Have you ever thought or imagined how our world would look like after an apocalyptic event? What would we do if some of us were to survive? What world would we live in and what challenges would we face? The Withering" is a modern world post apocalyptic survival horror simulator in development.
User reviews:
Mixed (230 reviews) - 67% of the 230 user reviews for this game are positive.
Release Date: Dec 18, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Withering is currently in the early access phase as we continue to develop additional features and content. We want players to take part in this development process and become involved as the world of "The Withering" is coming to life. We want to hear from players on what features they would like to see in the game. Which aspects they would prefer the development to focus on in the current stage of development. We would also like to give players a chance to influence the game world and have a chance of becoming a part of the story, with original personalized content.”

Approximately how long will this game be in Early Access?

“We estimate the game to be in the early access phase until forth quarter of 2016. However, we plan to release a major update in the first half of 2016 that will expand the gameplay features drastically.”

How is the full version planned to differ from the Early Access version?

“The final version of The Withering will be heavily multiplayer orientated. It will include features such as Open World with Free Roam that will let players explore vast different environments of a post apocalyptic hostile world. PvE and PvP game modes will be implemented. Co-op game modes where players will be able to explore special locations in the world. Deep crafting and production system, world economy and diplomacy among different factions in the world. Along with a seamless randomly generated world events that will allow players to shape the future of The Withering universe.”

What is the current state of the Early Access version?

“Currently we have a stable alpha version with turn based management gameplay and real time action gameplay elements. The early access is currently supporting single player mode and we plan to expand it with PvP and Co-op modes in the first half of 2016.”

Will the game be priced differently during and after Early Access?

“The decision was made to have an early access discount until we will release a major update with multiplayer capabilities. Once the game will be updated with multiplayer mode, the pricing will be revised.”

How are you planning on involving the Community in your development process?

“We will have a dedicated team of developers that will be interacting with the community of players through forums, emails and many other means available to us. The main purpose of the early access is to have the community involved in the development process and work together with our developers to guide the team's focus towards the features players would like to have implemented as a priority in the game. We want to have the world of "The Withering" to be shaped by the community.”
Read more

Buy The Withering

SUMMER SALE! Offer ends July 5


Recent updates View all (79)

June 20

The Withering Update

The Withering update is now live!

General Information
Hello everybody! In this update I am introducing the new combined character controller into the gameplay. The new functionality consists of all three previously separate controller states, unarmed, melee and gunplay. The new controller functionality now combines all three states into one.

In addition, the new controller now fully supports the coexistence of the 2.0 character / item stats system. This introduces an enormous verity to the gameplay. As well as opens the door to additional features that will further expand the gameplay elements for the players.

The demo scene has been adjusted and players can now engage in both melee and gunfight combat with enemies being re-spawned across the map.

Important Information
Currently there are several elements still being developed for the new controller. The ability to switch directly between Melee state and Gunplay state is one of them. Players are still able to do that with the current controller version, but it requires to switch the combat mode off and on again.

The controller functionality will be expanded in the next update and it will fully support the direct transition between these states. As well as a fully functioning HUD. The new HUD will reflect the character vital stats such as health, stamina and fatigue, as well as have a fully detailed weapon display functionality.

Melee combat stats
With this new update, melee combat is being expanded to support the weapon stats. Each melee weapon now has combat stats such as damage, critical hit chance and critical hit damage. In addition, the heavy strikes now deal higher damage to enemies.

The melee combat mechanic has been upgraded to fully support these stats or any stats that will be added down the road.

Firearms combat stats
In addition to the melee stats expansion, the gunplay mechanic has been upgraded as well. Several firearm weapons have been added to the game and players can try them out in the demo scene.

Each firearm now has the following stats that have been fully integrated in the gameplay mechanic:

# Damage
# Critical Hit Chance
# Critical Hit Damage Multiplier
# Accuracy
# Stability

The last two stats work together to introduce an additional weapon control mechanic into the gameplay. Accuracy is governing the precision of each shot. Each following shot will be slightly less accurate as the weapon kicks, and this is where Stability weapon stat will dictate how fast the accuracy will be regained. For example, firing a long burst with a fully automatic weapon will suffer accuracy penalty with each shot. But bursts with a short pause between them will allow the weapon to be stabilized and suffer less accuracy penalty. Stability is critical for both, automatic and semi automatic weapons.

Next Update Planned Features
In the next update I plan to have the new controller functionality to be fully implemented and finalized.

The new player HUD will be added.

The construction of the new playable environment will begin.

Please leave your thoughts, feedback and ideas in the following thread:


Please feel free to ask questions in that thread as well.

Thank you!

3 comments Read more

June 5

The Withering 2.0 - Gunplay controller development update

The Withering 2.0 - Gunplay controller development update

Hello everybody! As I mentioned in my posts, I was working on implementing a new gunplay mechanic into The Withering 2.0 controller. Today I would like to share a demonstration video that can viewed by clicking on the link below:


The new gunplay controller allows players to engage enemies in ranged and close combat with a firearm. The controller allows for melee strikes on a closed in enemy, to push them away dealing damage. A new dynamic in world crosshair mechanic allows for better precision aiming, as it reflects on the environment.

The new explosives mechanic has also been implemented into the gunplay controller, allowing players to throw an explosive device on the enemy.

Next Steps
Now that the new gunplay mechanic has been implemented, the next step would be to combine all three controllers into a single machine and link the controllers with the new character system. This will allow the functionality of the character stats to reflect on both melee and firearm combat as well as provide a large verity of weapon customization.

The scope of work for this step is yet to be defined, and I will be announcing the next update release date this week.

If you have any questions regarding the new gunplay controller features, please feel free to discuss them in the thread provided in the Feedback section below.

Please leave your thoughts, feedback and ideas in the following thread:


Please feel free to ask questions in that thread as well.

Thank you!

7 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

"The Withering" is a modern world post apocalyptic survival horror simulator. The story puts players in a world where a terrible viral infection wiped 90% of the population, which in return triggered a series of catastrophic events laying devastation on already dying world.

The gameplay consists of two elements, a turn based management and a real time action survival simulation. During the management gameplay players take control of a survivors camp and manage it's population by assigning different tasks, building up camp defenses, constructing building, managing upgrades / production and diplomacy. Players will also have to make decisions at random encounters and events, making each gameplay experience different. Defend your camp in a turn based tactical combat simulation from hordes of infected or bandit raids. Craft and equip your survivors with different kits to help them on their missions, or form raiding parties to take resources from other camps by force.

Player are also able to create and manage custom characters, and are able at any time leave their camp to explore the dying world. Taking control of their characters in a third person action / simulator to scavenge resources, materials and equipment that can be brought back to their camp and used in production / upgrades and fortification tasks. Random in world events and loot drops and different enemy types will make each play through different. Develop custom characters stats to increase melee and firearms skills as well as character physical performance by spending experience points earned during the real time action gameplay and running successful missions in the management gameplay.

System Requirements

    • OS: Windows 7
    • Processor: Intel (R) i5 - 4200U CPU 1.6 GHz
    • Memory: 6144 MB RAM
    • Graphics: Intel (R) HD Graphics Family, SM:3.0
    • DirectX: Version 9.0
    • Storage: 6394 MB available space
    • Additional Notes: The game might run on lower specs, but that configuration will not be supported.
    • OS: Windows 8.x
    • Processor: Intel (R) i7 - 980 CPU 3.33 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • DirectX: Version 9.0
    • Storage: 6394 MB available space
Customer reviews Learn More
Mixed (230 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
151 reviews match the filters above ( Mixed)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...