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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This week's update brings with it a long awaited upgrade to our ONNet system. And for those of you that don’t know, the ONNet is the Gear’s Optical Neural Network, or on board computer which now communicates gameplay related information to the player via the Audio Warning System (AWS). The ONNet is that lone voice in your ear that informs you when things are about to get hot. When you hear that sexy AI voice you better react.
The CPU is found under the pilot's seat inside the Gear's cockpit. As our meta-game evolves, the CPU found under your pilot's seat will be considered one of the most valuable objects in-game. Considering its value, and potential resale value, retrieval and deployment gameplay mechanics are being considered very carefully for future updates to HGA.
ONNet was originally developed by Abaline Research for Northco as part of the UMF's BOT Project & characterized by the crystalline cube structure that produced a sufficiently-powerful and sufficiently-compact computer system that could be 'grown' and installed onto a walker vehicle - was the critical breakthrough technology that allowed the development of the Hunter into the formidable war machine that would be the forerunner of all modern Heavy Gears. Without this piece of machinery, the Gear would cease to function for one very specific reason: the ONNet's capacity to not only think almost as swiftly as a human being, but also its capacity to be trained and to learn and to develop its own crystalline links within itself, thus increasing its response time while controlled by the pilot. Although anyone could reasonably purchase an ONNet, if they were to have the money, the reality is that a blank ONNet is just as likely to end up being next to useless outside of a standard construction walker.
We’d also like to thank our voice actress Suziey Block IMDB] for providing her voice for HGA action! And we’d also like to thank Sound and Music Composer Chris Upton for providing access to his studio in LA to record Suziey and all her great voice acting for HGA. Thanks for supporting the indie scene! And of course our in-house SoundFX Engineer extraordinaire Mike Green for his tireless efforts on making HGA sound as great as it possibly can! Mike has plenty of audio goodness planned over the next year as HGA moves towards release.
Finally, we are pleased to announce the release of the Gatling Laser Cannon!
Full Change List below.
We have updated the TRM application and published a Steam guide. It features the updated Tiger, Grizzly and Spitting Cobra.
You can read about the Gears' history and stats, and customise armour values on your own dedicated server.
The introduction of the track-based movement system changed the way we handle the feet section on Gears. The TRM site detects this and exports the JSON file accordingly.
“The granular level of destruction allows you to blow off limbs, down to individual fingers, and guns with them.”
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