Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine. Your journey starts as a young Terran pilot, taking your first steps into the galaxy. Build and fly massive capital class warships in real time combat, create factions, corporations and more.
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Release Date: Mar 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Heathen's Terran is an ambitious project which makes use of emerging technologies; quality of content and stability of performance are the key deliverables the Heathen team wants to bring to you - the gamer.

The Terran Early Access effort is meant to provide a channel for those gamers most excited for the game and who want to contribute to its final development and testing phases.”

Approximately how long will this game be in Early Access?

“Heathen's Terran will not be in Early Access long. The driving focus is to ensure the game is stable and presents quality content for the gamer and be certain its core technologies deliver the experience the gamer expects.

The Early Access program will be ran in a number of distinct phases allowing the development team to focus and polish the game in a controlled and structured form. Each phase will begin with a large update followed by iterative weekly updates. The current roadmap can be seen on the Heathen Engineering’s Terran Roadmap page.”

How is the full version planned to differ from the Early Access version?

“Heathen's Terran is designed with VR and full controller support as a key though not required feature. The current build makes use of pre-release versions of VR drivers and associated technologies which can deliver 'hit and miss' performance and quality to the gamer. On full release only release ready technologies will be included as 'core' or 'out of the box' features.
In addition the Heathen team will be taking a ‘phased’ approach to Early Access deliberately limiting functionality in early phases escalating to the complete game.

To help limit story spoilers, several factions, corporations, syndicates and hunters are being deliberately omitted from the Early Access builds. The final game will include all of the available factions, corps, etc. and there related story and event elements.

As the Early Access is all about quality and testing we may occasionally remove or add elements to help in determining where the development team needs to focus its attention.”

What is the current state of the Early Access version?

“Phase 1 of the Early Access cycle focuses on ship building, flight and combat mechanics. A simplified ‘mission select’ is presented through the ship editor. Normal rule limitations such as player progression, in game money and technology research have all been bypassed effectively yielding a ‘free build’ mode with simple open ended missions for testing your creations.

This phase will see the introduction of additional ship parts and weapon types. Please be aware however, that designs built during this phase may be omitted in future phases of the Early Access.

You can take a look at the Terran Roadmap here to keep an eye on the current state and upcoming changes. The roadmap gives you an “unfiltered” look at the development process - please do forgive typos, errors, story spoilers, etc.(we do try to avoid these!),”

Will the game be priced differently during and after Early Access?

“No - we do not intend to change the price due to change in the Early Access status of the game. The Early Access program is a means to get involved with the development and help refine the game. If you are not sure Terran is for you, we encourage you to hold off, bookmark the page and see how the game develops.”

How are you planning on involving the Community in your development process?

“Heathen maintains social channels on Steam, Facebook, IndieDB and others. We also make our roadmap publicly available and are looking into improving the communication channels on that tool. We truly want to hear what you, the gamer, thinks. We will be sharing via Dev videos, live gaming sessions and other channels to illustrate the ways the community has impacted Heathen's Terran development over the course of the Early Access program.

Heathen Engineering has been hard at work on the web and community pages as well. http://www.youareterran.com is Terran’s new dedicated home on the web. Read up on the Early Access Phase cycles, game features and the Heathens who are building it all! You Are Terran will continue to grow with a dev blog and story section under construction now! We want you the gamers to let us know what you think, what you want to see more of and yes, even what you hate!

Be sure to check out the Trello roadmap and visit us on Facebook, IndieDB and Twitter or let us know of any other community you want to see Terran participate in.

We are always looking for ways to engage you, the gamer, and hope you will share your likes and dislikes, ideas and confusion to help us deliver a better game.”
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Recent updates View all (10)

December 24, 2016

Terran Galactic News

Heathen Engineering is hard at work and making good progress on the Phase 2 transition patch.

As we mentioned in our last announcement we hit a snag in patch testing on Sector K72 which untimely resulted in us taking on a heap of additional work. That work is progressing along nicely and we expect to have release dates for the patch in the coming weeks.



You can follow along with the progress of the patch via the Terran Roadmap on Trello, our lead developer updates Trello as he works e.g. it is a candid view from our developers. Heathen will continue to bring you updates and announcements as we progress and as always, we are available through the Steam Community Hub.

So, What’s Coming?
The Sector K72 patch includes a lot of ‘under the hood’ work. Technical changes include an engine update, revamped serialization and asset management systems and a lot of other nuts and bolts that will equate to a faster, more stable and easier to use experience for the gamer. The real stars of the patch though are in the gameplay and content.

Organizations
You can now form your own corporation or government and set about building an empire. Each type of organization has its own unique style of growth and development. Initially we are introducing the Corporation and Government type organization and we have plans to introduce 2 more types in later patches. A player doesn’t have to form an organization or even join one to play the game and experience the galaxy though organization gameplay will be a key area of focus for the Phase 2 iteration of Early Access.

Corporations and Governments can both ‘claim’ assets … that is they can own planets, stations and other populated elements in the galaxy e.g. empire building. Corporations and governments typically have a lot more resource than private individuals but they also have a lot more expense and draw a lot more attention. Additional organization types will offer players a path that differs from typical empire building.

To help test this system during Early Access, players will receive a special notification from Allfar Terraforming when they first register an organization. Allfar will grant new organizations everything they need to get started and will conveniently provide a selection of ideal terrestrial planets to choose from. This is a facility of Early Access meant to focus attention on a key area and will differ significantly in the full release.

Contacts

Simply put contacts are NPCs with something for the player to do. Each contact is unique and has its own affiliations and relationships with other elements in the galaxy. The contact system will play an important role for every pilot. In addition to private contacts each organization you meet will have 1 or more contacts and how you interact with them will impact your standing with their affiliated organizations.

Initially we will be introducing a set of private contacts, these are NPCs with no organization affiliation who can help you find your way. Contacts have tasks for you to take on and completing these tasks will improve your relationship with the contact and usually earn you cash and basic supplies in the process. Contacts you have developed a relationship with are more likely to offer you better tasks and possibly even introduce you to their own contacts helping you grow your network.

Character Development
Who you are didn’t really matter in Phase 1 which was focused heavily on ships and related systems. With Phase 2 who you are and what you can do is keenly important. Over the course of Phase 2 we will be introducing a number of facets to character development starting with the introduction of ‘Pilot Enhancements’.

Enhancements can be installed to you and your companions augmenting skills and granting additional abilities, parts, asset improvements and more. As you adventure through the galaxy you will discover, steal and otherwise acquire new enhancements. You have a limited capacity for enhancement but can uninstall and reinstall enhancements at will.

In future patches, we will be expanding upon the enhancement system and introducing companions and relationships, which we will talk more about later.

Exploration

The galaxy is a big place and with the Sector K72 patch we will be introducing you to a small slice of it. Sector K72 is a relatively typical sector of the Free Space region of the galaxy. A few systems are charted and there are a few minor populations on record. The new Map tools will allow you to browse the sector and probe for new systems, contacts and more.

Initially gameplay will be restricted to within the K72 sector of the Free Space region. This limitation is a function of this phase of Early Access, in later phases and of course in the full game the whole of the galaxy will be available to you.

Changes and Fixes
The official patch announcement will include a more complete list, below are a few notable areas of change coming with the Sector K72 patch. You can always track what we are currently doing via the Roadmap on Trello.

Engine Update
The underlying engine has been updated as well as the custom systems which drive the game itself. These changes are not compatible with previous save settings or ship templates. Additional changes to the underlying systems which would affect save data are not anticipated however as Terran is under development it is possible.

Main Menu
A main menu has been added to help ease players into Terran. This menu simply provides the typical save file management, settings and exit functionality common to most games. Terran previously supported this functionality through its main UI.

The Dashboard has been updated to support the new gameplay elements introduced with Phase 2. The ‘power button’ which previously closed the game now simply returns the player to the Main Menu, the Main Menu has an ‘Exit’ button which will close the game.

Dashboard Update
The Dashboard has been updated to support new functionality introduced by Phase 2 and further refined for ease of use. The main Dashboard focuses on notifications and character profile with additional functionality available from the menu in the upper left of the screen.

Ship Manager

The Ship Manager replaces the Ship Editor and provides all the same functionality. The UI layout of the manager has been simplified and streamlined from the prior Ship Editor layout. The Ship Manager has additional functionality regarding the management of the player’s fleet and manufacturing of new ships. These functions will be further expanded in future updates.

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December 5, 2016

Season's Greetings from Sector K72!



It might be just the time of year, but there's a definite excitement in the air. We at Heathen Engineering like to think it's because of our upcoming Early Access Phase 2!

As in Phase 1, Heathen will be rolling out a series of updates and patches; however in Phase 2 these updates are heavy on the gameplay.

Sector K72, our first playable region, will be released with this update (which bears the same name); and we will be introducing companions, contacts, character development, basic economy, and empire building... And that's just the start of Phase 2!



Sector K72 started its testing cycle as planned, and was scheduled to hit the beta build this week. However, our testing process broke it real good!

Fear not though, the team has a solution and we're working hard to get an update our there. While there is a delay in getting Sector K72 to beta, the solution we're using will also bring a raft of improvements to the game. The update will introduce a ton of new gameplay features, along with the content to support them, and in addition to all this new content we are also taking the opportunity to do some early Spring (or Winter) cleaning, as well as doing an engine upgrade to boot!

The release date for all this isn’t locked in just yet, though we expect to push the Sector K72 patch into the beta branch later this month. The Phase 2 transition work continues in the background with all systems "go", and we really do mean all systems here. Phase 2 is looking bigger and better than ever, and even though the timelines have been adjusted this delay is only a short-term one; over the long term it's not expected to be a setback the project.

Want to know more about what we're up to?

While our lead techie James makes everything work again, our lead designer Olav has been checking all our content to make sure that Terran is on track to deliver the gaming experience we intend. It's not just the code-base which is getting some needed love and attention, Olav is working with the team to make sure we take full advantage of the opportunity this delay affords. Our writers and community team are working closely with the other Heathens to improve how we communicate with you, our gamers, and to make sure that the systems will make sense when you get them in hand. They'll also be busy giving the Contacts and other characters some interesting things to say, and bringing together some of the Terrans' history which we'll be making available within the game over time.

The good news is that this will bring even more content in the first patch of Phase 2. We had originally planned to introduce a few key gameplay systems in this month's patch around empire management and character development. Due to the delay, we'll be expanding the planned feature list to include Manufacturing and production systems with import and export capabilities enabling budding overlords and overladies to ship goods around their empires. We'll also be adding the Contact and Companion systems, so players will be able to build a network of contacts and recruit, manage and upgrade a band of followers to share their journey with.

Want to hear about what we broke?

Short answer: the game itself. More specifically, we hit a build error and, as our techy James dug into it, it became clear that we needed to update the base engine and re-organize some key elements in order to properly sort it. The engine update was planned to happen anyway, although we would have rather waited until after Sector K72 released to do that. Since we had a notable delay on our hands anyway, we decided to go for the full tune-up and so we've added quite a few of the ‘nice to have’ things we had been putting off.

We assure you that we're working hard to get the update ready. While we're aiming for a December release of Sector K72; we can't set a date until quality control says so. We will keep you up-to-date as the effort progresses, sharing more information on all the new features coming in Sector K72.

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About This Game

Set in the distant future, man has evolved beyond flesh and bone and is now one with the machine.
Your journey starts as a young Terran pilot, taking your first steps into the galaxy. You are free to join or form factions, corporations, bounty hunter gangs, or even crime syndicates as you forge your own story in a living, evolving galaxy. Whether you fly solo or with a massive fleet, take a role in government or start a corporation, the galaxy and game-play will respond in kind to your choices and performance.

Design your own Ships

Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.

Command & Control

Receive and issue tactical orders in real-time combat. Relationships, culture, and individual persona effect how your forces will respond to your orders. Objectives can be issued but loyalty determines how - or if - they will be followed.

Capital Ship Combat

Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.

Civilization Management

Become the leader of a world, system, sector, region or the whole galaxy! You can join and rise in the ranks or form your own government, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.

Galactic Quests

The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero time aimlessly flying through in empty space. How you choose to engage in events if at all will guide the continuous evolution of your story.

Built to mod

Expand your galaxy with the Terran Software Developer Kit, a free (and included) package for use with the Unity 3D game engine allowing you to author simple changes or massive mods with the same tools used by the developers.

Native VR Support

Built in and ready to go support for popular VR headsets as well as traditional screen play. Terran; designed with keyboard / mouse and or controller + screen or headset, you choose how you play.

Features based on emerging technology; specific requirements will vary as those technologies mature.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • DirectX: Version 10
    • Storage: 6 GB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: Core 2 Duo Processor (2GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ 64bit, SteamOS+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 3 capabilities
    • Storage: 6 GB available space
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