Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine. Your journey starts as a young Terran pilot, taking your first steps into the galaxy. Build and fly massive capital class warships in real time combat, create factions, corporations and more.
User reviews:
Overall:
Mixed (4 reviews) - 50% of the 4 user reviews for this game are positive.
Release Date: Mar 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Heathen's Terran is an ambitious project which makes use of emerging technologies; quality of content and stability of performance are the key deliverables the Heathen team wants to bring to you - the gamer.

The Terran Early Access effort is meant to provide a channel for those gamers most excited for the game and who want to contribute to its final development and testing phases.”

Approximately how long will this game be in Early Access?

“Heathen's Terran will not be in Early Access long. The driving focus is to ensure the game is stable and presents quality content for the gamer and be certain its core technologies deliver the experience the gamer expects.

The Early Access program will be ran in a number of distinct phases allowing the development team to focus and polish the game in a controlled and structured form. Each phase will begin with a large update followed by iterative weekly updates. The current roadmap can be seen on the Heathen Engineering’s Terran Roadmap page.”

How is the full version planned to differ from the Early Access version?

“Heathen's Terran is designed with VR and full controller support as a key though not required feature. The current build makes use of pre-release versions of VR drivers and associated technologies which can deliver 'hit and miss' performance and quality to the gamer. On full release only release ready technologies will be included as 'core' or 'out of the box' features.
In addition the Heathen team will be taking a ‘phased’ approach to Early Access deliberately limiting functionality in early phases escalating to the complete game.

To help limit story spoilers, several factions, corporations, syndicates and hunters are being deliberately omitted from the Early Access builds. The final game will include all of the available factions, corps, etc. and there related story and event elements.

As the Early Access is all about quality and testing we may occasionally remove or add elements to help in determining where the development team needs to focus its attention.”

What is the current state of the Early Access version?

“Phase 1 of the Early Access cycle focuses on ship building, flight and combat mechanics. A simplified ‘mission select’ is presented through the ship editor. Normal rule limitations such as player progression, in game money and technology research have all been bypassed effectively yielding a ‘free build’ mode with simple open ended missions for testing your creations.

This phase will see the introduction of additional ship parts and weapon types. Please be aware however, that designs built during this phase may be omitted in future phases of the Early Access.

You can take a look at the Terran Roadmap here to keep an eye on the current state and upcoming changes. The roadmap gives you an “unfiltered” look at the development process - please do forgive typos, errors, story spoilers, etc.(we do try to avoid these!),”

Will the game be priced differently during and after Early Access?

“No - we do not intend to change the price due to change in the Early Access status of the game. The Early Access program is a means to get involved with the development and help refine the game. If you are not sure Terran is for you, we encourage you to hold off, bookmark the page and see how the game develops.”

How are you planning on involving the Community in your development process?

“Heathen maintains social channels on Steam, Facebook, IndieDB and others. We also make our roadmap publicly available and are looking into improving the communication channels on that tool. We truly want to hear what you, the gamer, thinks. We will be sharing via Dev videos, live gaming sessions and other channels to illustrate the ways the community has impacted Heathen's Terran development over the course of the Early Access program.

Heathen Engineering has been hard at work on the web and community pages as well. http://www.youareterran.com is Terran’s new dedicated home on the web. Read up on the Early Access Phase cycles, game features and the Heathens who are building it all! You Are Terran will continue to grow with a dev blog and story section under construction now! We want you the gamers to let us know what you think, what you want to see more of and yes, even what you hate!

Be sure to check out the Trello roadmap and visit us on Facebook, IndieDB and Twitter or let us know of any other community you want to see Terran participate in.

We are always looking for ways to engage you, the gamer, and hope you will share your likes and dislikes, ideas and confusion to help us deliver a better game.”
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Recent updates View all (7)

June 23

June Patch Update!

Build 1.0.20160612.3

As we enter our third month of early access, and look forward to Phase 2, there has been quite a bit happening behind the scenes in the Terran galaxy, both in and out of the game. We want to again thank all of you providing your feedback in phase 1 – this has lead to some great new game functionality and a better experience for all players. Keep your suggestions coming!

This is expected to be the last major patch of the Phase 1 cycle with the next patch; aside from general maintenance; introducing Phase 2 content and shifting the focus into new areas of the game. We will be continuing to add new ship parts and simulation missions as we lead into Phase 2 and well beyond and of course continuing to polish the Ship Editor and its related functions.

You can read more on the Early Access Phase approach on http://www.youareterran.com/. Be sure to follow Heathen Engineering’s Terran on Facebook and @HeathenEngineer on Twitter where the developers will be posting screen shots, videos and more as we continue to build a great game with the help of the gaming community.

Engine Update
We are in the process of updating the underlying engine and this patch includes a number of changes - in particular to rendering settings, which will ultimately improve performance and visual quality across the supported platforms.

Players with saved settings from previous builds may notice visual errors. These errors tend to occur where the anisotropic textures setting is ‘Forced Enabled’. This can be corrected in game by sliding the graphics quality slider to ‘Good’ and returning it to the desired setting after.

You may also notice the game is brighter and the bloom effects are stronger. You can adjust the strength of the bloom or ‘flare’ effect in the settings area of the game by turning up the ‘Glare Reduction’ setting.

Introducing Programmable Parts
Ship hull components can now be programmed to execute configuration changes on triggered events. Configurations adjust the position and rotation of a component and all the child components that are attached to it. This may change the silhouette of your ship, and can change the line of the sight of its turrets.

Coupled with the new part parenting features you can trigger configuration changes to occur with the movement of your ship or on specific events such as stance change and locking or unlocking targets. You can also configure these changes to always loop for a simple bit of visual style.



New general use Hull parts
A new line of general use hull parts has been introduced, including new ‘cores’ which help shift your ships ‘core’ statistic in the desired direction. They are available in Armour, Shield, Structure, Thrust and Torque augmenting cores.

‘Core’ hull components function as standard hulls with average contributions across all ship features and an additional bonus to the cores specific function such as Armour. These parts are generally small low profile elements making for useful pivot points with the new programmable part functions.



Hunter Missile Manufactory
The Hunter missile weapon component has been added to the weapons parts list. This is a M mount seeking missile weapon turret with moderate complexity. Missile or ‘launched’ weapons have a substantially higher yield (damage per second) than cannon or beam weapons, however they are less effective against shields and have a notably slower fire rate and flight time. The "area of effect" nature of launched weapons coupled with target seeking functions means these weapons rarely miss, however they can be shot down in flight.



The History of Terran (Lore and Back story)
Wondering how the Terran came to be? Heathen Course Technologies has begun to unveil the mystery of this formidable species and invites you to read up on its history to add to your gaming experience. Story parts will be added frequently and we encourage you to check back regularly for new updates to the story. YouAreTerran.com Story



Patch Notes
Part parenting, programmable parts and ship stances have all been added with this patch along with a long list of bug fixes and general improvements to gameplay, rendering, physics and UI. For a full list of changes, bug fixes and all of the new features added please see the Terran Roadmap On Going Development list.

Linux Platform
The previous build presented several issues with the Linux 32 and Linux 64 builds which have since been corrected. Please note we are still working on performance issues and are aware of rendering errors on the Linux builds. These outstanding issues are an area of focus for the development team and will be addressed in future patches.

Changes and Additions
  • Notable engine update; this update is to a ‘beta’ build of the target engine in preparation for the target ‘live’ version of the engine reaching ‘stable’ build. Some stability issues are expected.
  • Changes to screen effects in this patch are the first of wave of ongoing improvements to rendering performance and quality changes. Completion of this process is dependent on the stable release of Unity 3D 5.4.x or later.
  • New feature: ‘Part Parenting’ or the ability to ‘link’ parts such that the movement of the parent translates to the movement of all children accordingly.
  • New Feature: ‘Programmable Parts’ or the ability to define behaviours and the steps of the behaviours for parts to execute on triggered events.
    At current only ‘hull’ type parts can be ‘programmed’ to trigger a single behaviour ‘always’, on movement (speed, turn, etc.) or on a defined value for shield, armour or structure or with weapon groups or on ‘stance’ change (offensive, defensive, balanced).
  • New Feature: ‘Stances’ – three defined cases ‘Balanced’, ‘Offensive’ and ‘Defensive’ have been defined and can be switched by pressing the default keys of ‘Z’ = Defensive, ‘X’ = Balanced and ‘C’ = Offensive.
    Defensive stance improves shield recharge rates and will augment defensive instrumentation once implemented at the cost of firepower.
    Offensive stance improves firepower notably but suspends inherent shield recharge rates and degrades the performance of defensive instruments (once implemented)
    Balanced stance is the default stance and offers no noted advantages or disadvantages.
    Note that the transition of each stance is a ‘trigger able’ event e.g. programmable parts can respond to the change of each stance.
  • New Weapon: Hunter Missile Manufactory M mount class missile type weapon with moderate complexity requirements. Missiles are more effective against armour and structure than against shields.
  • New Components: 11 new hull components added
    • T frame type A, B and C general hull component added
    • Shield, Armour and Structure core hull component added
    • TC1 and TC2 thrust and torque core hull components added

Known Issues
  • With no parts in the ship editor you cannot save a template nor can you change the category of the template.
  • Copying a part that has child parts incorrectly copies the child parts such that they are visible in editor but not included in the resulting ship template.
  • Parenting parts does not update in the Undo/Redo history - subsequent ‘undo’ after a parenting operation can result in unexpected part placement.
  • Some transitions out of programming mode back to editing mode can cause program steps to become orphaned.
  • Latest engine update and shader updates have changed the lighting effect in some areas; more work is required to complete the transition to the new models.
  • Part parenting options for the "At Speed", "At Turn" and "With Weapon Group" value options have an known issue with saving the trigger value.
  • The pause menu ‘Return’ button does not return the player to menu.
  • New fields are missing tooltips and multi-language support; this will be updated in the patches to follow.
  • On player death the game may stutter as it returns to the previous menu.
  • Initial load sequence and mission load sequence can stutter on some machines.

Upcoming Changes
In addition to general bug fixes and solutions for known issues:
  • Additional general use ship components are in design and testing now along with new Light, Mid and Heavy hull components. These will be released in smaller patches over the following weeks. These will be introduced to the ‘beta’ opt-in depot on Steam available to all players prior to release to the live game.
  • Additional ‘launched’ weapons similar to the new Hunter Missile Manufactory and new dual cannon turrets are in testing and will be released in smaller patches over the following weeks. These will be introduced to the ‘beta’ opt-in depot on Steam available to all players prior to release to the live game.
  • Ship Editor ‘Free Flight’ training mission simulation is being redesigned to help teach new pilots the basics of flight and combat. The new mission simulation will feature repeatable scored challenges focusing on manoeuvring, targeting and basic ship functions such as stance. The simulation will also include a central ‘gauntlet’ area offering a scored session of endless enemy waves to test yourself and your ship against. The initial changes to the ‘Free Flight’ simulation will be released to the beta branch with the next minor patch update and be further refined according to player feedback. Be sure to watch the announcements for all the latest information.

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April 21

New Patch Update!

Build 1.0.20160330.23
Heathen’s Terran is 1 month old and player feedback has lead to some great improvements - a new ITS UI layout, new Ship Editor Tools and features and an improved combat HUD, not to mention the slew of bug fixes.



The patch also introduces a re-balance of the ship parts and category calculations and introduces a new weapon type; ‘beam’ weapons.



The MSB M1 is an entry level beam weapon with a fast tracking rate as well as a pulsing fire mode. This beam weapon brings instant damage to the set of Core components that will be available to new pilots in the final game.

Beam weapons project a beam of energy from the weapon to the target, applying damage for the duration of fire. Since there are no projectiles involved, there is no flight time. While the damage output is lower per pulse than the damage achieved by similar level cannon, the constant damage applied helps to ensure that shield recharge (as well as other healing functions your target may have) are ineffective.

This is the first of 3 new weapon types we intend to introduce during the Phase 1 Early Access cycle. Keep a close eye out for the upcoming Launched (missile, torpedo, etc.), Deployed (mines, bombs, etc.) and Drone base weapon systems coming in later patches this phase.

But wait - there’s more!
Heathen Engineering has been hard at work on the web and community pages as well - the all new http://www.youareterran.com/ is Terran’s new dedicated home on the web. Read up on the Early Access Phase cycles, game features and the Heathens who are building it all!



You Are Terran will continue to grow with a dev blog and story section under construction now! We want you the gamers to let us know what you think, what you want to see more of and yes, even what you hate!

Patch Notes
V1.0.20160330.23
This build introduces a number of UI changes in particular with regards to the Ship Editor and its related functions.
Changes and Additions

Changes and Additions
  • A new transform tool has been introduced to simplify and speed up part positioning and rotation.
  • The ‘Components’ menu has been re-worked as a tab page more in-line with other UI elements.
  • The new Parts tab organizes your parts into Hull, Weapon and Misc categories and further groups each list by relevant factors such as Class.
  • The new Templates tab allows you to quickly view your saved design templates as well as standard templates. The Template tab group has also adopted the Save template button formerly located in the left hand panel.
  • Placeholders have been put in place for upcoming features - these should be clearly marked with ‘Coming Soon’ where applicable.
  • A new Beam type weapon has been added and can be found under the M Mount group in the Weapons tab of the Parts group.
  • Ship part attributes and category calculations have been adjusted and re-balanced to produce more predictable results as well as to resolve a number of bugs such as over powered torque, excessive mount point counts and over powered shield recharge rates.
    More details will be revealed regarding the calculations as the system matures. You will find this detailed on the the Gameplay section of the You Are Terran web page along with other important aspects of Terran as they are finalized.

Known Issues
  • Linux 32-bit builds are presenting memory use issues - this build target is not an advertised feature of the game and may be postponed if there is insufficient game demand for the feature. This will not adversely impact the Linux 64-bit build target cycle.
  • Linux 64 bit builds are presenting a graphics device initialization issue as noted in the previous patch. Heathen has added additional Linux resources to the team’s available resource pool to speed resolution of this issue.
  • Loading hang occurs on some machines - some users will experience a temporary hang as the game loads, this is most common on the first run since reboot or after updating from a patch. The cause of the issue is the load sequence of the asset bundles and will be addressed in later patches.
  • Recent UI changes have affected the layout for VR presentation modes - some headsets may clip the combat HUD edges (horizontally). As UI changes are finalized the system responsible for UI adjustments for the VR presentation mode will also be updated to correct these issues.

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About This Game

Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine.
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.

Design your own Ships

Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.

Command & Control

Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.

Capital Ship Combat

Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.

Civilization Management

Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.

Galactic Quests

The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.

Built to mod

Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.

Native VR Support

Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.

Features based on emerging technology; specific requirements will vary as those technologies mature.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • DirectX: Version 10
    • Storage: 6 GB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: Core 2 Duo Processor (2GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ 64bit, SteamOS+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (4 reviews)
Recently Posted
~SGC~Clipper01745
5.5 hrs
Early Access Review
Posted: July 1
Great game, I liked the build system its only limited by your imagination.

The game is by far from finsihed and is in its infant stage but I can't wait for it to be finished.

The Dev team are very quick in responding to questions and input which is very nice to to see.
Helpful? Yes No Funny
faldiin
12.4 hrs
Early Access Review
Posted: June 28
Feel Like a dope purchasing this. I did not realize there is no play at this time. Only that you can customize your ship. At this time I cant recommend the game. Feels like Star Citzen all over again. I hope the dev gets more out to the public to make this worth the early access. Good Luck.
Helpful? Yes No Funny
CodeRM11
4.1 hrs
Early Access Review
Posted: March 28
Terran is an ambitious and long term project to bring gamers completely open world to play with. Early access which was given tu us right now seems to just a small scent of what to come. I am personally quite happy to wait and also to grow with the gam,e to see the whole process behind the success of Heathen Engineer.

Because I have no doubts this is going to be success!

What I particularly like right now? The concept of designing ships exactly how I want them to be designed. What I would expect is actually more modules and options to work with and provide more variety to shapes and purposes of my builds.

This will be there I am pretty sure. And I know that this will bring more sense in connection with economy, production and whole political fiction part of the game.

Somehow this is rather exciting that I can see this game before it will become full commercial product on the shelf.
Helpful? Yes No Funny
Naleen
0.5 hrs
Early Access Review
Posted: March 23
First Look,
This game was provided to me for free from publisher.

The concept of the game of what they propose seems too be good, but right now it seems to just be a spaceship build and shoot game.
Interface, now this needs work, and allot of it. The interface of the main menu where you can design your ship and change settings, this keeps on moving all the time, you move to mouse it moves in opposite direction, I can see what they are trying to do here, but maybe, simply do it for some of the menus, and cerrtainly not for ship creation or settings.
Settings are fiddly as you need to either be right on the line or use the very small pin, this on a menu that doesn't move with you may be ok, but this menu is a nightmare as it moves when you do.
Ship creation, seems to be powerful, if everything wasnt so hard to click on. As you guessed it, it moves with you. Trying to delete a piece is a nightmare, as you need to select it by scrolling, which doesnt work all the time, and to me it seems you need to select the actual text of the item in the list then click the delete X button, all while the interface is moving with your mouse.
Flight, not much better I am afraid, uses pitch with WASD and strafe with QE. But as default the ships direction also moves with the mouse. This can be disabled with V. If anyone played Microsoft Freelancer, then the weapons in one of the view modes, can befired like turret mode in Freelancer.
I would like to build a huge destroyer and sit there in turretmode, this for me is fun.

Compared to most Early Access games from indie developers this does have allot of content, but they need to rethink the interface interaction before they go anyfurther in development.
They do say VR is supported, maybe that is better I don't know but the keyboard and mouse interface does need work.

Do I recommend it? No, Not yet.
Do I recommend supporting the devs? Yes if you can, I think this could be a really good game.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
21 of 36 people (58%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Early Access Review
Posted: March 23
First Look,
This game was provided to me for free from publisher.

The concept of the game of what they propose seems too be good, but right now it seems to just be a spaceship build and shoot game.
Interface, now this needs work, and allot of it. The interface of the main menu where you can design your ship and change settings, this keeps on moving all the time, you move to mouse it moves in opposite direction, I can see what they are trying to do here, but maybe, simply do it for some of the menus, and cerrtainly not for ship creation or settings.
Settings are fiddly as you need to either be right on the line or use the very small pin, this on a menu that doesn't move with you may be ok, but this menu is a nightmare as it moves when you do.
Ship creation, seems to be powerful, if everything wasnt so hard to click on. As you guessed it, it moves with you. Trying to delete a piece is a nightmare, as you need to select it by scrolling, which doesnt work all the time, and to me it seems you need to select the actual text of the item in the list then click the delete X button, all while the interface is moving with your mouse.
Flight, not much better I am afraid, uses pitch with WASD and strafe with QE. But as default the ships direction also moves with the mouse. This can be disabled with V. If anyone played Microsoft Freelancer, then the weapons in one of the view modes, can befired like turret mode in Freelancer.
I would like to build a huge destroyer and sit there in turretmode, this for me is fun.

Compared to most Early Access games from indie developers this does have allot of content, but they need to rethink the interface interaction before they go anyfurther in development.
They do say VR is supported, maybe that is better I don't know but the keyboard and mouse interface does need work.

Do I recommend it? No, Not yet.
Do I recommend supporting the devs? Yes if you can, I think this could be a really good game.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Not Recommended
12.4 hrs on record
Early Access Review
Posted: June 28
Feel Like a dope purchasing this. I did not realize there is no play at this time. Only that you can customize your ship. At this time I cant recommend the game. Feels like Star Citzen all over again. I hope the dev gets more out to the public to make this worth the early access. Good Luck.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
1 person found this review funny
Recommended
4.1 hrs on record
Early Access Review
Posted: March 28
Terran is an ambitious and long term project to bring gamers completely open world to play with. Early access which was given tu us right now seems to just a small scent of what to come. I am personally quite happy to wait and also to grow with the gam,e to see the whole process behind the success of Heathen Engineer.

Because I have no doubts this is going to be success!

What I particularly like right now? The concept of designing ships exactly how I want them to be designed. What I would expect is actually more modules and options to work with and provide more variety to shapes and purposes of my builds.

This will be there I am pretty sure. And I know that this will bring more sense in connection with economy, production and whole political fiction part of the game.

Somehow this is rather exciting that I can see this game before it will become full commercial product on the shelf.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
5.5 hrs on record
Early Access Review
Posted: July 1
Great game, I liked the build system its only limited by your imagination.

The game is by far from finsihed and is in its infant stage but I can't wait for it to be finished.

The Dev team are very quick in responding to questions and input which is very nice to to see.
Was this review helpful? Yes No Funny