One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.
User reviews:
Very Positive (14 reviews) - 85% of the 14 user reviews in the last 30 days are positive.
Very Positive (228 reviews) - 88% of the 228 user reviews for this game are positive.
Release Date: Nov 23, 2015

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Recent updates View all (3)

January 31

Content update!

Version 1.1.0

  • Exploding barrels
  • 4 new staff
  • 3 new dark areas
  • 2 new weapons
  • 2 new amulets
  • New game object that allows you to recycle items into crystals.
  • New mutator
  • Bugs fixes

10 comments Read more

About This Game

One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics. Being a nameless adventure seeker, you have to get to the final level of the dungeon and destroy the obelisks, which is being used by forces of Evil to invade the world. Use a melee weapon, magic staffs, and antique artefacts, to burst way through the hordes of enemies inhabiting a few game areas.

Key features:

  • Fusion of old school FPS and Roguelike games.
  • Procedurally generated levels.
  • Permadeath
  • 30+ types of enemies and 80+ items.
  • Parallel universe with manually created locations.
  • Sanity level, reduced by using of artefacts.
  • Set of mutators, selected before the game started and modifying the gameplay.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7, 8, 10
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: OSX 10.8 or Higher
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • Storage: 500 MB available space
    • OS: Ubuntu Equivalent Distro
    • Processor: 2 GHz CPU
    • Memory: 2000 MB RAM
    • Graphics: GPU with 512 MB Video RAM
    • Storage: 500 MB available space
Customer reviews
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Very Positive (14 reviews)
Very Positive (228 reviews)
Recently Posted
( 0.2 hrs on record )
Posted: June 25
Its not a "kill stuff and get exp to level" rpg its a "collect items and power ups to grow stronger" RPG.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: June 25
wel it looked like a fun game but i really didn't would rather spend my mpney on something else nut hey its a low price so why not give it a try if u like doom
Helpful? Yes No Funny
PRL | Pookieb3ar
( 2.5 hrs on record )
Posted: June 25
This game is loads of fun, its just a mindless dungeon delver, but who doesnt love dungeons??? Randomly generating levels make every play new. Im constantly wondering if i walk through a door if an enemy is gonna be there, kill me, then have to start all over agin. The loot is cool too. 10/10 in my opinion (and im usually not a fan of indie) definitely give it a try :)
Helpful? Yes No Funny
( 6.5 hrs on record )
Posted: June 24
Really nice game. Lots of different weapons, itens and enemies. Melee and ranged combat mechanics are very good too.
You really should stop reading and go buy it. You will not regret.
Just saying ;)
Helpful? Yes No Funny
( 5.3 hrs on record )
Posted: June 24
I know that as of now this game is early access and many people are looking down on it in a sort of way it seems for its selection of enemies and such. However really I think this game is great, it does a good job at doing what games in this style do (such as Delver) which is that it always keeps me paranoid xD because things are always flying at you when you least expect if from all over including behind you. I enjoy and definitly would recommend this game to anyone debating on it.
Helpful? Yes No Funny
[BCK FR] Lord moustache
( 5.9 hrs on record )
Posted: June 22
This should be called : One More Dungeon: prepare to die edition

+ Random Dungeon
+ Hard
+ Dungeon crawler <3
- to hard ?
- Repetitive ost (put etrian odysey ost and that will be fine !)
Helpful? Yes No Funny
( 3.5 hrs on record )
Posted: June 16
A fun challenge when you got an hour to spare.
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: June 7
Quite a lot of fun if not maddeningly hard sometimes.
However I did note some motion sickness and I don't get nauseated easily, vertical camera movement would help minimize this effect.
Helpful? Yes No Funny
Damn Daniel
( 7.9 hrs on record )
Posted: June 5
this game is fun the dungeons that you can go to our endless the weapons that you can get our endless to!!!
Helpful? Yes No Funny
- RaidenPursuit
( 6.2 hrs on record )
Posted: May 20
Overral Review for those who don't want detail: 8/10

  • Spites are high detail and well animated
  • Mobs are well thought up and are challenging
  • Many Staffs and Swords to use, even ones that buff your staff which an interesting way to play
  • OBJECTIVE: No lore.

  • No Tutorial level to show the new players how to use some of the feature of the game like how to use your "Q"
  • OBJECTIVE: No lore

Additional Information:
This does not affect my opinion on this game, however it would be nice to see some community-friendly changes like a workshop integration tool or a way for people to mod the game so that noone would have to see those green slimeballs in the first few levels. In addition, I would like to see this game introduce more features asked by the community like "Crafting" and perhaps in the future if ever "Multiplayer" even though as I previously stated that they would not perform this update for that feature it would still be a nice thing to add.

In summary, this game is very fun and enjoyable if you like Binding of Isaac and DOOM/Quake. It's kinda like a mix between both with the two games and it brings some things new to the table and leaves some out that I feel coul have given it a higher score. However they don't plan on Multiplayer as said in discussions the game on its own could be a fun party game where you can make your friends see how long they go without dying or going on specific runs with the modes you can choose before you start the game. As you load in the game for the first time you load into a room with most likely no enemies, you then escape the womb of the first room and experience the new rooms and doors that have crates and enemies of which you can loot & slay. Like in Binding of Isaac, there are chests, and these chests do require a key which is a rare item that comes from finding them in crates, enemies, or laying around in the dungeon (Which can be a confusing factor for new players.) Nonetheless it still makes the game challenging and fun for new players. What I found enjoyable was the portals which are in rooms that look really odd with a purpleish other planet life on the floor, like the grass is turned into eyeballs and things are twisted only in that room. Once you enter the portal you are most likely to A: Walk into enemies and find a rare item, B: Find a token room where you can spend your points on Ice, Fire, and Acid crystals, you also will find health point and sanity vendor, Or C: Where you do a small course or juke objects and collect your loot that way. Shops in this game exist where you can find tokens throughout the dungeons and use them on the shop ranging from 2 - 4+ tokens. No bugs to be found so far and it's remarkable for an indie game. I highly suggest you should buy this game and give it a try.
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Most Helpful Reviews  Overall
136 of 169 people (80%) found this review helpful
9 people found this review funny
Not Recommended
4.7 hrs on record
Posted: December 1, 2015
So, let me start by saying One More Dungeon isn't a bad game. If you're a fan of first-person shooters and dungeon crawlers, you might enjoy it. But the game does have a severe lack of content, and in the end, I wouldn't recommend it for most people.

The TL;DR:
Take a look at the trailer. See all the cool pieces of gameplay it shows you?
Well, they aren't pieces. That's the entire game.

First, the good. The game has three main components to equipment - your weapon, your staff, and your artifact. While the weapons are all pretty much the same in their operation (the biggest difference being about two in-game feet of range between dagger and spear), magic and artifacts can be more interesting.
Most of your magic will work the same in the beginning- it will cast a fire-and-forget sphere that costs a certain number of crystals split between fire, ice and acid, doing those kinds of damage respectively (in some cases, also physical damage). Later in the game, you will also find piercing magic, exploding magic, and beam magic, to name a few.
Artifacts range from healing you when you drink poison to turning enemy corpses into more gemstones to a fairly luck-based healing item, and provide most of the game's variety.
Finally, the inclusion of 'portal rooms' - that is, one of a set of challenges to provide the player with more equipment or artifacts - can help break up the monotony of the rest of the dungeon.

That word, monotony, can be used to sum up the game's bad points. The dungeons are all fairly similar to one another, since the five environments may as well be reskins for all of the variety of challenge they provide. One room will quickly blend into another, and you will find yourself using the in-game map to navigate more often than by actually remembering which room lead to which.
Speaking of navigating, it's something that takes a major chunck of your time in this game. While the dungeon splits into several pathways, the overarching structure is usually that of a pair of intertwining snakes or a starfish - very few 'arms' connect with one another, meaning that after you have followed a long series of rooms and passageways that all feel the same, you'll find that you have to turn around and wander right back through them again. If you like to clear out dungeons looking for loot, I estimate that roughly 1/4 of your playtime will be walking through empty passages that you've already cleared, watching the in-game map.

The enemies you face tend to follow one of two basic attack patterns - they will either charge straight toward you, or will hold off at a medium distance and fire ranged attacks at you. In both cases, they are easy to defeat and have nearly the same AI between every enemy from level 1 to level 8, the final level of the game. The only differences will be their movement speed, their damage, and the number of blows to finish them. After an hour or two of playing, they no longer present any mental challenge and the process of 'fighting' them becomes a simple rinse-and-repeat of attack, move backwards, attack. Or, if you've got enough crystals to support magical combat, your attack pattern will be fire and fire again.
The damage types of magic make no difference to most of the enemies in the game. There is one dungeon guardian (AKA boss) who is slightly resistant to elemental damage, and one enemy type that is slightly resistant to physical damage, but otherwise damage is damage, be it fire, acid, or physical.
Finally, the modifiers you can unlock to change up the game don't do their job very well. They can change the difficulty by adding health, lowering the health of enemies, reducing visual clarity, increasing the number of enemies or even limiting the player to one hit point, but they tend not to change the monotonous tone of the game or the mental processes used to play it. The one exception is a curse that constantly drains health from the player, which encourages players to race through the game as fast as possible.

As to music and visuals, they each belong to player preference. I normally prefer pixel graphics, but I felt it didn't click as well for this game as it does for many others. The soundtrack was also tiresome in my ears, but as tastes vary between gamers, I suspect this will not be the case for everyone.

In summary, the game plays more like a concept piece or techical demo than a finished product. The core gameplay is solid and doesn't have any real technical flaws, but there is very little of it and there's not enough variety to sustain most players over repeated runs.
If this seems contrary to what the positive reviews say, take a look at how long they've played. The game's real flaws only start to become apparent after a few hours.
That being said, it's cheap, it works and it's usually fair, so if you're a major fan of the first-person dungeon crawler, you might get your money's worth from it anyway. For anyone else, I'd recommend you keep searching.
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78 of 95 people (82%) found this review helpful
6 people found this review funny
3.2 hrs on record
Posted: November 26, 2015
I strongly recommend this game.
It's a heap of dungeon crawl.
It's a dash of DOOM.
Heck, DOOM fans will be at home.

The game music literally made me cry, I remember a few years back when I was 9, I used to play DOOM alot on my MSDOS computers.
I felt at home, it was original, and it was perfect.

Oh yeah, the loot system is fun.

High Replayability
Soundtrack that will possibly make you cry.
Amazing Graphics, It's a pretty refreshing artstyle.
You have these roguelike pixel graphic games and they all look generic, but this stands out.
It feels like HEXEN.

Yes, not DOOM, but HEXEN.

Wow, I cannot believe I found a HEXEN roguelike.

If you do not know what HEXEN is, it is made by the same engine as doom, and you fight enemies with magic instead of guns. Not VERY well known, but yeah..

Please upvote this review so people see that this game is not one of the masses.
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58 of 67 people (87%) found this review helpful
11 people found this review funny
3.1 hrs on record
Posted: November 23, 2015
If you like randomly generated levels, permadeath, and a roguelike-baseline for a game, then this might be a nice little game for you!

Kind of reminds me of Delver and Barony.

-Fluid Gameplay
-Various items and abilities to find
-Strategy and thought are required to defeat foes (especially when your crystals(mp) run out!)
-Challenges on the other side of portals to obtain currency and items
-Cheap price

-I do kind of wish that there were "level ups" in this game
-Lack of a second con
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59 of 73 people (81%) found this review helpful
21 people found this review funny
2.4 hrs on record
Posted: November 28, 2015
The dev got ♥♥♥♥♥♥ that Delver isn't getting updated anymore, and took it upon themselves to finish the job.
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26 of 29 people (90%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: November 24, 2015
I purchased this recently and have given it a few runs so far, it was certainly worth 5 dollars, but prepare to spend a bit of time getting used to how close combat works and how the game's economy functions.

- Using hand to hand weapons takes some timing and practice to get used to, you need to move in, hit an enemy and move out of range in time to avoid taking damage, which is essential because you don't have a whole lot of health in this game. Knowledge of the different enemies will also come to help, as some of them you should be taking on with ranged weapons.

- Conserve your staff crystals, save these for situations where you are outnumbered, or when you are facing enemies that cannot be kited with close combat safely.

- The game really requires you to balance your resources, and as a roguelike it will vary quite a bit through sheer luck run to run, but that is often the nature of the beast with these types of games.

- There are often secret doors you can activate at the end of seemingly dead-end tunnels, always check where it seems there could or should be one.

- Most every level has a portal leading to an eldritch-themed area with a random challenge for some potentially good loot, some of them just give you some coins or other goodies with no challenge involved if you are lucky. When you leave these portals, that portal for the level locks for good, so make sure you are finished in there before returning.

- Some levels have chests with rare treasure, but not every level has silver keys to use on these chests, as far as I can tell. It's frustrating if you reach your first chest without a key on that level, but hey, it's a hard game.

I'll update this as I play further through the game, for me it was definitely worth the 5 dollars for the enjoyment I am getting out of it. Music is fairly basic, but serviceable I suppose. Art style is great, and the atmosphere and environmental sound effects are pretty good.

That's it for now, hope you found this useful.

- Hamster Huey
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7 of 7 people (100%) found this review helpful
1.2 hrs on record
Posted: December 14, 2015
If you're a fan of rogue-likes and old school FPS games like DOOM then you will feel right at home with One More Dungeon.
Some notable points of the game:

+The Pixel art style of a game like Pixel Dungeon, but in first person
+You can change your field of view to give it that old school view
+There are some cool game modifiers you can unlock with points gained from defeating enemies
+Alot of gameplay and replayability for a small price
+Great atmosphere
+Nonstop exploration with randomly generated dungeon

I highly recommend checking this one out, you won't be disappointed.
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17 of 26 people (65%) found this review helpful
2 people found this review funny
1.7 hrs on record
Posted: November 23, 2015
I like it its a fun and fast paced rpg. there is alot of room for improvement like some sort of upgrade feture or a charecter edit. but you could waste hours at a time with this game and its more then worth the price.
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11 of 15 people (73%) found this review helpful
4 people found this review funny
Not Recommended
5.5 hrs on record
Posted: March 23
On one hand, I really don’t want to bash someone’s lone coding attempts because it’s great when you design something from the ground up and after putting in work, you have a product you can actually feel proud about that you can sell to people; mad respect. However, on the other hand, One More Dungeon would be worth recommending if:

  • There was more to gameplay strategy outside of +back against melee foes and alternate strafing and left click against ranged foes

  • All of the “cool” weapons shown in the gameplay footage weren't shoved into the end of the game or a really really lucky chest opening

  • Levels were more open. I get that it’s supposed to be akin to a dungeon crawler but I’m not exactly asking for Lichdom Battlemage-tier empty expanses, just a bit more room for actual strategy and/or movement

  • It didn’t feel like I was burning money every time I used a wand; it was REALLY easy to get screwed because there were magic crystals for all of the wands except the one you’re actually using

  • There weren’t any enemies that seriously obstructed your vision. Vision obstruction in a first person game is actually the worst design choice imaginable if the game is going to be about fun

    And most importantly if:
  • When I did eventually die, I actually felt like playing one more life. BoI and FTL always have me coming back for another round, but dying in OMD just made me question if I wanted to even keep it installed on my system.

The currently top-rated review is 100% right: OMD is monotonous. I don't feel too bad about sinking $5 into it and it's always great to see someone actually think about Linux when it comes to supported OSes, but even though Delver might be in Early Access Hell, they've still got a better formula going on than OMD. If you've got $5 to spend and want to give it a shot regardless of reviews, go nuts, but I'd say if you want to spend $5 just put it in your Steam Wallet or something.
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7 of 8 people (88%) found this review helpful
3.2 hrs on record
Posted: November 24, 2015
One More Dungeon is a very addictive Dungeon Crawling experience. While it is a little light on the content it does exactly what the title implies: it makes sure you keep coming back for one more dungeon (and then another). Every time you get just a little bit further, every time you find a different item. It is all very enjoyable, and for just under 5 euro you just can't let this game go by.

But let me get a little bit more into the gameplay itself. One More Dungeon has a very charming aesthetic with pixel graphics in a 3D environment. Everytime you spawn the dungeon floor is randomly generated. The goal is to get to the end of the floor and descend to the next one. But in order to do that you need to slay a boss and get the seal.

You are armed with an iron dagger and a magical staff. While the staff is ranged and more powerful it uses colored crystals as a resource so it's uses are finite. That creates a nice tension that adds to the atmosphere. If you are chased down by snails and rats and run out of crystals it creates an exhilerating moment. Enemies also get harder as you get to later levels. Luckily there are a lot of things to find. For example, there are different potions, melee weapons like spears and axes and a variety of magical staffs. In a later level you can even find a magic staff that fires homing bug bombs.

There are more secrets to find (portals, shops) but it might be more fun to find out for yourself. For only 5 euro you could have many hours of fun in this game. Highly recommended!

If you are still not sure about buying this game check out the Youtube video I recorded on this game!
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7 of 8 people (88%) found this review helpful
0.4 hrs on record
Posted: November 29, 2015
Doom 2 is back with the dungeons mod!

Fantastic 2D RPG FPS we have here, actually everything you can desire preatty much for!
Embrace your stuff and your knife and get out there exploring as much dungeons as possible and defeating their bosses.

One more dungeon explains the target of the game at his best: you have to progress in the game from dungeon to dungeon defeating each dungeon's boss to get access to the next dungeon and so on and so on. Even if the concept is quite easy, less easy will be to proceed from dungeon to dungeon as the game is very difficult, fair must be said, but won't be easy.

Enemies will be cruel and around every corner, furthermore you can expect some good jumpscare from this as seen in Doom 2 back when it was out in 1995.

Did you play it and you are now missing it? Then this is the right game for you, go for it. You didn't play it? Well give it a chance anyway this fantastic shooter will surprise you and give you tons of fun.

Videogame News, Indie Score: 8.5 | SUPER RECOMMENDED
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