Do not even try to close your eyes. You can't let the fear go. It is real. It is more real than you can imagine... "Statues" is a mix of survival-horror and action-adventure developed by Room710Games. The game based on the creepy enemies that only move when you're not looking at them.
User reviews:
Mixed (84 reviews) - 69% of the 84 user reviews for this game are positive.
Release Date: Oct 27, 2015

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About This Game

Do you ever think that statues are alive? That there is a bit of a soul behind blank eyes of each statue. That stone hearts beats in the stone chests. That mysterious power just prevents their movements. And as soon as this power begin to run out, they go down from pedestals and go ahead with their plans that they always keep…

So do you think statues can have secret lives?

"Statues" is a mix of survival-horror and action-adventure developed by Room710Games. The game based on the creepy enemies that only move when you're not looking at them. They will take your sense of security during the whole game.

Key features:

  • 7 various locations;
  • Different types of enemies;
  • Original gameplay;
  • Psychological thriller story.

The main character will have to face his fears and only the desire to survive and understand the cause of what is happening will lead him through the dark deserted locations...

System Requirements

    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Core 2 quad
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows Vista, 7, 8, 8.1, 10
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 480
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (84 reviews)
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35 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: October 3
I like the game...
But that doesn't mean that it is 10/10 perfect...

It has some glitches & some saving issues...

but all in all it is playable & enjoyable...
Overalll rating 7/10
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Most Helpful Reviews  Overall
16 of 18 people (89%) found this review helpful
8.6 hrs on record
Posted: July 17
Statues is a 'survival horror' action adventure game. The premise is simple: you're up against statues and mannequins, who only move towards you when you're not looking at them. So you need to either back away from them (but who knows what you're backing into!) or run from them while doing what you need to do to advance to the next part of the game. What you need to do to advance varies from chapter to chapter, from a simple 'find a key or other item' to things like 'turn on the power so you can exit the building'. Each chapter takes place in a different setting like a hospital, a shopping mall, a subway, a forest, an amusement park, ...

The graphics, music and ambient sounds are pretty good for an indie game. There are a couple of game mechanics that make Statues different from other (Unity based) games in the genre, and that make the gameplay somewhat more tactical than just running:
  • blinking: you'll see a small bar in a corner of your screen, indicating when your character will blink. Blinking manifests itself as the screen going dark for a second or two, during which time the statues will have moved closer. You can also blink by pressing a button, so you can try to blink when it suits you rather than wait until you're forced to blink when you're already in a bit of a pickle.
  • sprinting and fatigue: you are able to sprint but after a time, you'll need to catch your breath before you can sprint again. This makes sprinting in short 'bursts' a better option for some chapters.
  • difficulty settings: playing the game on harder modes causes you to blink more often.

The game is pretty short, a couple of hours altogether, but games like this shouldn't go on much longer, in my opinion. As you can see, I pressed 'yes' to recommend this game because I did think it was fun, but take into account that I only paid 99 cents for it during a sale. At that price, it's a no-brainer and definitely worth it. I see now that the regular price is 9.99, which is way too much for a game like this. So my advice: buy it only when it's heavily discounted.

Statues has 5 Steam Trading Cards and 9 Steam Achievements. But 7 of those are achieved by playing the game and just finishing each chapter. So achievement hunters should only mind 'Collector' (collect all notes) and 'Perfectionist' (find all cans). The locations of the cans are randomized each time you (re)load the game, but they can be seen from afar so you'll manage. For the notes, I made a short guide:
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22 of 31 people (71%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: November 14, 2015
Since the Nov. 22nd update the game can be classified as doable! ;-) Very supportive and kind developer!

Update: It can be classified as hardcore; after 7 hours on record, I have still not defeated the Angel of death! ;-(

Facts: Very well optimized Unity game with decent graphics, sounds and music. Diversified level design, surroundings, enemies and objectives.Tense and creepy atmosphere. Three difficult levels to choose from, with fair checkpoints and save game mechanism. It guarantees plenty of fun and many hours of playtime!
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18 of 25 people (72%) found this review helpful
3 people found this review funny
4.4 hrs on record
Posted: December 3, 2015
I didn't know what to expect from Statues when I first started playing it. "How can a game about mannequins and statues that follow you stay fresh for very long?" I wondered. Thankfully the developers probably had this in mind as well, because the game throws all sorts of curve balls at you with different enemies, objectives, and "boss fights" every level. I was really impressed with the game and I'm glad I played it.

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9 of 11 people (82%) found this review helpful
4.1 hrs on record
Posted: January 17
I've seen people compare this to Red Light, Green Light. No, not at all. This is just a horror game based off the Weeping Angels. If that has a better name, I don't know it. No idea if the assets are prebought, but they're not exactly a result of a lot of effort. All of the tables are copy pasted with the same objects on them. Everything looks like it's in plastic wrap, animations make no sense such as you sprinting while having the flash light on, implying that you are DOOM3MAN, a car crashes into you in the intro and it's just both vehicles stopping, and the whole thing reminds me a ton of Afraid of Monsters. It's creepy as sh*t, though. Buy it on ♥♥♥♥♥ or while on sale just to have a quick shiver down your spine. I really don't think I'm going to finish since I feel like I've seen everything already, but it was a pretty good half an hour for a dollar.
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11 of 16 people (69%) found this review helpful
2 people found this review funny
6.7 hrs on record
Posted: January 5
Status: 100% completed (on Easy)

First of all, it's a modern horror game without a single screamer (kudos to developers for that). It's all about thrilling and intense moments, unexpected sounds somewhere near you and a constant fear to be captured by a statue.
It's a quite ambitious game, with some of most epic boss fights you could see in a horror genre (think of the last scene of F.E.A.R. and imagine if it was interactive). It can be a VERY frustrating game (mostly because of those boss fights), but it still hooks you and you want to beat it (which says a lot). Still, it has some flaws which may drive people away.

Let's start with...


The design is excellent: good font choice, clean and polished UI, nicely done note textures, etc.
But the graphics make the game look like a remastered PS2 game. Very low poly models and everything has a shiny parallax shader applied to it (i.e. even some garbage bag shines like it's Christmas). If you ever played Overcast then you know how it looks like.

Level design:

Some levels are huge and feel like an open world (unlike many other horror games), some are just a straight line (with a boss chasing you). As for the open-ended ones, there are many copy-pasted segments, but if you pay attention you can see that they're still different. Despite having limited resources, there's a lot of care put into designing all levels and it shows. Probably the only complaint here is the placement of colliders and the last level would be the best example. It's very easy to get stuck on the rocks there while trying to run away from the enemies. One of them actually had the same problem, he couldn't past a statue blocking his way until I destroyed it.


Practically non-existent. You have one mission: escape. And throughout the game you do just that – escape by any means, from everything: statues, Death, clowns, etc. You start in the hospital, but once you leave it, it's the whole city for you out there: mall, streets, park, graveyard, etc. Some of the things you do don't make any sense, but the ending (which is quite cliché) could explain why.

Sound & Music
Every sound sample in the game sounds fine, no complaints whatsoever.
The music is great and it always fits the events in the game. My personal favourites are the themes from Chapter 1 and 7.

The major part of the game is a blinking system. Some statue appears and starts following you, and then you blink, it supposedly teleports very close to you. If you just stand and it's very close, it starts to look at you back and it's game over. But playing on Easy mode and constantly running, I didn't really notice anything like that – statues teleport however they want and don't move only when you look at them. First version of the game didn't have any difficulty levels and was pretty much unplayable due to constant blinking (it just drives you nuts and you can't focus on what's happening around you, the screen fades to black for some time every 3-4 seconds, imagine playing like that not just one part of the game, but all of it).

Anyway, you need to run. The game tells you if the statues are nearby by using the heartbeat sound. If it's slow, you still have the time (to run to some other place, for example). If it's very fast, you're probably already screwed.
Lately in the game you get a weapon which can destroy statues, but you still need to avoid all other enemies. It's not clear when you have the time to destroy the statue and when you don't – one moment you successfully destroy it, but then some other time you can be killed just a second before you make a last hit. If it's just one statue, most of the time it will be OK to destroy it. If it's 2 or even 3 (especially if it's 3-4), just run.

Every open-ended level has an objective for you, which is always the same: collect X items or activate X things before you can proceed.

So, the experience on these levels is like this: you're looking for objects (or switches) in the darkness with your flashlight, while trying to avoid the enemies (statues spawn indefinitely and it becomes a standard situation lately in the game to be followed by about four of them). The objects you need to collect are placed randomly, so you never know where to find them. It adds to the tension, but also can be frustrating, because they can be placed at some places you wouldn't think to check (like power boxes being in the clothing shop). But they're always highlighted and it helps a lot – if the angle is right, you can see them meters away in the darkness.

Now, the major flaw of the game: it shows you an objective, but never explains HOW you do it. Most notable example which is impossible to figure out would be the first boss fight. The game tells you to run to the subway (the event takes place on the street). The problem is that there's a huge statue behind your back which pursues you and destroys everything in its way. OK, you run and for some seconds you're fine, but then you die – the statue grabs you and kills.
Only by watching a video on YouTube you can see that you need to hide in small spots behind the buildings waiting every time for the statue to suck in all cars on the street and make a massive “boom” (and only then you run). And even knowing this is still trial-and-error, in the end there's a moment where you need to run longer than before (which also will take some time to figure out).
The spots are not highlighted anyhow, there are no hints at all. You just need to know the way it works, there's no other way.

As for the technical aspect, the game never crashed and you can use Alt+Tab without any problems (the game also will stop the sound until you get back to it). The framerate is stable and mostly 60+ FPS, expect the second level, it's pretty laggy there (nothing game breaking, but just be prepare for it). There's also a constant unresponsiveness of the Action button, you need to press E several times on an object to trigger it, even if you're very close to it (you can see it in many walkthrough videos on YouTube). This one is actually can be a fault of Unity itself.

Overall, it's a very solid horror game. Ambitious and captivating, sets to be epic and actually succeeds (despite the primitive visuals). It doesn't have screamers and relies on the atmosphere, sound design and overall creepiness. If only boss fights would have more hints what to do.

Review key provided by the developer.

Sasha Darko for Game Obscura
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12 of 19 people (63%) found this review helpful
8 people found this review funny
0.5 hrs on record
Posted: November 28, 2015
This Game, albeit simple, is very atmospheric...very....

This is a very well rounded game and is the first of its kind to actually make me jump...even when i knew i was coming...the banging from a nearby room as if someone were trapped and then the footfalls in an empty hallway only given away by what looked like movement from the edge of a doorway...

Props to the Devs....the only game to ever make me feel uncomfortable...and cause me to make a small bowel movement when i didnt expect it.

Very enjoyable.

And well worth the price too
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34 of 63 people (54%) found this review helpful
7 people found this review funny
Not Recommended
0.3 hrs on record
Posted: October 27, 2015
This game is horrendous.

I got to the first statuesque creature and could not get away. The blinking is awful, how quick the thing moves is awful. Just awful.
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4 of 5 people (80%) found this review helpful
4.4 hrs on record
Posted: January 12
To start, I have some mixed feelings about this game. First off, it was fun and interesting, not to mention scary, but there are certain things that this game has some problems with.
First off, when it boasts "different types of enemies" mostly it means different designs. There are only really four different types. Some of the "7 various locations" you are in, you are in for less than a minute or two. Another problem I experienced was that I would get stuck in random places. For example, when I ran into a supply room I rubbed against some debris on the ground and suddenly I couldn't get out of that spot and had to restart my checkpoint. This happened several times, but sometimes this is unpreventable in games and it really didn't happen too often. Then there was the blinking. The blinking was a very interesting concept, one I have seen in several other games, but it's duration is much too long, almost two seconds. I don't know anyone who blinks for two seconds. But I suppose if they wanted to add it to the game they needed to make it to where it could really make a difference in your meeting with a statue. Another problem I had was the lack of information. For example;

At one point you have to escape a massive statue, which I have nicknamed "The Divided," and as you run away from him he will every so often jump into the air and suck up everything in his path. If the player fails to be in an alleyway they will get sucked up and killed. I discovered what to do by complete accident after dying several times. This lack of information frustrated me and really took away from the game's experience. Plus the whole giant statue battle(s) really differed from the main game in an unattractive way.

Now for the pros! This game was very scary. The first "statues" you encounter are skinless medical mannequins. These terrifying creatures will follow you, banging down doors until they catch you. The gameplay is very similar to Slender, but it does it very well. There are indeed several levels, each with similar but differing objectives.

Once you are given the hammer, however, it becomes less scary and more of a challenge. You avoid the statues while collecting the necessary items, only now you can destroy the statues.....temporarily. I loved that addition and it certainly made it more challenging.

The game was also very beautiful. The graphics were smooth and everything was shaded very well. It is obvious that they tried very hard on the appearance of the game and it really sets the atmosphere.
I bought this game on sale, but I feel that 10 dollars isn't too bad of a price for this game. But maybe buy it on sale. Again mixed feelings. I enjoyed certain moments, but quite a few took away from the experience. I suppose I would recommend it.

Fun 3/5, Scary 4/5, Originality 2/5, Mature 3/5, Graphics 4/5, Worth the price? 3/5
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2 of 2 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: September 9
This game capitalizes on one of the innovative horror elements originally used in the legendary game Condemned: Criminal Origins, where in several places you were stalked by mannequins who were only moving when you didn't look. It was scary as hell, but it was executed with exquisite cinematography, just like everything in that game. Plus, as I said, this was merely one element, among many others.
The creators of 'Statues' decided to build an entire game on this one element, disregarding the cinematography, the build-up and the small details. Well, for me it's like baking proverbial bread out of raisins, forfeiting the dough. So you're stalked by the mannequins against whom you can't do anything. Well, for one, in Condemned, you weren't supposed to outrun the statues or do something with them. The whole stalking served the only purpose to unnerve you.
Here, though, you are somehow supposed to outrun the damned statues, which I found rather stupid and boring.

I don't blame the devs, they've made a worthy effort. A small studio will never be able to make something so grand as Condemned beacuse of the sheer amount of work concerned. Nevertheless, a gameplay in this case should contain at least more elements than just the mannequin stalking. Yeah, you can play it all right. But in my mind it's much better to play the original Condemned saga, which is always fresh and will not date one bit even after another 10 years.
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Recently Posted
15.2 hrs
Posted: October 1
A good chunk of asset fueled Steam horror experiences can be tossed immediately into the junk pile. Many are simply content to ape Amnesia, Penumbra and Outlast. Others occupy different stylistic niches yet fail to employ even the bare minimum of passable features when it comes to gameplay. Some are so short that you can't even imagine coughing up $10 let alone $4.99. Room710Games' minimalistic horror debut Statues is a flawed piece of work but I don't regret the $10 I paid and with its recent price drop to $4.99 is worth a try. It's far from a masterpiece but the game still offers an enjoyable experience slightly marred in some areas thanks to dogged repetition, frustration and a couple of irritating design choices.

You play an unnamed protagonist who learns the hard way not to text and drive. After wrecking his/her ride into the business end of an oncoming driver, this dummy wakes up in a hospital room to find out that the world is out to collect a karmic debt. The abandoned building's medical mannequins are coming to life and they aim to kill you when you aren't looking. Thusly, your character is thrust headfirst into a fight or flight adventure taking you through the city streets, nearby forests and parks, a carnival, a mall and more. Each area has its own set of statues who stalk you when you're not looking. There's not much in the way of weapons but you do get a hammer eventually to beat the suckers to death, though alot of the time you'll be timing your moves to escape mobs of these leadfooted morons.

Making matters more desperate, you have a meter/gauge that depletes as you explore. Once the meter is empty you're forced to blink. In order to not catch yourself with closed eyes in a chase sequence, you can press "X" to blink manually. The majority of the gameplay revolves around this mechanic and learning the locations of your foes, so that you know when you can shut your peepers. Being forced into blinking before you want of course allows your tailgaters to gain large amounts of ground on your trail and one hit will flatten you guys get the picture I'm sure...

Most levels feature different main tasks, introduce at least one new type of enemy and have enough design variation so it doesn't look like you're trudging the same ground over and over again. Despite attempts at differentiation, each area requires you to collect "X" amount of objects or perform "X" amount of tasks. You'll be backtracking throughout every level quite a bit and this sometimes will wear on the nerves. In areas where you are unarmed there is always the risk of death, because until you complete your objectives you'll be pursued pretty frequently. Once you're armed you will be able to clear a map of hostiles and do your work in peace. Scattered sparingly are notes that outline a vague, vague, vague storyline which won't clear anything up until you finish the game in its entirety. Even the story bits you are clearly fed don't add up to too much. In context it works and it's not as distracting or as disjointed as some bargain bin narratives that popped in say Kidnapped, Chasing Dead, Back in 1995, etc.

To add some additional gameplay elements for variety are the inclusion of escapes from vicious boss characters who you will face head-on in combat later in the game's playtime. The controls handle decently, but expect to get stuck on your surroundings from time to time and be prepared to watch the framerate blow out its shorts in a display of brown fireworks nobody wants to deal with. Frankly these stutters and mapping/pathfinding issues will get you murdered and more than once you're going to end up flatout cussing the game into oblivion. This is especially egregious in the aforementioned boss sequences and the final level in particular. Your foes aren't as prone to getting stuck as you are, so expect even the random enemies to getcha even when you're on a roll. These problems weren't totally game-ruining but they ain't fun either.

Statues isn't a jaw-dropping graphical tour de force either but for an asset-built romp it's quite above average. The lightning is nice, the areas are drawn with a solid amount of detail, the bosses are appropriately grand and certain special FX are well-implemented. Everything has a smooth, shiny sheen on it which works for the enviroments but makes standard enemies, your hands and items, etc,. look like they were all modled with clay. FPS slowdown occurs more than it should and the unskippable "freeze" death or your character are annoying as hell but other portions of Statues are animated admirably. In the sound department expect appropriate ambient noise and music. There is nothing truly spectacular about the sound design but it does a good job of setting a mood, especially once a statue is on your six; although it must be mentioned that a few of Statues' musical themes (I'm looking at you final level, you S.O.B.) will get beyond annoying and irritating after a couple of respawns.

On the hardest difficulty Statues took me about 8-9 hours to complete. Some of my lengthy gametime was spent paused in frustration on some of the boss battles and getting much needed respite in my endless attempts to beat the last level. I'd say on normal you'll probably spend 5-7 hours wrapping up its story, but good luck getting some of the tougher parts down to a science. Memorization is your friend...though don't be surprised if you die and have no idea how the f*** it happened!


-Good concept borrowed right out of a sci-fi/horror TV series.
-Intimidating boss fights.
-Varied mix of areas and situations.
-Game design allows for a bit of fight or flight which is nice.
-Eerie sound FX when being pursued.
-Above average graphics in certain areas.
-Overall play control makes the game fun to pick up and enjoy.

-Repetitive level objectives involving endless fetch quests.
-Framerate hiccups will lead to some hardcore cheap deaths.
-Poor mapping for movement results in getting stuck to await cheap deaths.
-Basic enemies aren't scary, aren't graphical marvels and they all have the same killin' you animation.
-Annoying music in a few of the hardest levels that you'll hear over and over and over and over and over and over...
-General story isn't bad but could use more exposition.
-The last level...simply its very existence.

Overall: 6.9/10

Not quite deserving of a full 7 but better than a middle 6, Statues is plagued by some issues that will dampen your fun more than once. Still, when I would finally overcome a few of the game's toughest sequences I was always excited to push onto the next level. In that respect the game does reward your persistence. There are better games on the horror market for sure, yet something about Statues makes it well-worth a play especially for its super cheap pricetag. I didn't feel ripped off even paying $9.99 for it. If you've beaten all of the big box creepy games and are working your way across the 2nd/3rd tier of horror "good if not quite a classic," titles Statues is a solid pick. It might not have much in the way of replay value but it offers up interesting ideas, a couple of semi-original twists, decent gameplay and a satisfying length for the money.
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9.4 hrs
Posted: September 23
Well... it's simple, not too short, not too long, the first half feels a lot like a silent hill of old, the latter half feels... odd, and out of place (but i get it, the devs tried something different, and it kinda works), the last level is a nice "metaphor", though the story arc is kinda predictable. Overall, for being and indie and a cheap game, it's worth it. it took me around 6 hours of gameplay to get trough. And yes, the game CAN get creepy at times. 7/10.
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2.6 hrs
Posted: August 19
For the $5 price tag I can recommend this game.

-Has some moderately scary moments.
-Interesting yet gimmicky gameplay.
-Varied settings.

-Often bad framerate issues.
-Easy to get stuck on environment. Edges, doors, short walls, etc...
-Unresponsive controls make it hard to interact with objects and pick up items.
-Gameplay changes at certain times, statues move even when you look at them, non-statue creatures appear, etc. These changes are poorly implemented. They should have stuck to the original concept.
-Terrible controller support. You can't customize the controller layout and the preset configuration is horrendous.
-Often tedious goals and unclear objectives (Why do I have to collect fireworks?).

Yes this game has a lot of problems, but if you are interested in the survival horror genre it may be worth the purchase.
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Chanel Oberlin
0.2 hrs
Posted: July 21
I really enjoy playing this game
gives me a brand new experience in this genre.
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Onza 351
0.7 hrs
Posted: July 6
This is why we don't text and drive...
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9.7 hrs
Posted: July 5
This game gave me exactly what I was looking for: creepy environments and enemies, a sense of tension (will I make it there before they catch me...?), and a bit of replay value (difficulty levels, playing around with the enemy AI, etc.).

Some aspects of the game are slightly unpolished or underdeveloped (for instance, I wish there was a more intense jumpscare when you are caught), but I certainly got what I was looking for based on the game concept.
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Helios :D
1.0 hrs
Posted: July 3
One hell of an excuse for a "horror" game
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