Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine. Your journey starts as a young Terran pilot, taking your first steps into the galaxy. Build and fly massive capital class warships in real time combat, create factions, corporations and more.
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Release Date:
Mar 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Terran is an ambitious project which makes use of emerging technologies; quality of content and stability of performance are the key deliverables the Heathen team wants to bring to you - the gamer.

The Terran Early Access effort is meant to provide a channel for those gamers most excited for the game and who want to contribute to its final development and testing phases. Know that we have released Terran into Early Access well ahead of its 'feature complete' state such that the community can influence the implementation of the design.”

Approximately how long will this game be in Early Access?

“Terran has been in Early Access (Phase 1) since March of 2016 and entered Phase 2 of the Early Access plan in April of 2017. While Phase 1 was not intended to run as long as it did each phase’s run time is dependent on the nature of the feedback received.

Phase 2 of Early Access presents a more complete game and has the goal of bringing Terran to the ‘feature complete’ stage of development. This Phase is expected to last on order of 6 months but may transition to Phase 3 sooner or be delayed later.

Phase 3 (final phase) of Early Access is again planned to run notably faster than the prior phase and will be focused on completing the final release content and resolving any remaining issues.”

How is the full version planned to differ from the Early Access version?

“Phase 2 (current phase) is focused on delivering the full feature set of the game however most of the narrative and a healthy portion of content such as ship parts, contacts, specific star systems and more will be reserved for Phase 3 or completely reserved till full release to save from spoilers until the underlying mechanics are solidified.

Empire building, character development, contacts and companions, ship building, fleet management and command and control are available in their preview or early forms now and will be further refined and expanded upon during Phase 2 and Phase 3 of the Early Access plan. The resulting ‘full’ game is planned to be a large expansive galaxy where players can choose their path, change their mind, explore and conquer in a perpetually evolving galactic landscape.”

What is the current state of the Early Access version?

“Terran has entered Phase 2 of the Early Access plan and has recently undergone major updates. Core gameplay features such as empire building, ship building, fleet management, contacts and character development are in an early state with frequent updates planned to bring them ‘complete’ in preparation for Phase 3.

VR support, multi-language support and modding support are not yet available and are planed for Phase 3 (the final phase of Terran Early Access).”

Will the game be priced differently during and after Early Access?

“No - we do not intend to change the price due to change in the Early Access status of the game. The Early Access program is a means to get involved with the development and help refine the game. If you are not sure Terran is for you, we encourage you to hold off, bookmark the page and see how the game develops.”

How are you planning on involving the Community in your development process?

“Phase 1 community efforts provided valuable feedback but also had its short comings. Heathen Engineering is dedicated to this project and the community that is developing around it. We are actively looking to improve our community support and currently have presence on Facebook, Twitter, IndieDB and of course Steam.

The Trello roadmap and Terran home page provide an in-depth view of the game, the lore and the development team working to build it all while the Steam Community Hub serves as Terran’s official community home.”
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Recent updates View all (29)

December 19, 2017

Beta Patch Update 637

Patch 637 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this.

For more details on patch 637 check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.

Patch 637 introduces a host of new functionality to the Galaxy map. Many of these new features are in an ‘initial’ state … ‘dev-speak’ for rough around the edges … and we are looking for the community’s feedback as we work to stabilize the strategy (on map) and action (in space flight) gameplay.

UI Overview

We have consolidated the menus and brought a lot of functionality directly to the galaxy map which serves as the UI’s new ‘Home’ view. Its no longer necessary to drill into system level views in order to claim worlds this can now be done directly from map.

The process of claiming a world has been both simplified and expanded. You can still colonize worlds as before assigning budgets to affect the outputs of the world or you can establish outposts which only fill a single specific output but cost less and yield their focused output faster.

Most functions of the fleet manager have been moved to the Home view as well. You can now place new ship build orders, manage existing flotillas and change your personal ships configuration from the Home view.

Empire Management
Corporate and Government progression and expansion have received notable updates with patch 637. With the introduction of outposts not every controlled world or even system has a permanent population. Trade ships have been introduced which shuttle people, supplies and goods between your outposts, colonies and the free trade ports. Your trade ships return to the capital system distributes the profits back into your empire.

With patch 637 we have introduced the framework for pirates, raiders and other non-organized factions in the galaxy. At current, pirates will only wander the stars waiting for you to attack, in the upcoming patches however you will need to manage their threat or risk the loss of your trade ships and a sizable portion of your income.

Influence has also been updated. As your empire grows so to does your influence and with greater influence comes the ability to expand further. Your influence is determined by your economic, industrial, scientific and military output and is further influenced by your standing fleet and amassed wealth. Colonies and outposts will cost influence in addition to credits and resources to maintain should your influence fall below required limits your accounts will drain followed by the population of your worlds until you stabilize or collapse.

Ships and Fleets
Nine new ship designs have been added and both ship and flotilla structures have been adjusted to leverage new capabilities of the game. The Ship Editor has been partially converted to work with the new ship structures and will be further updated in next few patches. New ship skins, decor, parts, weapons and abilities will be introduced as prepare to transition to Early Access Phase 3.

With patch 637 you can now distribute your ships across multiple flotilla, each flotilla can have up to 50 warships assigned with no limit on the number of flotilla you can field. Flotilla are your primary method to interact with the galaxy at large. For patch 637 you can attack pirates or face off against a copy of your flotilla in the Broken Mirror. In later patches you will use flotilla to complete contact missions, explore the galaxy and more.

The Broken Mirror has been added for Early Access; located near the Alpha One station. Broken Mirror is simply a mirror battle where your opponent’s flotilla is a ship for ship copy of the flotilla you engaged it with. For patch 637 you will be required to personally lead every engagement however an ‘Auto Resolve’ function is planned for later patches.

Known Issues
For more details please see the Terran Roadmap on Trello
  • Some dialogs and panels do not block mouse movements as desired e.g. dragging or scrolling the ship list in the Fleet Menu causes the camera to move or zoom in the map view. This will be corrected in an upcoming patch.
  • Fleet maintenance costs are not deducted from income at current, this is deliberately disabled as we balance initial and maintenance costs of ships and fleets and how that will grow as fleets increase in power and size.
  • Ship Editor decals do not display as expected, this is due to changes in rendering and in general ship structure and will be corrected in upcoming patches.
  • Additional debug hooks are still active in fleet structures which can cause notable slowdowns during the initial shots fired during a battle and at key events such as merging flotilla together on the map. These will be removed as the system is proven stable.
  • Vulcan rendering API is proving fragile and is very sensitive driver updates. Overlays such as Nvidia Experience screen capture and similar have been observed to cause renderer resets (flash to black on-screen aka a hiccup). We are considering possible solutions to stabilize these conditions and have a launch option configured in Steam for Windows platforms that will allow the player to force the game to run in Direct X.
  • Contact missions have not yet been assigned map coordinates but can be accessed via the Logs view. As a result, you will be flying these missions solo (with out flotilla support). We will be updating the contact missions in the next few patches to include a presence in the galaxy requiring you to navigate a flotilla to target before engaging and thus allowing you to auto resolve or fly the mission with the support of the flotilla you engaged with.
  • Scanner range / visible range indicators (bubble outline around your systems and fleet elements on the map) do not initialize correctly in all cases. We have identified several cases where the display of the scanner range simply doesn’t render though is applied and tested, these will typically self-correct as you transition from local space (combat, stations, etc.) back to the home view or load and reload a profile (Main Menu to Home view).
  • Pirates do not grow in power or attack, this is deliberate as we test other systems. We will be enabling pirate AI in later patches where in pirates will become an aggressive threat and will grow/develop over time. For patch 637 they are simply a target you can engage infinitely from the map.
  • Results of battles do not affect either party, e.g. ships lost are not removed from either you or the enemy. This will be corrected in up coming patches, ships damaged or lost in battle will be damaged or lost in the fleet element. Ships will automatically repair over time a process that can be speed up by being near colonies or military outposts.
  • There are known balance issues with some weapon combinations that can result in grossly overpowered ships and ship combinations. These will continuously be balanced of the course of the Early Access as we add additional abilities, weapons and ships to tune the space combat experience.

To learn more about the latest changes and whats coming next be sure to watch the Terran Roadmap here.
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November 14, 2017

Beta Patch Update 602

Patch 602 is available in beta for PC, Mac and Linux now. Don’t know how to access beta? Read this.

For more details on patch 602 check out the Terran Roadmap on Trello where we have added additional detail outlining the tasks currently in progress, items pending release, the latest release items and much more.

Patch Summary
Patch 602 includes a host of improvements and bug fixes including correction of a hang/crash bug found in patch 591. A full list can be found in the Latest Release Patch 602 list on the Roadmap.

In addition to fixes and improvements the first iteration of captain’s yachts and a preview of the Alpha One restructuring are included in this build. Yachts will be used when you enter civil / non-combat areas and offer greater speed and agility than your warships. The preview of Alpha One has its major structures in place and demonstrates the direction going forward for civil areas such as Hedonia and the 3 sisters stations which will be introduced in the start of Phase 3.

New this build the player’s location in space will be represented on the galaxy map as a fleet element. Fleet elements represent flotilla and can consist of up to 4 divisions approximately 200 warships total. The UI for managing the content of your elements and creating additional flotilla is under construction and should be made full functional in the next few patches.

Proximity of the player’s fleet element or ‘command flotilla’ with stations and systems is now a requirement for warping to local space around these areas. This means you will now need to travel to Alpha One before you can warp into local space and fly around Alpha One. This proximity requirement will be carried over to contact missions, events and other ‘local space’ activities in the upcoming set of patches.

To learn more about the latest changes and whats coming next be sure to watch the Terran Roadmap here.
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About This Game

Heathen Engineering’s Terran brings real time space combat, grand strategy and open role-playing adventure to the Milky Way. Uncover and explore hidden stories throughout the galaxy, create a syndicate network to control and manipulate the great factions or forge your own corporate or government empire and dominate the competition.

You will pilot capital class warships in highly detailed environments across the galaxy. Meet new characters and learn their stories, discover and unlock new technologies, ship parts and more. How you play the game is your choice right from the start. Select one of 4 origins to get you started on your path and change your mind taking you and the galaxy down a different road.

Fly solo or amass a fleet the likes the galaxy has never known. In Heathen’s Terran you pilot your ship, you target your weapons and you pull the trigger. When you command a wing, division, flotilla or a full fleet you issue orders to your commanders while taking an active role yourself in the battle marrying action, tactical and strategic combat into a single cohesive experience.

You are a Terran pilot and have direct control of your ship in combat. Choose from an expansive array of prefabricated Vanguard ships or design and build your own warship from a huge list of parts and weapons in the ship editor. Collect ships across 12 categories ranging from the fast and nimble Corvette to the massive Fortress.

In Terran you chose how you play and you have the power to change your mind. Select your origin and start your journey as a private party, the head of a syndicate, founder of a start-up corporation or the head of a small government. Each role offers its own flavour of game play and players can work their way from one role to another through the decisions they make.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • DirectX: Version 10
    • Storage: 6 GB available space
    • OS: Mac OS X 10.8+
    • Processor: Core 2 Duo Processor (2GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
    • OS: Ubuntu 12.04+ 64bit, SteamOS+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
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