Behold Torchlight, a fresh new Action RPG franchise developed by Runic Games. Torchlight is being developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. Our team has spent many years honing and evolving this unique style of gameplay.
User reviews:
Positive (43 reviews) - 95% of the 43 user reviews in the last 30 days are positive.
Very Positive (3,012 reviews) - 93% of the 3,012 user reviews for this game are positive.
Release Date: Oct 27, 2009

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About This Game

Behold Torchlight, a fresh new Action RPG franchise developed by Runic Games. Torchlight is being developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. Our team has spent many years honing and evolving this unique style of gameplay.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember - a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

Runic Games will initially release Torchlight as a standalone Single Player game, Torchlight will be released in the latter part of 2009 as a download or in box. Following the single player release, work will commence on a fully-featured MMO version.

Single Player Version

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

  • Randomization - Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure
  • Easy, approachable interface - Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world
  • Retirement System - Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks to new characters
  • Pets - Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services
  • Character Classes - Players will create and customize a character from one of three classes available, and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different
  • Fishing - Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
  • Included Editor - Runic Games is embracing our modding community by including an editor so our players can create and design their own content
  • Steam Cloud - Save your game progress to the Steam Cloud and resume from another computer. However, save games are not cross platform; PC saves will not migrate to Mac and vice-versa.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: x86-compatible 800MHz processor
    • Memory: 512MB
    • Graphics: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
    • DirectX®: 9.0c
    • Hard Drive: 400MB


    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac
    • Memory: 1GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256MB dedicated RAM (ATI Radeon X1600 or nVidia equivalent)
    • Hard Drive: 800MB
    • Other Requirements:
Customer reviews
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Positive (43 reviews)
Very Positive (3,012 reviews)
Recently Posted
( 5.7 hrs on record )
Posted: May 3
At first i was like, people say this game is similar to LoL, i tried it out and went "this is better then LoL, nobody ♥♥♥♥♥ on me for missing a skill shot" I tried going back to LoL then went F**K it, lets just let Torchlight consume my soul
Helpful? Yes No Funny
( 25.8 hrs on record )
Posted: April 27
Can't re do anything for loot, it's once it is dead, it's dead.

Helpful? Yes No Funny
( 17.1 hrs on record )
Posted: April 26
The most simplistic and fun dungeon crawler out there.
Helpful? Yes No Funny
( 6.3 hrs on record )
Posted: April 20
A solid dungeon delving game with enough plot to keep you exploring and enough drops to keep the loot hoarders happy. Having your pet along to carry all your crap is a nice plus too.
Helpful? Yes No Funny
( 69.8 hrs on record )
Posted: April 20
> Start game
> Pick Alchemist
> Build 100% Summoner
> All skill points into summons and minion buffs, Transmuter items for maximum minion overload
> Every single stat point into Defense
> Get every Undead Summon spell in the game
> 11/10 would beat game while AFK again.
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: April 17
Good action RPG, like Diablo 2 and Titans quest style but with a less grim and happier outlook on life.
fun and simple gameplay with good graphics.
easy to use classes and skills
lots of loot
story driven and linear path
it needs multiplayer, and that is where torchlight 2 has it
Helpful? Yes No Funny
( 33.5 hrs on record )
Posted: April 17
Great ARPG, if you're a veteran, you'll enjoy it, if you're new to the ARPG genre, you'll enjoy it, it's a great game, with tons of fun. DO recommend!
Helpful? Yes No Funny
( 134.5 hrs on record )
Posted: April 16
Truly an excellent game!

Has 35 true levels and what seems to be an infinte number of levels thereafter but i stop now on my way to level 35+6 as it previous levels repeating with harder mobs and more bosses, yet still the same game. Gets a bit repetative by then, for me at least, BUT the main game is truly a nice solo gem.

If you like action RPGs, Hack n Slash, Diablo style, you should love this as well.

Played the spellcaster at Hard difficulty, which is what i recommend after having tried other difficult settings.

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Hannie Bananie
( 22.0 hrs on record )
Posted: April 9
Torchlight is absolutely astounding for one big reason: There simply a mind-boggling amount of stuff to do in this game. You can, obviously, go in the dungeon, but there are so many sidequests to complete, items to collect, fish to fish up, sockets to put on said items for enahanced customization, and so much more. Expect to spend dozens of hours in this game in order to see all there is to see.
Helpful? Yes No Funny
Mr. Corner
( 7.2 hrs on record )
Posted: April 6
I haven't played the game for a bunch of time (maybe 2 years since I bought it O.o) and I began to play it again 2 weeks ago. Just amazing. And Now that I can understand the story (my english level was very low) it is funnier tho xD. The possibility to slash all your enemies (maybe not all) with a spell or a movement of your sword is just AWESOME. I played Diablo before playing this game and, in my opinion, I prefer this one. Just my opinion ok? xD If it had a multiplayer, it would be much more funnier, but it is still very nice only with the singleplayer, cause it is very dinamic. It is hatefull when your bag is full and your character begins to say "My package is full" every time your mouse moves over an object >:( Also the story is great, maybe a little slow (in my opinion) and it is very easy to get lost if you don't know where to go ("just read what the characters say" ok, but for me was very frustating at the beginning because of my english xD)
Do I recommend this game? ABSOLUTELY YES!
Helpful? Yes No Funny
( 29.5 hrs on record )
Posted: April 2
Well you probably know what kind of game it is. If you like that kind of thing it is just fine.
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( 19.9 hrs on record )
Posted: April 2
I got this one on sale. It's ok and it gives a little bit of story that will make Torchlight II easier to follow (which I like better). It's pretty easy, basic hack and slash, but you only go in one dungeon the whole game. I tend to like the exploration part of these types of games, so the fact that I just went further in the same dungeon was a little tedious. There is no replay-ability for me here.
Helpful? Yes No Funny
( 30.5 hrs on record )
Posted: March 31
The only problem in this game is the huge amount of useless drops. Not even playing on hard makes the game from vomiting drops on you.
Helpful? Yes No Funny
( 13.0 hrs on record )
Posted: March 29
Helpful? Yes No Funny
( 90.7 hrs on record )
Posted: March 24
TorchLight is a polished game with good graphics and gameplay ...
Helpful? Yes No Funny
( 16.0 hrs on record )
Posted: March 14
No character development, no interesting characters to speak of at all, very thin plot, mindless battlilng through hordes of enemies. This game is a joke. Unless you regard increasing stats as an end rather than a means, I would avoid.
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( 0.1 hrs on record )
Posted: March 13
Being a Diablo 2 veteran I decided to finally install and try this and being that i have over 100 hours in torchlight 2 and still to this day still play my old diablo 2 characters and also play diablo 3. This is nothing compared to TL2. played the 1st 2 quests and noticed that the sound cracks and cuts out. now TL2 plays flawlessly. Don't get me wrong, this is a excellent game and i might dust off my old XP pc and install it on there when I have time, for now ill play TL2 diablo 2 and 3
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( 9.9 hrs on record )
Posted: March 13
Just a really solid game.
Helpful? Yes No Funny
( 17.9 hrs on record )
Posted: March 12
In truth, Torchlight II blows this out of the water. So do some other ARPGs on here. Still, (unless you just have to have a dark, gritty world to make your ARPG experience worth it), I think you'll really enjoy this one. Plenty of loot, decent story, interesting skills, sufficient class versatility, etc. I would hesitate to tell someone to buy it for the full $15, unless that person just happened to really love ARPGs. But any sort of sale immediately justifies this gem -- really, any drop in price at all.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
17.1 hrs on record
Posted: April 26
The most simplistic and fun dungeon crawler out there.
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Most Helpful Reviews  In the past 90 days
25 of 25 people (100%) found this review helpful
1 person found this review funny
123.3 hrs on record
Posted: February 5
The dungeon-crawling genre has never had a complicated formula: you kill stuff, you get equipment, you kill bigger stuff, you delve deeper. Repeat as necessary. Torchlight is, well, no different. But it does it well. It refines many aspects of the genre, adds some more options to the top, and tops it all off with an attractive style that is pleasant to look at as you cut down swaths of enemies.

You begin the game as one of three classes: the Destroyer, the Vanquisher, and the Alchemist. Despite the names, they're really just fancy ways to say Warrior, Ranger and Mage. Each of the classes gets a number of skills unique to who they are, such as the Destroyer having a lot of close-combat abilities to take down enemies, the Vanquisher having a number of traps and long-range attacks for their guns and bow, and the Alchemist has a number of spells that do different types of elemental damage to enemies. Each skill has only a character level as a prerequisite. No previous skills need to be taken, no amount of skill points need to be spent. This is a system that I'm not fond of. It encourages hoarding skill points, and can be a little dull to distribute skill points in.

In addition to these class-specific skills, there are about ten skills that are shared across all classes, passive skills that do things like increase damage with martial weapons, increase armor defense, or increase the effectiveness of some spells. Based on what class you have, these shared skills are only available at certain levels. For example, as the Alchemist, you can get Magical Weapons Expertise immediately, while as the Destroyer this skill has a much higher level as a prerequisite. But these aren't all the skills available.

There are also a number of spells in the game, scribed onto scrolls, that every character can learn. These spells range from healing yourself to attacking enemies, raising your damage, and so forth. These act differently from skills: they are learned just by using scrolls, not skill points; any character can learn them; each character can only have a certain number memorized at any time (they can be forgotten whenever you want); and to get a higher level of the spell, you need to find the higher level version of that spell on a scroll. The variation of class-specific skills, general passive abilities, and spells means that every character can be different.

Each character also starts with a pet as well. With this pet comes not only a fighting partner in the dungeon - one that can equip rings and an amulet, in addition to two spells - but also something of a pack mule. You can throw a bunch of equipment onto your cat or dog, then send them off to town to sell all the equipment. It makes the action a lot more seamless, since frequent trips to the town are no longer required, breaking up the action all the time. Throughout the various dungeons you can also fish, the results of which can be fed to your pet in order to turn it into different creatures with different stats, abilities, and weaknesses.

Attributes are handled a little oddly in this game. There's the typical Strength, Dexterity, Magic, and Defense, but they don't do what you might expect. Though defense is pretty much self-explanatory, all the other attributes do is increase other amounts of damage. Strength raises physical damage, dexterity raises ranged damage, and magic raises elemental damage. Like I said, it's weird (magic doesn't even increase your mana reserves), but it makes for some interesting builds. In other games, you'll always see mages, for example, have very high magic levels and a disregard for every other attribute. In Torchlight, while this is viable, spreading out your attribute points also works. You can put points into magic and dexterity to increase the damage of wands that shoot long-range magical attacks, or some points into strength to beat the enemies that get close to you with staves. It offers a lot more options than a typical dungeon crawler, though it may take some time to get used to.

The dungeon levels are randomly constructed, but impressively so. I seldom encountered any lay-out that I considered strange or out-of-place. There are several different tilesets used, depending on the level of the dungeon, so the atmosphere never grows dull. Levels are littered with secret passages, multiple story construction, and the occasional trap to keep everyone on their toes. Each section of the dungeon has its own style, from the typical dank stone passageways to an underground greenhouse to the fiery depths of volcanic doom.

And it’s not only the levels themselves that look great. All the graphics in Torchlight are top-notch. Torchlight sports a cartoonish look, keeping things from becoming too dark and dreary. The various spell and ability effects are solid, and everything runs along very smoothly. In fact, the system requirements for Torchlight are incredibly low even for a game that was released in 2009. The audio fares equally well, with solid voice work and a simply great musical score.

The main plot demands about 15-20 hours of adventuring per character, and can be done at varying difficulty levels. Once the main story is complete, players can embark on a much deeper dungeon to further advance their character. Should players decide to be done with a character, they can “retire” that character from play and bequeath some bonuses on the next.

I had an absolute blast with Torchlight, and I’ll be returning at least a few more times to try out some additional character concepts. There’s just a ton of well-done ARPG goodness here. And while I usually don’t comment on the price of the games I review, Torchlight brings all this goodness to players for just 14,99€. That’s an incredible amount of fun for a bargain-priced title. For action RPG fans, Torchlight is a title not to be missed.
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4 of 4 people (100%) found this review helpful
69.0 hrs on record
Posted: March 10
+Enjoyable hack-n-slashing
+Story is simple but still good
+Mods (RIP one of the best mod packs that was lost due to broken download mirrors)
+Skills are interesting
+Hardcore achievements
+Badass boss music

+/- Filler levels (on one hand can feel a bit repetitive, on the other it helps to build excitement for the next big boss)

-Some achievements are just stupidly grindy (die 300 times, catch 1000 fish, drink 5000 potions etc)
-Easy and normal difficulties are way too easy
-If you have to decide with either this game or Torchlight 2, go with the latter (but if you can do both, do both)

Overall a solid 8/10
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1 of 1 people (100%) found this review helpful
42.0 hrs on record
Posted: February 20
This is a long review, so if you want a brief summary of why I recommend Torchlight skip to Results and read from there.

Runic Games pushes the boundaries of RPG genre by providing a unique dungeon generation experience. Torchlight uses standard mechanisms for character development, but combines them in a unique experience that provides a fun and dynamic game.

In the relatively small town of Torchlight a mysterious element has caused a bundle of trouble. A special mineral known as Ember, popular for its unique traits, has been corrupted by a dastardly foe. A giant monstrosity has released his evil across the land and has corrupted the Alchemist known as Alric. It is up to you to fight through the layers of the mine and free the town of Torchlight from the evil daemon Ordrak who is forged from the ember the mine withholds.

Torchlight provides a relatively linear campaign filled with irrelevant quests that essentially provide a long-winded grind. The main story consists of 35-floors of a mine where each floor generally resembles the next with minor changes to the environment and foes held within. As you battle through the floors the enemies’ levels do not scale with the player; although, they do maintain a good consistency with the player’s level.
To help separate the campaign each group of floors are bundled into segments that have portals connecting them: Orden Mines, Necropolis, Estherian Ruins, Tu’Tara Caverns, Molten Prison, Lost Fortress, Black Palace, and Lair.
Each segment of the campaign contains a main boss which provides a unique battle experience that tests the player’s fortitude and skill.

Torchlight offers a unique mixture of gaming by providing a generated dungeon element similar to Spelunky with a combat system such as Diablo the game provides a unique experience with each champion play through. In my personal opinion the campaign has little to no replay value when playing the same champion twice as the generated dungeons, although different are relatively the same.
Similar to a standard RPG Torchlight provides classes that offer different combat styles: Alchemist, Destroyer, and Vanquisher. The Alchemist is your standard mage class and plays off magic attribute. The Destroyer is your standard fighting class and plays off strength. The Vanquisher is your standard hunter class and plays off dexterity.
The gameplay elements are rather cumbersome and can be infuriating at times. There will be more times you will perish because of poor game mechanics than difficult curve. The player is required to move and fight by left-clicking with the mouse. This causes a lot of times where the players champion will run into battle when you actually just want to shoot from distance, this can also be annoying especially with fast moving and smaller enemies.

>Do not waste your gems, using the Duran the Transmuter you can combine smaller gems into powerful gems that will have massive impacts on your champion.
>Purchase Gems from Triya whenever you get back in town. She will sell them relatively cheap and if you keep using the Duran the Transmuter who doesn’t charge you can make powerful items.
>Make sure to give your pet two spells, two rings, and a necklace. This will make them more powerful – I recommend Heal All and Frost.
>If you’re ever stuck on a level just go back to an earlier part of the Campaign where the enemies are weaker and level up.
>Make sure to send your pet back to town to sell items and heal up.
>Defense is an important attribute – there is no tanking class so all classes need defense.

I played Torchlight after beating Torchlight II – this game is fun, but some elements are missing which cause the campaign to drain rather than provide enjoyment. The campaign is formatted in a way that seems like a grind rather than progression. The levels offer very little dynamics, meaning one portion of the campaigns play through is relatively similar to the next. Overall this game is relatively fun, and provides a good bit of enjoyment. It is a single player game and I’d really recommend getting Torchlight II over Torchlight, but if you are interested I’d say try to get this game when it’s on sale.

+Lots of gameplay – estimated 40+ hours.
+Unique character class with dungeon generation which causes acceptable multi-play through.
+Pet which provides decent dynamics and intelligent character building.
+Once the main campaign is completed the game goes on.
+Two types of leveling: Fame and Experience. Fame gives you points to level your special abilities, while experience gives you points to level both special abilities and character states.
+Amazing item diversity and item building. Enchanting items allows them to become stronger which makes key items very powerful and effective for building a highly custom character.

-Poor controls moving and attacking utilize the same button.
-No multiplayer
-Pets stats are relatively low making them not entirely tank or damage.
-Limited tutorial, this isn’t really that bad unless you are not averse to gaming.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: March 4
It's great if you like Diablo and ♥♥♥♥ like that m8
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2 of 3 people (67%) found this review helpful
20.2 hrs on record
Posted: March 5
I spent half my playtime sorting through my loot.
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1 of 2 people (50%) found this review helpful
2 people found this review funny
13.0 hrs on record
Posted: March 29
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Most Helpful Reviews  In the past 180 days
15 of 17 people (88%) found this review helpful
3 people found this review funny
105.9 hrs on record
Posted: November 6, 2015
A classic action RPG with a lighthearted attitude.
+ Solid gameplay
+ Classes (the classic trinity)
+ Graphics
+ Setting
+ Loot
+ Tons of mods (no Steam Workshop though)
- Linearity
- No multiplayer
- No customisation (there are mods for that)


Torchlight is a classic action RPG developed by Runic Games. It features Diablo-esque gameplay with a cartoonish art style.

There is not much to say about the story: Torchlight is a mining town where a magic mineral called Ember is stored. Alric, once an adventurer like you*, has been corrupted by the One Ring tainted Ember and fell to the Dark Side went rogue. You are to enter the depths of the underworld and track him down. The gameplay is solid and focuses on going deeper down while completing quests and eviscerating thousands of nasty creatures. The setting is an interesting mix of medieval fantasy and steampunk: magic and swords meet robots and firearms. One should not be surprised to see a robot bard who gives monster contracts.

There is a classic trinity: a warrior (Destroyer, male), a rogue (Vanquisher, female), and a sorcerer (Alchemist, male). Each of the classes have 3 skill trees which provide a player with a variety of playstyles. Unlike in Diablo, some skills are shared among the classes (e.g. passive skills which provide an xp boost, dual wielding damage bonus, etc.). What is also unique is that every character can learn to use various spells (up to four at a time). Wanna be a dual axe wielding Destroyer who can also cast fireballs on demand? No problem!

The art style is pretty much timeless: the graphics are decent even now (there are texture mods should anyone be interested). Even though there is not much freedom to explore, randomly generated dungeons are diverse enough to keep one entertained for hours. Moreover, the game is paced just about right – the "just one more level" phenomenon is real. Speaking of art, the soundtrack is just astounding which is hardly a surprise. It was composed by Matt Uelmen, the author of Diablo's soundtrack.

It is a shame that there is no multiplayer, as gathering a group and venturing forth is a staple for action RPGs. The only companion a player will go with is a pet: either a cat or a dog. Pets can support you in a fight, cast spells (up to two at a time), and go to town to sell your items. The player can also feed them fish which make them change into different creatures. Speaking of downsides, there is no character customisation.

In conclusion, Torchlight is a marvellous action RPG which can provide hours and hours of highly enjoyable gameplay. One should do themselves a favour and play this gem. A 9/10.

*Wait, wrong game.

P.S. Please check out my other reviews here:

Torchlight II review:
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10 of 10 people (100%) found this review helpful
2 people found this review funny
90.5 hrs on record
Posted: December 5, 2015
Fun and solid dungeon romp reminiscent of the Diablo series. (Yep, it's going to get compared♥♥♥♥♥♥red to Diablo whether we like it or not)

Randomly generated dungeons with tons of randomly generated loot. Cliche story with a tiny twist (didn't see that coming a mile away. Nope, nadda, nah). Solid gameplay, great graphics and music.

Would have played this game much longer if Torchlight II wasn't already here (well, actually I did, since I already first played it off Steam). 10/10
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2 of 2 people (100%) found this review helpful
30.1 hrs on record
Posted: November 12, 2015
A simple and fun mini-Diablo game! It's convenient having your pet carry your extra loot and being able to send your pet to town and sell the items you don't need. This game has so many levels and, while leveling can be fast, smashing through hordes of enemies can be challenging at times. If you enjoy playing ARPGs and hack & slash games, you'll have fun playing Torchlight.
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1 of 1 people (100%) found this review helpful
26.3 hrs on record
Posted: November 28, 2015
Summary: Steampunk Diablo 1.5
Multiplayer: No
Completion: 15 hrs first time, 5 hours subsequent
Cards: No
Cloud: Yes

Torchlight is a 3D overhead action RPG set in a steampunky cartoony universe. If you've played Diablo II, Torchlight will feel very familiar, especially considering a large makeup of the team consists of the Diablo crew. Thus comparisons between the two are inevitable.

Your character comes to the town of Torchlight, a mining town that excavates a hot commodity known as Ember. As with all mysterious forms of power, Ember appears to come at a cost, and it is up to you to investigate. Pretty standard story, it's just there to provide an excuse for you to go hunting for monsters and loot.

You are offered three basic classes - a melee fighter, an archer, and a mage. Each class comes with three skill trees. Though some skills, generally passive ones, are universal to all classes, so it's more like every class has two trees. Skill allocations are permament. There are no synergy bonuses in this game, so once a skill becomes obsolete, it becomes wasted points. On the other hand, if you are gunning for speedy playthroughs, then it's a good idea to spend points early on.

Enchanting items provides a nifty way to add small bonuses to the items you find for a small fee. However, each additional enchantment increases the odds that EVERYTHING will be stripped from it. I am totally against this design. I wish it instead stripped the item down to its base form. You could spend hundreds of hours making one awesome heirloom, only to have it accidentally disenchanted because of one button press. It doesn't help that I'd swear the quoted disenchant chance is bogus. If my math is right, you should theoretically have a 73% chance to succeed on 5 attempts with the regular enchanter, not counting attempts that result no change. It feels like I failed more than that.

Torchlight has a rather fascinating retirement system. After you've beaten the game, you are given the option to retire the character at any time, and choose one item to gain enhanced stats. It's a neat method to encourage replaying, and I would have loved to take advantage of it, but each playthrough of the game just feels so long and samey, that I couldn't bring myself to do it.

One thing that bothered me about the game is how short buffs are. A haste buff for example lasts for 8 seconds, and then you have to recast it. Considering you have to briefly stand still to cast it, it's rarely worth the effort. Class buffs are more potent, but they require frequent recasting as well.

Torchlight is a pretty game. They did a good job on modeling, and it's got some nice cartoony aesthetics. The music is very Diabloesque, considering it was written by the same person. I did encounter some annoyances with the game engine. Shooting up and down stairs is oddly problematic, as your shots will often stray off or hit the stairs instead of the target. Summons also have a tendency to gather into a wall to try to attack something. Some npcs have curiously large interaction ranges, thus when you exit their screen, you end up talking to them because you clicked too close. Other than that the game runs pretty well.

I give Torchlight a 7.5/10. While I don't deny the game is well-done, the sheer repetitiveness of killing dozens of enemies the same way often made me zone out and go into autopilot. It doesn't help that the later floors stretch for so long, and there's few methods to speed things up. Diablo 2 suffers from this as well, to some extent. Torchlight is a good game if you need to scratch that Diablo itch, but some part of me would also just rather play Diablo 2.
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1 of 1 people (100%) found this review helpful
88.2 hrs on record
Posted: December 11, 2015
Torchlight 2 improves on this in every way, and adds co-op and Workshop mods, but TL1 is still a solid game. Smaller in scale, focused, doing everything it tries to do really well. The combat, looting, skills, etc. are all excellent. It has NG+ also. (Plenty of mods too, but you'll have to install them manually.)
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1 of 1 people (100%) found this review helpful
15.6 hrs on record
Posted: January 22
Got this and Torchlight 2 when Diablo 3's lack luster release came out. I've been playing this for a while off and on. I'm getting through it again, and I love this game. I will be playing Torchlight 2 at some point, but I really want to finish this one first. And it's a fun enough Action RPG, that it's very much worthy of your time. Just be warned, that there is no Online, so be prepared to play this solo which the sequal did add in.
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1 of 1 people (100%) found this review helpful
23.8 hrs on record
Posted: January 26
Single-player Diablo-like game (action role-playing dungeon crawler, isometric clicky clicky with randomized loot drops) that came out in 2009. The world was still waiting for Blizzard to deliver the next Diablo, and so, this was well-timed. (Runic went on to release Torchlight2 at around the same time that Diablo3 came out.) It also has a pretty deep mod community, though I'll admit that I played the game vanilla on my playthrough.

The game is polished: graphics aged fine, clean audio helps the game feel immersive and responsive, and the game runs smoothly on my high-end gaming rig. Did not try it on anything else, but I suspect it'll run just fine. The story is nothing new, but then again -- you're not really playing this game for the story. It's a game where you diablo diablo diablo til you diablo diablo diablo, while you diablo diablo diablo... diablo. In that aspect, the game entertained me 'til the end. According to the in-game panel, that was about 12 hours.

One point of emphasis: the game difficulty runs easy. If you want a challenging game in which you engage all the mechanics, I'd highly suggest you nudge the difficulty up. In my playthrough, I didn't touch any of the optional map-fragment dungeons; simply the main dungeon and the ones that Hatch opens for you, in his Quest For Many Things. My character's levels almost always matched the number of the main dungeon floor I was on. Though I do have a habit of clearing each floor completely, I shouldn't have been overleveled for any part of the game. And yet, I never had to use a mana potion or any of the various mana shrines. Didn't touch a health potion until L25, and even then rarely. Never had to fiddle with my pet's form -- simply used him as a carryall back to town to sell my items. (So, that took the need to fish right out of the picture.) I had no real use for my currency. (Game only has one -- gold.) I was one-shotting enemies with the gear I found on the ground. I cannot imagine the devs intended for you to three-shot their bosses. At some point toward the end, I just decided to put 100k gold into enchanting a single item, you know, for funsies. I suspect the devs had intended for the enchantment system to work as a gold sink, but I simply didn't need the stat boosts to make the game less challenging. I'm afraid it would have become boring.

I never once used any spells. I also didn't bother learning any non-passive class skills outside of the first available frost shot. Once I learned that, that's what I left my secondary attack on.

Perhaps it was simply because I'd built up a ranged, spike character and the dungeons are designed with bottlenecks galore (hallways and corners everywhere, weeee), but giving the ranged player a NPC tank, a single-target spike, AND a piercing crowd-control projectile so very early in the game may have been overkill.

Even if you haven't played a Diablo before, turn the difficulty up a bit.

Other small notes:
Pet pathing. I realize this is sticky for many devs to get right, but boy -- my pet did not know how to go up stairs when the stairs were perhaps seven feet away from him. It's a small irritant, of course, since I could simply spend the 5 seconds moving around to manipulate his pathing algorithm.
Replayability. Once you beat the game with any class, a new "Shadow Dungeon" opens up. I fully admit that I will not be playing the game again (I have far too many other things to get to!) but that along with being able to "retire" a character to pass along a heirloom makes it seem as though the replayability is solid. And again, there's a pretty decent mod community.
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2 of 3 people (67%) found this review helpful
4.0 hrs on record
Posted: November 26, 2015
Initially I was extremely underwhelmed with this game. Poor class selection, rather simple combat mechanics, not huge variation in weapons, even the pet system could use some work. But what puzzled me the most is why this game had such good reviews for being as simple as it is. I mean, it isn't even unique, it simply takes parts from other games, dumbs them down, then integrates them.

Then it hit me...

That's why the game is so popular.
You see, few people actually enjoy complex rpg's, which is this game's key to success. It makes playing extremely simple, with easy to understand mechanics and little variation.
Considering that, this game really isn't all that bad. Would I reccomend it? Depends.

If you are new to RPG's then yes, buy it.
If you enjoy simpe games, then yes, buy it.
Otherwise, buy Dungeon Siege 2 or get Neverwinter Nights or something.
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1 of 2 people (50%) found this review helpful
21.8 hrs on record
Posted: November 26, 2015
One of those games that you can sink a hell of a lot of time in and still want to play more, you'll have to drag yourself away
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1 of 2 people (50%) found this review helpful
16.3 hrs on record
Posted: November 14, 2015
It's very enjoyable and it's easy to follow.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
111.2 hrs on record
Posted: November 27, 2015
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1 of 2 people (50%) found this review helpful
19.9 hrs on record
Posted: November 30, 2015
Do you enjoy mostly mindless, hack-n-slash death and destruction? Then this game is for you!
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1 of 2 people (50%) found this review helpful
5.9 hrs on record
Posted: December 12, 2015
Light comes from the Torch
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