Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine. Your journey starts as a young Terran pilot, taking your first steps into the galaxy. Build and fly massive capital class warships in real time combat, create factions, corporations and more.
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Release Date: Mar 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Heathen's Terran is an ambitious project which makes use of emerging technologies; quality of content and stability of performance are the key deliverables the Heathen team wants to bring to you - the gamer.

The Terran Early Access effort is meant to provide a channel for those gamers most excited for the game and who want to contribute to its final development and testing phases. Know that we have released Terran into Early Access well ahead of its 'feature complete' state such that the community can influance the implamentation of the design.”

Approximately how long will this game be in Early Access?

“Terran has been in Early Access (Phase 1) since March of 2016 and entered Phase 2 of the Early Access plan in April of 2017. While Phase 1 was not intended to run as long as it has each phase’s run time is dependent on the nature of the feedback received.

Phase 2 of Early Access presents a more complete game and has the goal of bringing Terran to the ‘feature complete’ stage of development. This Phase is expected to last on order of 6 months based on being considered a ‘faster’ phase than the prior.

Phase 3 (final phase) of Early Access is again planned to run notably faster than the prior phase (Phase 2) though cannot be accurately predicted at this time.”

How is the full version planned to differ from the Early Access version?

“Phase 2 (current phase) is focused on delivering the full feature set of the game however most of the narrative and a healthy portion of content such as ship parts, contacts, specific star systems and more will be reserved for Phase 3 or completely reserved till full release to save from spoilers until the underlying mechanics are solidified.

Empire building, character development, contacts and companions, ship building, fleet management and command and control are available in their preview or early forms now and will be further refined and expanded upon during Phase 2 and Phase 3 of the Early Access plan. The resulting ‘full’ game is planned to be a large expansive galaxy where players can choose their path, change their mind, explore and conquer in a perpetually evolving galactic landscape.”

What is the current state of the Early Access version?

“Terran has entered Phase 2 of the Early Access plan and has recently undergone major updates. Core gameplay features such as empire building, ship building, fleet management, contacts and character development are in early ‘preview’ states with frequent updates planned to bring them ‘complete’ in preparation for Phase 3.

VR support, multi-language support and modding support are not yet available and will be introduced in later updates.”

Will the game be priced differently during and after Early Access?

“No - we do not intend to change the price due to change in the Early Access status of the game. The Early Access program is a means to get involved with the development and help refine the game. If you are not sure Terran is for you, we encourage you to hold off, bookmark the page and see how the game develops.”

How are you planning on involving the Community in your development process?

“Phase 1 community efforts provided valuable feedback but also had its short comings. Heathen Engineering is dedicated to this project and the community that is developing around it. We are actively looking to improve our community support and currently have presence on Facebook, Twitter, IndieDB and of course Steam.

The Trello roadmap and Terran home page http://www.youareterran.com provide an in-depth view of the game, the lore and the development team working to build it all while the Steam Community Hub serves as Terran’s official community home.”
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Recent updates View all (19)

July 19

Beta Patch 481

Patch 481 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.



Patch Notes
Patch 481 updates the base engine, Steam integration and GameSparks integration, expect a larger than usual patch download size. Updates to the save file structure have also been made in preparation from the next patch.

Game
Costing has been added to asset claiming e.g. it will now cost you eCredits to claim new worlds. Your first or ‘home’ world is still free to claim. Claim costs calculations include
Admin; based on the number of controlled worlds plus additional cost if this is the first claimed world in a system.
Labour; based on admin costs and further impacted by conflict status
Material; based on distance to available resources and impacted by conflict status.
Later updates will see the inclusion of pilot enhancements and other mechanisms to reduce the cost of claiming worlds, at current the cost is a default calculation.

New Steam Avatars have been made available on the Official game group, you can access these here or in game by clicking your profile image in the Dashboard or Early Access Challenge area. If opened in game this will trigger the Steam Overlay and navigate it to the group’s avatar page.

Leader board icons will now open the Steam overlay to the selected users profile page. If you click your own icon it will open the official game group avatar page where you can select from one of Terran’s Steam Avatars to set as your own.

Technical
Game Engine Update to v2017.1; Terran will continue to update along with significant updates to the base engine until we approach the end of Early Access to insure the best possible compatibility, performance and quality possible.

Steam integration update; the integration with the steam overlay has been updated we will be adding additional functionality to leader boards and friends so more can be done in game or triggered through the Steam Overlay.

GameSparks update; corrected several bugs dealing with the awarding of Early Access Points and its leader boards. This will be expanded on further in upcoming patches.

New shadowing approach for direct lights (the Sun for example) this should greatly improve lighting and general game performance in scenes with larger structures such as the Alpha One station.

Updated the metadata save file structure for upcoming features around NPC organizations. These changes will be driving the gameplay changes of the next patch and brings NPC organizations to the game along with trade, politics and more. Note initialization of older organizations will report an error in the log file however the game will rebuild the meta-data as needed, this should only occur once on the first touch of an organization after the update is applied.

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July 6

Beta Patch 471

Patch 471 is available for PC, Mac and Linux now on the beta branch. Don’t know how to access beta? Read this.



Patch Notes
Patch 471 includes an engine update and the return of the Vulkan rendering API. Be sure to update your video drivers to the latest. For systems where Vulkan is not support the game will select the next best API e.g. DirectX (12, 11, 10 or 9) or OpenGL as the case may be. Please note that the Vulkan and DirectX 12 integrations are in an early state, please report any rendering issues through the community hub or through Heathen’s support channel.

Community Features
With patch 471 we have introduced the first of a battery of upcoming community features. The Early Access Message has been replaced with the Early Access Challenge. The initial Early Access Challenge feature set is a simple leader board scoring the ‘Early Access Points’ earned by each player. A set of initial challenges have been issued for patch 471 each rewarding a set number of points per completion. As Terran progresses new features and challenges will be added to the Early Access Challenge area.

Technical
The Unity 3D engine has been updated to 5.6.2 correcting a number of rendering and physics issues including issues with the Vulkan rendering API.

Load order of assets have been adjusted to bring players to main menu faster. Core assets will not be loaded until a new game or existing profile is loaded. The ‘Continue’ button may not appear on load as it has previously however existing profiles can still be loaded via the Load Game option on the main menu. The ‘Continue’ functionality will be restored in a later patch.

Camera and flight logic have been updated to correct for gimble lock … rapid spin when looking straight up or down. It is now possible to do a full loop; this should be the final adjustment to the flight camera and flight logic pending player feedback of course.

GameSparks has been implemented as of patch 471 to handle backend services such as the Early Access Challenges and leader boards. Terran will expand on the new capabilities as build 471+ stabilizes through the Early Access process.

Work is on going regarding UI updates in particular updating text labels. These updates are to improve rendering of fonts and offer better support across a wider range of display resolutions.

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About This Game

Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine.
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.

Design your own Ships

Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.

Command & Control

Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.

Capital Ship Combat

Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.

Civilization Management

Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.

Galactic Quests

The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.

Built to mod

Coming Soon: Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.

Native VR Support

Coming Soon: Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.

Features based on emerging technology; specific requirements will vary as those technologies mature.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • DirectX: Version 10
    • Storage: 6 GB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: Core 2 Duo Processor (2GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ 64bit, SteamOS+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
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