One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.
User reviews:
Very Positive (18 reviews) - 88% of the 18 user reviews in the last 30 days are positive.
Very Positive (275 reviews) - 85% of the 275 user reviews for this game are positive.
Release Date: Nov 23, 2015

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Recent updates View all (4)

September 23

Update 1.2.0

  • Now you can use two mutators at the same time;
  • High score on main menu screen;
  • New mutator - Random enemies;
  • New options - Anti-Aliasing and V-Sync;
  • New decorative objects;
  • Performance improved;
  • Bugs fixes;
  • Update to Unity 5.4 (with new OpenGL Core)

11 comments Read more

About This Game

One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics. Being a nameless adventure seeker, you have to get to the final level of the dungeon and destroy the obelisks, which is being used by forces of Evil to invade the world. Use a melee weapon, magic staffs, and antique artefacts, to burst way through the hordes of enemies inhabiting a few game areas.

Key features:

  • Fusion of old school FPS and Roguelike games.
  • Procedurally generated levels.
  • Permadeath
  • 30+ types of enemies and 80+ items.
  • Parallel universe with manually created locations.
  • Sanity level, reduced by using of artefacts.
  • Set of mutators, selected before the game started and modifying the gameplay.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7, 8, 10
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: OSX 10.8 or Higher
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • Storage: 500 MB available space
    • OS: Ubuntu Equivalent Distro
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • Storage: 500 MB available space
Customer reviews
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Very Positive (18 reviews)
Very Positive (275 reviews)
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135 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
11.3 hrs on record
Posted: September 27
i was looking forward to delver
but this is way better
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1 of 1 people (100%) found this review helpful
23.2 hrs on record
Posted: October 4
Really cool retro-pixeled rogue-like FPRPG, though there is no XP system. Loot system is very good, sometimes absolutely not on your side, but that's what rogues about. One time i've found 32 gold but not a single shop to use. Then i died at level 7.
There are 9 levels with 5 different graphic themes. After each play you can spend your earned points to buy mutators. Few good, some intresting, and some clearly painful (for hardcore gamers). You can use 2 mutators in each game.

What really was good that most rogue-like abuses, therefore frustates you with imbalanced situations, but in this game i always felt 'nearly', so i started again, and occasionally made it through. Also you need skill, it's not just depends on the RNG. Really, strafe do useful in this game! Not like in those rubbish 'modern' console FPSs.

A little hint: To be true i'm bad at rogue-likes but with the help of Spider-staff i've made it through. All hail to it!

8/10 Not a game evolution but i've got 23 hours of pure fun out of it. Would be 9 but monsters jumping out of boxes and the psychodamagers (they only need to see you to damage) annoyed me to death.
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2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: September 27
I got this on sale for $1.50, and it is definately worth every penny. Very challenging and old-school with an intriguing art design. I would reccomend buying this one on sale however, as it is a very simple game that is meant to provide you with a fun and brief challenge.
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Most Helpful Reviews  Overall
161 of 196 people (82%) found this review helpful
11 people found this review funny
Not Recommended
4.7 hrs on record
Posted: December 1, 2015
So, let me start by saying One More Dungeon isn't a bad game. If you're a fan of first-person shooters and dungeon crawlers, you might enjoy it. But the game does have a severe lack of content, and in the end, I wouldn't recommend it for most people.

The TL;DR:
Take a look at the trailer. See all the cool pieces of gameplay it shows you?
Well, they aren't pieces. That's the entire game.

First, the good. The game has three main components to equipment - your weapon, your staff, and your artifact. While the weapons are all pretty much the same in their operation (the biggest difference being about two in-game feet of range between dagger and spear), magic and artifacts can be more interesting.
Most of your magic will work the same in the beginning- it will cast a fire-and-forget sphere that costs a certain number of crystals split between fire, ice and acid, doing those kinds of damage respectively (in some cases, also physical damage). Later in the game, you will also find piercing magic, exploding magic, and beam magic, to name a few.
Artifacts range from healing you when you drink poison to turning enemy corpses into more gemstones to a fairly luck-based healing item, and provide most of the game's variety.
Finally, the inclusion of 'portal rooms' - that is, one of a set of challenges to provide the player with more equipment or artifacts - can help break up the monotony of the rest of the dungeon.

That word, monotony, can be used to sum up the game's bad points. The dungeons are all fairly similar to one another, since the five environments may as well be reskins for all of the variety of challenge they provide. One room will quickly blend into another, and you will find yourself using the in-game map to navigate more often than by actually remembering which room lead to which.
Speaking of navigating, it's something that takes a major chunck of your time in this game. While the dungeon splits into several pathways, the overarching structure is usually that of a pair of intertwining snakes or a starfish - very few 'arms' connect with one another, meaning that after you have followed a long series of rooms and passageways that all feel the same, you'll find that you have to turn around and wander right back through them again. If you like to clear out dungeons looking for loot, I estimate that roughly 1/4 of your playtime will be walking through empty passages that you've already cleared, watching the in-game map.

The enemies you face tend to follow one of two basic attack patterns - they will either charge straight toward you, or will hold off at a medium distance and fire ranged attacks at you. In both cases, they are easy to defeat and have nearly the same AI between every enemy from level 1 to level 8, the final level of the game. The only differences will be their movement speed, their damage, and the number of blows to finish them. After an hour or two of playing, they no longer present any mental challenge and the process of 'fighting' them becomes a simple rinse-and-repeat of attack, move backwards, attack. Or, if you've got enough crystals to support magical combat, your attack pattern will be fire and fire again.
The damage types of magic make no difference to most of the enemies in the game. There is one dungeon guardian (AKA boss) who is slightly resistant to elemental damage, and one enemy type that is slightly resistant to physical damage, but otherwise damage is damage, be it fire, acid, or physical.
Finally, the modifiers you can unlock to change up the game don't do their job very well. They can change the difficulty by adding health, lowering the health of enemies, reducing visual clarity, increasing the number of enemies or even limiting the player to one hit point, but they tend not to change the monotonous tone of the game or the mental processes used to play it. The one exception is a curse that constantly drains health from the player, which encourages players to race through the game as fast as possible.

As to music and visuals, they each belong to player preference. I normally prefer pixel graphics, but I felt it didn't click as well for this game as it does for many others. The soundtrack was also tiresome in my ears, but as tastes vary between gamers, I suspect this will not be the case for everyone.

In summary, the game plays more like a concept piece or techical demo than a finished product. The core gameplay is solid and doesn't have any real technical flaws, but there is very little of it and there's not enough variety to sustain most players over repeated runs.
If this seems contrary to what the positive reviews say, take a look at how long they've played. The game's real flaws only start to become apparent after a few hours.
That being said, it's cheap, it works and it's usually fair, so if you're a major fan of the first-person dungeon crawler, you might get your money's worth from it anyway. For anyone else, I'd recommend you keep searching.
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84 of 104 people (81%) found this review helpful
8 people found this review funny
3.2 hrs on record
Posted: November 26, 2015
I strongly recommend this game.
It's a heap of dungeon crawl.
It's a dash of DOOM.
Heck, DOOM fans will be at home.

The game music literally made me cry, I remember a few years back when I was 9, I used to play DOOM alot on my MSDOS computers.
I felt at home, it was original, and it was perfect.

Oh yeah, the loot system is fun.

High Replayability
Soundtrack that will possibly make you cry.
Amazing Graphics, It's a pretty refreshing artstyle.
You have these roguelike pixel graphic games and they all look generic, but this stands out.
It feels like HEXEN.

Yes, not DOOM, but HEXEN.

Wow, I cannot believe I found a HEXEN roguelike.

If you do not know what HEXEN is, it is made by the same engine as doom, and you fight enemies with magic instead of guns. Not VERY well known, but yeah..

Please upvote this review so people see that this game is not one of the masses.
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58 of 67 people (87%) found this review helpful
11 people found this review funny
3.1 hrs on record
Posted: November 23, 2015
If you like randomly generated levels, permadeath, and a roguelike-baseline for a game, then this might be a nice little game for you!

Kind of reminds me of Delver and Barony.

-Fluid Gameplay
-Various items and abilities to find
-Strategy and thought are required to defeat foes (especially when your crystals(mp) run out!)
-Challenges on the other side of portals to obtain currency and items
-Cheap price

-I do kind of wish that there were "level ups" in this game
-Lack of a second con
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29 of 33 people (88%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: November 24, 2015
I purchased this recently and have given it a few runs so far, it was certainly worth 5 dollars, but prepare to spend a bit of time getting used to how close combat works and how the game's economy functions.

- Using hand to hand weapons takes some timing and practice to get used to, you need to move in, hit an enemy and move out of range in time to avoid taking damage, which is essential because you don't have a whole lot of health in this game. Knowledge of the different enemies will also come to help, as some of them you should be taking on with ranged weapons.

- Conserve your staff crystals, save these for situations where you are outnumbered, or when you are facing enemies that cannot be kited with close combat safely.

- The game really requires you to balance your resources, and as a roguelike it will vary quite a bit through sheer luck run to run, but that is often the nature of the beast with these types of games.

- There are often secret doors you can activate at the end of seemingly dead-end tunnels, always check where it seems there could or should be one.

- Most every level has a portal leading to an eldritch-themed area with a random challenge for some potentially good loot, some of them just give you some coins or other goodies with no challenge involved if you are lucky. When you leave these portals, that portal for the level locks for good, so make sure you are finished in there before returning.

- Some levels have chests with rare treasure, but not every level has silver keys to use on these chests, as far as I can tell. It's frustrating if you reach your first chest without a key on that level, but hey, it's a hard game.

I'll update this as I play further through the game, for me it was definitely worth the 5 dollars for the enjoyment I am getting out of it. Music is fairly basic, but serviceable I suppose. Art style is great, and the atmosphere and environmental sound effects are pretty good.

That's it for now, hope you found this useful.

- Hamster Huey
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47 of 64 people (73%) found this review helpful
23 people found this review funny
2.4 hrs on record
Posted: November 28, 2015
The dev got ♥♥♥♥♥♥ that Delver isn't getting updated anymore, and took it upon themselves to finish the job.
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15 of 16 people (94%) found this review helpful
3.9 hrs on record
Posted: June 29
A fun LITTLE game, don't expect a grand adventure going into this.


Worth the price?: $5 isn't asking much, but it would'nt hurt to wait til a sale.

-Nice pixel graphics
-Unique enemies and weapons
-Not to easy or hard, everyone should be able to beat it
-Smooth game play

-Exhausting levels, once you go 1 min into a level you have already seen all there is to see, the rest is the same
-No incentive to replay the game once beaten
-Took me 2 tries to beat, very unsatisfying ending
-4 different areas, that always replay in same order generation so you know exactly what to expect

Overall I would recommend this game to someone looking for a short jaunt through a randomized dungeon. Anyone who likes lots of variation and exploration, pass this by. I would like to see the developer work on more updates, as more content is really all this game is lacking.
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14 of 19 people (74%) found this review helpful
5 people found this review funny
21.6 hrs on record
Posted: March 25
Simply one of the best roguelikes I've ever played. If someone asks me what 'roguelike' means I just have to show them this game. It has everything you need in a good roguelike:

- Easy mechanics
- Every run is different
- Challenging difficulty
- Huge variety of loot
- Great level design
- Secret rooms
- Amazing soundtrack
- Beating a level is very rewarding
- And many more features that suit this game perfectly

In my opinion this game deserves to be played a lot more. Also frequent updates make the game even more interesting. One of the things that bothered me in the beginning though was the fact that you can't turn your view up or down. You can only turn your view to the left and to the right but after an hour of playing this will become completely normal.

All in all One More Dungeon is a great game and has lots of potential of becoming one of the best roguelikes out there. If you've played Delver, Eldritch or even DOOM you will instantly fall in love with this game!
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Recently Posted
5.4 hrs
Posted: October 20
One More Dungeon is a pretty decent game.

OMD is a relatively simple game to get into, which allows you to learn the basics pretty quickly. Kill monsters, explore and loot everything, repeat. Its base difficulty is a bit on the easy side, but there are unlockable mutators that switch up the gameplay in smaller or bigger ways.

While it doesn't do much that would make it stand out, it still manages to be a fun and enjoyable RPG with certain variables to increase replayability.

It's strange, but I really can't think of anything else to say about the game. If you like this genre, you might like this game. Newcomers to the genre might find this game a bit easier to get into and beat when compared to games such as Barony or Delver.
Helpful? Yes No Funny
14.6 hrs
Posted: October 20
Not a fan really. What I could get through was pretty dull honestly. Besides, near instantaneous motion sickness for me, adjusting FOV did not help.
Helpful? Yes No Funny
Barrfind V.
0.3 hrs
Posted: October 3
Very well made dungeon crawler with pixel graphic and cool soundtrack. Worth it time and some cash. Game is tough and not so super hard. You have mutators and you can make your game harder or easer, your call. But you must buy them with points you got from dungs. You gather items and potions, crystal to magic and trying to survive.
Helpful? Yes No Funny
3.6 hrs
Posted: October 1
Dark Souls version minecraft
Helpful? Yes No Funny
0.2 hrs
Posted: September 30
Best $1.50 spent on steam , exept for Blockstorm when it was .99.
Helpful? Yes No Funny
0.1 hrs
Posted: September 30
Yeah this game isn't great.

The random level design and loot is fun for a while before you realise how bad the combat system is. I get it; it's a basic rogue-like but when the core of your game isn't fun, you've got a problem.

The melee weapons are so short range you end up relying on your long range mana attacks, but those are only useful when you actually have the damn thing. It runs out SO fast you might as well be leaking it. Once you run out, you're going melee but again, it's so hit or miss you should just accept your demise then and there.

I wanted to like this game and I'll be honest: if you get it at this sale price, you might find worth in it. But if you've missed the sale, £3.99 is a price too steep for a game this shallow.

You want a rogue-like that's randomised and FUN to play? Risk of Rain or Nuclear Throne are way better alternatives for their worth.
Helpful? Yes No Funny
4.3 hrs
Posted: September 5
Good little Game, worth it.
Helpful? Yes No Funny