Defragmented is a lightning-fast cyberpunk action RPG with a pulsing synth soundtrack.Welcome to Entropolis – New World, Bad Blood.
User reviews:
Mixed (16 reviews) - 56% of the 16 user reviews for this game are positive.
Release Date: Feb 12, 2016

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November 15, 2016

Defragmented V2.0 - Now Available!

Defragmented Version 2.0 should now be available for all players!

Instead of working this major release in to paid DLC or new package, we wanted to give it to all our loyal fans for free. Any current or future owners of the game will be able to play Version 2.0 upon updating the game.

There are changes within that affect nearly every aspect of the game. New players will have a smoother, more streamlined experience, while veterans will be able to ramp up the challenges and acquire even better rewards. Aside from new features, there's tons of minor quality improvements to enhance the overall experience while playing.

If you missed them, I highly recommend taking a peek at the patch notes before hopping back in to the game. A lot of things have been changed or improved to make an all-around better experience. Even if you've already beaten the game, there's still lots of new stuff to check out!

Feel free to let us know what you think. Enjoy!


4 comments Read more

November 13, 2016

Defragmented V2.0 Patch Notes

As I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience. Check out the full list of changes below, and jump in to the new version this Tuesday!

- Targeted Missions have been added to the game
- Targeted Missions can be taken after completing any chapter (from the Mission Select menu)
- Targeted Missions select a random mission from the given chapter and provide bonus Deal-EO Coins upon completion
- The Deal-EO Coin reward from Targeted Missions greatly increases in New Game+ mode
- Every mission in the game has received a bonus intro cutscene for it's Targeted Mission

- New tiered difficulty system
- Painless mode is slightly easier
- Normal mode remains the same
- Hardwired mode is broken down in to 5 tiers of difficulty
- Each difficulty tier raises/lowers enemy level by 4
- Each difficulty tier affects numerous factors like rare item drops
- Each difficulty tier also modifies Deal-EO World item levels/prices

- New Ultimate (red) items
- Ultimate items are stronger than any other item class
- Ultimate items drop very rarely on the final two tiers of Hardwired mode
- Ultimate items drop slightly more often on the very last tier of Hardwired mode
- Ultimate items are available in the fully upgraded Deal-EO World on the final two tiers of Hardwired mode
- Ultimate items are bought/sold using Deal-EO Coins, not credits

- Talents for all classes have been completely reworked
- The majority of talents have received very large improvements
- Talents now have a much larger impact on the game and how it can be customized

- Secondary (isometric) camera has been removed from the game
- The camera swap button now switches the top-down camera between free and locked rotation
- Locked rotation is the default camera as it has previously behaved (90 degree turns)
- Free camera can be rotated smoothly when holding the camera buttons
- The last used camera state will be preserved in save data

- Enemies now have miniature health bars with exact numbers over their heads at all times
- Enemies now notice bullets flying past them
- Enemies now notice corpses in their vicinity
- Tutorial enemies can now drop ammo and credits, but not items

- Floating text (and numbers) have been added to numerous interactions
- Damage numbers will now fly off of their respective targets
- Critical numbers will appear in differently colored text
- Dodge messages now follow similar floating text patterns
- Additional floating text has been added for things such as ammo, credits, and more

- Any credits earned past the cap are converted to EXP at a 100 credits to 1 EXP ratio
- Credits, ammo, and Deal-EO coins will automatically be looted when walked over (after a very short time)
- Credits, ammo, and Deal-EO coins can still be manually looted immediately

- Various UI improvements and polish
- New UI colors for a more cohesive look

- Active buff abilities now create particles for their duration
- Active damage abilities now create particles showing their area of effect

- Average gear level has been added to the main Terminal menu to track progress
- Better audio visualization in the backgrounds of levels
- Empty guns will now automatically reload (if possible)
- Various minor optimizations and performance improvements
- Minor lighting tweaks for most levels (probably unnoticeable)

- One-time achievements that were completed but not unlocked should now unlock when entering the Terminal
- Talent points can no longer exceed the cap (due to a very specific bug)

*NOTE: Improved enemy AI boosts the difficulty in some ways, but improved talents make up for it in others. Baseline difficulty should not be too largely different.

Remember, this update will be going live sometime around mid-day on 11/15/16. See you then!


3 comments Read more


“What could be one of the best visions of 80’s scifi in recent years.”
Indie Game Magazine

“[Defragmented] is not afraid to challenge players, but prevailing against the overwhelming odds is extremely satisfying.”
8/10 – GAMERamble

“The artfully written synth music is the glue that holds this relentless game together.”
7/10 – GameSpew

About This Game

Defragmented is a lightning-fast cyberpunk action RPG. Unravel a power struggle for the future of evolution through strategic combat, unique character classes and a pulsing synth soundtrack. Welcome to Entropolis – New World, Bad Blood.

  • New World, Bad Blood: Explore the neon city of Entropolis and uncover the conspiracies that lurk within its walls. Museum curators, rogue police agents and benevolent scientists struggle to enforce their world views... but who can you trust?
  • RPG character progression: Play as three different classes as you shoot, loot, and repeat at lightning speed. Multiple skill trees let players craft personal characters for a challenging end game.
  • Super fast-paced combat: Health points are precious in Defragmented! Players will need to plan their attacks ahead of time. Make use of unique class skills and item loadouts or meet certain death.
  • Synthwave soundtrack: Pulse-pounding beats from a diverse group of electronic musicians. Includes artists from works like KUNG FURY, Far Cry 3: Blood Dragon, Hotline Miami 2 and original Defragmented music.
  • Procedural loot and combat: Collect procedurally-generated futuristic guns and gadgets. Enemies change their weapons every time you replay a level, forcing players to switch up strategies.
  • Destructible environments: Entropolis is not stationary. Tactical cover can be shot through, knocked over and blown apart - keeping players and enemies on the move.

Contributing musicians: ABSRDST, Absolute Valentine, Dance With The Dead, Electric Children, El Tigr3, Glitch Black, Gost (appearing courtesy of Blood Music), Knights of Neon, Mitch Murder, Neon Shudder, Nightcrawler, Power Glove, Scythuz, Shirobon, Tokyo Rider, Trey Frey, Wouter Visser, and Zabutom

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel Core HD 4000
    • Storage: 3 GB available space
    • OS: Windows Vista/7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 660
    • Storage: 5 GB available space
    • OS: Mac OSX
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel Core HD 4000
    • Storage: 3 GB available space
    • OS: Ubuntu 10
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel Core HD 4000
    • Storage: 3 GB available space
Customer reviews Learn More
Mixed (16 reviews)
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