Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
User reviews:
Overwhelmingly Positive (956 reviews) - 97% of the 956 user reviews in the last 30 days are positive.
Overwhelmingly Positive (10,615 reviews) - 98% of the 10,615 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on Factorio for over 4 years. The game is very stable and is highly optimised for prolonged gameplay and creating huge factories. We have sold over 110,000 copies on our website, and we feel now is the right time to release to a wider audience.”

Approximately how long will this game be in Early Access?

“Our plans for release come as part of an ongoing process, and we are constantly adding new features and content. When we feel the game is complete we will release the full version, and our current estimate is that this will take 8-12 months.”

How is the full version planned to differ from the Early Access version?

“In the full version we hope to have a polished GUI, a multiplayer matching server, integration of mods for players and servers, and a number of other finishing touches and additions to the core gameplay.”

What is the current state of the Early Access version?

“The game has a very strong content base, rich with interesting mechanics and features. Many players report they are still having fun on their maps even after hundreds of hours of gameplay, alongside multiplayer support, and a dedicated modding community.”

Will the game be priced differently during and after Early Access?

“The price may be increased upon release from early access.”

How are you planning on involving the Community in your development process?

“The community is a vital part of our development process. We announce any planned features far in advance so we have time to read peoples' opinions and comments, and for us to discuss the different points of view players may have. Community suggested ideas are commonly brought up in team discussions, and we value highly the input each individual player can have.”
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Recent updates View all (32)

July 1

Version 0.13.3

  • Changes
    • Slightly reduced big electric pole collision box to allow squeezing between big pole and accumulator.
    • Increased the distance between items on the belt from 0.28 to 0.28125. This way the the circuit network pulse for items will be every 9/4.5/3 ticks for normal/fast/express compressed belts. more

  • Gui
    • Only games with the same application version are displayed in Browse Games screen.
    • Removed tabs from Browse Games and Browse Mods screens and tweaked column widths.

  • Bugfixes
    • Fixed mods directory not being created when installing mods more
    • Fixed lab bonus speed not showing correctly in the bonus GUI sometimes. more
    • Fixed crash related to killed flamethrower turrets in ghost mode. more
    • Fixed that the game crashed in the user login dialog when the steam connection was not available.
    • Yet another research window resizing fix.
    • Fixed desync related to building-while-moving underground belts and pipe-to-ground.
    • Fixed Steel chest recipe in New hope mission 02. more
    • Fixed projectiles with negative accelerations 'hitting' at the incorrect position.
    • Fixed bug related to building/removing poles connected to network with power switch. more
    • Fixed that some items seemed to be repairable in multiplayer. more
    • Fixed that modules could get lost when upgrading them. more
    • Fixed timezone issues with the browse mods gui.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.

23 comments Read more

July 1

Friday facts #145 - 0.13 experimental is out


0.13 is here!
If you don't want to read the changelog, you can either take look at our update summary page or check out the video that summarizes it as well:


We released version 0.12.0 on 17. 07. 2015 so it took us almost a year. We made a lot of changes in that time.The commit count increased from 15967 to 22980, which is more than 40% increase. This means, that we also created a lot of new bugs. We are working as hard as we can to fix the bugs and we'll have 0.13.3 today, which means we've made 4 releases in 5 days just to make sure we'll fix as many bugs for the weekend as we can.

Please be benevolent
This is an early experimental release, so there are a lot of issues we are aware of, and we will do what we can in the future weeks to solve them, if you want to avoid bugs, wait for few weeks until the 0.13 is semi-stable, the stable stable version might take a long time, so we can't really give any estimate.

There have been many complains regarding the terrain generation, we didn't encounter these problems in our games, but we should probably go back to it and tweak it a little.

We are also aware, that the mod portal (both the site and the in-game access) is very simplistic, we just wanted to have it, so the new 0.13 mods are there, so we could move them away from the forum eventually. We will improve the portal continuously (more in the fff 141).

Multiplayer problems
Now, when we can connect to public games on the internet, we found out, there are lot of issues with the multiplayer server that weren't apparent when we were lan-testing it. One of the issues is, that even when we use the one center player (the server) to resend the packages of individual players, the server still sends one packet per player to everyone. This means, that with 10 players, the server sends 10 packets to every player every tick, which results in 6000 packets per second to be processed by every player. The obvious solution will be, that the server will merge the messages from individual players into one package. We also plan to reduce the network transfer by sending only 30 updates per second (once per two ticks) over the multiplayer. This will reduce the network problems related to packet throughput a lot.
Apart from this, we found out, there are few bugs in the internal multiplayer state logic. We will look at these problems once the main bug report wave is tamed, so consider the current multiplayer very experimental.

0.14 plans are not set yet
As 0.13 is freshly out and we were already asked about 0.14 plans. We have a lot of things we would like to do in 0.14 but nothing is official yet. In about a month from now, we will sit down and make a specific plan for 0.14, so don't ask us about it until we declare it please :)

The good deals that are not so good.
One of the problems we had in the past months were the credit card frauds, so let me explain how exactly it works.
  • Someone obtains credit card numbers somehow.
  • He buys Factorio keys (among other things) with these cards on our site
  • Then these keys are transferred somehow to these "good deal" sites where they can be bought for cheaper price.
  • Eventually, the card owner finds out and cancels all the transactions, we get a notice about every faulty transaction
  • Not only we don't get the money paid, but we have to pay extra $20 fee per every transaction that was cancelled.
  • As reaction to this, we have to deactivate all keys bought this way, which results in steam key deactivations as well.
  • So in the end, we are 20$ short and we lost time dealing with it and the buyer doesn't have the game he paid for.
Although it is a giant inconvenience for all parties involved, it is not currently a large financial burden for us, I don't want to guild trip anyone, just to get the message out. The conclusion is, that we strongly advice to buy Factorio, or any other game just from reliable sources. In our case, it is factorio.com, steam, gog, and humble store currently. Pirating the game hurts us less than using these sites.

Community spotlight
I have to share the fantastic video with rube goldberg machine done in Factorio.


We would also like to thank the brunzenstein. He sent us the most luxurious cake I have ever seen, which gave us some extra energy to dig deep into the bugfixing:

As always, let us know what you think on our forums

5 comments Read more
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About This Game

Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Discount Disclaimer: We don't have any plans to take part in a sale or to reduce the price for the foreseeable future.

What people say about Factorio

  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 10, 8, 7, Vista, XP.
    • Processor: Dual core 1.5Ghz
    • Memory: 2 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 512 MB available space
    • OS: Windows 10, 8, 7 (64 Bit)
    • Processor: Quad core 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB Video memory
    • Storage: 512 MB available space
    • OS: OSX El Capitan, Yosemite, Mavericks, Mountain Lion, Lion.
    • Processor: Dual core 1.5Ghz
    • Memory: 2 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 512 MB available space
    • OS: OSX El Capitan, Yosemite, Mavericks, Mountain Lion, Lion.
    • Processor: Quad core 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB Video memory
    • Storage: 512 MB available space
    • OS: Linux (tarball installation)
    • Processor: Dual core 1.5Ghz
    • Memory: 2 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 512 MB available space
    • OS: Linux (tarball installation)
    • Processor: Quad core 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB Video memory
    • Storage: 512 MB available space
Customer reviews
Customer Review system updated! Learn more
Overwhelmingly Positive (956 reviews)
Overwhelmingly Positive (10,615 reviews)
Recently Posted
( 100.1 hrs on record )
Early Access Review
Posted: July 1
This game must try to play ....oopss...nope..should say must play it..haha
Helpful? Yes No Funny
The Omnipotent Noodle
( 26.9 hrs on record )
Early Access Review
Posted: July 1
This is my perfect game. This game could not be any more perfect, unless it had a slightly more satisfying ending. This game is all about starting from nothing, and through intensive thinking, statistics, and time, you end up with a monsterous, well oiled machine capable of producing EVERYTHING on a whim, and causing the genocide of an entire alien species. The killing starts with you destroing a small biter nest to make room for your new mine, but then you upgrade and clear the area. You just finished your laborotory optimized automation network, and you fell the bloodthirst. You build chemical weapons of unparalelled lethality, you build tanks, you eventualy get to the point where you find a nest, place a marker, and a million tiny robots come and build a network of turrets that immediately shred the nest of enourmous, acid spitting worms, and gargantuan armoured beetles. You emerge from the smoke. The most damage you suffer is a scratch on your MkII advanced power armour with built in laser defense system and fusion reactor. You reload your rocket launcher and ride your tank off, back to base to create a new logic matrix to help optimize your MkIII assembly machine production line, so you can automate your solid state fuel production line to finally research the rocket silo. You are unstoppable. This is your last thought right before your train rams into you at full speed. :P Guess you have to build your loadout anew! LOL get mlg 420 no-scope rekt my skrublord broski alatroski!!11!!1!11one

Seriously though, this game is almost entirely perfect. The graphics fit the theme perfectly, the soundtrack clears the picture, the exquisitely mind-intensive gameplay, and the randomness being transformed into a truely beautiful form of chaotic order, unrivaled in its intensity, busyness, and size.

Be warned though, this game is for massive nerds.
Helpful? Yes No Funny
Super Pope 3000
( 71.2 hrs on record )
Early Access Review
Posted: July 1
I cannot put into words how much fun this game can be, but I might as well try.

First off, i can't say anything about the multiplayer because i don't have friends except for the fact that you need to port forward or use hamachi to play it which is really annoying when you're trying to play with someone else and neither of you are computer jesus, but the single-player (about three fourths of my hours are offline and didn't record for some reason) is SUPERB. In concept, you've got a simple goal, laid out before you very clearly. After this happens, you realize it's actually really complicated and not simple at all because you have to basically create the alien holocaust and then hollow out a planet from the outside to complete. One of the main joys of Factorio is setting up efficient factories and experimenting with new research such as flying robots that transport things much faster than conveyor belts, or tanks that can shoot from about half a planet away and explodify everything in a 10 meter radius of the shot.

One of my favorite parts about Factorio though, is making defensible factories that are almost completely self sufficient. As an example, my first factory was powered exclusively by solar panels, had three wall-piece thick walls, laser turret defenses, and an automatic research facility. The alien AI is a bit... quirky? but in no means bad and makes defending bases much harder than your average run of the mill game. You get the idea that they're all controlled by a hive mind and could care less about their well being which they are i think but they never really tell you :P

In conclusion, i'd definetly reccommend this game and, if I were to rate it, would be about a 96%. Worth the $20 or so completely and utterly.
Helpful? Yes No Funny
( 13.6 hrs on record )
Early Access Review
Posted: July 1
You know a game Is good when you buy it at Full price During a summer sale with no ragrets.
Helpful? Yes No Funny
Cap'n SaltyBeard
( 42.1 hrs on record )
Early Access Review
Posted: July 1
Explain the game in a singe sentence? "If it's not automated, automate it." Worth every penny. 420/69 would play for hours at a time.
Helpful? Yes No Funny
G³ || Hamato Karawana
( 93.7 hrs on record )
Early Access Review
Posted: July 1
Very nice game it challenges you more as you become stronger.
Helpful? Yes No Funny
( 142.4 hrs on record )
Early Access Review
Posted: July 1
Designers of this game are Gods. Worth trying for everyone. Due to missing lateplay (actually it is sandbox, but for people who cannot play without aim, like me) i had a luck to be able to stop after 200hours.
Helpful? Yes No Funny
( 28.7 hrs on record )
Early Access Review
Posted: July 1
Factorio is a very fun game to play. It is very satisfying when your grand plans come to life. It becomes an interesting dilema when you find out you need more resources, and even more resources, which force you to expand your base increasingly closer to alien enemies that of course want to kill you. Don't be intimidated by the seemingly complex gameplay and base setups. It is much easier than it looks at first glance to learn how to play as your bases start out simple and evolve in understandable complexity over time. I would however recommend subscribing to a mod or two that improve the overall graphic fidelity if your computer can handle it.
Helpful? Yes No Funny
Paradoxical Name
( 243.6 hrs on record )
Early Access Review
Posted: July 1
An absolutely beautiful game, with absolutely stunning optimization. The UI is beautifully done, and can be moved around. The inventory system is great, and the overall experience is very satisfying, rewarding, and fun. At many times you stop to think about what you're going to do next, and how you are going to do it. If you want to put extra effort in, you can do the math and get the most efficient systems possible.

Absolutely great game. Stunning graphics & art style, incredible optimization, and extremely replayable and in-depth.

CONS? One possible con is that it can be a lot to take in when starting, and some things may require Googling and looking at videos or consulting the wiki. But if you put the effort in, and the patience into it, you will slowly get it, and it will all start to make sense. In the grand scheme of things, it all makes sense, and is straight forward. What you need to find out is how to connect this logic with the game's mechanics.

Apart from that, Absolutely beautiful game. I would even go as far as perfect. Although it may not be some people's cup of tea. It is definitely perfect when compared to other games of it's genre.

Helpful? Yes No Funny
( 3.1 hrs on record )
Early Access Review
Posted: July 1
As of this review I have only played 3 hours. I'm already addicted.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
281 of 286 people (98%) found this review helpful
72 people found this review funny
400.6 hrs on record
Early Access Review
Posted: June 2
I read a comment by a user saying "If you enjoying creating your own problems and solving them this is for you." and he was bang on the money.

The knock-on effect caused by dependencies across an entire production chain will drive you nuts and it's this that makes you play and I mean MAKES you play. Sleep is not an option.

Engineers rejoice. Learn Technology, Automation and Efficiency in one easy to learn package. No? Seriously. this is a hard game to put down.

Let's take a typical late game scenario.

Assembler #28, manufacturing Advanced Electronics (let's call it a PCB) has a bottleneck and it's dragging down the entire electronic circuit assembly line.

I took a look at the insertor (a small robotic feeder arm) sitting idle as copper coils were swallowed up by the identical assemblers before it reached #28. Obviously I need to increase copper coil production.

Soo... I took a look at the copper coil assemblers, already sporting a Tech III speed beacon and Tech III efficiency modules and noticed that the copper plate was in short supply.

Sooo... I took a look at the copper ore smelting furnaces, also sporting (hard earned) Tech III modules and noticed the selectors feeding those were too slow and were skipping every second ore.

Sooo... I upgraded the selectors to fast selectors and solved the problem.

Or did I?

10 minutes later, Assembler #28 is doing it again. I repeat the above mitigation steps and notice the increase in insertor efficiency at the furnaces is depleting the ore feeder line. I have to increase ore production at the mining drills. Obvious right?

Sooo... my first thought is to add Tech modules to increase speed but... because the PCB production line is effectively in stasis I can't make more modules just yet so I have to do it the more obvious way. Add a new mining drill. Right?

Sooo... I went to get some iron plate BUT... there is none free because it's also being used on the PCB production line. I ran down the conveyor belt, scooping up iron plate, made my mining drill, ran down to the ore fields, installed a power line, placed the drill and.... lost power.

Sooo.... While I started to manufacture more panels and accumulators to add more power... the aliens came and with no power on my defenses, it took a superhuman effort to eradicate them using my flamethrower and Power Armor (Mk II of course). My personal construction bots all the while repairing what I damaged with my aggressive flame attack.

Meanwhile.... Because I had stolen the iron plate off the PCB production line the copper coil problem was sorted... at least... temporarily.

Then my sulfuric acid production stopped, which makes my batteries which is used to make my logistic bots that supply the whole higher end production chain... including my research.... because I ran out of..... iron plates.

I'll have to redesign the whole damn thing. Tomorrow.

Or maybe I can just do this little bit now...


To sum it up, the slowish start and slightly difficult-to-get-used-to UI initially only lasts a few minutes. There is plenty of online information to get started but half the fun is working it out for yourself. Within a few hours your plan and the objectives become clear and obvious,

The best methodology required to achieve those objectives? A whole new matter.

Was this review helpful? Yes No Funny
200 of 219 people (91%) found this review helpful
218 people found this review funny
131.5 hrs on record
Early Access Review
Posted: June 6
Have a few hours to kill b4 lunch.
Decide to play Factorio.
Play a bit and look at the clock.
Dinner time already.

Time Machine Confirmed.

10/10 would warp again.
Was this review helpful? Yes No Funny
121 of 131 people (92%) found this review helpful
159 people found this review funny
296.3 hrs on record
Early Access Review
Posted: June 5
LET'S TAKE THE (do you like Factorio test)™ TEST!
let's get started!

do you like,
building weapons?
killing local life for trying to get you to stop destroying their planet?
hunting down and killing all life around the world and destroying everything that might be at least annoying?
pure chaos?
creating problems for everyone?
if you said yes to any one of these questions you may not only be a disney cartoon villain, but will also love this game!
Was this review helpful? Yes No Funny
120 of 135 people (89%) found this review helpful
127 people found this review funny
1,188.1 hrs on record
Early Access Review
Posted: June 15
Do you enjoy crack but wish you could find something a bit more addictive? Factorio may be right for you!
Was this review helpful? Yes No Funny
129 of 155 people (83%) found this review helpful
116 people found this review funny
59.4 hrs on record
Early Access Review
Posted: June 11
>booting up factorio.exe
>throws self right into game without looking at any tutorials or anything
>first thing i do is make a coal mine
>after some time i realize i dont need to manually insert stuff into things
>uses this to make a fully automated self sufficient coal mine
>makes an iron mine and has it tap into some of the coal mines produce to fuel it
>while trying to make my iron mine as efficient as possible i dont realize that aliens are ♥♥♥♥♥♥ my coal mine
>goes back to coal mine
>sees rubble and like 3 aliens
>i see their base on the minimap and go for revenge thinking there wont be many aliens
>♥♥♥♥ing alien army
>gets ♥♥♥♥♥ in the ♥♥♥♥♥♥♥
>loads at last save
>makes sure to defend coal mine but fails
>rages and makes a new world
>gets a ♥♥♥♥ing perfect spawn on top of coal, with iron and copper like right next to it
>approx. 5 hours spent building a great factory
>eventually realizes that ores arent infinite
>learns tech for trains
>builds a really long railroad to nowhere
>makes a factory at the end of it
>rides back to my old factory to grab my machines and stuff to see an alien invasion
>grabs what i can and runs hell
>looks out window
>decides ill play 15 more minutes
>that 15 minutes eventually becomes 15 more hours
>that 15 more hours becomes 1 day
>time for school
>saves game gets ready for school etc, tired af
>at school i hallucinate machinery and ♥♥♥♥ everywhere
>doesnt do good at stuff
>when i get home first thing i do is get on factorio
>i decide to try out map editor and make a fun little challenge where you start with an op base but theres tons of alien nests right next to your base
>plays that challenge over and over for like 2 hours
>then goes back to my survival world and does stuff and things
>cant figure out some things so i go to the forums and see what im doing wrong
>the people of the forums tell me my base is bad
>since ive basically run out of resources i start a new world
>♥♥♥♥ spawn
>keeps making worlds and getting ♥♥♥♥ spawns
>rage quits
>as soon as i get up from my chair i faint
>wakes up next day
>decides i should stay away from factorio after school
>after school
>goes back to factorio

But seriously this game is life ruiningly addictive, don't play if you have a life you're happy with. This game caused me to do horribly on school work etc.
Was this review helpful? Yes No Funny
58 of 76 people (76%) found this review helpful
40 people found this review funny
188.1 hrs on record
Early Access Review
Posted: June 4
This game is like crack
Was this review helpful? Yes No Funny
48 of 63 people (76%) found this review helpful
43 people found this review funny
12.8 hrs on record
Early Access Review
Posted: June 13
Tried uninstalling but it keeps coming back

Stay clear of this game, it's pure cocaine.

You have been warned.
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
3 people found this review funny
208.9 hrs on record
Early Access Review
Posted: June 1
Factorio is totally worth every single minute, second, hour, sleepless night, and heart jump when you are about to get hit by a train. You start with near nothing, and build. Build, build, and deliriously craft an empire.

Hours pass, and there are no regrets - only satisfaction at what you have made and the drive to do it again and again.

This game, after sinking 142 hours into it, is addictive, as it presses your mind to consider what steps to take next as you expand your empire... and your pollution cloud.

1000/10 would recommend. Especially for Engineers. And people who foam at the mouth at massive blue squares on the map. And people who like to use walls to write out text using pixel fonts on the map. And so on and so forth.

Just play the game - you won't regret it.
Was this review helpful? Yes No Funny
25 of 27 people (93%) found this review helpful
3 people found this review funny
63.1 hrs on record
Early Access Review
Posted: June 21
Factorio takes us back to the fundamentals of what makes gaming great. It makes giant companies like Activision, Ubisoft, and EA shrivel up in fear. That a small team of developers can jostle a few pixels around on the screen and give gamers an enticing world where an organic narrative of creation unfolds scares the pants off the competition.

This game is right up there with games like Banished in attempting to restore the beauty of gaming directly into the hands of the gamer. Kudos fellas, keep it up.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
6 people found this review funny
63.4 hrs on record
Early Access Review
Posted: June 6
I'm awful at reviews in general so I guess I'll just talk about the pros and cons from my personal experiance.

+ I'm 30+ hours into one save and there's still so many things to do and research
+ Everything seems to have been designed for the player, filters in the hotbar, organised inventory, smart placing of objects automatically and easy ways of transfering items between containers.
+ Your only objective is to build a rocket which allows you to achive this goal however you like and play at any pace you choose.
+ Campaign mode teaches you the basics that you need to know very well while still giving you freedom to do it your way.
+ Very easy to scrap entire parts of your base quickly if you're not happy with it which becomes increasingly important as the game progesses.
+ I made a save which had about 10 hours progress and I accidentally deleted it but I actually really looked forward starting again and acting on what I had learned from the first save.
+ Difficulty can be modified in many ways rather than just making the enemies hit harder.
+ Nice to see the exponential growth in enemy difficulty but does level out rather fast (see cons).

- Some aspects of the midgame (especially trains and logistics/construction robots) are not exaplained at all in the campaign and are quite difficult to understand in the first place without internet seaching.
- Quite unbalanced combat, you get the combat shotgun, all other weaponry is made completly obsolete.
- After about 25-30 hours on normal difficulty - around the time I got power armor - all challenge seemed to drop out the game from the aliens. Attacks on my outposts and main factories were fended off with ease and even the largest bases stood no chance against my combat shotgun and defender combo.
- (More of a personal problem because of the seed on my main save) Water get really annoying later on. You would think that someone who can build an entire rocket by hand would be able to build a bridge or something simmilar.
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