Godus Wars mixes tactical Real Time Strategy gameplay with the mechanics of the God-Game genre. It’s fun, it’s simple and it’s brutal.
User reviews:
Very Negative (13 reviews) - 7% of the 13 user reviews in the last 30 days are positive.
Mostly Negative (410 reviews) - 20% of the 410 user reviews for this game are positive.
Release Date: Feb 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re using Early Access to gather balancing feedback and gauge player reaction as we work towards a feature complete release. Early Access will allow our users and loyal Kickstarter backers to try out and provide detailed feedback in order for us to deliver a more polished, optimised and balanced game upon release!

The release of Godus Wars demonstrates that we are still dedicated to Godus.

Everyone who owns or has previously purchased Godus, already has Godus Wars! Yes! Godus Wars is free for all previous Godus Kickstarter backers & owners - It should auto-magically appear in your steam library, if it doesn't please let us know!”

Approximately how long will this game be in Early Access?

“The exact date for coming out of Early Access will be determined by the level of bugs and balancing feedback.”

How is the full version planned to differ from the Early Access version?

“In this Early Access release we hope to demonstrate the exciting potential of this new fast paced and action packed extension to the Godus experience throughout development. As we work towards a full release and beyond we're hoping to add new features, exciting new units and lands.”

What is the current state of the Early Access version?

“We have a lot of the ground work completed. We still don't know how it will hold up with thousands of users with different configurations and hardware trying it out and that's why we've gone with Early Access!

The Early Access build includes:

  • Over 70 unique and deformable levels
  • 4 playable Deities with a range of abilities
  • 2 base unit types - Archers & Catapults!
  • 20 cards with 10 Power levels
  • 2 Deity opponents - including Bryan Henderson!
  • Original Godus included

and more!”

Will the game be priced differently during and after Early Access?

“We will not be raising the price during or after we release from Early Access.”

How are you planning on involving the Community in your development process?

“We're looking for detailed balancing feedback!

  • Did the opponent overpower you too easily?
  • Was Gaintrick Bluff too easy?
  • Did your game crash?
  • etc etc!

All information submitted will go towards making the full release a more polished, optimised and balanced game upon release!”
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Buy Godus Wars

Includes the original Godus and Godus Wars


Recent updates View all (6)

March 18

22cans' 4th Birthday Sale! - 75% off on Steam!

It’s 22cans’ 4th birthday!

To celebrate, we’re offering a 75% discount for Godus Wars (including Godus!) on Steam all weekend!

It runs from Friday 18th March, 10:00am PST through to Monday 21st March, 10:00am PST.


We hope you enjoy,

13 comments Read more

March 2

Update 2 - Champions & Third Continent

Build - 13795

We've just pushed a new update to Godus Wars. This update brings a whole host of new features and fixes - New units, new lands and new graphics settings!

Players are now able to battle across over 20 new playable maps on our brand new third continent - Alcrat, Champions make their proper introduction, new community requested screen resolutions and bug fixes. All of this content is available today at no extra cost, no hidden purchases, no surprise transactions.


We're introducing a new combat unit - Champions

These new powerful single-use melee units autonomously patrol the area around the player's belief silo, attacking and obliterating any enemies who get too close.

Players can pick up the Champion cards on Indovel & Alcrat (Continent Two & Three)

When fighting an enemy god, they will now always have a champion, upping the challenge and difficulty of opposing gods. Champions are themed around the art style of their chosen deity. Careful though, once a champion dies, you won't be able to muster any more on that map!

Update List

Here's the full list of free features available in Update 2:
  • New Feature: Champion Unit
  • New Continent : Alcrat
  • New Maps: 21 new maps in total
  • New Enemy God: Malak
  • New Menu Transitions
  • New 3D Map Screen
  • Bug Fixes: Severely reduced the number of crashes
  • Bug Fixes: Increased the available screen resolutions based on player feedback
  • Bug Fixes: Both game windows now behave themselves more appropriately

19 comments Read more
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About This Game

Godus Wars mixes tactical Real Time Strategy gameplay with the mechanics of the God game genre.

It’s fun, it’s simple and it’s brutal.

  • Take control of one of four Deities, each with different play styles, abilities and powers.
  • Use your might to battle over 7 varied continents, through hundreds uniquely designed and modifiable levels.
  • Collect over 20 different Power Cards with potentially thousands of variations and use them to gain the upper hand in battle.
  • Control expansive armies with up to 50 different unit types from Archers to Catapults!
  • Wield up to 8 mighty God Powers to bring devastating destruction or protection to your followers.
  • Maps that change as you play with the unique deformable land - No two battles will be the same!

Godus Wars includes Godus

If you’ve not had the chance to play our delightful, Zen-like re-genesis of the God-Game on Windows PC or Mac OS X, there’s never been a better time to do so!

Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

The Early Access build includes:

  • Over 70 unique and deformable levels across two continents
  • 4 playable Deities with a range of abilities
  • 2 base unit types - Archers & Catapults!
  • 20 cards with 10 power levels!
  • 2 Deity opponents - including Bryan Henderson!
  • Original Godus included

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.4ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX260 or greater
    • Storage: 5 GB available space
    • OS: Windows 7
    • Processor: 2.4ghz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 560 or greater
    • Storage: 20 GB available space
    • OS: OSX 10.10 Yosemite
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: OSX 10.11 El Capitan
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Negative (13 reviews)
Mostly Negative (410 reviews)
Recently Posted
0.2 hrs
Early Access Review
Posted: August 28
Still ♥♥♥♥♥.
Helpful? Yes No Funny
3.1 hrs
Early Access Review
Posted: August 27
I loved Godus so Godus Wars sounded like it added more to this game I loved so much. The concept I actually liked, although I can see how it might be repetitive. Bascially, it implements Godus's building structures, but you're at war with neighboring colonies to build the best and quickest army soon.

The concept is good, the execution is not. I must have had this game crash a dozen times. I don't know why I keep subjecting myself to the torture of believing that it might not crash again. One game I invested 20 minutes in about to win....oh wait crash. Invest 30 minutes in close to winning...oh wait crash. But hey you can collect what you've earned so far in keys, but you'll still have to replay the level and pretend like you didn't just waste 30 minutes of your life on this game. Thanks, but no thanks. Fix the bugs. These are game breaking bugs that completely ruin it. I can't recommend this until some serious reconstruction is done.
Helpful? Yes No Funny
chmilk Brearing 153
0.8 hrs
Early Access Review
Posted: August 24
Product received for free
No Multiplayer, Biggest Let Down Since The Dad Who Hit Me At Indean Guides

I have no intent on plying this solo game. I might as well revort to a old build w/ multiplayer battles.
Helpful? Yes No Funny
0.1 hrs
Early Access Review
Posted: August 24
Nice try Peter ... nice try.
Helpful? Yes No Funny
0.3 hrs
Early Access Review
Posted: August 23
Game glitched after 2nd battle.
It'd be better just to spend the $15 on Terraria or something.
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: August 22
I'm just glad I get to write a negative review twice
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: August 18
This game crashed to desktop on me multiple times after I was a good bit into scultping the land (10-20 mins of sculpting) and creating an army. The only option it gave me (each time) was to replay from the start.
This game takes a long time to do anything so I have made the choice to not continue with it.
Shame too, I was really getting into it.

What's with games these days and crashing!
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: August 13
It's bad as heck guys
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: August 11
A graveyard is more alive than this.
Helpful? Yes No Funny
Eros Cerberus
2.7 hrs
Early Access Review
Posted: August 7
As a owner of Godus And Godus Wars the idea was great but The execution is horrid . these are two games that have no reason to be more than one game other than a cash grab. They will never Finish either of these games. but will release another game in the near future and expect people to buy it ....PLEASE DO NOT waste your money on a company that has now produced 2 games it refuses to finish.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 12 people (92%) found this review helpful
5 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: August 11
A graveyard is more alive than this.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Early Access Review
Posted: August 24
Nice try Peter ... nice try.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: August 28
Still ♥♥♥♥♥.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
258 of 264 people (98%) found this review helpful
4 people found this review funny
Not Recommended
11.0 hrs on record
Early Access Review
Posted: February 3
As someone who doesn't particularly care about the Godus-related drama, I came at this simply hoping to see whether Godus Wars could be considered worth its asking price ($15 USD).

My feeling from playing through the first 10 battles is that it isn't. There doesn't seem to be much to do beyond:

1) Level the ground around your starting village.
2) Cast the Build/Upgrade Citadel power as Belief permits.
3) Throw armies at the AI's Citadel until razed.
4) Dance around the Belief silo for 30 seconds.
5) Repeat ad nauseam.

Perhaps there's more to it if you progress even further on, but the poor path-finding makes control cumbersome and the game was starting to have some serious frame rate issues toward the end of my playtime. Eventually culminating in the game completely freezing.

EDIT: So apparently, after you defeat the first island (circa 20 battles), the game throws up a $5 USD paywall to unlock the next island.

EDIT 2: Within a day of launch, the 2nd island is now free to unlock for everyone. However, it's still the case that future islands may require additional purchase to unlock, so be wary of that.

EDIT 3: Having now played through the 2nd (and currently last) island, I can now say with certainty that steps 1 to 5 generally hold true throughout the entire game. Although the trebuchets do add a nice bit of wanton destruction to the mid-/late-game, they are rather easy to exploit.


If you have $15 USD to buy a game on steam, there are much better games to be found elsewhere.
Was this review helpful? Yes No Funny
447 of 525 people (85%) found this review helpful
6 people found this review funny
Not Recommended
0.5 hrs on record
Early Access Review
Posted: February 3
How do you carry on with a game that has been so thoroughly trashed as Godus. The answer is simple rebrand, remove the old game from the store and lockdown dissent from the start.

The rebrand is this Godus Wars. Godus is being removed from the store to hide the mostly negative rating. Oh and don't even try and talk about the game on steam. General Discussion forum is not happening so that 22cans can continue to control the message and limit dissent.

In the FAQ it says that Peter envisioned Godus as 2 games. Except the kickstarter says two halves. Which is a completely different thing to what is being pushed on people now.

Don't fall for it, run far, run fast and never let them see your cash

I figure a little insight into 22cans so here's some links


His final interview https://www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/
oh wait his final interview http://kotaku.com/why-peter-molyneuxs-godus-is-such-a-disaster-1685539932
another final interview http://www.theguardian.com/technology/2015/feb/13/peter-molyneux-game-designer-interview-godus

But he hasn't spoke to the press in a year so he did mean all 3....

Well this is awkward, but he at least meant what he promised in the original kickstarter for Godus didn't he http://www.pcgamesn.com/godus/peter-molyneux-regrets-godus-kickstarter-this-urge-to-over-promise-is-incredibly-destructive

That's the company that is now burying the original overpromised and unfinished game to rebrand it as a new over promised and unfinished game.

Further update: For those that think "hey, maybe there is something good here, after all they dropped mobile for Godus Wars"... think again. I present In-App-Purchases http://steamcommunity.com/sharedfiles/filedetails/?id=615515357 for each island in the game. <b>Edit:</b> It's been removed for the moment.
Was this review helpful? Yes No Funny
245 of 272 people (90%) found this review helpful
Not Recommended
1.4 hrs on record
Early Access Review
Posted: February 3
First of all: No, Peter, you didn't envision Godus as two different games, at least that's not what you initially said, so the first lie right at the start of the game.

To the review then: I will treat this game as Godus 3.0, or higher, because with every version came the promise that everything is better and this is still fully based on Godus, so you don't get the "It's a different game"-treatment. BUT as bonus difficulty you have to meet todays standards for RTSs, because now you want to be an RTS also.

Despite being in development for a very long time now, the game is very light contentwise. It's a bit of a backtrack to the first version of Godus, although you have to do less now.
You are there to level the ground, so that your people (which you can't control)
can build their houses on plots(which appear automatically)
to generate belief (which now gets collected automatically, one of the few positive aspects).
When you have enough belief, you build a fort (out of your houses that merge together automatically to a chunk with battlements) where you can recruit soldiers.
These soldiers are somewhat controllable, although their pathfinding is terrible and the mouse response is too, and you send them to conquer and destroy the enemy village.
Also the animations are clunky and ugly, the collision detection doesn't work that great resulting in corpses hovering above ground and blood splatters spread widely although the corpse is already gone.

That's it for the beginning, so at the moment the game is neither fish nor meat, as RTS it falls flat on its face because there are way better ones out there, and the god game aspect is mainly moving around dirt to make way for plots, not very interesting either.

I gave the first Godus the benefit of the doubt, rating it positive, because it showed promise and I changed my rating to negative when the support ceased and the game died.
This time I will do it the other way round, so it gets a negative rating from the start (because it absolutely deserves this), BUT this version of Godus also shows promise, so if it gets way better and deeper than it is now, the rating might also change. As for now, NOT RECOMMENDED.

(PS: And dear developers, get rid of that cheap mobil-ish feel of the game, as long as your plan isn't to use PC gamers as beta testers for mobile AGAIN, this won't do you any good.)
Was this review helpful? Yes No Funny
216 of 236 people (92%) found this review helpful
36 people found this review funny
Not Recommended
0.8 hrs on record
Early Access Review
Posted: February 3
Oh Pete, why do you do this to us, again and again...

Godus Wars. An attempt to sweep the reviews under the carpet, it still has the godawful sculpting mechanism that forces you to click and click and click and click, except now instead of running on a unified engine, it switches between Unity and I -think- WebGL (I can't be sure, but it's a pain in the rear because it bounces back and forth like a hyperactive kid who missed a ritalin dose). Every time I want to switch resolution, it needs time to think, every time I start a map, it needs a moment.

It reminds me of Battlelog. That's not a good thing. The RTS mechanics? Oh they're simplistic, you generate units, you send them forward, the pathing AI is terrible, with units unable to react if hostiles enter their firing vicinity, units pathbugging the moment they try to fire upon buildings. It's bad, oh god it's bad. It's like 22Cans thought slapping a REALLY BAD version of Divinity Dragon Commanders' RTS (and that wasn't even a particularly shining RTS example to be fair) on top of their already creaky god sim was a capital idea.

So where does this leave the entire Godus experience, and what does this say about Mr. Molyneux?

Unsurprisingly, GODUS was a splotchy mess. GODUS Wars is also a splotchy mess. Fable was a lovely splotchy mess. Most games that Molyneux has been involved in have been to some extent, a splotchy mess. There's a recurring pattern in among this. The successes have come about when the rest of the team have been able to refine the splotchy messes and turn them into something that resembles what is actually either going on in Molyneux's head, or a marketable game, or somewhere between the two. It's tricky to figure out where the magic is, when it hits, like Black and White, it opens up whole new ways of looking at games in general, but unfortunately, you wind up seeing a lot of splotchy messes between the rare flashes of inspiration.

Not that it stops him. Now this would be perfectly human and forgivable were it not for the fact that Peter has a ... well, an almost Steve Jobs like "Reality Distortion Field" that he projects. It's as if there are two different worlds in existence at any one time when Peter talks about his games, and when he talks, we're getting a glimpse of the game -he- sees, and not the one -we- see. Case in point would be "Curiosity : What's inside the cube". Peter called it a profoundly lifechanging experience. Pete, mate, IT WAS A GAME WHERE YOU CLICKED CUBES. IT WAS COWCLICKER FOR APPLE DEVICES. THAT IS NOT A LIFECHANGING EXPERIENCE.

The sad part is, the person who won Curiosity still hasn't got a single penny from the fund that was supposedly reserved for him, he may never see such a penny.

Is there any hope for 22Cans?

One day someone will tether Pete to the ground, and then we may once again see a return to form like the Bullfrog games of old, until then, we're going to see splotchy messes, infused with occasional strokes of genius, but often way, way oversold and far over marketed by Mr. Molyneux himself. Take anything that comes from him OR his dev team with liberal quantities of salt, and look up information about the game from other sources, then make your own decision if things like GODUS and GODUS Wars might appeal in the long run.

Right now GODUS Wars is barely a game, it's two very distinct halves cut and shut together into one ugly, frankensteined whole, and that's created a horrible, malformed monster baby out of code, and out of game. I wish I could describe just how terrible it feels, but the best description I can come up with is that it's the worst elements of Divinity Dragon Commander (which had a lot going for it, but the RTS -was- the weakest link), Battlefield 3's battlelog system (which made people invent new swear words), GODUS (which was frankly appalling), and the horror that comes from letting Peter Molyneux off the leash with nobody to force him to stick to a singular vision.

Would I recommend the package of GODUS or Godus Wars on it's own?



That would be asking me if I recommend Lutefisk. Only to the very worst of my enemies.

The most observant among you may notice that some of this review was taken from my initial GODUS review, that's because like GODUS, big chunks of it have been taken and dropped, liberally into the "new" game, and much like GODUS, lots of it holds true here. I see no reason to change parts of what I said then, as it's just as valid now. If Pete feels the need to recycle terrible mechanics like that horrific land shaping thing, then I shall recycle what I said about his work prior.

Verdict : Fly, you fools!

Pandalicious: Any time a reviewer is forced to grapple with the culinary genocide that is Swedish cuisine, it is a clear indication that the manure has not just hit the fan but splattered itself across the wall in a fashion that any modern painter would be proud to take credit for under the name "An Ode to Brown".
Was this review helpful? Yes No Funny
172 of 183 people (94%) found this review helpful
119 people found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: February 7
3 things:

-Flatten land

-Click citadel to get warriors

-Click warriors at their warriors

Good job, you've just mastered the entire game.

The game includes such crazy moments as:

-Flattening land

-Seeing the enemy flatten land

-flattening your land faster

-Clicking trees and rocks since your workers can't do ♥♥♥♥

-Clicking your warriors into their town

-Watching your warriors fight their warriors

-Accidentliy Alt+Tabing and having the game get stuck in windowed mode

10/10 Would trust Peter Moloneux and be dissapointed again... apparently.

Protip, send this to someone that loves you and watch them try to pretend that they enjoy it.
Was this review helpful? Yes No Funny
185 of 205 people (90%) found this review helpful
137 people found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: February 3
I guess "Integrity" was in the 23rd can.
Was this review helpful? Yes No Funny
112 of 115 people (97%) found this review helpful
10 people found this review funny
Not Recommended
0.1 hrs on record
Early Access Review
Posted: February 7
First, Peter Molyneux promises a God game through Kickstarter. Since he is the one who did Black and White, he's getting a LOT of responses.

Next, development is slow, and information is conflicting. Supporters get irritated. Molyneux keeps promising cool features, but at the same time the game is weirdly defective, and features are few.

Supported get annoyed. Molyneux responds by making it a pay-to-win card game. Next, he removes the in-game store. For a bit.

Supporters get angry. He says it's not pay-to-win, but keeps adding pay-to-win features. Finally, he admits it's pay-to-win, and moves over to a full cardgame.

Supporters get angrier. Molyneux responds by completing a quick Android cash-cow, based on Godus, and development of the actual game stops for a bit. Months later, he sacks his entire team, but "development is ongoing!".

Finally, he renames the game, which removes all previous reviews. He did add one thing he promised years ago; combat. However, it's available as a card-based mini-game. The original game is virtually unchanged.

It would appear Molyneux was either out for a quick cashgrab. And he failed miserably.
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