 in experimental branch

Experiemental branch now has the new 1.11 branch

And im enlisting anyone willing to give it a go, the changelog is as always huge and we need some playtesting done by willing players.

Feel free to comment on the percieved difficulty based on the new research AI, and report any crash you had, with a savegame and way to reproduce.

bug reporting thread

If you have any suggestion or ideas to improve balancing, then post it here:
discussion thread

Changes:
More country tags for modders
Better moddir support
Improved research AI (in progress)
AI puppets will no longer initiate gift-trades to their overlords, as those get the resources anyway once a stockpile of 1000 is reached.
Block ai/admiral/ignore will now complain if encountering duplicate or invalid (NONE or LAKE) or purely land areas.
Game can be continued normally by choosing "Ignore".
Development queue will now push finishing non-closing lines to the top instead of the bottom.
Fleets carrying land units will only unload them upon arrival in port, if they have the "Sea Transport" mission.
Inaccessible on-map provinces will never have Revolt Risk.
Introduced new class of error: Parsing Error
will be written into ParsingErrors.csv
will only display popup messages for first ten errors encountered
new Parsing Error: on specifying a "type" parameter with invalid value to a trigger "garrison"
Number of different areas is now virtually unlimited (65533 max).
Production menu previews of models will now display attribute values with a precision of up to two decimal places.
Decimal places beyond the second are rounded-to-even.
Trailing zeros are truncated and trailing decimal point are truncated.
Provinces with only impassable adjacencies will now be automatically ceded to enemies like those with 0 infrastructure.
Provincial manpower is now a floating point value.
Windowed mode will now use a borderless window.


Fixes:
Fixed several CTD
1.08 regression: buildings reduced to size 0 would not be saved, resulting in restoration of their size from scenario data on reload.
Activation of new division models would message upgrade availability once for each model per unit type and technology project, even if only one activated model actually pertained to the production line in question.
AI would assign only empty fleets to bases (inverted check), completely eliminating AI base fleets. (possible 1.08 regression)
AI would assume that an Air unit contained strategic bombers if it had none and vice versa (inverted check).
AI would check whether Air units have strategic bombing capability by only checking the first unit contained (in order of assignment).
AI would never consider available unused escorts when deciding whether to build more, building more whenever it needs (more than four builds of) convoys
AI would try to send air units into provinces without access, hogging pathfinding and keeping those units from acting
AI would try to send sea units convoy raiding into land provinces, hogging pathfinding and keeping those units from acting
AI would try to build infrastructure in provinces with maximal infrastructure.
Air divisions with exactly 0 ORG could still attack in combat (checked for less-than instead of less-or-equal).
Air and Naval units could in theory exceed the engine-limited maximal movement speed because difficulty modifiers were applied after the check (largely hypothetical crash issue).
Leader trait gain from combat events would be processed even if the assorted trait was already given - blocking acquisition of other traits
Leader traits from combat events always had priority over those from terrain - even if the leader already had the event trait but missed the terrain trait
Map mode button Weather was clickable while Weather map mode was already selected.
Non-submarine naval units would fail to select new targets if they had no target at the very first combat round.
Production lines of militia type divisions could not be upgraded.
Provinces automatically ceded to an enemy due to 0 infrastructure would not be ceded to the original owner in the same manner.
Selecting a mod-only scenario in multiplayer would crash the game.
The first unit in AI build lines longer than 1 would be unnamed.
Triggers areacontrol, areaowned would not actually check all provinces in the given area.
Whether a carrier has CAGs equipped only checked the first attachment (in order of assignment).

Softcode effects:
new event trigger "tech_team_active = <team ID>" - is true if team is working on a project
new event command "type = change_team_picture which = <F := file name without extension> value = <T := team ID>" - replaces <T>'s picture with <F>
event command "type = national idea" can now take parameter "value = -1" to indicate country receiving the event
event trigger "garrison" can now take parameter "country = -1" to indicate country receiving the event or omit it to count all units regardless of owner
event trigger "under_attack" can now take parameter "value = -1" to indicate country receiving the event
Resource columns in db/Provinces.csv are now interpreted as floating point values.
Three new keys were added to Boostertext.csv:
EE_TEAM_PICTURE - text for new command "change_team_picture"
TC_TEAM_ACTIVE - text for new trigger "tech_team_active"
TCNOT_TEAM_ACTIVE - text for negated trigger "tech_team_active"
Three new keys were added to text.csv:
RCDM_BUILD_SYNTHETIC_MATERIAL_PLANT - text for new right-click-dropdown-menu entry "Build Synthetic Material Plant"
RCDM_BUILD_SYNTHETIC_OIL_PLANT - text for new right-click-dropdown-menu entry "Build Synthetic Oil Plant"
RCDM_BUILD_DISP2 - text for new right-click-dropdown-menu entry "Build Nuclear Power Plant"
5 comentarios Leer más

15 enero

Status update on 1.11

Sory about the long delay since the last update, but work is progressing on 1.11

1.11 has now entered internal Beta and testing.
Which also means that a large part of the code cleanup is done.

A improved feature worth noting is a revamp of the research AI, which now will be more effective in picking the right techs, evaluating its techteams availible at any point, thus making more effective decisions, and its behavior can now be controlled in much better detail from the AI files.

Next step are:
*Clean up the scenarios, fixing typos and minor mistakes.

*The new research AI files now need to be rebalanced and regain their individual country priorities.

*General Q/A to find any issues caused by the code cleanup
4 comentarios Leer más

Acerca de este juego

Transcurre durante los años 1936-64, Arsenal of Democracy te permite jugar como cualquier nación durante la época de la Segunda Guerra Mundial, con modelos totalmente detallados de la economía, la diplomacia, la investigación y la inteligencia. La guerra también está totalmente representada con tres ramas de operaciones: tierra, mar y aire. El juego se basa en la experiencia y las peticiones de la comunidad de los exitosos juegos de la saga Hearts of Iron.

Desarrollado por BL-Logic, un estudio de desarrollo compuesto por fans de la saga y miembros activos de la comunidad de modding, Arsenal of Democracy es la simulación definitiva de la Segunda Guerra Mundial. El Jefe del Proyecto Lennart Berg lo describe como "¡Hearts of Iron II en esteroides!"

  • Reescribe la historia como el líder de cualquier nación durante la Segunda Guerra Mundial en una gran variedad de escenarios de uno y varios jugadores
  • Utiliza avanzadas mecánicas de combate basadas en la investigación histórica y el trabajo de los teorizadores militares para destruir a tus enemigos por tierra, mar y aire
  • Domina el sistema económico y productivo más detallado y flexible de la saga
  • Mantén tus esfuerzos militares en marcha con los subsistemas de logística y comercio
  • Participa en el espionaje, la inteligencia, la diplomacia y el comercio global para proporcionar a tu nación una ventaja decisiva
  • Determina la identidad nacional, política social y cultura étnica de tu país
  • Crea tus propias campañas, unidades, países, rasgos ministeriales e ideas nacionales gracias a las exhaustivas capacidades de modding
  • Experimenta la jugabilidad clásica de Hearts of Iron, mejorada gracias a un afinado árbol tecnológico, un equilibrio ajustado, estadísticas avanzadas y gráficos pulidos
  • Se ha eliminado el límite provincial: construye tus propios mapas sin limitaciones

Requisitos del sistema

    Mínimo:

    • SO: 2000 / XP o superior
    • Procesador: Athlon / Pentium 3 a 1.0 Ghz o superior
    • Memoria: 256 Mb RAM
    • Disco Duro: 1.5 Gb de espacio libre
    • Gráficos: Compatible con Windows / DirectX
    • Sonido: Compatible con Windows / DirectX
    • DirectX®: DirectX 9.0 o superior

    Recomendado:

    • SO: 2000 / XP o superior
    • Procesador: Athlon / Pentium 4 a 1.6 Ghz o superior
    • Memoria: 512 Mb RAM
    • Disco Duro: 2 Gb de espacio libre
    • Gráficos: Compatible con Windows / DirectX
    • Sonido: Compatible con Windows / DirectX
    • DirectX®: DirectX 9.0 o superior

Lo que dicen los mentores

10 mentores han analizado este producto. Haz clic aquí para verlos.
Análisis de usuarios
Alto volumen de análisis detectado:
Excluir  o  ver solo
Tipo de análisis


Tipo de compra


Idioma


Intervalo de fechas
Para ver los análisis correspondientes a un intervalo de fechas, haz clic y arrastra en uno de los gráficos de arriba para crear una selección o haz clic en una barra específica.

Mostrar gráfico



Mostrar como:
Análisis (beta) ¡NUEVO!
Al activarla, los análisis se ordenarán según la nueva puntuación de utilidad. Más información en la entrada del blog.
Mostrar gráfico
 
Ocultar gráfico
 
Filtros
Utilidad de los análisis (beta) activada
No hay más análisis que coincidan con los filtros establecidos arriba.
Ajusta los filtros de arriba para ver otros análisis.
Cargando análisis...