One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.
User reviews:
Recent:
Mixed (24 reviews) - 58% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (272 reviews) - 84% of the 272 user reviews for this game are positive.
Release Date: Nov 23, 2015

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About This Game

One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics. Being a nameless adventure seeker, you have to get to the final level of the dungeon and destroy the obelisks, which is being used by forces of Evil to invade the world. Use a melee weapon, magic staffs, and antique artefacts, to burst way through the hordes of enemies inhabiting a few game areas.

Key features:

  • Fusion of old school FPS and Roguelike games.
  • Procedurally generated levels.
  • Permadeath
  • 30+ types of enemies and 80+ items.
  • Parallel universe with manually created locations.
  • Sanity level, reduced by using of artefacts.
  • Set of mutators, selected before the game started and modifying the gameplay.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    Minimum:
    • OS: OSX 10.8 or Higher
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu Equivalent Distro
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • Storage: 500 MB available space
Customer reviews
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Recent:
Mixed (24 reviews)
Overall:
Very Positive (272 reviews)
Recently Posted
Elventin
1.8 hrs
Posted: August 27
i really love this game it is very well done and pixles
for game look ♥♥♥♥ing sweet as ♥♥♥♥
Helpful? Yes No Funny
player_867
0.9 hrs
Posted: August 26
unbelieveable, if, i, did, not, have, tendinitous
Helpful? Yes No Funny
DD
4.4 hrs
Posted: August 25
harambe lieks
Helpful? Yes No Funny
Kaneki_Ken
1.5 hrs
Posted: August 24
Ran into an impossible floor, Unbreakable boxes were in front of a door, Plz fix in game patch, do something
Helpful? Yes No Funny
Apparently Kid
1.5 hrs
Posted: August 19
Not a very good RPS roguelike. First off, as many games like this annoyingly do, nothing is explained. I picked up artifacts and had no idea what to do with them. I found these random coins with dead eyes on them and had no idea what they did. I used this ability that was suppsed to heal me and it didn't do anything. The levels are boring rooms that all look alike, and they can be confusing because you don't know what you've entered, and the map isn't very helpful. The crystal system is terrible. Using a ranged weapon takes 2 crystals, because it would make too much sense to only use 1. You only start with 1 staff and have to find others to use the other types. The problem is you burn through crystals super fast, and you barely ever find new ones, and even if you do it only gives you a tiny bit at a time. This means I was constantly out of the 2 staffs that I had and couldn't use range, which is super stupid because you need it in this game. Of course I had tons of acid crystals but couldn't use them because I never found a staff, thats how poorly designed this is. Theres is a grinder with pictures of crystals above it but wasn't explained and could find no way to use it.

The worst offense about this game is the combat. Its absolutely terrible. There are ranged guys and melee guys. The worst problem is that the attack range is super inconsistent and nonsensical. Guys run at you and some are super fast, forcing you to walk backwards and attack them. First off, rooms are tiny and filled with obstructions so that poor design leads to you getting stuck. The worst problem is melee guys will somehow be able to hurt and attack you from 5 feet away. I never had any idea when someone was close enough to hurt me, and it seemed super inconsistent. In a game like this thats a deal breaker. At one point a melee guy was too far away for my LONG spear to reach, but yet still able to hurt me (huh). Some parts are terribly designed, like how to one room opened the door and a range guy was standing on the other side and immediately shot and hurt me before I could do anything. In portal rooms 2 guys spawn fast and start running at you from both sides, and you basically have to get hurt to beat them. Also the visuals are bad and its boring that you just use a staff and a sword/spear, without any character progression or interesting items. Finally, you fight the same boring bats, spiders, and slugs, so there's no interesting enemies or much variety.

All in all a poorly designed FPS rogue like with awful combat and lack of direction. Tons of better options.

3/10.
Helpful? Yes No Funny
Ears14U
0.3 hrs
Posted: August 19
No. It's very hard to discern the graphics. Especially in 2016.
Helpful? Yes No Funny
Armcannon
0.2 hrs
Posted: August 18
I'll skip the bs and get right to it.
Pro:
+Control is smooth
+Easy to jump into
+Cheap

Con:
-Enemies are bland and forgetable (bats, slugs, spiders, etc)
-Dungeon looks the same everywhere. Hard to tell where you've been if not for the dead bodies.
-Not much depth to the gameplay

There isn't much to say about this game, really. It's a simple roguelike dungeon crawler with permadeath. If you watch the trailer, you know what to expect from the game.
It just feels like there's parts missing from the game.
Helpful? Yes No Funny
ProtagorasEmber
4.5 hrs
Posted: August 17
Not even close to being on par with Delver, Barony, or Eldtritch. I see no reason why I would play this game over any of those 3 games. No system that can play this won't be able to play at the very least Delver, and Delver is a VASTLY superior game (and probably the best of the bunch it's just the lowest as far as minimum reqs go).

I picked this game up as a part of a bundle of games, Killer Bundle 8 on Bundlestars and I am farming the trading cards and finishing up a run on Delver instead. Anyone who has anything negative to say about Delver, play this and maybe you will realize that you've taken Delver for granted. The movement in this game is like playing an old 2.5D FPS but with a bunch of added clutter and too much crap on the screen. I would say it could use a graphics overhaul (like Delver had early on in development) in favor of something more simplified, where as Delver went in the opposite direction and added much more detail and a much more unique art style. However it would really need a whole new game engine. The RPG qualities and the design of the mobs and the levels, such as markings on walls and objects on the floor, really do not lend themselves to this 2.5D game. It all just comes off as something that gives you the feeling that there is always something blocking your view, and that is even after fiddling with the depth of field setting which admittedly they were nice enough to include.

This game was on my wishlist and was also on sale during the Summer Sale of 2016 for 1.49 USD.
It was not worth that price I found out after giving it a chance. I own it only because it was part of a bundle that I was already buying. And the only reason I'm taking the time to type all this out is so that hopefully someone who wants a FPSRL ((First Person Shooter Rogue-Like) or if you prefer, FPRL) will read this and steer clear of it.

The best FPSRL's are
1 = Delver
2 = Eldritch
3 = Barony
4-10 = Reserved
11 Rogue Shooter
12-999 = Reserved for the next nine hundred somethin' games of this genre that are released
1000 = What it looks like when you huff enough paint and/or computer duster
1001 = One More Dungeon

Please do yourself a favor and get one of those others instead.
Helpful? Yes No Funny
RomireOnline
0.9 hrs
Posted: August 17
Wasnt expecting a fun lil Minecraft style game

Loved it!
Helpful? Yes No Funny
DolphinLettuce
0.7 hrs
Posted: August 14
Kinda basic game not really much to it but it was really fun! Super challenging
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
Recommended
6.8 hrs on record
Posted: August 6
This game is pretty well done; it doesn't have a storyline, but it does underestimate one's eye.

You're playing as a nameless explorer with armed only with a staff and sword, who is in a dungeon crawling with monsters and treasure... sounds pretty familiar, right?

You explore dungeons exploring into more and more hard dungeons, filled with better loot and weirder monsters. You can buy artifacts with special buffs, or just better magic staffs and swords/axes/lances/daggers with coins you sometimes find around dungeons. I've never gotten to the final dungeon (I think there are 10 or 8, not sure), but you can definately finish the game (it's not never-ending dungeons). There are also your occaisonal traps with annoyances of bats, rats and plants.

Potions! You have potions that you drink, and there is one useless potion, which you drink and poisions you (it sucks.). Theres also a variety of gamemodes you can play in, and you unlock them every playthrough (where you score by killing enemies and whatnot); for example, broken cartridge, where your view has different colors (yes, this is an actual gamemode).

With pixel graphics, you can only left or right; there is no need to look up or down anyways because the ceilings are low. Enemies can be particularly annoying, but you can usually take on mutiple enemies at the same time with your staff and sword.

Repetitive? Yes. High replay value? Absolutely. Enemies? Fairly annoying! I'd give this game a respectable 7.9/10. It definately has high replay value (because duh, you want to go in ONE MORE DUNGEON!).
Was this review helpful? Yes No Funny
8 of 14 people (57%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: August 19
Not a very good RPS roguelike. First off, as many games like this annoyingly do, nothing is explained. I picked up artifacts and had no idea what to do with them. I found these random coins with dead eyes on them and had no idea what they did. I used this ability that was suppsed to heal me and it didn't do anything. The levels are boring rooms that all look alike, and they can be confusing because you don't know what you've entered, and the map isn't very helpful. The crystal system is terrible. Using a ranged weapon takes 2 crystals, because it would make too much sense to only use 1. You only start with 1 staff and have to find others to use the other types. The problem is you burn through crystals super fast, and you barely ever find new ones, and even if you do it only gives you a tiny bit at a time. This means I was constantly out of the 2 staffs that I had and couldn't use range, which is super stupid because you need it in this game. Of course I had tons of acid crystals but couldn't use them because I never found a staff, thats how poorly designed this is. Theres is a grinder with pictures of crystals above it but wasn't explained and could find no way to use it.

The worst offense about this game is the combat. Its absolutely terrible. There are ranged guys and melee guys. The worst problem is that the attack range is super inconsistent and nonsensical. Guys run at you and some are super fast, forcing you to walk backwards and attack them. First off, rooms are tiny and filled with obstructions so that poor design leads to you getting stuck. The worst problem is melee guys will somehow be able to hurt and attack you from 5 feet away. I never had any idea when someone was close enough to hurt me, and it seemed super inconsistent. In a game like this thats a deal breaker. At one point a melee guy was too far away for my LONG spear to reach, but yet still able to hurt me (huh). Some parts are terribly designed, like how to one room opened the door and a range guy was standing on the other side and immediately shot and hurt me before I could do anything. In portal rooms 2 guys spawn fast and start running at you from both sides, and you basically have to get hurt to beat them. Also the visuals are bad and its boring that you just use a staff and a sword/spear, without any character progression or interesting items. Finally, you fight the same boring bats, spiders, and slugs, so there's no interesting enemies or much variety.

All in all a poorly designed FPS rogue like with awful combat and lack of direction. Tons of better options.

3/10.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
2 people found this review funny
Not Recommended
4.5 hrs on record
Posted: August 17
Not even close to being on par with Delver, Barony, or Eldtritch. I see no reason why I would play this game over any of those 3 games. No system that can play this won't be able to play at the very least Delver, and Delver is a VASTLY superior game (and probably the best of the bunch it's just the lowest as far as minimum reqs go).

I picked this game up as a part of a bundle of games, Killer Bundle 8 on Bundlestars and I am farming the trading cards and finishing up a run on Delver instead. Anyone who has anything negative to say about Delver, play this and maybe you will realize that you've taken Delver for granted. The movement in this game is like playing an old 2.5D FPS but with a bunch of added clutter and too much crap on the screen. I would say it could use a graphics overhaul (like Delver had early on in development) in favor of something more simplified, where as Delver went in the opposite direction and added much more detail and a much more unique art style. However it would really need a whole new game engine. The RPG qualities and the design of the mobs and the levels, such as markings on walls and objects on the floor, really do not lend themselves to this 2.5D game. It all just comes off as something that gives you the feeling that there is always something blocking your view, and that is even after fiddling with the depth of field setting which admittedly they were nice enough to include.

This game was on my wishlist and was also on sale during the Summer Sale of 2016 for 1.49 USD.
It was not worth that price I found out after giving it a chance. I own it only because it was part of a bundle that I was already buying. And the only reason I'm taking the time to type all this out is so that hopefully someone who wants a FPSRL ((First Person Shooter Rogue-Like) or if you prefer, FPRL) will read this and steer clear of it.

The best FPSRL's are
1 = Delver
2 = Eldritch
3 = Barony
4-10 = Reserved
11 Rogue Shooter
12-999 = Reserved for the next nine hundred somethin' games of this genre that are released
1000 = What it looks like when you huff enough paint and/or computer duster
1001 = One More Dungeon

Please do yourself a favor and get one of those others instead.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
154 of 190 people (81%) found this review helpful
9 people found this review funny
Not Recommended
4.7 hrs on record
Posted: December 1, 2015
So, let me start by saying One More Dungeon isn't a bad game. If you're a fan of first-person shooters and dungeon crawlers, you might enjoy it. But the game does have a severe lack of content, and in the end, I wouldn't recommend it for most people.

The TL;DR:
Take a look at the trailer. See all the cool pieces of gameplay it shows you?
Well, they aren't pieces. That's the entire game.

First, the good. The game has three main components to equipment - your weapon, your staff, and your artifact. While the weapons are all pretty much the same in their operation (the biggest difference being about two in-game feet of range between dagger and spear), magic and artifacts can be more interesting.
Most of your magic will work the same in the beginning- it will cast a fire-and-forget sphere that costs a certain number of crystals split between fire, ice and acid, doing those kinds of damage respectively (in some cases, also physical damage). Later in the game, you will also find piercing magic, exploding magic, and beam magic, to name a few.
Artifacts range from healing you when you drink poison to turning enemy corpses into more gemstones to a fairly luck-based healing item, and provide most of the game's variety.
Finally, the inclusion of 'portal rooms' - that is, one of a set of challenges to provide the player with more equipment or artifacts - can help break up the monotony of the rest of the dungeon.

That word, monotony, can be used to sum up the game's bad points. The dungeons are all fairly similar to one another, since the five environments may as well be reskins for all of the variety of challenge they provide. One room will quickly blend into another, and you will find yourself using the in-game map to navigate more often than by actually remembering which room lead to which.
Speaking of navigating, it's something that takes a major chunck of your time in this game. While the dungeon splits into several pathways, the overarching structure is usually that of a pair of intertwining snakes or a starfish - very few 'arms' connect with one another, meaning that after you have followed a long series of rooms and passageways that all feel the same, you'll find that you have to turn around and wander right back through them again. If you like to clear out dungeons looking for loot, I estimate that roughly 1/4 of your playtime will be walking through empty passages that you've already cleared, watching the in-game map.

The enemies you face tend to follow one of two basic attack patterns - they will either charge straight toward you, or will hold off at a medium distance and fire ranged attacks at you. In both cases, they are easy to defeat and have nearly the same AI between every enemy from level 1 to level 8, the final level of the game. The only differences will be their movement speed, their damage, and the number of blows to finish them. After an hour or two of playing, they no longer present any mental challenge and the process of 'fighting' them becomes a simple rinse-and-repeat of attack, move backwards, attack. Or, if you've got enough crystals to support magical combat, your attack pattern will be fire and fire again.
The damage types of magic make no difference to most of the enemies in the game. There is one dungeon guardian (AKA boss) who is slightly resistant to elemental damage, and one enemy type that is slightly resistant to physical damage, but otherwise damage is damage, be it fire, acid, or physical.
Finally, the modifiers you can unlock to change up the game don't do their job very well. They can change the difficulty by adding health, lowering the health of enemies, reducing visual clarity, increasing the number of enemies or even limiting the player to one hit point, but they tend not to change the monotonous tone of the game or the mental processes used to play it. The one exception is a curse that constantly drains health from the player, which encourages players to race through the game as fast as possible.

As to music and visuals, they each belong to player preference. I normally prefer pixel graphics, but I felt it didn't click as well for this game as it does for many others. The soundtrack was also tiresome in my ears, but as tastes vary between gamers, I suspect this will not be the case for everyone.

In summary, the game plays more like a concept piece or techical demo than a finished product. The core gameplay is solid and doesn't have any real technical flaws, but there is very little of it and there's not enough variety to sustain most players over repeated runs.
If this seems contrary to what the positive reviews say, take a look at how long they've played. The game's real flaws only start to become apparent after a few hours.
That being said, it's cheap, it works and it's usually fair, so if you're a major fan of the first-person dungeon crawler, you might get your money's worth from it anyway. For anyone else, I'd recommend you keep searching.
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84 of 103 people (82%) found this review helpful
6 people found this review funny
Recommended
3.2 hrs on record
Posted: November 26, 2015
I strongly recommend this game.
It's a heap of dungeon crawl.
It's a dash of DOOM.
Heck, DOOM fans will be at home.

The game music literally made me cry, I remember a few years back when I was 9, I used to play DOOM alot on my MSDOS computers.
I felt at home, it was original, and it was perfect.

Oh yeah, the loot system is fun.

High Replayability
Soundtrack that will possibly make you cry.
Amazing Graphics, It's a pretty refreshing artstyle.
You have these roguelike pixel graphic games and they all look generic, but this stands out.
It feels like HEXEN.

Yes, not DOOM, but HEXEN.

Wow, I cannot believe I found a HEXEN roguelike.

If you do not know what HEXEN is, it is made by the same engine as doom, and you fight enemies with magic instead of guns. Not VERY well known, but yeah..

Please upvote this review so people see that this game is not one of the masses.
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61 of 70 people (87%) found this review helpful
11 people found this review funny
Recommended
3.1 hrs on record
Posted: November 23, 2015
If you like randomly generated levels, permadeath, and a roguelike-baseline for a game, then this might be a nice little game for you!

Kind of reminds me of Delver and Barony.

Pros:
-Fluid Gameplay
-Various items and abilities to find
-Strategy and thought are required to defeat foes (especially when your crystals(mp) run out!)
-Challenges on the other side of portals to obtain currency and items
-Cheap price

Cons:
-I do kind of wish that there were "level ups" in this game
-Lack of a second con

https://www.youtube.com/watch?v=Kx6BUuQV_g4
Was this review helpful? Yes No Funny
62 of 79 people (78%) found this review helpful
23 people found this review funny
Recommended
2.4 hrs on record
Posted: November 28, 2015
The dev got ♥♥♥♥♥♥ that Delver isn't getting updated anymore, and took it upon themselves to finish the job.
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27 of 30 people (90%) found this review helpful
1 person found this review funny
Recommended
5.3 hrs on record
Posted: November 24, 2015
I purchased this recently and have given it a few runs so far, it was certainly worth 5 dollars, but prepare to spend a bit of time getting used to how close combat works and how the game's economy functions.

- Using hand to hand weapons takes some timing and practice to get used to, you need to move in, hit an enemy and move out of range in time to avoid taking damage, which is essential because you don't have a whole lot of health in this game. Knowledge of the different enemies will also come to help, as some of them you should be taking on with ranged weapons.

- Conserve your staff crystals, save these for situations where you are outnumbered, or when you are facing enemies that cannot be kited with close combat safely.

- The game really requires you to balance your resources, and as a roguelike it will vary quite a bit through sheer luck run to run, but that is often the nature of the beast with these types of games.

- There are often secret doors you can activate at the end of seemingly dead-end tunnels, always check where it seems there could or should be one.

- Most every level has a portal leading to an eldritch-themed area with a random challenge for some potentially good loot, some of them just give you some coins or other goodies with no challenge involved if you are lucky. When you leave these portals, that portal for the level locks for good, so make sure you are finished in there before returning.

- Some levels have chests with rare treasure, but not every level has silver keys to use on these chests, as far as I can tell. It's frustrating if you reach your first chest without a key on that level, but hey, it's a hard game.

I'll update this as I play further through the game, for me it was definitely worth the 5 dollars for the enjoyment I am getting out of it. Music is fairly basic, but serviceable I suppose. Art style is great, and the atmosphere and environmental sound effects are pretty good.

That's it for now, hope you found this useful.

- Hamster Huey
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15 of 15 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: June 29
A fun LITTLE game, don't expect a grand adventure going into this.

6/10

Worth the price?: $5 isn't asking much, but it would'nt hurt to wait til a sale.

PROS:
-Nice pixel graphics
-Unique enemies and weapons
-Not to easy or hard, everyone should be able to beat it
-Smooth game play

CONS:
-Exhausting levels, once you go 1 min into a level you have already seen all there is to see, the rest is the same
-No incentive to replay the game once beaten
-Took me 2 tries to beat, very unsatisfying ending
-4 different areas, that always replay in same order generation so you know exactly what to expect

Overall I would recommend this game to someone looking for a short jaunt through a randomized dungeon. Anyone who likes lots of variation and exploration, pass this by. I would like to see the developer work on more updates, as more content is really all this game is lacking.
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16 of 20 people (80%) found this review helpful
5 people found this review funny
Recommended
14.3 hrs on record
Posted: March 25
Simply one of the best roguelikes I've ever played. If someone asks me what 'roguelike' means I just have to show them this game. It has everything you need in a good roguelike:

- Easy mechanics
- Every run is different
- Challenging difficulty
- Huge variety of loot
- Great level design
- Secret rooms
- Amazing soundtrack
- Beating a level is very rewarding
- And many more features that suit this game perfectly

In my opinion this game deserves to be played a lot more. Also frequent updates make the game even more interesting. One of the things that bothered me in the beginning though was the fact that you can't turn your view up or down. You can only turn your view to the left and to the right but after an hour of playing this will become completely normal.

All in all One More Dungeon is a great game and has lots of potential of becoming one of the best roguelikes out there. If you've played Delver, Eldritch or even DOOM you will instantly fall in love with this game!
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