Welcome to VR’s first must-play world-building experience. SculptrVR makes it easy to create, explore, and share brilliant new worlds together with friends. Build at massive scale or shrink down to add tiny details. With SculptrVR’s intuitive tools, your imagination makes anything possible.
User reviews:
Positive (29 reviews) - 100% of the 29 user reviews for this game are positive.
Release Date: Apr 4, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (23)

April 28

Multiplayer Shared Ball, Improved Particle Physics, & More!

This update is our first step toward game modes to play within SculptrVR! We've been having a lot of fun with multiplayer ball :-)

The Ball
The ball.. is a ball. It feels like a ball. It’s just as fun as a ball.

You can throw it.

You can shoot it with rockets.

You can change its size and color, too.

To make the ball as fun as possible in a variety of use-cases, we needed to compensate for player latency. So the ball is actually forward simulated on each client so that all players see the ball at the same place at the same time! We do the same with rockets, so clients don’t need to wait for the server to tell them when a rocket explodes. They just see it happen instantly!

Improved Particle Physics
To get the ball feeling this good, we had to upgrade our physics a bit. Particle physics is more accurate and stable!

Also, now you can do this:

One more thing:
Particle spawn rates adjust based on whether they’re visible to the player. Small spawners that are far away create 8x fewer particles, so that more particles can be made where you’re looking!

Online Gallery Update
We’ve extended the online gallery a bit! Now every player has 5 world slots they can upload to. No need to choose which world to store online anymore!

Also we updated the look of the gallery with spinning previews:

Gravity Architect
We made the first game using SculptrVR’s engine! And hot damn, is it cool.

Dynamic gravity field particle ballistics in space.

Please try it out, because it's awesome. Also it's FREE!
Download it Here!

Other Stuff
  • Fix material palette initial color
  • Dedicated button to enable the 3D color picker (double click still works, too)

  • Stamp-tool rotation offsets are accurate in MP
  • Bananas no longer intersect hand meshes
  • Color picker optimizations
  • Gallery optimization
  • Hang glider has an initial leap that makes it easier to start flying (This needs a bit more tuning… Expect a hotfix patch next week)
  • Fix bug that made text boxes stupidly expensive to spawn

Thanks for reading! I hope you have fun!

0 comments Read more

March 28

Destructible Floor, Zero Latency, More Particles, Dedicated Servers, Boid Brush, Statistics Tool, & more!

{Alert: Some users have performance issues in this version where FPS drops below 10. To fix it, open up the SteamVR settings and toggle async and interleaved reprojection off then back on}

Wow this is a big one!

Destructible floor
First let’s have a moment of silence for the way the rockets used to bounce off the ground for no good reason.. That will be missed.
  • Rockets now explode on contact with the floor and leave craters!

  • We’ve doubled the sculptable volume in SculptrVR!
  • Things get kind of spooky the deeper down you go, though.

Zero latency sculpting in multiplayer
Multiplayer games now use local prediction allow zero-latency sculpting!

This works by locally assuming your action will be placed without conflicts from other nearby actions. If the prediction was wrong, and a conflict occurs, we automatically use the undo/redo system to insert actions into the correct order!

Previously, to ensure that all players see the same order of actions and the same final sculpted world, there was a delay for non-host players. They had to wait to sculpt until the action had been sent all the way to the server and back before actually making the change.

This is way better :-)

More particles!

  • Particle limit is up from 160 to 512
  • More stable physics simulation
  • Reduced draw time overhead while increasing particle limit by using GPU instancing
  • Emitters now produce one particle per second instead of each one having one recycled particle

Dedicated servers
  • When you click the “host” button, you’re actually taking over a dedicated server!
  • Virtual hosting, so the ‘host’ switches hands when that player leaves. It no longer kicks all other players!
  • More reliable file transfer when loading levels
  • Working player count and ping (finally)
  • Improved voice quality
  • Cross platform! We’ve only launched on Steam so far, but now we can launch on Oculus Home, PS4, and Google Daydream and let those users join games with Steam players!
  • We're launching a Daydream version that's cross-play capable THIS WEEK.

Boid brush tool

  • Flocking particles known as ‘boids’ place material
  • Easily place organic shapes
  • The boids fly in a small radius around your hand
  • If you move your hand quickly, the boids will be pulled together into a tight group

Statistics tool

  • Tool is a text panel with stats about your world
  • Stats include: Total Voxels, Total Triangles, Mesh Chunks
  • It also serves as a measuring device!

Other Improvements
  • Save LoDs allows you to save worlds at reduced detail using our LoD system
  • Added LAN multiplayer support (but does this actually benefit anyone other than us devs?)
  • We re-wrote the stamp tool (or copy/paste brush) to address the reliability issues in multiplayer and at various scales.
  • Hang glider now has air brakes! Press the app button to engage.
  • Parabola Teleporter (you can still toggle to the straight ray teleport by pressing the app button)
  • Teleporter locks-in after the trigger is slightly pressed. This allows for more precise locomotion.

Polished UI
  • Avatar/head sculpting has been made into its own mode instead of being done in the gallery

  • Mini-tutorial starts under certain conditions
  • Controller tooltips replace the clunky instructional panels

  • New grid-based tool menus.
  • New in-gallery navigation menu
  • Improved lobby menu
  • New tool icons
  • Outline usernames in MP
  • First steps toward animated controllers
  • Blocky (instead of rounded) player representation
  • Gallery sculptures are easier to select
  • New delete wireframe
  • Removed quit button. Why would you want this?
  • All tools are disabled in the gallery (you’ll only have laser pointers)

  • Even faster sculpting (~20% speedup)
  • Upgraded to UE4.15.1

Coming Soon
  • Host controls to disable rockets, disable teleporters, limit player scales, etc.
  • Players from daydream, oculus, and ps4 platforms!
  • More social features!

6 comments Read more


“SculptrVR Multiplayer World Creation Is An Absolute Blast”

About This Game

Welcome to VR’s first must-play world-building experience: SculptrVR.

Available for both the HTC Vive and Oculus Touch, SculptrVR makes it easy to create, explore, and share brilliant new worlds in virtual reality. Whether you turn yourself into a 2,000-foot-tall giant and build at massive scale or shrink yourself down and design the tiniest of details, SculptrVR’s intuitive tools let you add color, shape, and texture to every voxel as you make creations to match your imagination. With natural elements like water, the moon, and the sun, you can enhance your surroundings and alter light sources to thrill anyone who might come exploring. By joining SculptrVR’s global community of world builders, you’ll be able to collaborate with friends, be inspired by the worlds of others, and even turn your creations into reality. In your world, anything is possible.

Build Instantly

With intuitive tools that let you create spectacular worlds in an instant, SculptrVR sets a new standard for world building in virtual reality.

Enhance the Atmosphere

Use natural elements like fog, lighting, and water to enhance the atmosphere and thrill anyone brave enough to explore your world.

Change Your Perspective

See your world from any angle, whether you are building at a massive scale or creating tiny treasures for others to find.

Collaborate Creatively

Play cross platform with up to 16 people at once to build worlds beyond the bounds of what you could envision on your own.

Be an Intrepid Traveler

Explore neighboring worlds in the SculptrVR community and find the inspiration to take your creations to new heights.

Get Physical

SculptrVR makes it easy to download a file and 3D print your virtual creations in the real world.

Coming Soon:

The SculptrVR team is hard at work on a few game modes to play in SculptrVR's fully creative/destructive environments!

System Requirements

    • Processor: intel i5 quad core
    • Memory: 8 GB RAM
    • Graphics: GTX 970 or equivalent
    • Storage: 600 MB available space
Customer reviews Learn More
Positive (29 reviews)
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