Fact: everything is better with lasers. So we put lasers on over 30 angry giant insects who want to stop you, Space Moth, from escaping Earth and going to the Moon. Show them who's boss and blast your way into space!
User reviews:
Overall:
Mostly Positive (27 reviews) - 74% of the 27 user reviews for this game are positive.
Release Date: Jan 22, 2016

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March 11

Space Moth DX Original Soundtrack Now Available!

The complete Space Moth DX Original Soundtrack is now available on Steam for only £1.99! Check it out here, along with a free preview of the first few tracks:

http://store.steampowered.com/app/449570/

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About This Game

Space Moth DX

Space Moth DX is the definitive edition of 1CC Games' intense arcade shoot 'em up, with a brand new DX Mode that will put even veteran bullet dodging skills to the test! Beginners are catered for as well, with a rebalanced Arcade Mode that's just right for anyone looking to get started with bullet hell games.

Laser Insecticide
Fact: everything is better with lasers. So we put lasers on over 30 angry giant insects who want to stop you, Space Moth, from escaping Earth and going to the Moon. Show them who's boss and blast your way into space!

Ultimate Control
Eight directions. Three buttons. Keyboard, controller and arcade stick support. The freedom to remap any setup as you please. Jump straight into the game without having to worry about finger gymnastics!

Satisfying Scoring
Batter the bad guys with a missile barrage until they turn neon, then finish them off with your super laser for a massive bonus! But be careful: neon enemies are much more aggressive!

Tough Love
Space Moth will challenge you, fiercely. But Space Moth also wants to help you improve, so you can overcome those challenges. Your current condition (position, bombs and lives remaining) will be saved at the start of each stage and boss fight. Then if you lose all of your lives, you will be given the option to return to the condition recorded in the most recent save. But be warned: your score will be reset!

Prog Rock Prodigy
Space Moth mixes up the indie game music scene with a soundtrack that's less NES chiptune or Amiga tracker, and more Tangerine Dream.

Proper Pixel Art
When was the last time most indie graphics artists sat down and played a game on a real CRT? For 1CC games, the answer is today. So you won't find any mixed-resolution assets or showy shader effects, just proper pixel art!

System Requirements

    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: 2.5 GHz Dual Core or more
    • Memory: 2 GB RAM
    • Graphics: 1GB VRAM or more (Intel HD 3000, AMD HD 5450, NVIDIA 9400 GT)
    • Storage: 65 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (27 reviews)
Recently Posted
Apparently Kid
1.9 hrs
Posted: July 23
Pretty bad game. Fight the same enemies basically each level. You use the same gun and the same 2 firing all game, with no pickups. It's not explained which fire mode does more damage or the difference between them. It says using 1 will make them mad which gives you more points, but they still got "mad" when i used the other one, so that's not even true. The gamplay is annoying as basically 2/3 of the guys you fight are minibosses with a decent amount of health that constantly fills up the screen. You constantly get trapped and no matter which what you move you get auto hit, meaning about 1/2 the time you feel it's not your fault and a problem with the game design. The worst part is theres only a few levels, but you basically have to complete them with 3 lives or you need to quit. The game lets you restart a level, but you don't get any extra continues and you basically never find any extra lives. On the 2nd level after a bunch of cheap deaths i started with 0 extra lives, this means I had to complete the entire miniboss filled and boss filled level without getting hit once, or else I would have to start it all over again. This was a super stupid design and the final straw in a game full of design errors. No point in restarting entire game for boring repetitive poorly designed gameplay. There's many better shoot em ups out there, like Jamestown, so get one of those instead.

2.5/10.
Helpful? Yes No Funny
Ferretfuzz
5.7 hrs
Posted: June 19
I really tried not to review this game. I've never played a bullet hell game before, and I felt I wouldn't be able to give enough perspective on the quality of the game.

But, seriously, this game does everything right. I can honestly say this game got me into the genre.

The style is absolutely perfect. Every single aspect coalesces to give the milieu of an "arcade" game, from the (responsive) colorful sprites, to the images on the side, to the enemies... Everything makes sense, and everything just "works". The game is /brutally/ difficult (at least, to someone who's never played a game in this genre), but, it never feels "unfair". The responses are tight, the game is generous with its hitboxes, and there's enough nuance to one's weapons.

Again, take this review with a grain of salt - I can't really compare it to anything else.

But, if it's enough to get me into the genre, it's probably at least a pretty decent entry. I really had fun.
Helpful? Yes No Funny
Desolater IV
4.8 hrs
Posted: March 25
A Bullet-Hell Arcade Shooter
https://youtu.be/vB6fT0yOqDw
+ Visually appealing, the graphics look great, and I especially like the background artwork outside the stage
+ The gameplay is very intense, but also very fun
+ Some satisfying bonus point mechanics that change up the game a bit
+ Bosses are challenging but very rewarding to defeat
+ Controls and mechanics are very easy to learn, great arcade style pick-up and play.

- Overly difficult, to the point where most people probably won't make it much further than the first few levels
- The music choice seems to be overly relaxing in a very intense game which doesn't mix well with me.
Helpful? Yes No Funny
IronwingZ
1.8 hrs
Posted: March 24
That is just a very bad made Dodonpachi rip-off, where you even spoiler the existence of "hibachi" or whatever the secret is. And if it isn't enough, the music makes the game even worse. It's boring and it doesn't fit into the atmosphere of a bullethell-shooter (if it is supposed to be one). I've also tried DX-Mode. I didn't see you effort put into the hard difficulty, it's just Normal-Mode with after-death-bullets coming out of enemies.

And i have to tell you, that this is my first bad review i've ever given on steam. I am always fair and give even better reviews than the game deserves. And i'm also a big fan of Shoot' em' ups. Sorry, but this game has no effort included, and the prize for such a game is too high. It seems like i've wasted 8€ here. At least I should have waited for another Steam-Sale...
Helpful? Yes No Funny
Indigo Coleoptera
142.7 hrs
Posted: March 4
i really love this game
it combines my love for insects (if you can geuss what my last name means)
and bullet hell games
this is my favorite
Helpful? Yes No Funny
PaperArtillery
1.7 hrs
Posted: February 23
Fantastic indie shmup with more than enough content to keep you coming back. Controls are excellent as is the sound and graphics. Two thumbs up!
Helpful? Yes No Funny
Gianvelox REX - IDLE 4TW
4.1 hrs
Posted: February 8
An very well made shmup game!

Gameplay
The Gameplay of this game is very simple you use the arrow or wasd keys to control the ship and a key to shoot,you have the option to auto bomb enemies,and a 2-hit death,where if you take a shot you going get weak and if you take another shot,you going to dead. but if you lose all lives,your position is saved,when you get back,you will be on the same position but your score are cleared with this!

Soundtrack
Soundtrack of this game is a kind of lovely soundtrack,because it remebers old games soundtrack.

Positive Points
+Cheap
+Several Modes to Play
+Hard to master
+Cool Soundtrack
+Checkpoints

Negative Points

- Achievements will also be cool for this game.

Overall
Space Moth DX is a game that mixes intense shmup,hard difficulty and cool soundtrack in 1 cheap game!
So what you are waiting for? Play now!

8/10
Key given by the developer to review purposes
Helpful? Yes No Funny
Yalecsa
1.2 hrs
Posted: February 2
Full disclosure: I did some voluntary QA testing on this game during development, receiving no pay beyond a free copy of the game.

With that out of the way... Space Moth is a bullet hell shmup, similar to the games of Japanese arcade developer CAVE, and not dissimilar from the Touhou series. And it happens to be a really fun example of the genre.

It's bullet hell, but eases you in with a nice difficulty curve. I consider myself to be a casual shmupper; I have never managed a one credit clear of any shmup I have played. But the difficulty level of Space Moth is well tuned enough that I can have a lot of fun, while more competent shmuppers can showboat and go for score, thanks to scoring system which seems to me to adhere to the easy to learn, hard to master ideology.

It's certainly as challenging as any other shmup, but I wouldn't say there are any cheap deaths. Not once have I lost a life from a situation I could not have feasibly escaped from had I greater skills. The game also has a sort of safety net in an (optional) auto-bomb system. Bombs, the shmup 'get out of jail free card', are a limited resource that the player can use in situations too tricky for them to manually dodge all the bullets and lasers coming their way. This is true in Space Moth, but with the additional caveat that, if the player is unable to hit the bomb button in time before being hit, a bomb will automatically be used, saving the player. However, unlike other shmups with an auto-bomb system, this is a one-time-per-life opportunity, as the auto-bomb system will remove all the bombs you carry when activated. As such, the player is still rewarded for correct bomb usage, but not punished for messing up.

Speaking of punishment, Space Moth IS punishing. But, only because it cares. In any other shmup, one is able to hit the continue button forty times, leaving one with a hollow experience. The joy of shmupping comes from improving one's skills, and the credit feeding experience of other shmups does not encourage that. Space Moth has, in place of a traditional continue system, a checkpoint system. At the start of each stage and boss fight, a record of your state is made (lives, bombs, etc). Similar to a save state in an emulated 16-bit game, if you're familiar with that. Lose all your lives, and you return to the last checkpoint, giving you another chance. It's almost like the rewind function in Braid, or Forza. Space Moth believes you can do it, and wants you to try again. And playing Space Moth has genuinely made me better at shmups in general.

If, unlike me, you're really good at shmups, there's also a second, harder difficulty to play, known as DX Mode. And if you can clear the game, there's a second playable ship to unlock, with different scoring mechanics. For hardcore shmuppers after that score attack challenge, there should be plenty here to keep you busy.

The audio design of the game is quite different from other shmups, and won't be to everyone's taste. The music is chilled out, and there are no bombastic explosion sound effects. It creates a much more relaxed atmosphere, which you may enjoy if you find other shmups too tense... but may hate if you need more exciting music to keep you alert. I personally find it different; not really better or worse than other shmups.

I must give special mention to the boss fights. Again, these will not be to everyone's taste, but they're quite unique, each one trying something new and interesting. The final boss in particular (which I cannot get to with skill alone, but have fought many times in various beta builds) is one of my favourite moments in any shmup, featuring pure bullet dodging bliss.

Space Moth DX might not be the best shmup ever created. But, it is very well designed, and a lot of fun, with enough unique and interesting mechanics that, for the low price tag, I can't see how any shmupper (especially a CAVE fan) could not have fun.
Helpful? Yes No Funny
PowerPear
1.9 hrs
Posted: February 2
This is a really fun game, even if you find it quite hard like I do! It has a nice ambient synth soundtrack which sets the mood and extra features like the scoring system and hidden items. There's loads going on in each level and the bosses look cool too. If you want to wage war on a colourful insect kingdom, and like a challenge, then this is the game for you!
Helpful? Yes No Funny
the7k
1.3 hrs
Posted: February 1
All I'm seeing as of right now is universal praise, so allow me to give you the flip side of the coin.

Only one ship until you 1CC the game, at which point why bother going back?
No power ups. You're stuck with the same rapid fire and laser shot the entire game, which wouldn't be so bad were it not for the afformented lack of selectable ships.
No selectable difficulty settings.
Mediocre sound effects.
Some of the most boring boss fights I've ever seen in a game. The large majority of them don't even have shot patterns, they just shoot at where ever your current position is.
No ability to adjust movement sensitivity aside from firing the laser, which is a pretty big deal in most boss fights where moving 3 pixels instead of 1 will kill you.

This is the only shmup I've played - on Steam or otherwise - where I didn't have fun. It was either boring or frustrating. This game marks the first time I've ever used the Steam refund system.

Yeah, it looks nice, and the music is pleasant thought nothing that's really going to stick with you after playing. It doesn't make up for the gameplay.

Another thing that seems rather suspicious are some of these positive reviews. I'm seeing multiple with less than a half hour of playtime, and there was even one that was by a user named '1CC' when I first bought this game. I'll allow you to interpret what that all means yourself.
Helpful? Yes No Funny
 
A developer has responded on Aug 25 @ 3:00am
(view response)
Most Helpful Reviews  Overall
31 of 44 people (70%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: February 1
All I'm seeing as of right now is universal praise, so allow me to give you the flip side of the coin.

Only one ship until you 1CC the game, at which point why bother going back?
No power ups. You're stuck with the same rapid fire and laser shot the entire game, which wouldn't be so bad were it not for the afformented lack of selectable ships.
No selectable difficulty settings.
Mediocre sound effects.
Some of the most boring boss fights I've ever seen in a game. The large majority of them don't even have shot patterns, they just shoot at where ever your current position is.
No ability to adjust movement sensitivity aside from firing the laser, which is a pretty big deal in most boss fights where moving 3 pixels instead of 1 will kill you.

This is the only shmup I've played - on Steam or otherwise - where I didn't have fun. It was either boring or frustrating. This game marks the first time I've ever used the Steam refund system.

Yeah, it looks nice, and the music is pleasant thought nothing that's really going to stick with you after playing. It doesn't make up for the gameplay.

Another thing that seems rather suspicious are some of these positive reviews. I'm seeing multiple with less than a half hour of playtime, and there was even one that was by a user named '1CC' when I first bought this game. I'll allow you to interpret what that all means yourself.
Was this review helpful? Yes No Funny
 
A developer has responded on Aug 25 @ 3:00am
(view response)
16 of 20 people (80%) found this review helpful
Recommended
2.6 hrs on record
Posted: January 23
The game is pretty good, at this price it's definitely giving a try if you like scrolling shooters.

It is a huge ripoff of Cave games, it's up to you to decide if that's a bad or a good thing, but you'll be able to tell right away that you've fought every single one of these enemies before. Except for the bosses, those are original as far as I can tell. Coincidentally the bosses aren't all that great.

For difficulty, I only played a few credits so far and haven't beaten it, but I'm under the impression veteran players would consider it too easy. Can't say I've had that problem before.

Scoring is pretty simple, you shoot stuff with the shot, when they turn black you finish them off with the laser, they call this soul drain and it gives you a set bonus per enemy. There's an audio cue when the enemy turns black and they will still have a good chunk of health left at this point, so it's not necessary to memorize how long it takes to kill each enemy like you would on ESP Ra.De. or Ketsui, it's a lot more lenient. There's also a 2x bonus for killing bosses on the last 2 seconds of the timer, point pickups hidden around the stages, and bullet grazing. Save for bullet grazing which is more fluid, all of these are very discrete mechanics, you either get the bonuses or you don't, and it's not all that hard to soul drain every enemy in the stage. I imagine it's very possible that a good player could with enough practice come very close to the theoretical max score of the game, which is weird.

Anyway, it probably won't keep you interested for years but it's a good game. I've never heard of 1CC Games but I hope they make some more.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
24.1 hrs on record
Posted: January 30
This is great. Has a lovely, hypnotic, trancey, laid back feel to it.

Has a really good scoring mechanic where you "soul drain" larger enemies by hitting them with your wide/rapid shot until they turn black, and then finish them off with your laser to score higher.

soul drained enemies become more aggressive, firing out more bullets, so it's a lovely risk/reward system.

A lot of bullets home in on you in this game so you can't just be flying all over the screen, you have to stand still when you need to.

Nice bright, chunky, primary coloured graphics take you back to playschool.
Some great, tricky bosses, especially that final one.

Really good game, though some of the bosses can't be good for my blood pressure. I'd like to meet the guy who thought up the final boss and shake him by the neck. Finally beat it today though :D
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
1.2 hrs on record
Posted: February 2
Full disclosure: I did some voluntary QA testing on this game during development, receiving no pay beyond a free copy of the game.

With that out of the way... Space Moth is a bullet hell shmup, similar to the games of Japanese arcade developer CAVE, and not dissimilar from the Touhou series. And it happens to be a really fun example of the genre.

It's bullet hell, but eases you in with a nice difficulty curve. I consider myself to be a casual shmupper; I have never managed a one credit clear of any shmup I have played. But the difficulty level of Space Moth is well tuned enough that I can have a lot of fun, while more competent shmuppers can showboat and go for score, thanks to scoring system which seems to me to adhere to the easy to learn, hard to master ideology.

It's certainly as challenging as any other shmup, but I wouldn't say there are any cheap deaths. Not once have I lost a life from a situation I could not have feasibly escaped from had I greater skills. The game also has a sort of safety net in an (optional) auto-bomb system. Bombs, the shmup 'get out of jail free card', are a limited resource that the player can use in situations too tricky for them to manually dodge all the bullets and lasers coming their way. This is true in Space Moth, but with the additional caveat that, if the player is unable to hit the bomb button in time before being hit, a bomb will automatically be used, saving the player. However, unlike other shmups with an auto-bomb system, this is a one-time-per-life opportunity, as the auto-bomb system will remove all the bombs you carry when activated. As such, the player is still rewarded for correct bomb usage, but not punished for messing up.

Speaking of punishment, Space Moth IS punishing. But, only because it cares. In any other shmup, one is able to hit the continue button forty times, leaving one with a hollow experience. The joy of shmupping comes from improving one's skills, and the credit feeding experience of other shmups does not encourage that. Space Moth has, in place of a traditional continue system, a checkpoint system. At the start of each stage and boss fight, a record of your state is made (lives, bombs, etc). Similar to a save state in an emulated 16-bit game, if you're familiar with that. Lose all your lives, and you return to the last checkpoint, giving you another chance. It's almost like the rewind function in Braid, or Forza. Space Moth believes you can do it, and wants you to try again. And playing Space Moth has genuinely made me better at shmups in general.

If, unlike me, you're really good at shmups, there's also a second, harder difficulty to play, known as DX Mode. And if you can clear the game, there's a second playable ship to unlock, with different scoring mechanics. For hardcore shmuppers after that score attack challenge, there should be plenty here to keep you busy.

The audio design of the game is quite different from other shmups, and won't be to everyone's taste. The music is chilled out, and there are no bombastic explosion sound effects. It creates a much more relaxed atmosphere, which you may enjoy if you find other shmups too tense... but may hate if you need more exciting music to keep you alert. I personally find it different; not really better or worse than other shmups.

I must give special mention to the boss fights. Again, these will not be to everyone's taste, but they're quite unique, each one trying something new and interesting. The final boss in particular (which I cannot get to with skill alone, but have fought many times in various beta builds) is one of my favourite moments in any shmup, featuring pure bullet dodging bliss.

Space Moth DX might not be the best shmup ever created. But, it is very well designed, and a lot of fun, with enough unique and interesting mechanics that, for the low price tag, I can't see how any shmupper (especially a CAVE fan) could not have fun.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
4.8 hrs on record
Posted: March 25
A Bullet-Hell Arcade Shooter
https://youtu.be/vB6fT0yOqDw
+ Visually appealing, the graphics look great, and I especially like the background artwork outside the stage
+ The gameplay is very intense, but also very fun
+ Some satisfying bonus point mechanics that change up the game a bit
+ Bosses are challenging but very rewarding to defeat
+ Controls and mechanics are very easy to learn, great arcade style pick-up and play.

- Overly difficult, to the point where most people probably won't make it much further than the first few levels
- The music choice seems to be overly relaxing in a very intense game which doesn't mix well with me.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
0.3 hrs on record
Posted: January 24
Nice twist imagining the vicious butterlies! This shmup has light bullet hell flavor to it. The music is good and relaxing though... making it a relaxing shmup. Good job!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.7 hrs on record
Posted: June 19
I really tried not to review this game. I've never played a bullet hell game before, and I felt I wouldn't be able to give enough perspective on the quality of the game.

But, seriously, this game does everything right. I can honestly say this game got me into the genre.

The style is absolutely perfect. Every single aspect coalesces to give the milieu of an "arcade" game, from the (responsive) colorful sprites, to the images on the side, to the enemies... Everything makes sense, and everything just "works". The game is /brutally/ difficult (at least, to someone who's never played a game in this genre), but, it never feels "unfair". The responses are tight, the game is generous with its hitboxes, and there's enough nuance to one's weapons.

Again, take this review with a grain of salt - I can't really compare it to anything else.

But, if it's enough to get me into the genre, it's probably at least a pretty decent entry. I really had fun.
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1 of 2 people (50%) found this review helpful
Recommended
1.9 hrs on record
Posted: February 2
This is a really fun game, even if you find it quite hard like I do! It has a nice ambient synth soundtrack which sets the mood and extra features like the scoring system and hidden items. There's loads going on in each level and the bosses look cool too. If you want to wage war on a colourful insect kingdom, and like a challenge, then this is the game for you!
Was this review helpful? Yes No Funny
8 of 16 people (50%) found this review helpful
Recommended
4.1 hrs on record
Posted: February 8
An very well made shmup game!

Gameplay
The Gameplay of this game is very simple you use the arrow or wasd keys to control the ship and a key to shoot,you have the option to auto bomb enemies,and a 2-hit death,where if you take a shot you going get weak and if you take another shot,you going to dead. but if you lose all lives,your position is saved,when you get back,you will be on the same position but your score are cleared with this!

Soundtrack
Soundtrack of this game is a kind of lovely soundtrack,because it remebers old games soundtrack.

Positive Points
+Cheap
+Several Modes to Play
+Hard to master
+Cool Soundtrack
+Checkpoints

Negative Points

- Achievements will also be cool for this game.

Overall
Space Moth DX is a game that mixes intense shmup,hard difficulty and cool soundtrack in 1 cheap game!
So what you are waiting for? Play now!

8/10
Key given by the developer to review purposes
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
1.7 hrs on record
Posted: February 23
Fantastic indie shmup with more than enough content to keep you coming back. Controls are excellent as is the sound and graphics. Two thumbs up!
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