Cally's parents have been abducted, as her arch-enemy Herbert has taken control of the Caves to perform his evil experiments. Join Cally and her friends in this action-packed run and gun platformer, conquering insane bosses, exploring to find secrets, and levelling up EVERYTHING.
User reviews:
Recent:
Mostly Positive (17 reviews) - 76% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (169 reviews) - 83% of the 169 user reviews for this game are positive.
Release Date: Jan 5, 2016

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Recent updates View all (7)

June 4

Cally's Trials releasing June 14th

Hey everyone,
We just wanted to let you know that Cally's Caves 2 is coming to steam as "Cally's Trials" On June 14th. Cally's Trials puts a roguelike spin on Cally's Caves 2, and in the process of upgrading it for PC we added a ton of new stuff - including controller support, button mapping, and graphics options. You can find a more detailed look at the changes we made here.

And check out the trailer with music from Ryan Hemsworth and UVboi:

https://www.youtube.com/watch?v=UbhO4DbbskM

7 comments Read more

Reviews

“Virtually every aspect of the game shows significant improvement over its already-excellent predecessor, and its new elements are clearly carefully designed, properly-realized, and contribute greatly to the overall experience.”
5/5 – Toucharcade

“A sharp and retro-edged platformer, Cally's Caves 3 is well worth a look.”
8/10 – PocketGamer

“Callys Caves 3 is pretty much perfect.”
http://nardio.net/2015/10/16/callys-caves-3-review/

About This Game

It’s time for the epic battle to save your parents!
Cally's parents have been abducted, as her arch-enemy Herbert has taken control of the Caves to perform his evil experiments. Join Cally and her friends in this action-packed run and gun platformer, conquering insane bosses, exploring to find secrets, and levelling up EVERYTHING.
Use your weapons to level them up and evolve them into their ultimate forms! Unlock new character abilities like the Triple Jump, Dodge Roll and Water Wings. Use a second playable character, Bera to unleash crazy awesome ninja moves and solve challenging puzzles. Most importantly, battle to rescue your parents from Herbert's clutches, and bring an end to Herbert's experiments for good!

Featuring:
  • 310 levels across 10 zones
  • Full gamepad support
  • Intense boss fights against giant monsters
  • Metroidvania-style map with checkpoint system
  • Second playable character Bera
  • Battle against 25 types of enemies
  • New Game + mode which unlocks higher weapon tiers and a second ending
  • Wave-based Survival mode: Can you beat 150 waves of deadly enemies and gain the ultimate prize?
  • Level your weapons up by using them, and evolve them into different forms with different effects
  • 15 weapon classes with 95 unique weapon effects
  • Buy consumables from the store to use them later for an extra boost
  • Tons of character abilities to unlock
  • Weapon mod system, allowing you to customize your favorite weapon and make it extra powerful!

It's time to battle for your parents freedom, to protect the Caves' animals and natural resources, and most importantly, to SAVE YOUR PARENTS!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core2Duo
    • Memory: 1 GB RAM
    • Graphics: integrated
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • Additional Notes: This game should play on pretty much anything!
    Recommended:
    • OS: Windows 8/Windows 10
    • Processor: Core i7
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 560 (1gb)
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • Additional Notes: This game should play on pretty much anything!
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (17 reviews)
Overall:
Very Positive (169 reviews)
Recently Posted
Cetais
13.4 hrs
Posted: August 23
Product received for free
After playing Cally's Trials (Cally's Cave 2) I decided to try Cally's Cave 3.
I didn't enjoy much of my time on the second game, but... Damn, the third game was so much better.

Sure, some things that bother me are still there, like the whole grinding for levelling up weapons, but... for some reasons, it was way better. The whole grinding for money was still there, but it didn't totally felt like you needed to buy things to progress.

Ennemies aren't HP sponges, most still move and attacked when attacked, and ennemies would try to hit you when near, which makes the game a bit more lively.

Checkpoints are frequent, upgrades are useful and interesting, and there's those strength upgrades scattered throught the game that are extremely useful.

I just couldn't completely understand the story, since I never played the original. Why Herbert keeps kidnapping her parents? I'll never know.

I had a really good time with this game.
Helpful? Yes No Funny
Weahl
5.3 hrs
Posted: August 21
I can't even change the default controls and the default ones sucks
Helpful? Yes No Funny
ErickaUnlimited
22.6 hrs
Posted: August 18
Overview

Cally’s Caves 3 is a single player, 2D action platformer that was introduced through Steam’s Greenlight process in late 2015. You’re put into the role as Cally, on a quest to save her abducted parents from the evil Herbert and his army of minions. While a platformer at heart, the game does host various RPG elements in the form of upgrading armor, health, character abilities, damage output and an ever-increasing array of weaponry from swords and pistols to lasers and rocket launchers. The game boasts over 300 levels over ten varying regions across the game and NG+, as well as a survival mode with 150 levels.

Cally’s Caves is straight forward in what it does and the formula doesn’t change much over the course of the game. Each level will will wind you around various enemies, environmental traps (water, lava, spikes) while you look for the exit door towards the next arena. At the end of each world you’ll encounter a boss guarding the entrance to the next world.

During the course of the game you’ll acquire new weapons that are hidden within the game, as well as diaries, orbs, mementos and records (for achievement hunters), power ups and new abilities for Cally. You’ll be able to upgrade your weapons as you defeat various mobs of enemies, giving them new powers and abilities. Save points are scattered at specific intervals of the world, as well as merchant shops to buy additional upgrades for your weapon and character.

Overall, the game well done and enjoyable for what it is: a run’n gun action platformer. There’s not a great deal of substance thrown into the plot and only minor dialogue sequences between a handful of characters that exist in the game, but overall, I enjoyed it. You’ll stand to sink around 20-25 hours into it if you’re looking to complete everything there is do/collect in the game.


Pros

  • Weapons – A multitude of weapons and upgrades makes combat more interesting.
  • Music – I really liked the music in this game, but do wish there were more tracks.
  • Platforming – The platforming is done well, albeit sometimes too easy. It’s never hard to where it borders on “cheap” or unfair.

Cons

  • Difficulty – Often times I felt the end game and NG+ was still too easy.
  • Enemies – Some of them can be tricky to deal with while others are just painfully nonthreatening.
  • Boss Fights – I wish they had thrown more into these, as they are often left very anti-climactic.


Overall, Cally’s Caves 3 is entertaining, but lacking in substance. There’s not much that advances the plot and little dialogue to flesh it out to anything more than the need to save your parents and kill everything in the way while doing that. Still, I enjoyed it and feel that it was worth the cost, especially if you can pick it up in a bundle or on sale; it’s worth looking into.
Helpful? Yes No Funny
Lenormal
0.5 hrs
Posted: August 17
Really nice sprites and artstyle, but the gameplay got repetetive and boring rather quick.
Helpful? Yes No Funny
longbowman
74.6 hrs
Posted: August 11
Very very good 2D platformer! Lots of weapons and types of enemies! Lots of levels. A more challenging game mode with called 'New game+'. I highly recommend this game!
Helpful? Yes No Funny
Arala Cran
25.3 hrs
Posted: August 8
Quite a interesting little gig to run through. Things aren't ridiculously difficult even on New Game + mode (Harder for sure though!) It might be small for a game, but it has excellent replay value. The controller works quite nicely but of course the sticks don't; perhaps this is due to it playing like Metroid series? It certainly gives a vibe of such a game as Cally will have to backtrack every so often.

This game is a fair crossover of Metroid X Ratchet & Clank (the more you have Cally use her weapons, they change as they grow!), with a hint of Contra (2D shooting with a variaity arsenal of weapons to use on the run) without the "you will die in one hit!" factor or dropping anything were any casualties do happen, and a hint of Megaman (the map, bosses, grabbing upgrades changes abilities and so on). Oh but guess what? Liked running a boss fight? You can have Cally go right back and fight it again and again! They don't stay down, this is a plus when there was a cool boss fight to do and someone wants her to duel the enemy again!

Now, if only there were a few things ahead in the next episode:
-appearance could change after Cally gets upgraded armor/parts or whatever,
-can customize her looks (optional, like buying costumes, accessories, etc. for appeal) ,
-add in a Variable charge cannon or something to give that "hold to charge up and BOOM!" kind of feel of a weapon (legendary!)
-perhaps add a custom character creation/addition option/mode and where the created character(s) can interact with Cally too? (far optional, but will be quite cool!)

But what can I say? It's still a great little game! It never crashes or has any errors. The graphics may seem retro, but it's also that less demanding for almost any PC to run perfectly smooth, which helps! The only thing that got me frustrated was the Bee Boss, having been far more fatal than the True Last boss himself of casual story mode. Regardless, get this one! Worth the buy, the price is good, no regrets!
Helpful? Yes No Funny
Wok-Ur-Katt
21.9 hrs
Posted: August 6
Super priced good Platformer.

While playing it I got flashbacks to playing MegaMan, Wonder Boy, and Kid Icarus. Light RPG elements in leveling up weapons. It is fun to see what new effect a weapon will have when it levels. Example the Rocket launcher levels to a heat seaker.

I hope they make Cally's Caves #4.
Helpful? Yes No Funny
onloadx
6.9 hrs
Posted: August 6
Fun game!
Helpful? Yes No Funny
steve.ericson
18.2 hrs
Posted: August 5
Some things I love in a good Metroidvania game are:

Responsive, accurate and intuitive controls
Steadily increasing challenge, but fair challenge
RPG elements that allow for players of all gaming chops to feel like a bad@ss. My hand dexterity may reach its limit for dodging this boss, but I can grind for an hour so I can brute-force that boss next time.
Different weapons/powerups that you keep after death. Inventory stays on respawn. (I don't mind a percentage of gold at death, but not applicable here)
Fun!

Surprisingly, this mobile touch game ported over is one of the best Metroidvanias I've found, it fits all my needs. Yes, games like Salt and Sancturary are amazing, but a little too Dark Souls to keep my aging gamer hands and reflexes. CC3 is still a challenge, a lot of fun, VERY satisfying, controls like a dream on my 360 pad, and has that addictive quality that games like Symphony of the Night, Aria of Sorrow and Super Metroid.

Don't let the cutesy graphics sway you. This is not a game with a deep story. It doesn't take itself seriously at all. It's just plain FUN.

10/10 - Wound be little girl pumping round after round of shotgun blasts into spiders, blobs, and Carls again. And again. And again.
Helpful? Yes No Funny
|||||||||
11.3 hrs
Posted: August 2
Cally's caves 3 is a classic platformer. The progression appears in metroidvania style, but is quite different. Backtracking is minimal and going off path is usualy just for 1-2 rooms. The game itself is rather easy, both in platforming and enemies, but is still a fun experience. You might die to a boss on an occasion but that is probably it. The biggest plus is a wide variety of available weapons to use, some of wich don't appear in normal storyline. Most weapons might leave you with a bit of sore muscles, since they fire as fast as you can tap the hotkey. The music is nice aswell. Overall it's a nice easy short-ish platformer.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
Recommended
22.6 hrs on record
Posted: August 18
Overview

Cally’s Caves 3 is a single player, 2D action platformer that was introduced through Steam’s Greenlight process in late 2015. You’re put into the role as Cally, on a quest to save her abducted parents from the evil Herbert and his army of minions. While a platformer at heart, the game does host various RPG elements in the form of upgrading armor, health, character abilities, damage output and an ever-increasing array of weaponry from swords and pistols to lasers and rocket launchers. The game boasts over 300 levels over ten varying regions across the game and NG+, as well as a survival mode with 150 levels.

Cally’s Caves is straight forward in what it does and the formula doesn’t change much over the course of the game. Each level will will wind you around various enemies, environmental traps (water, lava, spikes) while you look for the exit door towards the next arena. At the end of each world you’ll encounter a boss guarding the entrance to the next world.

During the course of the game you’ll acquire new weapons that are hidden within the game, as well as diaries, orbs, mementos and records (for achievement hunters), power ups and new abilities for Cally. You’ll be able to upgrade your weapons as you defeat various mobs of enemies, giving them new powers and abilities. Save points are scattered at specific intervals of the world, as well as merchant shops to buy additional upgrades for your weapon and character.

Overall, the game well done and enjoyable for what it is: a run’n gun action platformer. There’s not a great deal of substance thrown into the plot and only minor dialogue sequences between a handful of characters that exist in the game, but overall, I enjoyed it. You’ll stand to sink around 20-25 hours into it if you’re looking to complete everything there is do/collect in the game.


Pros

  • Weapons – A multitude of weapons and upgrades makes combat more interesting.
  • Music – I really liked the music in this game, but do wish there were more tracks.
  • Platforming – The platforming is done well, albeit sometimes too easy. It’s never hard to where it borders on “cheap” or unfair.

Cons

  • Difficulty – Often times I felt the end game and NG+ was still too easy.
  • Enemies – Some of them can be tricky to deal with while others are just painfully nonthreatening.
  • Boss Fights – I wish they had thrown more into these, as they are often left very anti-climactic.


Overall, Cally’s Caves 3 is entertaining, but lacking in substance. There’s not much that advances the plot and little dialogue to flesh it out to anything more than the need to save your parents and kill everything in the way while doing that. Still, I enjoyed it and feel that it was worth the cost, especially if you can pick it up in a bundle or on sale; it’s worth looking into.
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1 of 1 people (100%) found this review helpful
Recommended
13.4 hrs on record
Posted: August 23
Product received for free
After playing Cally's Trials (Cally's Cave 2) I decided to try Cally's Cave 3.
I didn't enjoy much of my time on the second game, but... Damn, the third game was so much better.

Sure, some things that bother me are still there, like the whole grinding for levelling up weapons, but... for some reasons, it was way better. The whole grinding for money was still there, but it didn't totally felt like you needed to buy things to progress.

Ennemies aren't HP sponges, most still move and attacked when attacked, and ennemies would try to hit you when near, which makes the game a bit more lively.

Checkpoints are frequent, upgrades are useful and interesting, and there's those strength upgrades scattered throught the game that are extremely useful.

I just couldn't completely understand the story, since I never played the original. Why Herbert keeps kidnapping her parents? I'll never know.

I had a really good time with this game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
5.3 hrs on record
Posted: August 21
I can't even change the default controls and the default ones sucks
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
29 of 33 people (88%) found this review helpful
1 person found this review funny
Recommended
6.1 hrs on record
Posted: February 24
This is a fun game. It's a combination shooter and platformer with really high energy. The story is minimal, and the soundtrack is rather repetitive, but overall, the game has got some really entertaining qualities. The controls are consistently responsive, but it was a bit awkward for me to get used to using the D-Pad and not be able to use the left joystick for movement. The scavenger hunt for weapons and upgrades is definitely a plus and enough to keep most players entertained.

There are a lot of levels, but I didn't notice anything spectacular in regard to level design. Most new levels were variations of others, but the introduction of new monsters and weapons meant that this didn't detract from my gameplay.

It's definitely rough around the edges in some ways, though. I'm the type of gamer who is busting every destructible and searching for every possible hidden area and surprise. In doing this, I found an oddity very early on. Upon entering the first doorway (level) I jumped up to the platform on the upper left and started hopping around to see what was there. In attempting to see if my character could walljump, she "fell" through what should have been a solid barrier all the way through to the previous area. When I walked back through the door, my progress had been reset as if I'd restarted the level. This oddity was easily repeated a number of times, but I could find no real purpose for it, so I was forced to conclude that it's simply a design flaw. I also noticed a placement issue, which was most noticeable to me on the second map. There are a certain amount of destructibles that can yield coins or hearts which grant healing. I found one of these green plant destructibles placed above a doorway to the left of the shop. However, it's impossible to get the heart that was dropping from this destructible. It seems to go either behind or through the doorway, and getting too close to the doorway takes you back a level, where there was no heart waiting.

Overall, this game has a lot to enjoy. It should appeal very easily to casual gamers, as well as fans of shooters, platformers, and arcade games. There's a combination of permadeath with checkpoints, meaning that you only have one life and that while you might have to go back a few levels, you won't have to go all the way back to the beginning of the game. In that respect, it's very much like Giana Sisters: Twisted Dreams. The addition of a consumable lightpost also helps to reduce rage and allow even young and new gamers to enjoy it. Though I would encourage the developers to revise the store interface so that it's clear that the lightpost is indeed a consumable. I definitely recommend giving it a try.

Edit: Just wanted to add that the level design gets more interesting as the game progresses, and the placement issue is consistent throughout. Pretty much everywhere there is a shop, there is a doorway with a destructible over it, and I saw this on some standard levels, too. I also noticed that there are several monsters that you simply can't kill in a good area to ensure the coin drop. Many of my drops have ended up in the water or falling in front of one of these doorways. Easy come, easy go, I guess.
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11 of 11 people (100%) found this review helpful
2 people found this review funny
Recommended
6.0 hrs on record
Posted: January 5
Cally’s Caves 3 is an action platformer with a Ratchet & Clank-style weapon upgrade system, and a karate master bear cub sidekick.
tl;dr It's a lot of fun with only superficial gripes. It focuses on gameplay far more than story as well.

The good:
This game oozes with style and takes good game design from some of my favourite Ratchet & Clank games.
The music is bumping with energy
The characters are cute and look good
It's has an interesting combination of level design and the combat system thats lend to natural advantages and disadvantages for the player or enemies. EG: The heights of platforms, sizes of enemies, positioning of everything.
Any early complaints I had with the game were quickly solved as you gain EXP, level up your weapons and generally get better at the game.
Learning the mechanics as you go makes a huge difference and the game doesn't baby you with tutorials.
That said it does a good job of encouraging you to learn the mechanics naturally through level design than obtuse or forced tutorials.
There are a ton of weapons and abilities.
Weapons can be upgraded a LOT through using them and they become really, really cool. Very R&C.
There are also weapon modifications although costly so will take some time to get.
The game does give hints towards mechanics that you have previously had chances to figure out, in case you didn't by yourself it will tell you not too much later. EG: Parry mechanics.
Options menus are good enough without complaint.
Lots of control options and remap the keybindings even for your controller if you use one.

The cons:
Music feels a little repeative at times but you can
Damage on touch with enemies can be annoying at times
Many weapons have a random spread instead of fixed-spread, may not be a con but it can make choosing a reliable weapon favourable at times.
Why does the lamp only work once? It wasn't listed as a consumable implying it was something you could always pick up. Although understable because it would negate the checkpoint system.
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17 of 23 people (74%) found this review helpful
1 person found this review funny
Recommended
14.2 hrs on record
Posted: March 22
Today, for my 200th review, I'm going to be looking at Super Metroid! For over 20 years, this game has been considered one of the all-time best, but in my opinion it... oh... wait... really?! Actually, for my 200th review, I'm going to be looking at Cally's Caves 3. Huh. This is supposed to be a momentous occasion, so I should be critiquing an important & highly-regarded game. I guess it wasn't meant to be.

Oh well.

Seriously though, Cally's Caves 3 is actually pretty decent. I haven't played either of the previous games, but I guess that isn't really important. Cally's parents have been kidnapped by a Mad Scientist. In her quest to rescue Mommy & Daddy, she jumps and shoots through dozens of levels, while putting together an arsenal to rival World War 3. There's a simplistic charm to this game that's hard to ignore. It reminds me of the kinds of videogames kids would imagine. Cally has a shotgun so now she's shooting wolves, skeletons, and bandits. Is that a giant hornet? She better blow it away with her rocket launcher. Cally triple-jumps and has a pet bear that knows kung-fu. It's aspects like these that make the tone light-hearted and amusing.

At first, the game is rather slow. The enemies are placed in locations where you can easily get away, or shoot from an advantageous position. This is mainly to counter-balance the fact that enemies take a bit of punishment before they go down. This becomes a common theme of the game. You can make the process of killing baddies more efficient with different guns, and using the sword to stun them for a brief moment. What you'll be doing more than anything else though is grinding. This is bound to put off more than a couple players, and speaking for myself, constant upgrades can be just as much a detriment as a boon for many games.

That said, I think Cally's Caves 3 works well with this system. It's similar to the weapons in the Ratchet and Clank series. While they're not as creative, the guns acquired throughout Cally's adventure, recieve substantial upgrades. Aside from shooting more powerful bullets, these guns can adopt new properties, such as a heat-seeking add-on for the rocket launcher, or a piercing effect for the blade gun. It also helps that there's a constant rate of positive reinforcement throughout the game. You're always finding new weapons, acquiring strength boosts, leveling up, or purchasing something useful. I also like that whenever a gun undergoes a major upgrade, the screen showcases the newly-kitted out weapon along with a flurry of explosions.

This is one of those games that also makes New Game+ interesting. The enemies recieve a substantial health-boost, and their numbers are bolstered due to an influx of fresh-faces. Aside from having a massive arsenal, you've likely also purchased a number of coin multipliers, so you should be able to afford the weapon mods. These mods are elemental, and can as much as double or triple the player's DPS when used with the right weapon against an enemy weak to its effects.

You probably won't notice due to the steady stream of weapon upgrades and other amusing aspects, but Cally's Caves 3 is a really easy game. There might be a couple stumbling blocks early on in the form of certain boss-fights, but after enough upgrades you'll enter a "How could you ever die?" state. On one hand, I appreciate this, because there are more than enough hardcore, rogue-like, one-hit-equals-death, spike-laden platformers. On the other hand, becoming so overpowered in this game makes it feel menial. When you play Survival mode in this game, you're not worried about your life, you're more worried about having the patience to sit through it for so long. At least the cash rewards are pretty nice, and they're good for farming achievements.

While this isn't quite the masterpiece I was hoping to write about for my 200th review, I have to admit that Cally's Caves 3 is well-done. It lacks the challenge found in other contemporary platformers, but it's still thoroughly compelling. It reminds me of something that would have been popular back in the shareware days. A simplistic yet charming shootemup with a nice soundtrack and a lot of content.

It's worth looking into, I think.
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11 of 12 people (92%) found this review helpful
Recommended
6.2 hrs on record
Posted: February 25
I paid: £2.99 (Bundle price, normal price: 4.99)
I expect: 12 hours of play
I rate it 83/100
Story-driven: no (but there is one)
Demo available: yes
Worth the price. Review below.

"Overall, I think the game will offer you a solid 10-15 hours of gameplay for a very reasonable price. I certainly enjoyed the experience more than I was expecting."

I picked up Cally’s Caves 3 as part of a bundle on BundleStars.com for £2.99, and I was surprised to find that it was quite competent. Casting my eyes down the list of games that I just purchased and downloaded always fills me with buyer’s remorse. Games which are presented as ‘indie’ titles have been so over-done that they have moved completely out of vogue, and knowing that a game has been developed by an independent entity is no longer impressive.
That being said, I decided to try it out anyway. I will begin with the negative points.

The game looks nice, the sprites are very crisp and clean, but it lacks that last little bit of aesthetic polish. The ground and terrain is built up using tiles but as far as I can see, there is only one multi-tiled geographical feature and that is the soil corners. What this means is that the environment looks blocky and un-natural when it could be much richer; the best comparison that comes to mind is the mega drive Sonic games – they have floating islands that look none-square despite being made entirely of square tiles. The damage text is clearly just a basic font – arial? – and considering the frequency of its display, one imagines it would have been given a little extra attention. I like the fact that the game has a world map that allows you to freely teleport to checkpoints and shops, but the actual map looks as though it was made in mspaint, which surely could have been improved with a small amount of work.

The music is very pleasant. If it was to my taste, I would download the sound track quite happily. Unfortunately though, the songs are not in sync with the game itself - instead, they play as though it was a playlist on repeat which I found a little jarring. The controls are generally quite sharp with the exception that rolling is needlessly clunky. For some reason, you have to come to a full stop before you can roll and there are two buttons depending on which way you are facing.
These complaints are either minor or aesthetic in nature and have almost no bearing on the gameplay. The game is extremely competent despite these flaws, but it breaks no new ground. Platform games that include shooting components are tried and tested, and this game brings nothing new to the table. If I hadn’t recently decided that I was actually going to play through some of the drudgery on my Steam account I probably would not have even considering installing this game. What I found in place of a boring game that failed to hold my interest was instead a game that draws together the elements that it claims to work with and polishes them to a mirror-like sheen. Nearly everything about the game is tight and it just feels great to play. No falling to your death because your foot nudged the platform corner; no weird Mario-like momentum; no throwing your character into a wall of spikes for no reason; no trying to control a crosshair on screen while also jumping from platform to platform. Everything simply works.

Let not these complaints deter you, however. The positive aspects of this game far outweigh the negatives. The difficulty scaling is essentially perfect, for example: there is enough of a slow canter towards challenge that people unfamiliar with gaming can ease themselves into it but this is not so long as to bore those who are familiar with platforming. The deaths are frequent but fair. I did not feel as though the deaths were undeserved (with one exception) and they were infrequent enough to avoid being annoying. The exception to this is that early on in the game, you rapidly learn that water is actually made of a kind of magma, and stepping into it causes an instant death. There’s no reason that the game can’t just damage you and allow you to jump out, but this is ultimately a minor gripe.

The game has a sense of progression about it that places it somewhere between a Mario game and a Castlevania game in terms of RPG elements. There are enough McGuffins to collect for completionists to come back and take a second look – one of them unlocks a secret level – and the weapons all have growth and upgrades for those who get a kick out of those sorts of minor rewards. Indeed, just looking at how many weapons there were impressed me when I first opened a shop dialogue. To add to this, there are special blocks that require you to use a specific weapon to interact with them. It was truly a mercy to find out that these weapons were actually useful in their own right. Nothing kills my enthusiasm for a weapon system than a clumsily handled switch because you are forced to use something that sucks.

The levels are laid out in such a way that you will see secrets before you have the means to obtain them. This is pretty standard, but for an indie developer it is a sign that some extra thought has gone into the design of the game; something that too many indie titles are lacking. In addition, there are extra game modes for once you have finished the main game which is a nice reason to pick the game back up again.

Overall, I think the game will offer you a solid 10-15 hours of gameplay for a very reasonable price. I certainly enjoyed the experience more than I was expecting.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
Recommended
30.5 hrs on record
Posted: February 23
Well... I've liked it. A lot of grind and good control. Devs are nice and easy to contact with. Not the best out there but still good. Yes.
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5 of 5 people (100%) found this review helpful
Recommended
11.4 hrs on record
Posted: July 3
This game is easily worth the full price. Here's the list of things that I'm loving so far:

-Lots of unlockable ablilities and guns
-Guns gain levels and evolve into new forms. They get different animations/ firing rates / projectice quantities etc.
-Guns gain experience by dealing damage and not by kills.
-Controls are excellent
-It's just plain fun!

I have no major complaints about this game at all. However, If I could change a few things, here is what they would be:

-The charge shot ability charges itself, and your next shot will do 3x damage when the guage is full. However this only charges about once per 60 or 120 seconds (not sure...but it feels like forever for something so minor). Seems like you should just be able to hold the attack key and charge a shot whenever.

-There are 2 power ups in the game that are too similar. One raises your attack damage, and the other lowers all enemy health. So basically they both just cause enemies to take fewer hits to kill, but one powerup is visible to me and the other I just have to assume is working. Now the major difference is that the health lowering powerup does not work against bosses, so why not just make them all damage increasing powerups, and give the bosses more health? One of the best elements of the game is waching the gun damage increase.

All in all I think this is great. Would buy a sequel instantly!
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8 of 11 people (73%) found this review helpful
Recommended
26.1 hrs on record
Posted: March 27
I wasn't expecting much, but I got surprised by it.

It's a really nice game, with nice graphics, sounds and story. We play as Cally in her attempt to rescue her parents after being kidnapped by a "mad scientist" who doesn't make it easy for us to get our parents back. Lots of enemies lure in the way and lots and lots of rewards including weapon upgrades, new weapons and friends.

Pros.
- Nice graphics
- Nice music
- Long, quite long
- Weapons!!!
- Achievements and Trading Cards
- Full controller support

Cons.
- Could be really easy to beat
- Some minor bugs related to the achievement list

Overall 9.5/10. Worth every penny.

Accidently Reviewed
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