Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine. Your journey starts as a young Terran pilot, taking your first steps into the galaxy. Build and fly massive capital class warships in real time combat, create factions, corporations and more.
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Release Date: Mar 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Heathen's Terran is an ambitious project which makes use of emerging technologies; quality of content and stability of performance are the key deliverables the Heathen team wants to bring to you - the gamer.

The Terran Early Access effort is meant to provide a channel for those gamers most excited for the game and who want to contribute to its final development and testing phases.”

Approximately how long will this game be in Early Access?

“Heathen's Terran will not be in Early Access long. The driving focus is to ensure the game is stable and presents quality content for the gamer and be certain its core technologies deliver the experience the gamer expects.

The Early Access program will be ran in a number of distinct phases allowing the development team to focus and polish the game in a controlled and structured form. Each phase will begin with a large update followed by iterative weekly updates. The current roadmap can be seen on the Heathen Engineering’s Terran Roadmap page.”

How is the full version planned to differ from the Early Access version?

“Heathen's Terran is designed with VR and full controller support as a key though not required feature. The current build makes use of pre-release versions of VR drivers and associated technologies which can deliver 'hit and miss' performance and quality to the gamer. On full release only release ready technologies will be included as 'core' or 'out of the box' features.
In addition the Heathen team will be taking a ‘phased’ approach to Early Access deliberately limiting functionality in early phases escalating to the complete game.

To help limit story spoilers, several factions, corporations, syndicates and hunters are being deliberately omitted from the Early Access builds. The final game will include all of the available factions, corps, etc. and there related story and event elements.

As the Early Access is all about quality and testing we may occasionally remove or add elements to help in determining where the development team needs to focus its attention.”

What is the current state of the Early Access version?

“Phase 1 of the Early Access cycle focuses on ship building, flight and combat mechanics. A simplified ‘mission select’ is presented through the ship editor. Normal rule limitations such as player progression, in game money and technology research have all been bypassed effectively yielding a ‘free build’ mode with simple open ended missions for testing your creations.

This phase will see the introduction of additional ship parts and weapon types. Please be aware however, that designs built during this phase may be omitted in future phases of the Early Access.

You can take a look at the Terran Roadmap here to keep an eye on the current state and upcoming changes. The roadmap gives you an “unfiltered” look at the development process - please do forgive typos, errors, story spoilers, etc.(we do try to avoid these!),”

Will the game be priced differently during and after Early Access?

“No - we do not intend to change the price due to change in the Early Access status of the game. The Early Access program is a means to get involved with the development and help refine the game. If you are not sure Terran is for you, we encourage you to hold off, bookmark the page and see how the game develops.”

How are you planning on involving the Community in your development process?

“Heathen maintains social channels on Steam, Facebook, IndieDB and others. We also make our roadmap publicly available and are looking into improving the communication channels on that tool. We truly want to hear what you, the gamer, thinks. We will be sharing via Dev videos, live gaming sessions and other channels to illustrate the ways the community has impacted Heathen's Terran development over the course of the Early Access program.

Heathen Engineering has been hard at work on the web and community pages as well. http://www.youareterran.com is Terran’s new dedicated home on the web. Read up on the Early Access Phase cycles, game features and the Heathens who are building it all! You Are Terran will continue to grow with a dev blog and story section under construction now! We want you the gamers to let us know what you think, what you want to see more of and yes, even what you hate!

Be sure to check out the Trello roadmap and visit us on Facebook, IndieDB and Twitter or let us know of any other community you want to see Terran participate in.

We are always looking for ways to engage you, the gamer, and hope you will share your likes and dislikes, ideas and confusion to help us deliver a better game.”
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Recent updates View all (12)

March 2

Terran Galactic News

Heathen is happy to announce Terran’s Sector K72 patch is scheduled to release to beta build in the last week of March. While we still have plenty of work to be done the massive undertaking that kicked off in November of 2016 is to a point where we need your feedback to insure the best possible results.



If your not sure how to ‘opt-in’ to the beta build check this link from Steam out, no password needed of course. Beta is available to everyone who owns the game.

Sector K72 is a massive change from the current live build and includes a change of engine, serialization (how we read and write stuff to disk), asset loading (how we sort stuff in memory) as well as a slew of new gameplay features; its basically a whole new kit and with a lot more to offer.

Terran Tester
Early Access has always been about getting your feedback and growing the game to be more than it could be if done behind closed doors. The Roadmap, store notes and forums will all be updated along with the Sector K72 release. As always the Heathen team will be there to answer questions, hear your feedback and to make sure that has a meaningful impact of continued development effort.

The Terran Roadmap hosted on Trello is your best view of what the developers are actively working on have their sights on. The roadmap is updated by developers directly and is a candid view, spelling/grammar errors and all.

Steam Community is Terran’s official community source, where members of Heathen can be easily identified. This is the place to voice all your likes and dislikes, concerns and hopes. All of Heathen’s dev team has access to and can engage on the forums.

Heathen is here to help, while the public forums are an ideal place to discuss yes even bugs, never the less sometimes you need some one on one and Heathen Support is here for you. Heathen Support is staffed by the same devs that build the game and chat on the forums so you get the same level of quality. You can reach out to us via e-mail or through the Heathen Support portal and track your query through our help centre.



So What’s New!
It’s all new, with Sector K72 the first thing you will notice is the new boot and load sequence. While not exactly ground breaking, it is new to Terran which previously used an in-game settings options approach. With the new loading screen, you can do everything you might expect, create a new ‘profile’ aka a new save file, load existing ones, adjust your basic system settings and of course exit out of the game.

Map

Prior builds keep you limited to the Ship Editor and Dashboard, the new build integrates the Dashboard into your view of the Galaxy its self.

The new interface and the new features of the galaxy are key areas interest for the Sector K72 patch. You can now browse the galaxy zooming in and out of systems and managing your assets (aka planets) as well as viewing other known systems.



Once you have formed an organization you will be able to scan and claim planets enabling you to establish and cultivate a population. The map view when zoomed into the planet level provides the tools to manage your populations and ‘improve’ them via ‘Asset Improvements’ expanding your capability and increasing your output.





But wait there’s more!

Fleet
Fleet Manager is the new face of ‘Ship Editor’ as it appeared in previous builds and will be further extended providing you the tools to form and structure your fleet’s flotillas, divisions and wings as well as assign them to missions and tasks such as system or sector defence.

Exploration
Coming soon the exploration view will provide you the tools to probe and scan the galaxy for new points of interest providing another route to expand your knowledge of the galaxy and uncover its mysteries.

Contacts
The contacts view makes it easy to engage the people and organizations you have meet. Each contact has its own opinion of you and a network of contacts of its own. By accepting and completing tasks for a contact you can raise your reputation with them and their related contacts expanding your network and opening new opportunities.

Organization
With the launch of Sector K72 you will be able to form an organization right at the start though in the full game you will need to build toward that goal.

The organization view is where you can browse known organizations, apply to join them or create your own. For the first cycle of Phase 2 you will not be able to join NPC organizations and will be able to create your own government or corporation right at the start, this is to help focus initial testing on the empire building aspects new to this phase of Early Access.

The Profile
Profile is a view of your character and is where you can ‘improve’ your character’s attributes by ‘installing’ Pilot Enhancements. Pilot Enhancements will modify your character’s basic stats and may also unlock new designs and parts for use in the ship editor as well as new asset improvements. As you grow, explore and expand you will uncover new and more powerful pilot enhancements. You can change your set of installed enhancements at any time though the number and complexity of enhancements you can have installed at any given time is limited.

A new announcement will be posted when the patch hits the beta build later this month and will includ more details on the list of additions, fixes and changes.

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January 28

Terran Galactic News

It’s time for another update on the long-awaited Sector K72 patch.

Heathen Engineering’s development team has been focusing on ‘Asset’ management gameplay and has made some significant progress. The following is a sneak peek at where the team is headed with this feature. The current state is nearly there but still subject to change of course as it has not yet passed internal testing.



In Terran you can form or join organizations such as governments and corporations (more to come). As a government or corporation, you can claim ‘Assets’ such as planets, stations, asteroid fields and other stellar bodies as your own.



Many of these assets can and need to be developed in various ways to yield a benefit for your organization. Populations need to be managed for stability, optimal growth and to insure they are providing the benefits you want.

So, what kind of benefits do assets provide?

Assets usually increase your influence regardless of what organization type you are. As a government, the focus lies on size and prosperity of your population, access to resources and of course the strength of your fleet. As a corporation, the focus needs to be more on your research and industrial capability as well as the security provided by your fleet.



What can you do with an asset you ask?

Assets at their core provide a place for your population to live and work. You can implement various improvements to your asset to promote the growth of its population and the development of its various capabilities. The population its self is divided into 8 major demographics each sensitive to cultural factors in different ways. Your asset improvements, your actions as an organization and the galaxy at large all impact the local culture of your asset and thus impact your population and through it the benefit you realize from that asset.

Assets also offer an exploration opportunity. An asset may have various special traits including primitive species, exotic flora and fauna, unique environmental conditions and or historical artefacts. These traits can be researched and in some cases exploited for special benefits on the asset or across the organization. Follows are a few examples of how traits can impact your asset and organization.

Primitive Species

Not every race in the galaxy is space faring and occasionally you find a primitive home world. You can still claim and even colonize these worlds though this will have an impact politically, culturally and of course on the planets outputs its self.

When a primitive species exists on the planet you will have several special ‘improvements’ that can be applied and effect how your colony deals with the natives. The options available depend on the population type and population density of the primitive species which can range from Proto being a very early example of an intelligent species to Young being a race nearly ready to reach for the stars on their own. You can always ‘liquidate’ the natives e.g. convert them to material profit and of course you have the option to leave them in peace. Depending on the state of the species you may be able to integrate them with your colony boosting your population or exploit them for other gains.

Exotic flora and fauna

As it turns out life is not all that rare or unique or at least most life isn’t however you do occasionally discover a world with a unique native variety of plant or species of animal that can offer the people and industries of that asset some unique benefit. When you discover such species, special improvements will come available on that asset to exploit the opportunity.

Environmental conditions

Some planets have unique environmental conditions which will naturally impact its population. Planets with such traits don’t get any special improvement options but will experience the effects of the conditions as a base line.

Artefacts

In rare cases, you may discover an artefact of an ancient advanced race, researching these artefacts will often uncover advanced technologies in the form of ship parts and design, asset improvements, pilot enhancements and can lead to the discovery of new unexplored regions of space. Artefacts help you unlock the mysteries of the galaxy’s ancient past and can provide a special improvement opportunity on the planet it was discovered on.

More to come



As we continue to prepare the Sector K72 update we will release additional information on asset management, organization administration, leadership, fleet command, contacts and this list just keeps going. We are not yet establishing a firm launch date for the Sector K72 patch and are scrutinizing every little detail of the new systems before we release the build to the Beta opt-in but we will be making frequent announcements highlighting progress thus far and as always, our Terran Roadmap provides an up-to-date view from our dev team.

We still have a bit of testing and polishing before the patch is ready for release and really can’t wait to see what you make of it. Our team keeps a constant eye on the Steam Community forums and we would love to hear your comments.

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About This Game

Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine.
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.

Design your own Ships

Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.

Command & Control

Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.

Capital Ship Combat

Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.

Civilization Management

Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.

Galactic Quests

The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.

Built to mod

Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.

Native VR Support

Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.

Features based on emerging technology; specific requirements will vary as those technologies mature.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • DirectX: Version 10
    • Storage: 6 GB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: Core 2 Duo Processor (2GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ 64bit, SteamOS+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
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