Eine epische Reise nach Ballhalla erwartet dich. Fühle den Rhythmus, um tödliche Gefahren zu überwinden und lass dich im "Rollenspiel" des Jahres von grausamen Wortwitzen traumatisieren. Möge die Drehkraft mit dir sein!
Nutzerreviews:
Insgesamt:
Positiv (15 Reviews) - 93 % der 15 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 5. Aug. 2016

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Road to Ballhalla kaufen

Road To Ballhalla - Roll Playing Game of the Year Edition kaufen PAKET (?)

Enthält 2 Artikel: Road to Ballhalla, Road to Ballhalla Soundtrack

 

Kürzliche Updates Alle anzeigen (18)

23. Mai

Gameplay Statistics Are Cool

So, I'm sure the big question that you just can't get out of your head is: "How much did the last update affect/improve Ballhalla's balance?". Do not despair! The game tracks the average amount of respawns players need to finish each trial. Note that it's only tracking the first time players finish a trial and not their best run, as I wanted to compare the initial difficulty of each trial.

Here we go:



The difficulty curve is now much smoother than before and has less spikes. Especially 1-2, 3-3 and 4-5 had way more respawns than other trials in their chapter and therefore saw the biggest change. 3-3 (teleporters suck) is still a bit high (as it's the only trial that focuses more on precision than rhythm) and 4-3 (time travel) is surprisingly low (maybe I should change that :>), but besides that I'm happy with the results.

As far as I can tell, you're having more fun with the game now (and this was the whole point of it): all of the over 40 Steam reviews since the update were positive and some of the negative ones even have been changed to positive!

Just for fun, here are the stats from the beta test a year ago (though keep in mind this data is only from about 100 players and not several thousands like in the stats above):



Yeah, right?
(The high amount of respawns in 2-2 actually came from players trying to bruteforce the hidden pathways because they didn't understand the hints.)

Happy rollin'!
7 Kommentare Weiterlesen

8. Mai

Major Bal(l)ance Update

Surprise - I've decided to split the big 2017 update in two parts, so you guys don't have to wait as long! The first (smaller) part is out now and contains a major balance pass.

I went through all 28 trials + the scavenger hunt secrets and updated them based on feedback I got from you. Notable changes include (MINOR SPOILER WARNING):
  • 1-2: vertical laser hallway (this one often lead to frustration as it's only the second level and the section is quite difficult)
  • 3-1: increased button countdowns, reworked the button/teleporter puzzle (it was quite easy already, but many players just didn't find the right button order and thought it was impossible to solve in time, so I made it a bit more straightforward), captcha is now a bit easier to read
  • 3-3: requires less precision overall (players had about twice as many respawns as in other chapter 3 trials), especially the jumping between barriers (it's hard to see from the 3D perspective if the ball would land on a barrier or not, and especially hard to control when using a gamepad)
  • 4-1: reworked the final two sections to be less mind-melting (this coupled with insta-death lasers lead to some frustration)
  • 4-5: made it more obvious what to do in general, reworked the final section (it required too much precision and perfect boost timing before)
  • Secrets 9 & 10: not telling you what changed, it's a secret
  • so much more
I also increased some of the rush time limits, as well as the max. amount of respawns you can have to get all tokens (now 5, previously 2). This way the game gets a bit more forgiving on your hunt for the completion & rush achievements.

---

While this update is targeted more to new players, later this year will see the actual NEW CONTENT part of the 2017 update. That one will include new trials, gameplay elements, music, ball styles, unnecessary level hub holes, a quest for perfection, an easy mode that can't be activated (literally!), performance tweaks and more!

Have fun!
8 Kommentare Weiterlesen

Reviews

“This is a gem with the neglected rolling ball games.”
8/10 – 4Players

“An inventive and joyus ride. Or should I say... roll?”
9/10 – BitCultures

“I never had so many laughs and good fun throughout my time playing this type of game as I did with Road To Ballhalla.”
9/10 – HardKnockGamers

Steam Workshop Integration (BETA)

Create and share your own trials or play those of other players! Help us beta-test the Road to Ballhalla Editor, which is available for everyone!

Über dieses Spiel

Rhythmisches Gameplay

Roll mit der Musik, um selbst die schwierigsten Hindernisse zu meistern - beispielsweise Laserstrahlen oder verrückte Kameraperspektiven, die sowohl deinen Ball als auch dein Gehirn zur Explosion bringen wollen.

Dynamische Musik und Soundeffekte

Die dynamische Musik sowie Soundeffekte vom Emmy-nominierten Composer Nicholas Singer passen sich dem Rhythmus und Stil jedes Levels an.

Epische Storyline

Nicht vorhanden. Lass dich stattdessen von Texten auf dem Boden leiten, die sich über dich lustig machen (wenn du versagst), oder grausame Wortwitze reißen (wenn du überraschenderweise an einem Stück bleibst).

Schnitzeljagd1

Entdecke geheime Areale, die zu weiteren geheimen Arealen führen, welche dich wiederum in weitere geheime Areale leiten (und so weiter). Vielleicht findest du sogar den Regenbogen am Ende des Schatzes. Vermutlich wirst du den Lösungsweg aber einfach googlen.

Speedrollen

Wiederhole Levels im Rush-Modus so schnell du kannst und beweise, dass du ein guter Mensch bist, indem du Highscores anderer Spieler knackst.

Style deinen Ball

Verdiene dir großartige Bonusinhalte wie neue Farben und Traileffekte, mit denen du deinen Ball anpassen kannst.

Twitch-Integration

Logge dich mit deinem Twitch-Account ein und lass' das Spiel nicht nur dich, sondern auch deine Zuschauer verarschen.

Workshop-Integration

Community-Levels sind vermutlich eh besser - erstelle und teile deine eigenen Herausforderungen mit dem Level Editor.


1 glutenfrei

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7/8/8.1/10 64bit
    • Prozessor: Dual-Core Intel or AMD processor
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce 550 GTX / AMD Radeon 5770 HD series card
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Soundkarte: Who cares?
    • Zusätzliche Anmerkungen: Needs a 64bit OS

Was Kuratoren sagen

14 Kuratoren haben ein Review zu diesem Produkt verfasst. Klicken Sie hier, um sie einzusehen.
Nutzerreviews Mehr erfahren
Insgesamt:
Positiv (15 Reviews)
Reviewtyp


Erwerbsart


Sprache


Anzeigen:


(was ist das?)
12 Reviews entsprechen den obigen Kriterien ( Positiv)
Es gibt keine weiteren Reviews, die Ihren Filterkriterien entspechen
Passen Sie oben die Filter an, um andere Reviews anzuzeigen
Reviews werden geladen...