Defragmented is a lightning-fast cyberpunk action RPG with a pulsing synth soundtrack. Welcome to Entropolis – New World, Bad Blood.
User reviews:
Mixed (14 reviews) - 57% of the 14 user reviews for this game are positive.
Release Date: Feb 12, 2016

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Recent updates View all (18)

July 28

Version 1.3.0 Update

Version 1.3.0 should now be live for all players! As I mentioned in the preview, this update contains 5 brand new stories accessible from the reworked Databank menu in your terminal. They can be viewed on any profile at any time since they take place outside of the main storyline.

These new scenes expand on characters that deserved further development then they got in the main game. There's lots more to learn about your favorite faces!

This being just a story update with some minor terminal changes, I won't make a full changelog like I usually do. It's 5 new scenes that can be viewed at your leisure, you understand.

Now, why don't you go check out what Deal-EO's been up to this whole time?


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July 26

Upcoming Version 1.3.0

Hey everyone! Long time no see. While I've been hard at work on our next game, Heliophobia, James (and a guest writer) have been cooking up some brand new stories in Entropolis.

For the upcoming Version 1.3.0 update, we'll be introducing 5 expanded storylines that can be viewed at any time from the terminal. To reflect this expansion, we've renamed the "Stats/Mastery" menu to "Databank". You'll still find Stats/Mastery in there, but you'll also have access to the 5 new scenes.

These scenes go much deeper in to the backstory (and... sidestory?) of quite a few characters. You'll see the return of many familiar faces that didn't get enough light in the main game. Oh, and of course there will be plenty of Deal-EO.

Expect to see it dropping this Thursday, July 28th!


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“What could be one of the best visions of 80’s scifi in recent years.”
Indie Game Magazine

“[Defragmented] is not afraid to challenge players, but prevailing against the overwhelming odds is extremely satisfying.”
8/10 – GAMERamble

“The artfully written synth music is the glue that holds this relentless game together.”
7/10 – GameSpew

About This Game

Defragmented is a lightning-fast cyberpunk action RPG. Unravel a power struggle for the future of evolution through strategic combat, unique character classes and a pulsing synth soundtrack. Welcome to Entropolis – New World, Bad Blood.

  • New World, Bad Blood: Explore the neon city of Entropolis and uncover the conspiracies that lurk within its walls. Museum curators, rogue police agents and benevolent scientists struggle to enforce their world views... but who can you trust?
  • RPG character progression: Play as three different classes as you shoot, loot, and repeat at lightning speed. Multiple skill trees let players craft personal characters for a challenging end game.
  • Super fast-paced combat: Health points are precious in Defragmented! Players will need to plan their attacks ahead of time. Make use of unique class skills and item loadouts or meet certain death.
  • Synthwave soundtrack: Pulse-pounding beats from a diverse group of electronic musicians. Includes artists from works like KUNG FURY, Far Cry 3: Blood Dragon, Hotline Miami 2 and original Defragmented music.
  • Procedural loot and combat: Collect procedurally-generated futuristic guns and gadgets. Enemies change their weapons every time you replay a level, forcing players to switch up strategies.
  • Destructible environments: Entropolis is not stationary. Tactical cover can be shot through, knocked over and blown apart - keeping players and enemies on the move.

Contributing musicians: ABSRDST, Absolute Valentine, Dance With The Dead, Electric Children, El Tigr3, Glitch Black, Gost (appearing courtesy of Blood Music), Knights of Neon, Mitch Murder, Neon Shudder, Nightcrawler, Power Glove, Scythuz, Shirobon, Tokyo Rider, Trey Frey, Wouter Visser, and Zabutom

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel Core HD 4000
    • Storage: 3 GB available space
    • OS: Windows Vista/7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 660
    • Storage: 5 GB available space
    • OS: Mac OSX
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel Core HD 4000
    • Storage: 3 GB available space
    • OS: Ubuntu 10
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel Core HD 4000
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (14 reviews)
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Most Helpful Reviews  Overall
42 of 52 people (81%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: February 12
Most of the time it doesn't take much to gain my interest in an action-rpg. It's easy to be seduced by the promise of phat loot, leveling, and those lovely rare drops. Unfortunately, it takes me a few hours before I realize that a lot of these games don't offer any other compelling aspects. Defragmented is a welcome surprise. It has the elements of a typical action-rpg, but its unique game-design and appropriate pacing, really help it stand out.

Let's start with a subject I normally don't consider: the graphics. In the age of youtube long-plays and 4K screenshots, there's hardly any reason to comment on something anyone can see for themselves. Still, I want to take a moment to discuss just how well Defragmented's graphics work. This is a lo-fi game, but it's also an intense shooter with elements of stealth. It's visually consistent, so you can focus on determining routes, making shots, and dodging bullets. The look of everything is very slick and refined, and you'll never be distracted by bloated and unnecessary details.

Now just because I mentioned "stealth elements" does not make this a core part of the game. It's something to consider, depending on your play-style, but... let's take a step back and determine what your play-style is. There are three classes in the game. The Cyberzerker is a bruiser. Their starting weapon is a shotgun, and their talents include a powerful area of effect blast, and a temporary strength buff. The Railrunner relies on decoys to draw the attention of enemies. Their ability to enhance their speed and dodging ability for several seconds is also massively useful. The Ascended uses a shield and a couple other techniques to carefully pick apart their foes.

Each mission consists of rooms and hall-ways with armed guards patrolling them. Your missions involves killing everyone or accessing a data-terminal. The catch is that even a Cyberzerker can't just rush blindly into battle. The only real advantage you have is your own agency. You decide the route and you have all of the time in the world to plan your attack. As is typical of AI opponents, everyone has better aim and reaction time than you. A lot of the early-game is going to be spent understanding your abilities, finding some decent weaponry, and getting overly familiar with the (r)etry key.

Due to the myriad of circumstances that can occur in every mission, the best advice is to never stick with just one type of gun. A sniper rifle is perfectly fine when you have the opportunity to make an accurate shot, but a shotgun is necessary for a frontal assault. It's important to adapt your movements to your weapon. Trying to counterbalance the inaccuracy of a SMG by standing still is going to get you killed. The speed of a bullet is a factor to consider as well. Laser pistols are extremely slow, but you can time your shots so that enemies run into them as they're rounding corners.

If all else fails, you can grind until your numbers are just that much better than the enemy's, but this becomes increasingly less viable as the game progresses. Once you hit new game+, your progress is going to be halted if you don't reconsider your strategies and your gear. Aside from tougher enemies, NG+ also adds to their numbers. This adds new depth and forces players into situations they hadn't considered earlier. The best part is that these missions never really become frustrating. They're all very short. If you're that good (or that over-leveled) you'll clear almost all of them in 30 seconds each. Granted, these same missions can also take well over 30 minutes apiece to figure out. There are a few difficulty settings for players who are having trouble, or for those craving a little more danger.

While this game is on the lean side, it also doesn't make any attempts to overstay its welcome. The story is functionally adept, the action is fulfilling, and you hardly ever get the feeling that you're merely grinding the hours away. This is what I mean about when I talk about appropriate pacing. All too often, an action-rpg is compared to the likes of Diablo, Marvel Heroes 2016, or another title that practically requires a huge time investment. Defragmented shares similarities with these games, but also has the good sense not to extend far beyond its means. This game could use a handful of additional missions, and maybe even a way for players to build and upload their own levels. At the same time, I respect that it doesn't try to pad itself out. There are three classes with a few abilities between them, a handful of weapon-types, and really only two kinds of enemies. Basically, this game takes what it has, uses everything to its fullest extent, and that's perfect.

Speaking of, the soundtrack to this game is also perfect. There's isn't a weak link anywhere to be found. The songs always fit the mission, and the developer made sure that the music doesn't restart everytime the player dies. Yes, it is a minor detail, but I really appreciate it.

Honestly, I wasn't sure what I was getting into when I started this game. Aside from Defragmented looking like something from the earliest 3D games, I also wasn't exactly floored with its tutorial missions. However, as soon as it clicks, everything comes together quite wonderfully. All in all, I think that this is a quality title; one worth setting aside a weekend or two for.

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16 of 22 people (73%) found this review helpful
4.1 hrs on record
Posted: February 12
I stumbled upon this game on Reddit and was very impressed with the quick progression of its development over 18 months with a mainly two-man team. I received a review copy and was excited to play because it reminded me of Hotline Miami (HM), but with a sleek cyberpunk feel. Despite dying countless times, I was pleasantly satisfied with my gameplay experience.

If you like overhead shooters in the vein of Hotline Miami, lots of loot, cyberpunk themes, role-playing elements, and great electronic music (particularly synth), then you will really enjoy this game.

The aesthetics are great - the amount of detail in the environment is good, and the artstyle during cutscenes is very nice; the world feels vibrant and alive. Running on max settings is not too intensive on your rig, and the flashiness of everything can be quite entertaining and pretty to look at. With a upbeat electronic soundtrack supplemented by visualization in the game world (the black areas of the level pulse different colors in tune with the beat), the music adds immensely to the cyberpunk, action-intensive atmosphere. The story is interesting and well-written - I like the conflict of clones vs. naturalism in a previously-struggling society. You can skip cutscenes and fast-forward through them (also includes the option to toggle them off), which is something small, but still very appreciated.

The controls are easy to learn and the tutorial is very helpful at orienting you to the game mechanics, however, I would strongly suggest you use a controller. The learning curve is minimal to moderate, and the most challenging part of the game will probably be either managing the camera and/or accepting the amount of caution and planning required to complete each level. On a keyboard and mouse setup, the camera switching did not feel as smooth compared to when I used a controller - and quick orientation is essential to success because if you fall off the stage you will die and have to restart. Similar to Hotline Miami, the enemy AI can be very brutal, discouraging a guns blazing strategy (at least initially). Scouting the area and learning enemy movement patterns is critical to beating each level. It is easy for you to be killed, however, the game is much more forgiving than HM because when you die you restart, but also keep any experience and money gained - I've actually levelled up a few times by repeatedly dying in a level that I was stuck on.

Gameplay involves you entering an area and killing everyone found within. Every character has a laser pointer that shows current aiming direction, however, other elements to consider when firing are distance, weapon accuracy, and bullet spread. There are three classes to choose from, each with two unique skill trees and abilities - like creating a ghost decoy, manifesting a small bullet-negating shield, and healing yourself based on stacks accumulated. Guns are categorized into heavy, light, and energy - each having upgradeable ammo capacity. Furthermore, you can increase your weapon mastery with pistols, submachineguns, rifles, shotguns, and energy arms (adding 2% damage per mastery level) by killing a certain number of enemies. Equipment is further varied by rarity, with orange-colored items being extremely high-valued. When you are in the pre-mission setup interface, you can also go to a store, however, there are different storekeepers in a number of the stages.

During each level, you will have to assess the situation carefully - unless you enjoy dying and restarting numerous times. Enemies will chase you if spotted and investigate weapon fire if nearby. One tactic I favored in HM - shooting at things to lure enemies into my killing zone - remains very effective at thinning down the enemy count. You can change up your equipment and have 3 slots for different active weapons (you can still keep others in your inventory). Included in your equipment are 1 grenade and 2 program core (passive abilities like increased dodge chance) slots. I found that both the variety in weapon types and class skill trees made each playthrough unique enough to enjoy. To encourage multiple playthroughs, you have access to a storage container accessible by every character you have.

I really enjoyed the brutality and unforgiving nature of HM, however, that savagery is missing from Defragmented because you still retain your experience points and loot. That being said, you will still die quite frequently and each level is highly entertaining. My favorite element of the game is the fantastic soundtrack, followed closely by the flashy presentation of everything. I really do feel like I am in a cyberpunk world whenever I play a stage.

Overall, the game plays really well and is a lot of fun if you are interested in intense action in a cyberpunk world. I do not know if there is an item/weapon that addresses this, but one thing I would like is a way to scan enemy health because it is exceedingly easy to die if you do not double-tap (continue firing/attacking) when an enemy has more health than the damage you dealt. One ability I like using teleports you to a nearby enemy (very short casting range) and unleashes a melee attack, however, performing such an action on a shotgun-wielding and/or high-levelled opponent will usually cause you to instantly be killed. With a 30 level cap (more of a soft cap because you still gain experience points) and three different classes to try, replayability is fairly high. If you enjoy top-down action shooters with rpg elements, then definitely give this game a try.


DJSF @DJSF's Rogue Reviews

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12 of 15 people (80%) found this review helpful
5.2 hrs on record
Posted: February 13
Defragmented is a difficult game with the similar mechanic to Hotline Miami - work your way through a level murdering everyone, mindful that if they see you they'll probably kill you. And when you die, you get rapid restarts so you get straight back to the murdering.

You need to be stealthy, you need to work out their movement patterns, and when things go south you need to be deadly accurate.

Your first weapon will not be accurate, so you'll die over and over. But every level is full of random loot placed in lockers, bins and on the bodies of the people you murder. Eventually you'll find a weapon (or two) whose stats you are happy with - maybe a sniper, maybe a full-on assault rifle. You'll start to feel more confident.

Most importantly, you keep everything when you die. You even keep your XP, so the more you play, the more of a beating your character can take.

Post-tutorial gameplay from chapter one [pre-release build]:

Crucially, it never becomes easy. You'll always need quick reactions, you'll still need to figure out the cleverly constructed levels, and if you murder somebody in earshot of other enemies, you'll still be chased by a mob and almost certainly get wiped out. So you can't grind your way to success, although it does help.

Some neat additional skills give you extra tactical possibilities. Possibly the most useful is a decoy that marches forwards and draws enemy fire for a few shots, useful if there's a heavily armed guard facing the direction you want to go and who you can't get behind.

The game camera takes a bit of getting used to. The top-down view goes a long way but for precision shooting (and working out fields of vision) you'll need to use the temporary 3D views. In a tight spot, predicting which way the camera will point when you press the camera button isn't easy. And using these views while actively moving around isn't usually a good idea. A few times I fell off the level into a chasm because the camera did a sudden 180.

The story happens between levels and adds context to the game, is well-written and skippable. It does feel a bit separate from the action, though; it feels like you could rewrite the story completely and the game itself would be identical.

Complaints? I didn't like the menu system. In going for an 80s cyberpunk terminal feel (to fit in with the rest of the game) it ends up being confusing and hard to read, particularly at first. The grinding aspect can be off-putting when you start to worry you can't complete a level until you've raided the same locker 50 times. And yeah, I shouted a lot at the aforementioned camera.

That's it. Defragmented is unforgiving at first, but rewards you for persistence (and repetition). If you can get past that, dig the neon cyberpunk aesthetic and enjoy rummaging through bins for loot, you'll get a lot out of this game. It's satisfyingly frustrating all round.

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8 of 8 people (100%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: March 26
imagine borderlands 2 rpg mechanics (classes, skill trees, randomized weapons) and the top view and ridiculously high damage model of hotline miami combined, that is defragmented. story is so-so, with really fast pacing but sneaking around figuring out how to ambush your enemies is really fun. Its worth the 15 bucks.
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10 of 12 people (83%) found this review helpful
6.1 hrs on record
Posted: March 1
I'm not really sure if I would recommend the game - probably just not to everyone. And as I played it through (and, of course, had some nice moments) I give it a thumbs up.

The thing with Defragmented is that it reminds you how great Miami Hotline was and why that is. I guess the main thing is focus - Miami focuses on the shooting, and Defragmented adds these RPG elements that don't always make sense. Sometimes you win, sometimes you lose - but with a dexterity-based game like this it should be your own fault to lose, not because the dice roll said so.

Anyway, overall the game worked nicely enough, even with the somewhat strange controls and camera. And I often liked the atmosphere. The music's superb too.
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7 of 8 people (88%) found this review helpful
2.1 hrs on record
Posted: March 6
I like this game. It has many tropes common to arpg's: loot, leveling up, abilities etc..., but its combat is refreshingly different than most arpg's. I have not gotten too far into the story yet, but wanted to give it a positive review because the combat is so different.

Missions are brief, usually kill everyone or retrieve data. There are usually between 3-6 enemies per mission (so far). Just like in real life, no one in this game survives more than one or two shots. Instead of facing down hordes of foes spamming heal potions, the goal of every enemy encounter is to ambush the enemy, picking the approach that gives the best odds of surviving quick, brutal gunfights where even just one bullet can put you down. In fact, it is best to never take any opponent head on. Flanking, waiting for patrolling guards to turn around, and the element of surprise are essential for success.

It can be frustrating at first, but there seems to be no penalty for dying. Once I got used to the pace of the gunfights, I learned to approach each enemy tactically, using the environment to maximize my odds, and the game became quite fun.
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6 of 7 people (86%) found this review helpful
6.2 hrs on record
Posted: February 20
Plays a lot like Hotline Miami, but with the addition of a very Borderlands-inspired skill, progression and loot system. Clear out rooms of enemies in fast paced combat then loot boxes to find a host of randomised weaponry. The cyberpunk theme is fun, with the story delivered in Visual Novel scenes between levels. The visual novel bits have a great art style, though maybe a little limited in character poses, and the story had me thoroughly engaged in this world and its characters by the end. It's all tied together with a fantastic soundtrack throughout.

A few mechanics of the core gameplay loop perhaps don't stand up to extended play, you can learn ways to exploit mechanics of enemies and the world making the game artificially easier, but for a single play through it's perfectly enjoyable. There are three classes and a New Game+ mode for each though, if you need more.

You can find my full first impressions here:
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7 of 9 people (78%) found this review helpful
1.3 hrs on record
Posted: April 10
Fun but tough, the soundtrack is nice and the quality of the artwork during cinematics is quite high.
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7 of 9 people (78%) found this review helpful
20.5 hrs on record
Posted: March 11
Thie Review Originally Appeared on on 2/29/16 - For the full review;

When I first heard the announcement that Glass Knuckle Games, creators of the fabulous Thief Town (seriously, Thief Town comes in a VERY close second behind Knight Squad in my list of “Greatest Indie Party Games of all time”) were doing a Cyberpunk RPG. I was excited. It gets said a lot, but Cyberpunk is an often underrepresented genre in media and in gaming. I think that we could see Cyberpunk dethrone Steampunk from its places as the most popular geek sub-culture in the near future, but currently, seeing a good Cyberpunk game release is a relatively rare thing, particularly if you discount Shadowrun.

Defragmeneted is here to help scratch that Cyberpunk itch.

Defragmented knows what it is aiming for, and it hits the mark. It’s a fast paced, loot-based top down Run-and-Gun RPG, and while it is not without a few missteps, the mechanics are tight, and lend themselves to hours of mixing and matching guns and abilities, trying to nail down a combination of stats that’ll let you run and gun your way through the bright neon levels as long as your reflexes are fast enough.

The RPG elements of Defragmented are well implemented, if basic. When you begin the game, you have the choice of one of three classes, and have two trees of abilities into which you pump skill points as you level up. My main play through was as an Ascendant, and all my abilities felt powerful, if situational. I was able to use Fracture, a short range psychic melee attack, Ascension, which was a sort of stacking damage buff earned through kills, and Intervention, a psychic shield that drained my energy over time. However, once I got a couple good guns in my loadout, I didn’t end up using my abilities all that often. They simply didn’t feel as important while I was toting around a shotgun that could obliterate anyone I pointed it in the direction of. This very well may be a case of mismatched play style and class though, so take this critique with a grain of cyber-salt.
The best part of Defragmented’s gameplay however, is the random loot. Loot drops aren’t super common in the game, but happen often enough to keep you excited for the next one. Since weapon stats are randomized in both drops and at the in-game DEAL-EO shops, you’re on a constant hunt for a great new shotgun or SMG to use. And boy, is it a good feeling when you get a good gun. I almost think that gun power is tuned a little bit too high in Defragmented, as getting one legendary gun with the perfect stats can change the course of your gameplay. Yet, your so squishy to enemy attacks that I think this isn’t a substantial issue, and doesn’t break the game or your enjoyment of it.

However, somewhat frustratingly and somewhat brilliantly, this sword cuts both ways in Defragmented. Enemies also have their weapon type and qualities randomized in each level. On your first attempt in a new level, you might go up against a standard rapid fire turret, only for it to become an epic shotgun turret death-machine in the next run. This can feel a bit unfair at times, creating situations in certain levels where you don’t really have a chance, but I like it. It keeps you on your toes, forces you to pay attention, and helps levels remain fresh when playing them over and over again.

Which you will do. Because you will die. A lot.

Defragmented is a tough game, and after the first couple introductory levels there is a MASSIVE ramp up in difficulty (the game actually warns you about this, which I laughed at like a fool the first time I saw the PSA). I like this kind of challenge, but I’m sure there are many gamers that will find this a bit too harsh. And that’s okay; different strokes for different folks!

In regards to the look and feel of the game, Defragmented NAILS the cyberpunk aesthetic when you are inside the levels. Each level is a mix of bright neon lights, angular lines, and cold futuristic hallways. The pulsing synth soundtrack is one of the best electronic game soundtracks I’ve ever heard, and perfectly sets the stage for running and gunning in the Cyberpunk world that Glass Knuckle Games has created. I could go on, but I really don’t think I have to: the aesthetic of Defragmented’s levels speaks for itself.

However, in between these levels of run-and-gun madness are short narrative sequences. These felt very jarring to me from an artistic standpoint. I liked the story of Defragmented, which was full of conspiracy and terrorism, and a wonderfully imaginative cyber death cult,but the art style used in these scenes is vastly different from the art style you see when you are inside the gameplay levels. Inside these levels, there is a Tron feel to everything; bright neon lights, lots of angles, and low poly models. However, in these narrative sequences, the art style is done in a much more classically animated style; bright primary colors, crisp lines and plenty of detail. Both, individually, are done very well. However, side-by-side, they are so radically different that it takes me out of my immersion in the cyberpunk world of Defragmented.
When all is said and done, I’d recommend Defragmented to anyone looking for a fast paced, if at times punishing, game. Any fan of the Cyberpunk genre should certainly check the game out, if at a bare minimum for the soundtrack, and the few very minor missteps in design don’t in any way effect your enjoyment of the story, or of the absolutely fantastic gameplay. Glass Knuckle has delivered a very solid loot based RPG that promises hours of enjoyment and a great deal of replayability.

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6 of 8 people (75%) found this review helpful
4.5 hrs on record
Posted: February 12
Defragmented snuck up on me. The game play is familiar, the combat puzzler popularized by Hotline Miami with a cyberpunk theme, but refined and polished. I expected that from trailers and hype, what I didn't expect was the story to capture me. The two central characters are incredibly endearing, with stellar character designs, and that alone will drive you through this experience. My only complaint is that it is a bit short, but at about 4-5 hours, longer if you're playing on higher difficulties, it's a solid afternoon of gaming from a team to watch out for.
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Recently Posted
10.6 hrs
Posted: August 14
Product received for free
As a huge fan of cyberpunk work and shooters I was drawn to Defragmented, and that is what made it hard to come to a conclusion about this game for I really wanted to like it buut ultimately it feels like it still needs a lot of work and polish. Defragmented describes itself as lightning-fast cyberpunk action RPG but I disagree, I prefer to say it is a shooter with some minor RPG elements. I’ll first adress the things I like about the game and which kept me playing as well as giving a general insight on what the game has to offer.

The Good:
The game focuses heavily on fast-paced shooting in which characters can die in a split second, weapons with various different stats that you can loot and leveling up 1 out of 3 available characters, each with their own unique set of abilities and starting weapon. When starting a new game you can select 1 out of 2 modes, Defragmented, which is described as “the way the game was meant to be played”, and ARPG in which the characters can soak a lot more damage. Besides the shooting part of the game, you have this kind of visual novel style of dialogue which happens between levels and fills you in on the story. The game also offers a couple of bonus stories, which are basically sets of dialogue expanding on some characters from the main game.

I like the fact that the game has 3 difficulty options to choose from, the variety of weapons that you have at your disposal and the ability to approach any level the way I want, go in stealthy using melee attacks or going in guns blazing. The game gets progressively harder and harder and, in a way, I thank the devs for not making the levels procedural generated. The fact that each of the levels are hand crafted lets you learn your way around and improve yourself, as well as develop different tactics, the more you play it.

One thing I can’t stress enough is how good the music is. All those times I was getting slightly annoyed by some of the problems the game has, it was one of the things that managed to keep me in line for it is so good to listen to (considering you’re into this type of music). The other thing that kept me going was the story. At first it felt okay but around half way through the game things get more interesting, if somewhat predictable.

The Bad:
Now for the sad part. First of all, the game is a shooter and as such it allows you to choose between a top down view camera (default) and some sort of isometric camera. The latter feels wonky and I can’t imagine why you’d use this over the other, especially when you can “look ahead” of you to see your surroundings. Also, having to spam E to loot things is kind of bothersome, at least to me, why don’t you pick up credits and ammo automatically by walking over them?

The biggest problem I have with the game are the enemies. While playing in the same difficulty setting, on the same level, they can either be extremely deadly or real dummies. Sometimes enemies would start shooting the wall when I was on the opposite side. There were numerous in which my shots missed the target but, even though they were crossing the enemy field of vision, they just stood there doing nothing. There were also times in which 2 enemies were facing each other and if I killed one of them the other wouldn’t react. That said, seeing their fellow comrades on the floor, dead, didn’t seem to bother them either.

Another nuisance I have is related to the visual side of the game but not the graphics themselves. For instance, the fact that the UI looks very odd and it isn’t very appealing, it feels like a placeholder. The fact that the game reuses the same backgrounds during the dialogue sections a lot of times, a bit of variety would be nice there to keep things interesting. In addition, the main character has no portrait and never speaks directly but you act sort of as the game’s narrator.

Final Verdict:

I really wanted to like this game but due to all the tech side of things I don’t feel comfortable in recommending it. Besides what I’ve mentioned, it’s worth pointing out that it takes about 6 hours to complete the story mode, and then you have NG+. For the asking price of 15€, I’m not really sure I can say it is worth it.

Pick it up on sale or in a bundle

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Helpful? Yes No Funny
14.0 hrs
Posted: June 5
Nice. Very well done!! I liked that:-)
Helpful? Yes No Funny
2.0 hrs
Posted: May 7
Product received for free
Defragmented Offers a Rewarding Experience Despite Some Control Issues

Glass Knuckle Games showed serious insight into the cyberpunk genre with Defragmented, capturing some of the greatest aspects of the style with a fantastic soundtrack and bright visuals. I haven't been able to finish Defragmented's story, but what I saw was promising. I couldn't complete the game because of the game's tricky controls and difficulty. Of course, I wasn't able to finish Hotline Miami either, which was the game that seems to have inspired so much of Defragmented.

Readers looking for a difficult topdown shooter that includes some of the best cyberpunk atmosphere, buy this. Those searching for a walk in the cyberpark, look elsewhere.

- Excellent cutscenes that promise an interesting story.
- An immersive 80s cyberpunk atmosphere.

- Tricky camera controls make shooting enemies difficult.
- Randomly generated loot felt like a weird choice for this kind of game.

NOTE: I originally recieved this game for review on IndieGameMag. Check out the review I did there if you want more details on my thoughts. -
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Visceral Apprehender
1.2 hrs
Posted: April 17
I tap my controller and the mouse will disappear and never come back.


Graphics while simple are effective.

Playlist is mostly great.

People in conversations emote appropreatly

writing is charming enough.


Guns with stats just makes all but the best guns feel cheap and sometimes useless spoilng the combat.

Camera, you gotta snap rotate it, hold to look further and even with the hybrid cam on its hard to aim.

conversation music drives me bonkers and unlike the into converations you can't auto skip the post mission ones.

picked up cash carrys on beyond death so money has no value. i got tired of cleaning the same level over and over, imagine fallout where when you die all the stuff in a level respawns but you still keep what you died with, a player will just farm or get tired of fiddling with the inventory all the time.
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12.3 hrs
Posted: April 4
Please read the full review on Feed Me Pixels

Defragmented is a fast-paced, top-down twin-stick Post-Apocalyptical Cyberpunk RPG Shooter with upbeat electronic music and flashy neon graphics, a simple and short but fitting story, a system that allows the game’s replaybility to be tripled and a team invested in improving the already good game into a great game.

The story starts with you being harassed by some thugs that are quickly dispatched by your first ally in the city, who waits no time to send you on a mission for her, setting you on a path to murder everyone in your way to destroy the government.
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