Embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic PvP 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses and minions to defend your riches at all costs.
User reviews:
Overall:
Very Positive (81 reviews) - 91% of the 81 user reviews for this game are positive.
Release Date: Mar 7, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Labyrinth is at the stage now where we need your feedback. We have been working in isolation for two years and now it is time for players to help us evolve the game to make it great! Community involvement is very important to us, we want to hear from you. Contact us at support@labyrinththegame.com.

During Early Access, please treat Labyrinth as a "sandbox." We are experimenting with all sorts of features. Much is not done yet and we have a long term vision for building an epic game. Fall in love with Labyrinth, but don't fall in love with any particular aspect of the game, as it may change.”

Approximately how long will this game be in Early Access?

“6 months from the beginning of March to end of August, 2016”

How is the full version planned to differ from the Early Access version?

“We would like the full version to have the features below that are not currently in the game. As we work to finish Labyrinth, the actual features may differ from what is described below.

  • 8+ Heroes and 8+ Bosses
  • Tutorial
  • Store
  • Progression
  • Crafting
  • Quests
  • Mac support

We will be updating the game every few weeks during Early Access, so you will see new features rolling in bit by bit. After Early Access we also have plans to add extensions and new game modes and features.”

What is the current state of the Early Access version?

“The current build has the following features. We will update this list as new features are added to the game.

  • 4 Heroes and 4 Bosses
  • Offensive tactical game play
  • Timeline - tick resource system
  • Hero deck building
  • Hero specific resource systems
  • Asynchronous PvP where you play against Boss decks made by Free Range Games
  • Pick ups
  • Authoritative servers
  • Defensive deck building
  • Replays

Of course there are bugs in this version. Please let us know when you find them. We will do our best to patch crash bugs as quickly as possible. As we add new features, bugs are likely to appear again.”

Will the game be priced differently during and after Early Access?

“The price of Labyrinth will be changed to Free to Play when the card pack store is added.

Once the game is F2P, all players who supported development with a Early Access purchase, will be granted 10 card packs from the core set.

We will try to avoid wiping accounts during and at the end of Early Access. However, we may need to wipe accounts if we discover a problem that requires it.”

How are you planning on involving the Community in your development process?

“We welcome all players to help us make Labyrinth as great as it can be. To help, please consider doing one or more of the following.

  • Play the game and write a review!

  • Tell us what you love, what you hate, what you want to see next. Join https://steamcommunity.com/groups/labyrinthccg and participate in the discussions on the Community Hub.

  • Add one of more of these tags to the Steam Store page, so that Labyrinth is easy to find: Tactical, Tactical RPG, RPG, Strategy RPG, Turn-Based, Turn-Based Tactics, Card Game, Fantasy, Grid-Based Movement, PvP, and/or Dungeon Crawler

  • Tell your friends about Labyrinth!

Thanks for reading this far! We hope you love playing Labyrinth as much as we do.”
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Recent updates View all (17)

June 16

Week 29 Progress

https://youtu.be/sgPRHdAxvjE

E3 - Electronic Entertainment Expo

Free Range Games has partnered with BlackBoxTV and FullDome to showcase Labyrinth on the E3 Expo floor inside a large dome! When you watch the above video, imagine yourself looking up into the dome as the battle plays out around you. Who knows? This could be the future of esports and Labyrinth. An example of what a small dome looks like.



Also our CEO, Chris Scholz, can be found in the booth and walking around they show carrying Labyrinth on an iPad Pro! Labyrinth is steps closer to being cross platform.



Development

Over the last week our team has worked on a large variety of content for Labyrinth. Below is a list of what we have worked on.

The Engineering Team worked on Win/Loss Stats; iOS input; Ranked play client logic; reveal card system; button logic refractor; raid transitions; Hero HUD's; casual mode to rank mode toggle; and card content extractor for wiki.

The Design Team worked on leveling card rewards; card unlocking; Celestial cards; Hero cards; Boss card unlocking; deck rules; Lair rules; Starter decks; and Elemental defense cards.

The Art Team worked on Reaper of Death; Centurion windup and hit animations; Defense screen; Store screen; Celestial Armorer; rewards; and treasure display.

The Audio Team worked on UI Audio; Dome Demo Video; and Mecha Scorpion audio.

0 comments Read more

June 9

Week 28 Progress



Progression Build Update

We are postponing the "Progression Build" to the first week of July, most likely releasing sometime between July 5-8. This is because we added a lot of inter-related systems to Labyrinth to make progression and leveling possible and we have had more conflicting problems than we anticipated.

After a week of testing and quite a few late nights, we are not in a more stable place with the game than we found ourselves last Wednesday. Disabling the interconnected progression systems so we can release what we have now would add too much time to the schedule. So we just need to move forward with development and release this update later.

We are also doing a holistic overhaul of all the cards for elegance, symmetry, and to emphasize the strengths and weaknesses of hero disciplines and boss types. The current in-between state we have now is confusing. So yet another reason to release later.

While we will add a few features from next milestone into this one, the focus for the next few weeks will be on stability of the current features and testing all the systems surrounding leveling heroes and bosses.





Development

The Engineering Team worked on Leveling rewards; staging match making; matchmaking by boss complete; raid flow; HUD user experience; server stability; level dialogs.
The Design Team worked on Beast cards; Hero decks; Star cost rules; default decks; start speed fixes; Amp spending; default boss decks; new hero cards; mechanical cards; stealth change.
The Art Team worked on Centurion attack, spell casting, and hit animations; Temple Oracle clothes; Mechascorpion; Defense screen integration; rewards.
The Audio Team worked on UI sounds; Celestial Giant model; various buttons; UI sounds.

2 comments Read more
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Reviews

“It's a tactical role-playing game, turn-based, party-movement dungeon crawler. But all of your actions are the cards.”
Polygon

Special Offer

Everyone purchasing Labyrinth during Early Access will be granted 10 card packs when the in-game store is added and the game becomes free to play.

About This Game



With Labyrinth, embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical position and time turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Will be Free to Play with hundreds of cards to win, craft, and purchase

Bring 'action' to collectible card games


With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy


The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar


We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades


First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.



The Four Disciplines of Magic


The disciplines of magic in Labyrinth each correspond to energy drawn from a different source within the Cosmos. They grant their wielders unique abilities that define a particular style of play.



Practitioners of Warfare magic draw their power from the Spirit plane, a realm ruled by the eternal souls of ancient warlords. Warriors enhance their strength by channeling the might of their heroic ancestors. Warfare prefers a strategy that dominates through brute strength and outlasts with sheer indomitable will.



Wizards, Sorcerers, and Arcanists draw energy from the Elemental plane, a swirling and chaotic maelstrom of raw energy and matter, inhabited by strange animate essences of Fire, Frost, Air, and Earth. Wizardry combines these primal forces to form hulking monstrosities, or it unleashes their raw power with devastating torrents of magic. Wizards wield the most powerful effects in the game, but at the expense of endurance.



Devotees of Faith magic draw on the favor of the Celestial plane, a vast realm inhabited by gods and demigods as numerous as the humans of Hylea. Celestial beings are fickle and fundamentally alien-- but when they choose to involve themselves in the struggles of humankind, their favors are often decisive. Faith prefers to maintain control of the entire battle, stalling the largest threats while crushing the weak with the will of the gods.



Unlike the other three disciplines, Skulduggerists do not draw their power from a far-flung realm, but from within, directly ingesting Stardust to enhance their own innate traits. This grants them incredible reflexes, insight, and intellect. Engineers create wonders of mechanical ingenuity. Rogues gain powers of deception and agility. Skulduggerists prefer a strategy where they stay elusive until the perfect moment, then strike to maximum effect.

Hero and Boss Cards


These cards form the heart of a player's collection. On a raid, players control a party of three Heroes, each with its own deck. On defense, players may control a number of Bosses that grows with their dungeon. Each Boss also has its own deck.



Heroes and Bosses all have their own unique special ability that encourages certain play-styles and deck building synergies. A Hero or Boss card also defines which of the four disciplines of magic that character may use.

Offense Cards


Attack cards form the core of a Hero’s deck. Each of the four disciplines of magic specializes in a different style of attack. For instance, Warfare prefers to close distance and crush its foes with large, devastating strikes, while Wizardry opts to stay at range and roast or shatter groups of enemies with area-effect spells. Each discipline also has its own special resource which further reinforces a particular style of play.

Defense Cards


Minion cards are the core of most Boss decks. They represent allies pulled from across Hylea and the Cosmos, and summoned to defend your lair. Each Boss draws on a different style of magic when summoning Minions. Mechanical Bosses draw on enhanced powers of the mind to assemble autonomous terrors, while Divine Bosses curry favor with the gods to summon strange and powerful beings from the Celestial realm. Some cards directly enhance the Boss or allow it to perform a devastating one-time attack.

The Cosmos of Labyrinth


A great crack tore open the sky. As the farthest reaches of the realm shook with unnatural thunder, thousands of eyes looked up to see their peaceful night shattered into a shimmering prismatic storm. From a fissure in the heart of the tempest, a white star streaked, trailing fire and glowing brighter as it plummeted. Where it crashed to earth it swept into being an enormous crater that crackled and thrummed with otherworldly power.

In time, the crater was filled by the water of the Jarum river, and became a great lake. The first visitors were pilgrims following the path of the star, which they named the Prophet’s Tear. They soon discovered that the site was laced with a powdery substance that granted strange and extraordinary powers. They also found the Keyrifts--tiny bubbles in reality through which they could peer into other dimensions. As word spread of these discoveries, a sprawling city began to spring up around the rim of the crater: the City of Starfall.



A robust trade in Stardust mined from the crater developed. Men and women came from distant lands and settled in the city's many colorful ethnic wards. Prosperity brought peace and peace ruled over the city for centuries.



Now, the age-old pacts and alliances are breaking down. The earliest settlers have consolidated their power and look to push out rivals. Newcomers to the city seek to carve out territory for themselves. As night falls, a silent war begins in the tunnels, alleys, and halls of the ancient city. A sense grows that it's every Hero for themselves...

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: 2GHz+ (SSE2 instruction set support)
    • Memory: 2 GB RAM
    • Graphics: 1 GB Video RAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound card with latest drivers
    • Additional Notes: Disk space requirement will increase as content is added to the game throughout Early Access
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (81 reviews)
Recently Posted
Flowerbridge bitskins.com
( 0.2 hrs on record )
Early Access Review
Posted: June 20
It's in EXTREMELY early access.

The very first line from the developer notes is very deceptive.

"Labyrinth is at the stage now where we need your feedback."

It's difficult to play a game when you can't even figure out basic controls, such as camera movement.

In one of the scenarios, the visibility of the characters were blocked by the map and I couldn't figure out how to rotate it.

The first thing a game should have is a simple tutorial to instruct players with the very basics if you want anyone but the most dedicated to bang their head against walls to figure out how to play this.
Helpful? Yes No Funny
[R|T|C] RewChamploo
( 3.7 hrs on record )
Early Access Review
Posted: June 10
Product received for free
Yes, I recieved this game for free. Won it via @projectMQ on Twitter, an Indie Dev/Game promoter that runs giveaways

My Early Access Review/Assessment
*will update review after Early Access has ended*
I had recently won this game through a user on Twitter (@projectMQ). Being a huge supporter of the Indie Game industry, I was excited about it, naturally. I've played a bit, and I must say, it is a staggeringly peppy, brutal, unforgiving and challenging RPG-CCG hybrid. The money spent otherwise, would obviously be for the devs at FreeRangeGames, to further it's development, which I must say, is progressing quite well and fast. With constant updates and announcements/news being fed to us players, we know the devs are working overtime to make sure they meet the E-As final deadline. The $9.99 (USD), get's you free boosters and other content upon it's final release (about $9.99 USD worth of free swag). So if you feel the need for a new, challenging, difficult, CCG & RPG, go ahead and indulge!
Helpful? Yes No Funny
neftalimint89
( 3.9 hrs on record )
Early Access Review
Posted: June 8
Very fun game. I can tell that once the majority of the content gets added and tested, it's going to be a stellar game. As it is right now, there's just not enough to do. You don't get any real rewards (coins, packs etc) for doing anything because it hasn't been implemented. I think it will be very soon, maybe even tomorrow. Either way, if you like strategy games and card games, you'll like this game.
Helpful? Yes No Funny
nathansisler
( 0.1 hrs on record )
Early Access Review
Posted: June 5
I met the guys creating Labyrinth at a dev expo and they seem really passionate with a lot of talent. Labyrith is looking great for an Early Access title and I had a lot of fun playing. Keep up the good work and Labyrinth will be a great game!
Helpful? Yes No Funny
Dat Jacob
( 1.3 hrs on record )
Early Access Review
Posted: June 2
Hi, there are a lot of early access games out there but this one is pretty interesting. I've only play about 4 matches and it combines a card game with a turn-based tactics game. It has a lot of polish already even being so early in development, I personally believe its only issue is that lack of content which will be solved over time. So id recommend that you wait for a couple months to purchase but if you really like the idea, get it now to support the developer and it will still provide some entertainment even in its current state. Im really looking forward to seeing the game complete and playing it for days.
Helpful? Yes No Funny
GrayFox420
( 3.1 hrs on record )
Early Access Review
Posted: June 1
Really great game. Can see massive potential in the game play. If you are a fan of games like fire emblem and xcom then im sure you will enjoy this. Brilliant turn based strategy with a deck building theme.

10/10 would recommend
Helpful? Yes No Funny
Nekro G
( 1.2 hrs on record )
Early Access Review
Posted: May 30
Product received for free
Labyrinth
------------------------------------------------------------------
Labyrinth is a Card Based Fighting game, similar to that of Magic the Gathering.
It uses a lot of strategy, and has elements that are similar to an rpg where you can choose who you want to attack.

The interfaces and menus are very done well, & the music isn't bad.
The graphics and art are pretty decent as well.
The game uses again, a lot of strategy, I lost my first four battles out the gate.

The game could really use a nice forced tutorial at the start to get you more educated about the game.

I like the fact it lets you replace some cards in your deck before starting, this is a little helpful if you get a bunch of weak cards.

It can get frustrating trying to learn the right combinations of cards needed to win. But Patience will previal.

Not sure if you have to unlock quest, or if they just haven't made them yet, but it won't let me choose that option.

Gameplay seems at this time just to be single matches, no story mode or missions.

I Like the game, But I think it needs some work, for one there is no story line as far as I can tell, no missions, no quest, just single "raids" and while they are fun, it feels like i'm fighting for nothing.
There needs to be something to work towards.
Also Online play against other players could also make this game alot better.


Pros:
+Its named after A David Bowie Movie & a Sweet Marble maze game, Come on.
+If you Like Magic, You'll probably Like this
+Its not Just a Card game, since their are fighting choices and animations.
+Nice artwork & Music
+Decent Gameplay Mechanics

Cons:
-It Has nothing to do with Marble Mazes or David Bowie lol
-It Can be Hard
-Takes Patience and Strategy
-No Story, No Tutorial, Only Single Matches.
-No Online Play



This review is a part of Steamified's Community Reviews program and the credit goes to Steamified for providing the key for review purposes.
For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/.
You're also welcome to join in the fun in our Steamified group.
Helpful? Yes No Funny
raw_genesis
( 1.4 hrs on record )
Early Access Review
Posted: May 26
Product received for free
Think Hearhstone meets The Banner Saga. It's a little light on content but that's to be expected in Early Access and there appears to be a lot of content in the works. Gameplay wise it's simple to learn but hard to master and quite enjoyable. Graphics are great and stylized and it's not too demanding of your hardware and should run on a pretty low spec PC. The devs are super active and actually got in touch with me after I streamed this game on Twitch and was disconnected during a match to let me know they were going to look into it, haven't had a disconnection since.

If this game keeps going the way it's going and it's done right I can see this one day becoming I competitor to Hearthstone.
Helpful? Yes No Funny
Randall
( 2.5 hrs on record )
Early Access Review
Posted: May 25
I really like this game!

It's difficult, engaging, and really makes you think about what you're doing.
Helpful? Yes No Funny
Leonids
( 3.4 hrs on record )
Early Access Review
Posted: May 24
Product received for free
The game itself is very creative on it's game-play. Although i agree with certain players that it feels very unfinished, we got to realize that it has yet to come out with all the possible content and we have yet to see the final product.

If you're interested in CCG games or Turn base Strategy ex: X-COM/Tactics. This would be a great game to give it a try. It has a vintage feel and it doesn't take much to get used to the game mechanics, however the tutorials were a bit weak perhaps because is early access.

Pros:

- Great Potential for PVP
- Good game mechanics and strategy
- Characters design such as heroes and bosses look pretty good.
- Can customize basically everything from hero decks to boss decks
- Relatively fast matches 10-20mins averg.

Cons:

- View control is very rigid. WASD makes it a bit easier to control
- No options to calculate how many steps enemies can take and how is their range of attack, is something you must learn by feel/experience after dealing with them.
- Not very noob friendly, it really needs a throughout tutorial where it explains movement/windup/cancels and so on.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
0.1 hrs on record
Early Access Review
Posted: June 5
I met the guys creating Labyrinth at a dev expo and they seem really passionate with a lot of talent. Labyrith is looking great for an Early Access title and I had a lot of fun playing. Keep up the good work and Labyrinth will be a great game!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.3 hrs on record
Early Access Review
Posted: June 2
Hi, there are a lot of early access games out there but this one is pretty interesting. I've only play about 4 matches and it combines a card game with a turn-based tactics game. It has a lot of polish already even being so early in development, I personally believe its only issue is that lack of content which will be solved over time. So id recommend that you wait for a couple months to purchase but if you really like the idea, get it now to support the developer and it will still provide some entertainment even in its current state. Im really looking forward to seeing the game complete and playing it for days.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
22 of 30 people (73%) found this review helpful
4 people found this review funny
Recommended
1.1 hrs on record
Early Access Review
Posted: March 7
Very early access, hopefully more stuff will be added. I could not beat the second level the boss kept spawning too many minions for me to kill. I will try again tomorrow on a good nights rest haha.

Oh name of game does not help your cause. I have told a few people about the game and hard to find if they type in Labyrinth in google. just a thought. too late to change now i bet.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
1 person found this review funny
Recommended
4.8 hrs on record
Early Access Review
Posted: March 8
Very early Acess Review:

I wrote a lenghty First Impressions article in the Community hub (you need to know the game to understand it)
The TL:DR variant of this article would be that the game clearly shows where it wants to go and already has some polish. I really enjoyed playing it and i think if all promised features are added, this can get a deep CCG / TB-RPG experience.

Right now there is only PVE against 3 bosses with 3 Heroes, but it is enough to show the intentions of the developers. The Heroes all have a different playstyle and ressources, as the bosses have distinct strengths an weaknesses, that require certain strategies. Sometimes toooo "certain". If there is something to improve on, it would be the balancing on some cards ("Fire of Life" and "The Cross" come to mind) and give more room for different strategies.

I recommend this game right now for people that like to play PvE encounters and want to help improving the game.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
1 person found this review funny
Recommended
30.1 hrs on record
Early Access Review
Posted: March 8
Game is early access and there is a limited amount of content available. However, the content that is present in the game is a lot of fun -- which bodes well for the future.

Labyrinth is a tactical dungeon crawling game where each hero has a deck of cards containing spells/abilities that the hero can use on combat.

More cards will be added over the course of early access, but the initial cards feature a nice variety of mechanics and tactical options. The heroes feel very different from each other, and the game makes you feel "clever" when you combine the Heroes' abilities properly to win a fight.

Game is fun so far. Very much looking forward to building my own Labyrinth later in Early Access.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: March 8
Just based on first impressions, Labryinth seems to have very interesting tactical gameplay. Fight positioning, attack type, cooldowns, defense, buffs, minions... there are a lot of interesting factors at work and it would seem to have quite a bit have replayability. There are some UI issues to figure out, and they will need to get the business model just right, but there is a lot of reason to believe that this could be a very good game by the time it launches.
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10 of 11 people (91%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: March 8
Just into early access and this newborn is looking fabulous. I have only had time to run one dungeon, but I am already impressed by the depth of the game. Right from the start there are combos to find and work to your best advantage. I am loving the thief type character and the enhancements he has to increase his damage and survivablity!
I just know that given more time to investigate and tinker about I will find great combinations for the healer and the fighter too.
Considering this is early access the game is looking really gorgeous. You never know what you are going to get with EA but this has impressed so far. I can wholeheartedly recommend this game for those of you who like like to think first then shoot!
Was this review helpful? Yes No Funny
40 of 68 people (59%) found this review helpful
2 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: March 8
Labyrinth is a long way from any state where it might be reasonable to charge $10 for access. Currently the game offers only three turn-based boss battles which I completed in 35 minutes - that's it. Labyrinth in its current state isn't even a demo.

As the bright blue text on the store page says: "if you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development". I'd challenge any of the current positive reviews to argue that they're genuinely "excited to play the game in its current state".

For what it's worth, the foundation of the game does show some promise, so I'll update my review as required later on in development.

Normally in my reviews I like to summarise the game mechanics. In this case, although I can see the ghost of mechanics such as deck building, how everything will ultimately fit together is pure speculation.

In terms of what there is to see, everything is very solid so far. The difficulty was exactly right, not too easy and not too tough. There were no bugs that I noticed and the graphics looked good with no glitches.

Gameplay was fairly intuitive and fluid and despite the lack of tutorial I picked it all up within a few minutes.

Still, this is an extremely narrow 'vertical slice' and there's nothing that might tempt anyone to keep playing after a quick look. I'm not even sure there's enough here yet to generate any particularly useful community feedback.

I'm also not especially looking forward to multiplayer either. At the moment the game feels very much like a good, turn based solo exercise, which incidentally would suit me completely fine. I guess free to play multiplayer is where the money is.

Once loot and level progression are introduced I might check back in, but without either of these things implemented yet I suggest sitting this one out until much closer to the offical release.
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7 of 7 people (100%) found this review helpful
Recommended
3.5 hrs on record
Early Access Review
Posted: May 7
Product received for free
Labyrinth is a fun CCG where you must build a defensive deck of cards to defend your Labyrinth and offensive deck to raid others. This game is a real challenge, if you like turn-based strategy and CCGs then I would recommend giving Labyrinth a try.
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8 of 9 people (89%) found this review helpful
Recommended
2.4 hrs on record
Early Access Review
Posted: March 8
Loved the first raid. I like the blending of genres

A few usabiliy fixes: rotate camera to allow for not being behind a minion, scroll map (on the hordemaster i lost control of theif due to being at top of screen on a shadowstep).
Overall this is a very fun game with small ui issues that should be easy to iron out.

Mechanics wise, i would love to be able to hold action or to make 2 non-move actions in a turn that both have nonzero cost. I found myself really wanting to armor up and then korghans(sp) armor.
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