Have you ever thought or imagined how our world would look like after an apocalyptic event? What would we do if some of us were to survive? What world would we live in and what challenges would we face? What would you do?
All Reviews:
Mixed (254) - 68% of the 254 user reviews for this game are positive.
Release Date:
Dec 18, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Withering is currently in the early access phase as we continue to develop additional features and content. We want players to take part in this development process and become involved as the world of "The Withering" is coming to life. We want to hear from players on what features they would like to see in the game. Which aspects they would prefer the development to focus on in the current stage of development. We would also like to give players a chance to influence the game world and have a chance of becoming a part of the story, with original personalized content.”

Approximately how long will this game be in Early Access?

“We estimate the game to be in the early access phase until the end of first quarter of 2018.”

How is the full version planned to differ from the Early Access version?

“The final version of The Withering will include features such as Open World with Free Roam that will let players explore vast different environments of a post apocalyptic hostile world. Deep crafting and production system, world economy and diplomacy among different factions in the world. Along with a seamless randomly generated events that will allow players to have a different experience with every play through.”

What is the current state of the Early Access version?

“Currently we have a stable beta version with management gameplay and action gameplay elements.”

Will the game be priced differently during and after Early Access?

“The price will remain as advertised.”

How are you planning on involving the Community in your development process?

“We will have a dedicated team of developers that will be interacting with the community of players through forums, emails and many other means available to us. The main purpose of the early access is to have the community involved in the development process and work together with our developers to guide the team's focus towards the features players would like to have implemented as a priority in the game. We want to have the world of "The Withering" to be shaped by the community.”
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Recent updates View all (100)

March 11

The Withering Update

The Withering Update is now live!

Hello everybody! This update addresses the issues that were reported by the community as well as adding new features to the gameplay.

As it was requested by the community, I am introducing the new Minimap feature with this update. The Minimap is now available on players HUD and it will display all nearby points of interest such as loot, map transitions, events and etc.

The new Minimap interface can be zoomed in and out by using the buttons on the HUD, or Plus and Minus keys on the keyboard.


Fixed: Vendor interface scrollbars not visible sometimes
Fixed: Possible crash when transitioning between areas
Fixed: Mission reward item would get lost sometimes
Fixed: Additional technical performance fixes applied

Adjusted: Vendor interface panel has been adjusted for better view
Adjusted: Trinkets now provide greater stat bonuses for radio events
(Applies to new trinkets)

The Wilderness
As I mentioned before, I am now focusing my development on expanding the playable map. Based on community feedback, the main feature that is currently lacking in 2.x version is the free roam open wilderness map, and that is exactly what I plan to bring next into the new version.

The screenshot above is showing current rural area that is a work in progress. The new area that will become available with future updates is 5 times larger in comparison to it's predecessor in 1.x version.

I will be focusing my work on development of this new area over the course of the next several updates, and will be posting the development updates on a weekly basis.


Please leave your thoughts, feedback and ideas in the following thread:


Please feel free to ask questions in that thread as well.

Thank you!
6 comments Read more

March 5

The Withering 2.x Migration to Main Branch

The Withering 2.x Migration to Main Branch just went live!

Hello everybody!

As it was previously announced, the new stable Withering 2.x build is replacing the legacy 1.x build in the main branch!

Players who are opted to the default main branch will be getting the new 2.x build and all following updates. For players who want to gain access to the legacy 1.x build can do so by opting to the legacy branch. To opt to a legacy branch please follow the steps below:

1) In the Steam game library right click The Withering and select properties

2) In the properties window, switch to BETAS tab on top

3) Enter legacybranch in beta access code and click on Check Code

4) Select the Legacy branch from the drop down menu

Due to drastic differences in mechanics, the 2.x and 1.x builds are incompatible and the data will not be transferred. Please note that by opting to a legacy branch, you will not be getting any new updates.

The Withering 2.x new build information

With the new 2.x build, players will now have access to a brand new character system, inventory management, fluent camp management and other new features. The 2.0 update is focused on all of the new features we are introducing with it, please keep in mind that this is a work in progress and some of the gameplay elements are not yet implemented with this release.

The Camp
The 2.0 introducing a brand new camp gameplay with deep and fluent management system that is no longer a separate entity. In 2.0 players will dynamically move between the Camp and the rest of the world, while sharing the Camp features amongst all of the characters.

The new Camp is a living entity, with vendors, quartermaster and survivors populating it. The entire system is managed from a single menu directly from the character interface, which allows players to transparently switch between characters in world and still have access to all of the camp features.

The new interface allows players to manage all of the camp buildings, survivors and missions. Upgrade different structures and add-ons to gain multiple bonuses.

All of the camp upgrades, add-ons and other types of improvements are now managed directly from the character control, through our new robust inventory and stats management system. These elements have a verity of bonuses and stats, rarities and more. There are many ways for players to receive these upgrades, and one them being crafting.

New Crafting System
Crafting! Yes, in 2.0 players will gain access to a new deep crafting system that is easily managed through the new character interface. The system is based on several types of crafting categories like Tools, Armor, Weapons, Gear with recipes available in each of these categories.

More Crafting
2.0 also introduces the extended crafting mechanic that will mostly be used for constructing Camp upgrades and Add-ons, combine scavenged items into resource bundles or breaking down other types of items. This system will require players to assemble the recipe by dropping the items in appropriate slots. Different combinations will yield different results.

Players will receive the recipes by different means, like completing a mission and getting a recipe as a reward, or simply by finding one while scavenging the world with their character.

In 2.0 players will now have access to the new types of NPCs such as a camp vendor and a quartermaster. With our new character system players gain access to the trading system, each items now have value and can be sold or purchased from different vendors throughout the world.

Some of these vendors will have specialty items that players will need for more advanced recipes or a special item bonus.

Another type of NPC introduced in 2.0 is the quartermaster. The quartermaster manages players storage, which is a shared repository available to all player characters.

These NPCs can be found in different areas in the world and players will be able to access their storage by interacting with them, so the storage is no longer limited to only Camp gameplay.

Player Characters
The new character system in 2.0 allows player to fully customize the character stats through gear, equipment and other means. Characters now have multiple stats that are used through the gameplay for different purposes, like interacting with NPCs, scavenging, combat, etc..

One of the most important changes in 2.0's character management is that players are no longer limited to the four characters defined. Instead, players will be able to find new playable characters through out the gameplay, by using the radio communication from the camp, running missions, exploring the world, etc.

Each playable character will have a background story and unique looks. Once players add a new character to their roster, they can take switch between the characters at designated spots in the world or in their camp at will, and customize the character stats to their liking with different equipment sets. This allows players to have different types of characters for different situations in the game.

One of such examples would be to have a character with high charisma and persuasion stats to use on diplomacy missions. And have another character to do the fighting.

Exploring and Scavenging
As it was mentioned above, players will now be able to fluently transition between the camp and the world map with any of their characters. This is done directly from the game world, by interacting with entry / exit points.

These points will allow players to cross between maps, Camp, missions and other areas throughout the world with their active character.

Withering 2.0 introduces a brand new scavenging system that will take the experience to the next level!

Everything in the world now becomes a part of this scavenging system, and players will be able to interact with the in world objects. The system automatically highlights the objects that are available for scavenging.

Different objects will yield different loot types and categories, such as components, resources, equipment and etc.

Scavenged objects will randomly respawn through out the world.

Feedback and Bug Reporting
Please leave your feedback regarding your gameplay experience and ideas in the following thread:


Please feel free to ask questions in the thread as well.
7 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

"The Withering" is a modern world post apocalyptic survival horror simulator. The story puts players in a world where a terrible viral infection wiped 90% of the population, which in return triggered a series of catastrophic events laying devastation on already dying world.

The gameplay consists of two elements, survivors camp management and action survival simulation. The management gameplay allows players take control of a survivors camp and manage it's population by assigning different tasks, constructing building upgrades, and managing production, trade and diplomacy. Players will also have to make decisions when initiating radio tower mission events. making each gameplay experience different. Craft and equip your survivors with different gear to help them on their scavenging runs.

Player are also able to take control of the hero survivors in their camp, and at any time leave their camp to explore the dying world. Taking control of their characters in a third person action / simulator to scavenge resources, materials and equipment that can be brought back to their camp and used in production, upgrades or trade. Random in world events and loot drops and different enemy types will make each play through different. Develop your character stats to increase melee and firearms skills as well as character physical performance by equipping different gear types that provide your character with different bonuses.

System Requirements

    • OS: Windows 7
    • Processor: Intel (R) i5 - 4200U CPU 1.6 GHz
    • Memory: 6144 MB RAM
    • Graphics: Intel (R) HD Graphics Family, SM:3.0
    • DirectX: Version 9.0
    • Storage: 6394 MB available space
    • Additional Notes: The game might run on lower specs, but that configuration will not be supported.
    • OS: Windows 8.x
    • Processor: Intel (R) i7 - 980 CPU 3.33 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • DirectX: Version 9.0
    • Storage: 6394 MB available space
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