Godus Wars mixes tactical Real Time Strategy gameplay with the mechanics of the God-Game genre. It’s fun, it’s simple and it’s brutal.
User reviews:
Very Negative (338 reviews) - 19% of the 338 user reviews for this game are positive.
Release Date: Feb 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re using Early Access to gather balancing feedback and gauge player reaction as we work towards a feature complete release. Early Access will allow our users and loyal Kickstarter backers to try out and provide detailed feedback in order for us to deliver a more polished, optimised and balanced game upon release!

The release of Godus Wars demonstrates that we are still dedicated to Godus.

Everyone who owns or has previously purchased Godus, already has Godus Wars! Yes! Godus Wars is free for all previous Godus Kickstarter backers & owners - It should auto-magically appear in your steam library, if it doesn't please let us know!”

Approximately how long will this game be in Early Access?

“The exact date for coming out of Early Access will be determined by the level of bugs and balancing feedback.”

How is the full version planned to differ from the Early Access version?

“In this Early Access release we hope to demonstrate the exciting potential of this new fast paced and action packed extension to the Godus experience throughout development. As we work towards a full release and beyond we're hoping to add new features, exciting new units and lands.”

What is the current state of the Early Access version?

“We have a lot of the ground work completed. We still don't know how it will hold up with thousands of users with different configurations and hardware trying it out and that's why we've gone with Early Access!

The Early Access build includes:

  • Over 70 unique and deformable levels
  • 4 playable Deities with a range of abilities
  • 2 base unit types - Archers & Catapults!
  • 20 cards with 10 Power levels
  • 2 Deity opponents - including Bryan Henderson!
  • Original Godus included

and more!”

Will the game be priced differently during and after Early Access?

“We will not be raising the price during or after we release from Early Access.”

How are you planning on involving the Community in your development process?

“We're looking for detailed balancing feedback!

  • Did the opponent overpower you too easily?
  • Was Gaintrick Bluff too easy?
  • Did your game crash?
  • etc etc!

All information submitted will go towards making the full release a more polished, optimised and balanced game upon release!”
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Includes the original Godus and Godus Wars

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About This Game

Godus Wars mixes tactical Real Time Strategy gameplay with the mechanics of the God game genre.

It’s fun, it’s simple and it’s brutal.

  • Take control of one of four Deities, each with different play styles, abilities and powers.
  • Use your might to battle over 7 varied continents, through hundreds uniquely designed and modifiable levels.
  • Collect over 20 different Power Cards with potentially thousands of variations and use them to gain the upper hand in battle.
  • Control expansive armies with up to 50 different unit types from Archers to Catapults!
  • Wield up to 8 mighty God Powers to bring devastating destruction or protection to your followers.
  • Maps that change as you play with the unique deformable land - No two battles will be the same!

Godus Wars includes Godus

If you’ve not had the chance to play our delightful, Zen-like re-genesis of the God-Game on Windows PC or Mac OS X, there’s never been a better time to do so!

Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

The Early Access build includes:

  • Over 70 unique and deformable levels across two continents
  • 4 playable Deities with a range of abilities
  • 2 base unit types - Archers & Catapults!
  • 20 cards with 10 power levels!
  • 2 Deity opponents - including Bryan Henderson!
  • Original Godus included

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.4ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX260 or greater
    • Storage: 5 GB available space
    • OS: Windows 7
    • Processor: 2.4ghz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 560 or greater
    • Storage: 20 GB available space
    • OS: OSX 10.10 Yosemite
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: OSX 10.11 El Capitan
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Negative (338 reviews)
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254 reviews match the filters above ( Very Negative)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: September 27
I would love to tell you how it is to play, if I could get it to run without crashing or freezing. It gives the impression they didnt even test it before kicking it to the kerb.
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Most Helpful Reviews  Overall
260 of 266 people (98%) found this review helpful
4 people found this review funny
Not Recommended
11.0 hrs on record
Early Access Review
Posted: February 3
As someone who doesn't particularly care about the Godus-related drama, I came at this simply hoping to see whether Godus Wars could be considered worth its asking price ($15 USD).

My feeling from playing through the first 10 battles is that it isn't. There doesn't seem to be much to do beyond:

1) Level the ground around your starting village.
2) Cast the Build/Upgrade Citadel power as Belief permits.
3) Throw armies at the AI's Citadel until razed.
4) Dance around the Belief silo for 30 seconds.
5) Repeat ad nauseam.

Perhaps there's more to it if you progress even further on, but the poor path-finding makes control cumbersome and the game was starting to have some serious frame rate issues toward the end of my playtime. Eventually culminating in the game completely freezing.

EDIT: So apparently, after you defeat the first island (circa 20 battles), the game throws up a $5 USD paywall to unlock the next island.

EDIT 2: Within a day of launch, the 2nd island is now free to unlock for everyone. However, it's still the case that future islands may require additional purchase to unlock, so be wary of that.

EDIT 3: Having now played through the 2nd (and currently last) island, I can now say with certainty that steps 1 to 5 generally hold true throughout the entire game. Although the trebuchets do add a nice bit of wanton destruction to the mid-/late-game, they are rather easy to exploit.


If you have $15 USD to buy a game on steam, there are much better games to be found elsewhere.
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249 of 276 people (90%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Early Access Review
Posted: February 3
First of all: No, Peter, you didn't envision Godus as two different games, at least that's not what you initially said, so the first lie right at the start of the game.

To the review then: I will treat this game as Godus 3.0, or higher, because with every version came the promise that everything is better and this is still fully based on Godus, so you don't get the "It's a different game"-treatment. BUT as bonus difficulty you have to meet todays standards for RTSs, because now you want to be an RTS also.

Despite being in development for a very long time now, the game is very light contentwise. It's a bit of a backtrack to the first version of Godus, although you have to do less now.
You are there to level the ground, so that your people (which you can't control)
can build their houses on plots(which appear automatically)
to generate belief (which now gets collected automatically, one of the few positive aspects).
When you have enough belief, you build a fort (out of your houses that merge together automatically to a chunk with battlements) where you can recruit soldiers.
These soldiers are somewhat controllable, although their pathfinding is terrible and the mouse response is too, and you send them to conquer and destroy the enemy village.
Also the animations are clunky and ugly, the collision detection doesn't work that great resulting in corpses hovering above ground and blood splatters spread widely although the corpse is already gone.

That's it for the beginning, so at the moment the game is neither fish nor meat, as RTS it falls flat on its face because there are way better ones out there, and the god game aspect is mainly moving around dirt to make way for plots, not very interesting either.

I gave the first Godus the benefit of the doubt, rating it positive, because it showed promise and I changed my rating to negative when the support ceased and the game died.
This time I will do it the other way round, so it gets a negative rating from the start (because it absolutely deserves this), BUT this version of Godus also shows promise, so if it gets way better and deeper than it is now, the rating might also change. As for now, NOT RECOMMENDED.

(PS: And dear developers, get rid of that cheap mobil-ish feel of the game, as long as your plan isn't to use PC gamers as beta testers for mobile AGAIN, this won't do you any good.)
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444 of 522 people (85%) found this review helpful
6 people found this review funny
Not Recommended
0.5 hrs on record
Early Access Review
Posted: February 3
How do you carry on with a game that has been so thoroughly trashed as Godus. The answer is simple rebrand, remove the old game from the store and lockdown dissent from the start.

The rebrand is this Godus Wars. Godus is being removed from the store to hide the mostly negative rating. Oh and don't even try and talk about the game on steam. General Discussion forum is not happening so that 22cans can continue to control the message and limit dissent.

In the FAQ it says that Peter envisioned Godus as 2 games. Except the kickstarter says two halves. Which is a completely different thing to what is being pushed on people now.

Don't fall for it, run far, run fast and never let them see your cash

I figure a little insight into 22cans so here's some links


His final interview https://www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/
oh wait his final interview http://kotaku.com/why-peter-molyneuxs-godus-is-such-a-disaster-1685539932
another final interview http://www.theguardian.com/technology/2015/feb/13/peter-molyneux-game-designer-interview-godus

But he hasn't spoke to the press in a year so he did mean all 3....

Well this is awkward, but he at least meant what he promised in the original kickstarter for Godus didn't he http://www.pcgamesn.com/godus/peter-molyneux-regrets-godus-kickstarter-this-urge-to-over-promise-is-incredibly-destructive

That's the company that is now burying the original overpromised and unfinished game to rebrand it as a new over promised and unfinished game.

Further update: For those that think "hey, maybe there is something good here, after all they dropped mobile for Godus Wars"... think again. I present In-App-Purchases http://steamcommunity.com/sharedfiles/filedetails/?id=615515357 for each island in the game. <b>Edit:</b> It's been removed for the moment.
Was this review helpful? Yes No Funny
184 of 203 people (91%) found this review helpful
38 people found this review funny
Not Recommended
0.8 hrs on record
Early Access Review
Posted: February 3
Oh Pete, why do you do this to us, again and again...

Godus Wars. An attempt to sweep the reviews under the carpet, it still has the godawful sculpting mechanism that forces you to click and click and click and click, except now instead of running on a unified engine, it switches between Unity and I -think- WebGL (I can't be sure, but it's a pain in the rear because it bounces back and forth like a hyperactive kid who missed a ritalin dose). Every time I want to switch resolution, it needs time to think, every time I start a map, it needs a moment.

It reminds me of Battlelog. That's not a good thing. The RTS mechanics? Oh they're simplistic, you generate units, you send them forward, the pathing AI is terrible, with units unable to react if hostiles enter their firing vicinity, units pathbugging the moment they try to fire upon buildings. It's bad, oh god it's bad. It's like 22Cans thought slapping a REALLY BAD version of Divinity Dragon Commanders' RTS (and that wasn't even a particularly shining RTS example to be fair) on top of their already creaky god sim was a capital idea.

So where does this leave the entire Godus experience, and what does this say about Mr. Molyneux?

Unsurprisingly, GODUS was a splotchy mess. GODUS Wars is also a splotchy mess. Fable was a lovely splotchy mess. Most games that Molyneux has been involved in have been to some extent, a splotchy mess. There's a recurring pattern in among this. The successes have come about when the rest of the team have been able to refine the splotchy messes and turn them into something that resembles what is actually either going on in Molyneux's head, or a marketable game, or somewhere between the two. It's tricky to figure out where the magic is, when it hits, like Black and White, it opens up whole new ways of looking at games in general, but unfortunately, you wind up seeing a lot of splotchy messes between the rare flashes of inspiration.

Not that it stops him. Now this would be perfectly human and forgivable were it not for the fact that Peter has a ... well, an almost Steve Jobs like "Reality Distortion Field" that he projects. It's as if there are two different worlds in existence at any one time when Peter talks about his games, and when he talks, we're getting a glimpse of the game -he- sees, and not the one -we- see. Case in point would be "Curiosity : What's inside the cube". Peter called it a profoundly lifechanging experience. Pete, mate, IT WAS A GAME WHERE YOU CLICKED CUBES. IT WAS COWCLICKER FOR APPLE DEVICES. THAT IS NOT A LIFECHANGING EXPERIENCE.

The sad part is, the person who won Curiosity still hasn't got a single penny from the fund that was supposedly reserved for him, he may never see such a penny.

Is there any hope for 22Cans?

One day someone will tether Pete to the ground, and then we may once again see a return to form like the Bullfrog games of old, until then, we're going to see splotchy messes, infused with occasional strokes of genius, but often way, way oversold and far over marketed by Mr. Molyneux himself. Take anything that comes from him OR his dev team with liberal quantities of salt, and look up information about the game from other sources, then make your own decision if things like GODUS and GODUS Wars might appeal in the long run.

Right now GODUS Wars is barely a game, it's two very distinct halves cut and shut together into one ugly, frankensteined whole, and that's created a horrible, malformed monster baby out of code, and out of game. I wish I could describe just how terrible it feels, but the best description I can come up with is that it's the worst elements of Divinity Dragon Commander (which had a lot going for it, but the RTS -was- the weakest link), Battlefield 3's battlelog system (which made people invent new swear words), GODUS (which was frankly appalling), and the horror that comes from letting Peter Molyneux off the leash with nobody to force him to stick to a singular vision.

Would I recommend the package of GODUS or Godus Wars on it's own?



That would be asking me if I recommend Lutefisk. Only to the very worst of my enemies.

The most observant among you may notice that some of this review was taken from my initial GODUS review, that's because like GODUS, big chunks of it have been taken and dropped, liberally into the "new" game, and much like GODUS, lots of it holds true here. I see no reason to change parts of what I said then, as it's just as valid now. If Pete feels the need to recycle terrible mechanics like that horrific land shaping thing, then I shall recycle what I said about his work prior.

Verdict : Fly, you fools!

Pandalicious: Any time a reviewer is forced to grapple with the culinary genocide that is Swedish cuisine, it is a clear indication that the manure has not just hit the fan but splattered itself across the wall in a fashion that any modern painter would be proud to take credit for under the name "An Ode to Brown".
Was this review helpful? Yes No Funny
107 of 110 people (97%) found this review helpful
10 people found this review funny
Not Recommended
0.1 hrs on record
Early Access Review
Posted: February 7
First, Peter Molyneux promises a God game through Kickstarter. Since he is the one who did Black and White, he's getting a LOT of responses.

Next, development is slow, and information is conflicting. Supporters get irritated. Molyneux keeps promising cool features, but at the same time the game is weirdly defective, and features are few.

Supported get annoyed. Molyneux responds by making it a pay-to-win card game. Next, he removes the in-game store. For a bit.

Supporters get angry. He says it's not pay-to-win, but keeps adding pay-to-win features. Finally, he admits it's pay-to-win, and moves over to a full cardgame.

Supporters get angrier. Molyneux responds by completing a quick Android cash-cow, based on Godus, and development of the actual game stops for a bit. Months later, he sacks his entire team, but "development is ongoing!".

Finally, he renames the game, which removes all previous reviews. He did add one thing he promised years ago; combat. However, it's available as a card-based mini-game. The original game is virtually unchanged.

It would appear Molyneux was either out for a quick cashgrab. And he failed miserably.
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105 of 111 people (95%) found this review helpful
2 people found this review funny
Not Recommended
0.1 hrs on record
Early Access Review
Posted: February 3
Couldn't even get it to load into the battle. Waited in excess of several minutes before the thought of "WTF am I even doing here"

Been through all the godus stuff since the beginning, this comes off as a way to rinse their hands of bad press and make a little extra cash with it.

Peter, You can't HONESTLY say that this was your plan all along.. that the JUPITER sized world we would all be on and fight for control over with Brian the curiosity winner ruling over everyone.. was meant to be an entirely seperate game.. gimme a friggin break.

People, If you already have it from your support of the original Godus try it if you want (or can). But please, for the love of everything not Godus, don't spend your money on this!
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196 of 239 people (82%) found this review helpful
2 people found this review funny
Not Recommended
0.8 hrs on record
Early Access Review
Posted: February 3
It needs lots of refinement to feel like a good rts and a nice god game...

Nice game, I love it and I will probably go trough all of it, but I can't recommend it yet.

Also, I won't recommend people giving money to 22cans again for a game that is still not what it was meant to be :')

Don't get me wrong, I appreciate the update, it's nice, but the fact that it's a separeted game to get addinitonal income and that there is no mini map and no hotkey and that I can't proprelly get into the game contribute to the fact that I can't recommend this game yet
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93 of 98 people (95%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Early Access Review
Posted: February 7
This is by far the dullest strategy game I've played in my entire life. And I've played a lot of them.
With an opening like that, it's questionable if you actually need to read any more, but let's take a look at what's up with Godus Wars

For some reason 22cans decided to work on two games at once, based on Godus. They scrapped the original store page for Godus and started anew with Godus Wars (you still get the original Godus if you buy Godus Wars). This is something that several developers have done in the last year or so with games that have received very negative reviews, and while I can't say for sure that they did this to hide the old negative reviews, I can't help but think it might at least have been in the back of their minds.

Godus Wars advertises itself as a mix between a strategy game and a god game, and it does combine elements for traditional RTSs and games like Populous. This is not inherently a bad idea, though it's not a new one, Populous 3 did this to some degree (though it leaned heavier on the RTS part).
The god game part is simple enough, you click on a piece of land and drag to either raise or lower it. You click on things in the world, such as rocks & trees, to remove them. In order to do your godly deeds, you need followers who generate energy, the more followers you have, the more energy you generate, and the more godly deeds you can commit which in turn can help you make more room for your followers to build their houses. It's simple enough in theory, and quite similar to the basics of Populous. The issue here is that the controls are terrible. Raising and lowering land feels imprecise, and the land has a tendency to "snap back". Raising or lowering land by more than one level is a chore, in particular raising it. It's not fun, and unless this part of the game receives a complete overhaul it never will be. Something like say left click to lower the land around your cursor and right click to raise it would work a lot better. But simply put, there's not any joy in the god game part of this game, and generating the power needed can feel slow.
With the god game part being really bad, how does the RTS part fare? Worse. This is quite possibly the most simplistic RTS I've ever played. In order to build units you need to build forts, this is done by having a bunch of houses that your followers live in being merged together. The more houses that are merged, the larger the fort. Larger forts can support more units. Once your archers are built you can just send them out to fight, and if they win their fights they will get a bit more powerful. It would seem like unit preservation is important, but in reality combat mainly boils down to "who has the most archers?". If a unit of archers die, you can just build a new one at no other cost than time. Capture an important building that the enemy has and you win.
Moving units across the field is a slow process, having them kill enemy units is a slow process, having them attack enemy buildings is a slow process, and capturing the main enemy building is a slow process. Everything is slow, slow and dull. The game lacks any real sense of strategy, it's just try to clear as much land as possible, spam archers, and if you're feeling brave, use some boring godly powers to make your units slightly stronger. The RTS portion of the game would, much like the god game portion, need a complete overhaul to be enjoyable.

Graphics & sound
Everything is highly stylized in Godus. If you like the style, well that's up to you, I personally find it a bit charming. Animation quality leaves a bit to desire, and there's not a lot of things going on at any given time, making things look a bit dull after a while, but at least everything feels consistent.
The sound is monotonous and boring. There's not much going on, nothing feels like it has any real impact and the few sound effects that exist are played over and over again. In their current state, turning off the sound actually had very little impact on my enjoyment (or lack thereof) of the game, and that's not good.

Final thoughts
Godus Wars is an incredibly dull & boring game. Sometimes with early access games you can see potential, they might have a few warts & wrinkles, but with a bit more work they might turn into a gem. Godus Wars does not have potential. It would need to be re-worked from the ground up to be worth playing, and considering it seems to be quite far into development, I doubt that will happen. Everything is slow, and there's nothing to do, no real strategy is involved, playing this game just feels like a huge waste of time. And I would not consider playing this on my phone either, I have better strategy games on it as well. This is quite simply the dullest and most boring strategy game I've ever played.
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102 of 111 people (92%) found this review helpful
123 people found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: February 7
3 things:

-Flatten land

-Click citadel to get warriors

-Click warriors at their warriors

Good job, you've just mastered the entire game.

The game includes such crazy moments as:

-Flattening land

-Seeing the enemy flatten land

-flattening your land faster

-Clicking trees and rocks since your workers can't do ♥♥♥♥

-Clicking your warriors into their town

-Watching your warriors fight their warriors

-Accidentliy Alt+Tabing and having the game get stuck in windowed mode

10/10 Would trust Peter Moloneux and be dissapointed again... apparently.

Protip, send this to someone that loves you and watch them try to pretend that they enjoy it.
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Recently Posted
1.7 hrs
Early Access Review
Posted: October 23
not good.
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: October 22
This game was bad, then kind of ok, then they totally broke it, now there's this weird Godus Wars thing, and now I'm pretty sure it's been abandoned. Don't waste your money.
Helpful? Yes No Funny
Partly Mimbles
1.7 hrs
Early Access Review
Posted: October 22
A boring, broken game with no stratagy to gameplay even when it works.
The most interesting thing is that someone at 22cans thought it was worth the effort to try and salvage the soiled name of Godus with this release.
They were wrong.
Helpful? Yes No Funny
apian patellae
0.6 hrs
Early Access Review
Posted: October 14
action packed game in which you click on the uninstall button
Helpful? Yes No Funny
1.9 hrs
Early Access Review
Posted: October 14
Product received for free
First of all these people should ♥♥♥♥ing finish Godus, their game in perpetual beta, instead of creating a spin off.

Secondly, this plays like a cheap glitchy civ game.

DO NOT BUY! There's nothing special, unique or value added.

I enjoy the godus art style but looks is certainly not enough to buy a game. Also, I got this game for free because I bought Godus and 22Cans has no intention to finish either of these games. Somehow they thinhk 2 incomplete games that are not meant for the platforms they gave them to me on, and do not resemble the games they said they would make, somehow equal a valuable whole item.

Complete and total fail. 22Cans, you should be ashamed of yourselves.
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: October 14
Still disappointing, still has no shred of interesting PC gameplay about it.
Helpful? Yes No Funny
12.3 hrs
Early Access Review
Posted: October 7
Godus wars launcher stops running and games crash while I'm playing the game towards the end of the mission. I would love to continue the game but it wont continue past that.
Helpful? Yes No Funny
0.3 hrs
Early Access Review
Posted: September 27
the game is very bad highly reccomend not to get it, because the game doesn't really work in the first place.
Helpful? Yes No Funny
4.3 hrs
Early Access Review
Posted: September 23
I'm surprised one of the lead developers on such a great game as Fable would create such rubbish. The game will never be finished and for those of us that payed for the original Godus, putting the game out on the smart phone market for free was a slap in the face and a last ditch effort. The game will most likely never be updated again so don't expect any promises from Peter Molyneux to come about. As far as I'm concerned hes lied in every game walkthrough hes commentated for this and Godus.
Helpful? Yes No Funny