Cally's parents have been abducted, as her arch-enemy Herbert has taken control of the Caves to perform his evil experiments. Join Cally and her friends in this action-packed run and gun platformer, conquering insane bosses, exploring to find secrets, and levelling up EVERYTHING.
User reviews:
Very Positive (15 reviews) - 80% of the 15 user reviews in the last 30 days are positive.
Very Positive (112 reviews) - 84% of the 112 user reviews for this game are positive.
Release Date: Jan 5, 2016

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September 5

Cally's Caves 3 SpeedRuns!

Hello everyone,
So a few people are starting to speedrun Cally's Caves 3 on youtube and twitch, so I wanted to link them here for anyone interested in checking them out. A huge thanks to NepumukGaming and MrKvikur!!!

1 comments Read more

June 4

Cally's Trials releasing June 14th

Hey everyone,
We just wanted to let you know that Cally's Caves 2 is coming to steam as "Cally's Trials" On June 14th. Cally's Trials puts a roguelike spin on Cally's Caves 2, and in the process of upgrading it for PC we added a ton of new stuff - including controller support, button mapping, and graphics options. You can find a more detailed look at the changes we made here.

And check out the trailer with music from Ryan Hemsworth and UVboi:

7 comments Read more


“Virtually every aspect of the game shows significant improvement over its already-excellent predecessor, and its new elements are clearly carefully designed, properly-realized, and contribute greatly to the overall experience.”
5/5 – Toucharcade

“A sharp and retro-edged platformer, Cally's Caves 3 is well worth a look.”
8/10 – PocketGamer

“Callys Caves 3 is pretty much perfect.”

About This Game

It’s time for the epic battle to save your parents!
Cally's parents have been abducted, as her arch-enemy Herbert has taken control of the Caves to perform his evil experiments. Join Cally and her friends in this action-packed run and gun platformer, conquering insane bosses, exploring to find secrets, and levelling up EVERYTHING.
Use your weapons to level them up and evolve them into their ultimate forms! Unlock new character abilities like the Triple Jump, Dodge Roll and Water Wings. Use a second playable character, Bera to unleash crazy awesome ninja moves and solve challenging puzzles. Most importantly, battle to rescue your parents from Herbert's clutches, and bring an end to Herbert's experiments for good!

  • 310 levels across 10 zones
  • Full gamepad support
  • Intense boss fights against giant monsters
  • Metroidvania-style map with checkpoint system
  • Second playable character Bera
  • Battle against 25 types of enemies
  • New Game + mode which unlocks higher weapon tiers and a second ending
  • Wave-based Survival mode: Can you beat 150 waves of deadly enemies and gain the ultimate prize?
  • Level your weapons up by using them, and evolve them into different forms with different effects
  • 15 weapon classes with 95 unique weapon effects
  • Buy consumables from the store to use them later for an extra boost
  • Tons of character abilities to unlock
  • Weapon mod system, allowing you to customize your favorite weapon and make it extra powerful!

It's time to battle for your parents freedom, to protect the Caves' animals and natural resources, and most importantly, to SAVE YOUR PARENTS!

System Requirements

    • OS: Windows XP
    • Processor: Intel Core2Duo
    • Memory: 1 GB RAM
    • Graphics: integrated
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • Additional Notes: This game should play on pretty much anything!
    • OS: Windows 8/Windows 10
    • Processor: Core i7
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 560 (1gb)
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • Additional Notes: This game should play on pretty much anything!
Customer reviews
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Very Positive (15 reviews)
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64 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
16.4 hrs on record
Posted: October 6
Do you like to play games? Well, good news. This is definitely, undeniably, 100% an actual game that you can play.

I purchased it because it looked like a skill based platformer with a solidly 16 bit aesthetic. What I wound up with was a barely finished GameMaker mash-a-thon. Simply put... it's just a damn mess. Even on the first level the graphic elements are all aligned improperly, causing your bullets to disappear behind set pieces and pop up again on the other side. That sort of corners-cut, barely finished feel plagues the rest of the game.

Then there's the complete lack of skill necessary to play. Most of the enemies you'll encounter aside from bosses simply pace back and forth and are easily cheesed. The primary exception to this rule are situtions where you've got limited maneuverability and an enemy barreling towards you, in which case the solution is to just mash as hard as you can.

Also the art... Yeah, there is a 16 bit aesthetic, but a lot of the graphics are half done. The animations mostly go between terrible and non-existant, making the movements feel a lot more leaden and unresponsive than they actually are. Cally jumps with nothing but a little bounce in her pigtails to signify motion, the roll functions more like a limited dash and it's only real usefulness is to get in spaces that are literally just 5-10 pixels shorter than your character sprite and always just one block wide.

The sound design is pretty terrible, too. At best many of the sound effects sound like the kind of stock, royalty-free stuff that you used to buy on CDs at computer shows. At their worst, a lot of the sound effects are terribly mismatched to the items they're associated with, trigger at odd times, and stick out like a sore thumb. The music isn't great either. It succeeds at matching the graphics' 16 bit feel... but it's pretty boring and repetitive. I wound up turning it off in favor of my own soundtrack after a while.

It's not all bad news though. There's an interesting parry mechanic where you can deflect enemy projectiles with the melee attack although the bullets track the nearest enemy causing the sprites to do weird things. There's lots of weapons to choose from but... to be honest, it's too many. You level up each one by using it and it doesn't take long before there are so many weapons that you can't level them all effectively which winds up really limiting your options for how you can approach some encounters. Some of the boss sprites are pretty nice to look at too. King Carl particularly.

There's a lot of potential here, but most of it goes unrealized. I guess there are 3 of these games now and I can't help but feel that maybe if the developer had just continued to work on one game for the entire life of this franchise and then doubled the budget for sound and art, you'd have something really special that you wouldn't mind shelling out 5-10 bucks for. I hope to play that game some day. This certainly isn't it.
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1 of 2 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: October 4
Immediately upon starting this game, I felt something off with the presentation. The first clue was from the lack of music and visual transition from title screen to game play. This gave me the impression that the game is a little rushed and unpolished. Continuing just a bit further and talking to the first NPC (forcibly I might add) I noticed you can't really skip the dialogue and advancing the dialogue seems to be a bit wonky. Usually requiring a few mashings of the A button to get passed one sentence for some reason.

Once the real meat of the game play began, I painfully realized the lack of variable jumping, just a single fixed jump height. So right off the bat the game play feels clunky. The shooting isn't much better, a very slow auto-fire if you hold the button and seemingly no cap on how fast you can fire a weapon if you mash the button. This includes the shotgun, which doesn't feel ANYTHING like a shotgun, more like a spread powerup for the pistol. This being the case, the shotgun is basically a flat out replacement of the pistol, since it covers more space and because of the fixed jump height, this becomes very important for hitting your targets.

The next crime this game commits is the pitifully boring enemies, the "walk back and forth, bullet-sponge" type. These suckers take up the first 2 zones of the game, many different sprite swaps and some slight behavioral changes. They take so many shots to put down and are mostly harmless unless you walk right into 'em. This creates a really boring combat experience.

That's about all I gathered from this game. I didn't play it beyond 2 zones (a handful of rooms and 1 "boss"). This game is extremely easy from what I played and I know I'll probably hear that it "gets harder" but this game doesn't do much to give off a good first impression from the first few levels so I can't see the design getting any better later in the game, even if it got more difficult, it wouldn't get more engaging.

Overall, this game looks and plays like a "my first game" type project with plenty of rough edges, bad design decisions and generic concepts. However, it isn't completely awful. Definitely a playable game and not too bad if it is a first-game project. That being said, some gamers who may be a bit more forgiving then me might find some small enjoyment out of this game. For anyone looking for another great shooter/platform game to play, this isn't that game. Either way, this game is simple and unpolished so only pay a dollar or two if you are interested in it, any more than that and you would be getting ripped off.

Final words: go in with low expectations.
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1 of 4 people (25%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: October 2
It's a solid side scroller with an interesting respawn mechanic - you start at the last save point, but you retain all of your experience and weapons. However, there's nothing really concrete about the game to keep you coming back to it.
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Most Helpful Reviews  Overall
30 of 35 people (86%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: February 24
This is a fun game. It's a combination shooter and platformer with really high energy. The story is minimal, and the soundtrack is rather repetitive, but overall, the game has got some really entertaining qualities. The controls are consistently responsive, but it was a bit awkward for me to get used to using the D-Pad and not be able to use the left joystick for movement. The scavenger hunt for weapons and upgrades is definitely a plus and enough to keep most players entertained.

There are a lot of levels, but I didn't notice anything spectacular in regard to level design. Most new levels were variations of others, but the introduction of new monsters and weapons meant that this didn't detract from my gameplay.

It's definitely rough around the edges in some ways, though. I'm the type of gamer who is busting every destructible and searching for every possible hidden area and surprise. In doing this, I found an oddity very early on. Upon entering the first doorway (level) I jumped up to the platform on the upper left and started hopping around to see what was there. In attempting to see if my character could walljump, she "fell" through what should have been a solid barrier all the way through to the previous area. When I walked back through the door, my progress had been reset as if I'd restarted the level. This oddity was easily repeated a number of times, but I could find no real purpose for it, so I was forced to conclude that it's simply a design flaw. I also noticed a placement issue, which was most noticeable to me on the second map. There are a certain amount of destructibles that can yield coins or hearts which grant healing. I found one of these green plant destructibles placed above a doorway to the left of the shop. However, it's impossible to get the heart that was dropping from this destructible. It seems to go either behind or through the doorway, and getting too close to the doorway takes you back a level, where there was no heart waiting.

Overall, this game has a lot to enjoy. It should appeal very easily to casual gamers, as well as fans of shooters, platformers, and arcade games. There's a combination of permadeath with checkpoints, meaning that you only have one life and that while you might have to go back a few levels, you won't have to go all the way back to the beginning of the game. In that respect, it's very much like Giana Sisters: Twisted Dreams. The addition of a consumable lightpost also helps to reduce rage and allow even young and new gamers to enjoy it. Though I would encourage the developers to revise the store interface so that it's clear that the lightpost is indeed a consumable. I definitely recommend giving it a try.

Edit: Just wanted to add that the level design gets more interesting as the game progresses, and the placement issue is consistent throughout. Pretty much everywhere there is a shop, there is a doorway with a destructible over it, and I saw this on some standard levels, too. I also noticed that there are several monsters that you simply can't kill in a good area to ensure the coin drop. Many of my drops have ended up in the water or falling in front of one of these doorways. Easy come, easy go, I guess.
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15 of 17 people (88%) found this review helpful
22.6 hrs on record
Posted: August 18

Cally’s Caves 3 is a single player, 2D action platformer that was introduced through Steam’s Greenlight process in late 2015. You’re put into the role as Cally, on a quest to save her abducted parents from the evil Herbert and his army of minions. While a platformer at heart, the game does host various RPG elements in the form of upgrading armor, health, character abilities, damage output and an ever-increasing array of weaponry from swords and pistols to lasers and rocket launchers. The game boasts over 300 levels over ten varying regions across the game and NG+, as well as a survival mode with 150 levels.

Cally’s Caves is straight forward in what it does and the formula doesn’t change much over the course of the game. Each level will will wind you around various enemies, environmental traps (water, lava, spikes) while you look for the exit door towards the next arena. At the end of each world you’ll encounter a boss guarding the entrance to the next world.

During the course of the game you’ll acquire new weapons that are hidden within the game, as well as diaries, orbs, mementos and records (for achievement hunters), power ups and new abilities for Cally. You’ll be able to upgrade your weapons as you defeat various mobs of enemies, giving them new powers and abilities. Save points are scattered at specific intervals of the world, as well as merchant shops to buy additional upgrades for your weapon and character.

Overall, the game well done and enjoyable for what it is: a run’n gun action platformer. There’s not a great deal of substance thrown into the plot and only minor dialogue sequences between a handful of characters that exist in the game, but overall, I enjoyed it. You’ll stand to sink around 20-25 hours into it if you’re looking to complete everything there is do/collect in the game.


  • Weapons – A multitude of weapons and upgrades makes combat more interesting.
  • Music – I really liked the music in this game, but do wish there were more tracks.
  • Platforming – The platforming is done well, albeit sometimes too easy. It’s never hard to where it borders on “cheap” or unfair.


  • Difficulty – Often times I felt the end game and NG+ was still too easy.
  • Enemies – Some of them can be tricky to deal with while others are just painfully nonthreatening.
  • Boss Fights – I wish they had thrown more into these, as they are often left very anti-climactic.

Overall, Cally’s Caves 3 is entertaining, but lacking in substance. There’s not much that advances the plot and little dialogue to flesh it out to anything more than the need to save your parents and kill everything in the way while doing that. Still, I enjoyed it and feel that it was worth the cost, especially if you can pick it up in a bundle or on sale; it’s worth looking into.
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13 of 14 people (93%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: February 25
I paid: £2.99 (Bundle price, normal price: 4.99)
I expect: 12 hours of play
I rate it 83/100
Story-driven: no (but there is one)
Demo available: yes
Worth the price. Review below.

"Overall, I think the game will offer you a solid 10-15 hours of gameplay for a very reasonable price. I certainly enjoyed the experience more than I was expecting."

I picked up Cally’s Caves 3 as part of a bundle on for £2.99, and I was surprised to find that it was quite competent. Casting my eyes down the list of games that I just purchased and downloaded always fills me with buyer’s remorse. Games which are presented as ‘indie’ titles have been so over-done that they have moved completely out of vogue, and knowing that a game has been developed by an independent entity is no longer impressive.
That being said, I decided to try it out anyway. I will begin with the negative points.

The game looks nice, the sprites are very crisp and clean, but it lacks that last little bit of aesthetic polish. The ground and terrain is built up using tiles but as far as I can see, there is only one multi-tiled geographical feature and that is the soil corners. What this means is that the environment looks blocky and un-natural when it could be much richer; the best comparison that comes to mind is the mega drive Sonic games – they have floating islands that look none-square despite being made entirely of square tiles. The damage text is clearly just a basic font – arial? – and considering the frequency of its display, one imagines it would have been given a little extra attention. I like the fact that the game has a world map that allows you to freely teleport to checkpoints and shops, but the actual map looks as though it was made in mspaint, which surely could have been improved with a small amount of work.

The music is very pleasant. If it was to my taste, I would download the sound track quite happily. Unfortunately though, the songs are not in sync with the game itself - instead, they play as though it was a playlist on repeat which I found a little jarring. The controls are generally quite sharp with the exception that rolling is needlessly clunky. For some reason, you have to come to a full stop before you can roll and there are two buttons depending on which way you are facing.
These complaints are either minor or aesthetic in nature and have almost no bearing on the gameplay. The game is extremely competent despite these flaws, but it breaks no new ground. Platform games that include shooting components are tried and tested, and this game brings nothing new to the table. If I hadn’t recently decided that I was actually going to play through some of the drudgery on my Steam account I probably would not have even considering installing this game. What I found in place of a boring game that failed to hold my interest was instead a game that draws together the elements that it claims to work with and polishes them to a mirror-like sheen. Nearly everything about the game is tight and it just feels great to play. No falling to your death because your foot nudged the platform corner; no weird Mario-like momentum; no throwing your character into a wall of spikes for no reason; no trying to control a crosshair on screen while also jumping from platform to platform. Everything simply works.

Let not these complaints deter you, however. The positive aspects of this game far outweigh the negatives. The difficulty scaling is essentially perfect, for example: there is enough of a slow canter towards challenge that people unfamiliar with gaming can ease themselves into it but this is not so long as to bore those who are familiar with platforming. The deaths are frequent but fair. I did not feel as though the deaths were undeserved (with one exception) and they were infrequent enough to avoid being annoying. The exception to this is that early on in the game, you rapidly learn that water is actually made of a kind of magma, and stepping into it causes an instant death. There’s no reason that the game can’t just damage you and allow you to jump out, but this is ultimately a minor gripe.

The game has a sense of progression about it that places it somewhere between a Mario game and a Castlevania game in terms of RPG elements. There are enough McGuffins to collect for completionists to come back and take a second look – one of them unlocks a secret level – and the weapons all have growth and upgrades for those who get a kick out of those sorts of minor rewards. Indeed, just looking at how many weapons there were impressed me when I first opened a shop dialogue. To add to this, there are special blocks that require you to use a specific weapon to interact with them. It was truly a mercy to find out that these weapons were actually useful in their own right. Nothing kills my enthusiasm for a weapon system than a clumsily handled switch because you are forced to use something that sucks.

The levels are laid out in such a way that you will see secrets before you have the means to obtain them. This is pretty standard, but for an indie developer it is a sign that some extra thought has gone into the design of the game; something that too many indie titles are lacking. In addition, there are extra game modes for once you have finished the main game which is a nice reason to pick the game back up again.

Overall, I think the game will offer you a solid 10-15 hours of gameplay for a very reasonable price. I certainly enjoyed the experience more than I was expecting.
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10 of 10 people (100%) found this review helpful
2 people found this review funny
6.0 hrs on record
Posted: January 5
Cally’s Caves 3 is an action platformer with a Ratchet & Clank-style weapon upgrade system, and a karate master bear cub sidekick.
tl;dr It's a lot of fun with only superficial gripes. It focuses on gameplay far more than story as well.

The good:
This game oozes with style and takes good game design from some of my favourite Ratchet & Clank games.
The music is bumping with energy
The characters are cute and look good
It's has an interesting combination of level design and the combat system thats lend to natural advantages and disadvantages for the player or enemies. EG: The heights of platforms, sizes of enemies, positioning of everything.
Any early complaints I had with the game were quickly solved as you gain EXP, level up your weapons and generally get better at the game.
Learning the mechanics as you go makes a huge difference and the game doesn't baby you with tutorials.
That said it does a good job of encouraging you to learn the mechanics naturally through level design than obtuse or forced tutorials.
There are a ton of weapons and abilities.
Weapons can be upgraded a LOT through using them and they become really, really cool. Very R&C.
There are also weapon modifications although costly so will take some time to get.
The game does give hints towards mechanics that you have previously had chances to figure out, in case you didn't by yourself it will tell you not too much later. EG: Parry mechanics.
Options menus are good enough without complaint.
Lots of control options and remap the keybindings even for your controller if you use one.

The cons:
Music feels a little repeative at times but you can
Damage on touch with enemies can be annoying at times
Many weapons have a random spread instead of fixed-spread, may not be a con but it can make choosing a reliable weapon favourable at times.
Why does the lamp only work once? It wasn't listed as a consumable implying it was something you could always pick up. Although understable because it would negate the checkpoint system.
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17 of 24 people (71%) found this review helpful
2 people found this review funny
14.2 hrs on record
Posted: March 22
Today, for my 200th review, I'm going to be looking at Super Metroid! For over 20 years, this game has been considered one of the all-time best, but in my opinion it... oh... wait... really?! Actually, for my 200th review, I'm going to be looking at Cally's Caves 3. Huh. This is supposed to be a momentous occasion, so I should be critiquing an important & highly-regarded game. I guess it wasn't meant to be.

Oh well.

Seriously though, Cally's Caves 3 is actually pretty decent. I haven't played either of the previous games, but I guess that isn't really important. Cally's parents have been kidnapped by a Mad Scientist. In her quest to rescue Mommy & Daddy, she jumps and shoots through dozens of levels, while putting together an arsenal to rival World War 3. There's a simplistic charm to this game that's hard to ignore. It reminds me of the kinds of videogames kids would imagine. Cally has a shotgun so now she's shooting wolves, skeletons, and bandits. Is that a giant hornet? She better blow it away with her rocket launcher. Cally triple-jumps and has a pet bear that knows kung-fu. It's aspects like these that make the tone light-hearted and amusing.

At first, the game is rather slow. The enemies are placed in locations where you can easily get away, or shoot from an advantageous position. This is mainly to counter-balance the fact that enemies take a bit of punishment before they go down. This becomes a common theme of the game. You can make the process of killing baddies more efficient with different guns, and using the sword to stun them for a brief moment. What you'll be doing more than anything else though is grinding. This is bound to put off more than a couple players, and speaking for myself, constant upgrades can be just as much a detriment as a boon for many games.

That said, I think Cally's Caves 3 works well with this system. It's similar to the weapons in the Ratchet and Clank series. While they're not as creative, the guns acquired throughout Cally's adventure, recieve substantial upgrades. Aside from shooting more powerful bullets, these guns can adopt new properties, such as a heat-seeking add-on for the rocket launcher, or a piercing effect for the blade gun. It also helps that there's a constant rate of positive reinforcement throughout the game. You're always finding new weapons, acquiring strength boosts, leveling up, or purchasing something useful. I also like that whenever a gun undergoes a major upgrade, the screen showcases the newly-kitted out weapon along with a flurry of explosions.

This is one of those games that also makes New Game+ interesting. The enemies recieve a substantial health-boost, and their numbers are bolstered due to an influx of fresh-faces. Aside from having a massive arsenal, you've likely also purchased a number of coin multipliers, so you should be able to afford the weapon mods. These mods are elemental, and can as much as double or triple the player's DPS when used with the right weapon against an enemy weak to its effects.

You probably won't notice due to the steady stream of weapon upgrades and other amusing aspects, but Cally's Caves 3 is a really easy game. There might be a couple stumbling blocks early on in the form of certain boss-fights, but after enough upgrades you'll enter a "How could you ever die?" state. On one hand, I appreciate this, because there are more than enough hardcore, rogue-like, one-hit-equals-death, spike-laden platformers. On the other hand, becoming so overpowered in this game makes it feel menial. When you play Survival mode in this game, you're not worried about your life, you're more worried about having the patience to sit through it for so long. At least the cash rewards are pretty nice, and they're good for farming achievements.

While this isn't quite the masterpiece I was hoping to write about for my 200th review, I have to admit that Cally's Caves 3 is well-done. It lacks the challenge found in other contemporary platformers, but it's still thoroughly compelling. It reminds me of something that would have been popular back in the shareware days. A simplistic yet charming shootemup with a nice soundtrack and a lot of content.

It's worth looking into, I think.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
30.5 hrs on record
Posted: February 23
Well... I've liked it. A lot of grind and good control. Devs are nice and easy to contact with. Not the best out there but still good. Yes.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
26.1 hrs on record
Posted: March 27
I wasn't expecting much, but I got surprised by it.

It's a really nice game, with nice graphics, sounds and story. We play as Cally in her attempt to rescue her parents after being kidnapped by a "mad scientist" who doesn't make it easy for us to get our parents back. Lots of enemies lure in the way and lots and lots of rewards including weapon upgrades, new weapons and friends.

- Nice graphics
- Nice music
- Long, quite long
- Weapons!!!
- Achievements and Trading Cards
- Full controller support

- Could be really easy to beat
- Some minor bugs related to the achievement list

Overall 9.5/10. Worth every penny.

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Recently Posted
12.8 hrs
Posted: October 22
I fell in LOVE with Cally's Caves 3. This game was just everything I ever wanted in a platformer and MORE! It has collectables, GUNS, SWORDS, TRIPLE JUMPING, and so much more! The mechanics are quite sound as well! If I had ONE complaint about this game, it's that it feels very short. However, there's so much extra content packed in, that it really makes the game worthwhile! Is it worth the price? VERY much so! Overall, I'd give this game a 9/10.
Helpful? Yes No Funny
18.9 hrs
Posted: October 21
This game is great. I had a ton of fun playing it and there is a lot of content to play through.

Acceptable challenge
New Game +
A lot of After Campaign Content
Great Soundtrack
Sweet Pixel Graphics

Weapon cycle system. I want to beable to swap BACK a weapon.

I cannot wait for the next game in the series.
Helpful? Yes No Funny
75.7 hrs
Posted: October 16
I was initially on the fence about purchasing this game. I am very glad I did. It is surprisingly a very well done action platformer. Fast pace with creative weapons and good exp system and thoroughly enjoyable level design. Great length matched with an excellent price. Plus lots of extra modes. I'm an instant fan and eggerly await the sequel.
Helpful? Yes No Funny
3.9 hrs
Posted: October 13
Quite a fun platformer. Responsive controls decent levels. Have not finished it but enjoyed it so far. It's not the most unique in level design but thats ok ,its fun to play and you get cool weopons and upgrades. Definitely worth a couple of dollars if you don't know what to buy give this a try.
Helpful? Yes No Funny
10.8 hrs
Posted: October 10
Good port of the mobile game. Controls feel a little sticky - maybe an engine limitation? Upgrading weapons feels very grindy. Lots of fun though, it's worth a play if you enjoy action platformers.
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12.6 hrs
Posted: September 22
I was surprised at how fun this game was. I still can't quite put my finger on what part was fun however, since it was a very simple game. I guess the evolution of weapons were the part that kept interest up, as the enemy selection was not impressive. Somehow the music also stuck with me and I can still remember some of them after finishing the game.

I recommend playing all the modes because there was something interesting in each one of them.
Helpful? Yes No Funny
16.3 hrs
Posted: September 16
This game reminds me of Wonder Boy III: The Dragon's Trap on SMS but im not exactly sure why...this game isnt open world, and you dont change into different characters with special abilities. HOWEVER, im *pretty* sure that the sound when you get a health pickup is the exact same sound from said game (when you get the little hearts for health). Heh. :)

+colorful sprites and just nice graphics overall.
+LOTS OF GUNS. Upgradeable too! The more you use them the higher they power up, (like Ratchet and Clank!)
+catchy music, (although its basically multiple songs that play in a loop but its fine).
+tight controls.
+Fun bosses.
+fun platforming, great level design. TONS of levels, (over 100 i think) but most of them are bite sized which is nice and non intimidating. Checkpoint system is also really well done too.
+New Game Plus is actually pretty fun with all the upgraded weapons too.
+Map design makes me think of the dungeons in the original NES Zelda game. (Each "block" is a level, and the blocks connect in a path leading up to the final boss of that zone).
+Excellent achievement list.

They only thing that i didnt like, (and ALMOST made me stop playing at first) was the game is locked to 30 fps...i know, BUT so is WBIII:The Dragon's Trap too. Devs have acknowledged this and said from new games on they would do 60FPS including CC4. (Cally's Trials excluded since its not a "new" game).
Cant wait for CC4 and gonna play Trials too as well!

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