Rothschild: The Sheep will Wake is a procedurally generated first person horror game in which the Rothschild family dominates the world. The player fills the shoes of Jordan Baker, a journalist sent to investigate the hospitalization of Kane Rothschild. Little did he know, this rabbit hole just doesn't end.
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Release Date: Nov 23, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Rothschild we're trying something new in the horror genre and we'll need a bit of feedback and help from you all so we get it just right. We're doing our best to create an interesting mix of game mechanics unseen before in a horror game. In the open-world town(s) of Rothschild, everything is procedurally generated except the environment itself. With that said no two experiences will be exactly the same, and all of them will require a delicate balance to leave you questioning what true horror is. This is where you come in, help us balance and develop the early stages of the game, all while unfolding the mystery that lies behind the Rothschild family before anyone else!”

Approximately how long will this game be in Early Access?

“We can't say for sure but optimistically Rothschild should exit Early Access around the release of the second or third chapter. We'll be vigorously collecting feedback and smoothing out the game-play throughout EA, seeing what works and what doesn't.”

How is the full version planned to differ from the Early Access version?

“We plan to release the game in 6 chapters, each progressing the story and game overall. Throughout EA we'll be establishing a balance between game mechanics and polishing up all of the features. As we exit EA we'll have completed almost everything in Rothschild, only leaving the story to be told in the remaining chapters.”

What is the current state of the Early Access version?

“Rothschild is in a very solid alpha stage. Most of the game features are in place and functioning very well.The launch of EA will feature chapter 0, a sort of prologue for the things to come in Littletown.”

Will the game be priced differently during and after Early Access?

“Yes, the pricing will change throughout EA. Although, each chapter will NOT be priced separately. As we release each chapter, the price will rise a bit until we exit EA.

Again, once you purchase Rothschild, you will receive ALL of the chapters (released or to be released). But, as we release each chapter the price will have a slight increase for those who haven't purchased yet.”

How are you planning on involving the Community in your development process?

“Community feedback is absolutely essential to us. We accept any and all suggestions with open arms, if you feel something doesn't work, let us know. If you feel we're missing something, tell us! Too many jump-scares? Well, now's the time to speak. Our mix of game mechanics are rather unique to a horror game, so they may not always feel "right" and that's okay. That's what Early-Access is for! :)”
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About This Game

Rothschild: The Sheep will Wake is a procedurally generated first person horror game in which the Rothschild family dominates the world. The player fills the shoes of Jordan Baker, a journalist sent to investigate the hospitalization of Kane Rothschild. Little did he know, this rabbit hole just doesn't end.

Overall Rothschild is 6 chapters long, each being released separately; but all being apart of the same game. Once you've purchased ANY chapter you're also purchasing the rest of the chapters. We can't stress that enough, ONE purchase defines purchasing the complete game. Chapter Zero is the very first chapter, acting as a prologue to the main story and our launch for EA.

Features: (* = In Development)

Open world environment: Within Rothschild there are no closed door or blocked doors. There are no 'invisible walls', and you can explore as far and as freely as you dare. What you do and how you go about unfolding the story is completely up to you.

Dynamic Horror System: We take great pride in our D.H.S. which allows us to procedurally generate almost everything you encounter in Rothschild. You'll never know what lies beyond the threshold of light. Everything aside from the environment itself (in some aspects) is randomly produced to provide a slightly unique and different story for every player.

Non-Linear Story: With Rothschild we'd like to tell the story from ONLY the characters eyes. This means minimal cut scenes to watch and high engagement. How you go about the story, who you talk to, and what you choose to say all shape your personal and unique experience.

*Shhh!!: Plug up your Mic to you can be connected to the game! Make a noise, release a yelp, or murmer a cry... and they will hear. Although this feature is still being perfected and is in still in development we're very excited to announce it! And let your worries flee, we've prototype this quite a bit and implementation in a future update is sure to come soon :)

*Skill System: Develop and hone your skills in Rothschild to help you survive, but what perks will you attain? Will you be a sly, stealth investigative journalist with a keen sense of awareness? Or are you more the type to be better at running and hiding?

System Requirements

    • OS: Windows Vista/7/8
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows Vista/7/8
    • Processor: AMD FX-6300 6-Core 3.7ghz or equivelant
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R7 200 series or equivelant
    • DirectX: Version 11
    • Storage: 3 GB available space

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