Embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic PvP 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses and minions to defend your riches at all costs.
User reviews:
Overall:
Very Positive (92 reviews) - 90% of the 92 user reviews for this game are positive.
Release Date: Mar 7, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Labyrinth is at the stage now where we need your feedback. We have been working in isolation for two years and now it is time for players to help us evolve the game to make it great! Community involvement is very important to us, we want to hear from you. Contact us at support@labyrinththegame.com.

During Early Access, please treat Labyrinth as a "sandbox." We are experimenting with all sorts of features. Much is not done yet and we have a long term vision for building an epic game. Fall in love with Labyrinth, but don't fall in love with any particular aspect of the game, as it may change.”

Approximately how long will this game be in Early Access?

“6 months from the beginning of March to end of August, 2016”

How is the full version planned to differ from the Early Access version?

“We would like the full version to have the features below that are not currently in the game. As we work to finish Labyrinth, the actual features may differ from what is described below.

  • 8+ Heroes and 8+ Bosses
  • Tutorial
  • Store
  • Crafting
  • Quests
  • Mac support

We will be updating the game every few weeks during Early Access, so you will see new features rolling in bit by bit. After Early Access we also have plans to add extensions and new game modes and features.”

What is the current state of the Early Access version?

“The current build has the following features. We will update this list as new features are added to the game.

  • 5 Heroes and 5 Bosses
  • Offensive tactical game play
  • Timeline - tick resource system
  • Hero deck building
  • Hero specific resource systems
  • Asynchronous PvP where you play against Boss decks made by Free Range Games
  • Pick ups
  • Authoritative servers
  • Defensive deck building
  • Replays
  • Progression

Of course there are bugs in this version. Please let us know when you find them. We will do our best to patch crash bugs as quickly as possible. As we add new features, bugs are likely to appear again.”

Will the game be priced differently during and after Early Access?

“The price of Labyrinth will be changed to Free to Play when the card pack store is added.

Once the game is F2P, all players who supported development with a Early Access purchase, will be granted 10 card packs from the core set.

We will try to avoid wiping accounts during and at the end of Early Access. However, we may need to wipe accounts if we discover a problem that requires it.”

How are you planning on involving the Community in your development process?

“We welcome all players to help us make Labyrinth as great as it can be. To help, please consider doing one or more of the following.

  • Play the game and write a review!

  • Tell us what you love, what you hate, what you want to see next. Join https://steamcommunity.com/groups/labyrinthccg and participate in the discussions on the Community Hub.

  • Add one of more of these tags to the Steam Store page, so that Labyrinth is easy to find: Tactical, Tactical RPG, RPG, Strategy RPG, Turn-Based, Turn-Based Tactics, Card Game, Fantasy, Grid-Based Movement, PvP, and/or Dungeon Crawler

  • Tell your friends about Labyrinth!

Thanks for reading this far! We hope you love playing Labyrinth as much as we do.”
Read more

Buy Labyrinth

 

Recent updates View all (23)

August 24

Week 39 Progress



Upcoming Build Update

We plan to release the next major update of Labyrinth at the end of next week, September 2 (or thereafter...). It will have these new features:

Tutorial
Store
Card pack opening
Crafting
Ranked play game mode

And improvements, including:

New matchmaking algorithm
Defense slots will unlock once Boss hits max level
Card bug fixes and rebalancing
And more!
This is a taste of what is to come with a few more juicy details below. Much more will be explained in the next progress report when we release the update.

Early Access

When we launched Labyrinth on Steam Early Access we anticipated being done with the game and releasing it at the end of August.



We have taken our time with each milestone to make sure that the quality reaches the high standards we have for the game and we believe that you, our community expects. As you can see, we are making steady progress but the game is not quite yet ready to be released. It's better that we get it right than to rush. Looking at what remains, we now plan to exit Early Access and release the "core set" towards the end of the year.

Tutorial

We know you have worked hard to level up your heroes, and bosses have not leveled up quite to everyone's expectations. Because of all changes we are making in this update, we will again reset all the levels on your heroes and bosses. This will then require everyone to play through the tutorial. Hopefully you will find it fun and engaging and learn a few things along the way that will make you a better player.



Ranked Mode

Once you reach max level 15 with your heroes or bosses, you will be eligible to play them in ranked mode. You can play heroes, or bosses, or both heroes and bosses, as long as they qualify.



To assist you in leveling up Bosses quicker, you will start with 1 Defense slot until your boss reaches level 15, max level. Then you will unlock an additional slot; and so on. We are also rolling out the new matchmaking algorithm that we described last week, which should also help keep hero and boss leveling more on par.

More details on Ranked play will appear in the next progress report.



Store

In order to test out the store, all cards will be locked to start. You will get all the basic cards for three heroes once you have completed the tutorial. Once the tutorial complete, you will start earning experience and be able to level up your characters. As they level you will unlock some cards as currently happens. But opening card packs will be the main way to build your collection.

We will not be selling card packs for real world money just yet. Until we are certain that the store is working as intended, you will be able to use virtual currency which you will get from playing the game to buy card packs. You will also be able to disenchant a card, returning it to a second virtual currency and crafting desired cards directly from that.

All pricing is subject to change at any time.



Development

As you can see from the above, the whole team has been quite busy working on a lot of big features. More of the weekly details are shown below.

The Engineering Team worked on Server replays; Tutorial features - landing scenes; Ranked reward screen; Crafting UI; Ranked play UI; Ranked Match Making Seasons.
The Design Team worked on Tutorial encounters.
The Art Team worked on Pack opening textures; Tutorial dialog art; Pack UI bar; Storm Caller Card.
The Audio Team worked on mixing and reverb; Minion idle sounds; Hero select plan.

2 comments Read more

August 17

Week 38 Progress

Development Progress

Over the past week the team has worked on matchmaking, tutorial, and store features including:

The Engineering Team worked on Migration to Unity 5.4, Tutorial Features; Ranked play; Ranked play UI; Level based Matchmaking; Replays from Server; Card Crafting; Pack opening animations.

The Design Team worked on Tutorial encounters 1 & 2.

The Art Team worked on Badges; Female Warrior; Pack opening; Tutorial Dialog art; Storm Caller card; Feyden and Bladey conversations.

The Audio Team worked on 2 new music pieces; Shell chill music; Boss and Hero rollovers; Spawn in; Hero and Boss idles.

Matchmaking Server


Today around noon Pacific time, we tried to update the matchmaking server, but encountered an issue that required us to roll back to the current live version, which is operational again. We apologize if you were trying to play during that time and could not get connected with another player.

The intent of the change to the matchmaking server is to better match players' heroes against opponents' bosses of similar level. Due to dependencies with other changes in the code that we have already made, we are now planning on folding this improvement into the next major update of the game which will be in a few weeks.

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“It's a tactical role-playing game, turn-based, party-movement dungeon crawler. But all of your actions are the cards.”
Polygon

Special Offer

Everyone purchasing Labyrinth during Early Access will be granted 10 card packs when the in-game store is added and the game becomes free to play.

About This Game



With Labyrinth, embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical position and time turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Will be Free to Play with hundreds of cards to win, craft, and purchase

Bring 'action' to collectible card games


With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy


The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar


We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades


First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.



The Four Disciplines of Magic


The disciplines of magic in Labyrinth each correspond to energy drawn from a different source within the Cosmos. They grant their wielders unique abilities that define a particular style of play.



Practitioners of Warfare magic draw their power from the Spirit plane, a realm ruled by the eternal souls of ancient warlords. Warriors enhance their strength by channeling the might of their heroic ancestors. Warfare prefers a strategy that dominates through brute strength and outlasts with sheer indomitable will.



Wizards, Sorcerers, and Arcanists draw energy from the Elemental plane, a swirling and chaotic maelstrom of raw energy and matter, inhabited by strange animate essences of Fire, Frost, Air, and Earth. Wizardry combines these primal forces to form hulking monstrosities, or it unleashes their raw power with devastating torrents of magic. Wizards wield the most powerful effects in the game, but at the expense of endurance.



Devotees of Faith magic draw on the favor of the Celestial plane, a vast realm inhabited by gods and demigods as numerous as the humans of Hylea. Celestial beings are fickle and fundamentally alien-- but when they choose to involve themselves in the struggles of humankind, their favors are often decisive. Faith prefers to maintain control of the entire battle, stalling the largest threats while crushing the weak with the will of the gods.



Unlike the other three disciplines, Skulduggerists do not draw their power from a far-flung realm, but from within, directly ingesting Stardust to enhance their own innate traits. This grants them incredible reflexes, insight, and intellect. Engineers create wonders of mechanical ingenuity. Rogues gain powers of deception and agility. Skulduggerists prefer a strategy where they stay elusive until the perfect moment, then strike to maximum effect.

Hero and Boss Cards


These cards form the heart of a player's collection. On a raid, players control a party of three Heroes, each with its own deck. On defense, players may control a number of Bosses that grows with their dungeon. Each Boss also has its own deck.



Heroes and Bosses all have their own unique special ability that encourages certain play-styles and deck building synergies. A Hero or Boss card also defines which of the four disciplines of magic that character may use.

Offense Cards


Attack cards form the core of a Hero’s deck. Each of the four disciplines of magic specializes in a different style of attack. For instance, Warfare prefers to close distance and crush its foes with large, devastating strikes, while Wizardry opts to stay at range and roast or shatter groups of enemies with area-effect spells. Each discipline also has its own special resource which further reinforces a particular style of play.

Defense Cards


Minion cards are the core of most Boss decks. They represent allies pulled from across Hylea and the Cosmos, and summoned to defend your lair. Each Boss draws on a different style of magic when summoning Minions. Mechanical Bosses draw on enhanced powers of the mind to assemble autonomous terrors, while Divine Bosses curry favor with the gods to summon strange and powerful beings from the Celestial realm. Some cards directly enhance the Boss or allow it to perform a devastating one-time attack.

The Cosmos of Labyrinth


A great crack tore open the sky. As the farthest reaches of the realm shook with unnatural thunder, thousands of eyes looked up to see their peaceful night shattered into a shimmering prismatic storm. From a fissure in the heart of the tempest, a white star streaked, trailing fire and glowing brighter as it plummeted. Where it crashed to earth it swept into being an enormous crater that crackled and thrummed with otherworldly power.

In time, the crater was filled by the water of the Jarum river, and became a great lake. The first visitors were pilgrims following the path of the star, which they named the Prophet’s Tear. They soon discovered that the site was laced with a powdery substance that granted strange and extraordinary powers. They also found the Keyrifts--tiny bubbles in reality through which they could peer into other dimensions. As word spread of these discoveries, a sprawling city began to spring up around the rim of the crater: the City of Starfall.



A robust trade in Stardust mined from the crater developed. Men and women came from distant lands and settled in the city's many colorful ethnic wards. Prosperity brought peace and peace ruled over the city for centuries.



Now, the age-old pacts and alliances are breaking down. The earliest settlers have consolidated their power and look to push out rivals. Newcomers to the city seek to carve out territory for themselves. As night falls, a silent war begins in the tunnels, alleys, and halls of the ancient city. A sense grows that it's every Hero for themselves...

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: 2GHz+ (SSE2 instruction set support)
    • Memory: 2 GB RAM
    • Graphics: 1 GB Video RAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound card with latest drivers
    • Additional Notes: Disk space requirement will increase as content is added to the game throughout Early Access
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (92 reviews)
Recently Posted
Thuzar
7.3 hrs
Early Access Review
Posted: August 11
A game with TONS of potential - it's rough around the edges currently (as it is pretty much your usual alpha state experience, with placeholder art and a lot of missing features), but once it exits EA it will surely be a huge hit & a popular game among CCG/TBS fans. Asymmetric MP (where you either raid dungeons with your hero squad or create your own dungeon raid experience for others to tackle) is also a HUGE plus in my book as it offers a new take on how you strategize and build your decks. It will be F2P on release, but if you get it now you'll be granted 10 booster packs once the shop is open (for $10 EA price, while you would have to spend $15 if you opted to buy the same amount once the game is released), so that is a nice little incentive to pick it up now.
Helpful? Yes No Funny
Drakerys Neverjoy
5.9 hrs
Early Access Review
Posted: July 26
Product received for free
FRG's take on Hero Academy - but a kinda lame one at that.
Helpful? Yes No Funny
FraxtheDragon
0.5 hrs
Early Access Review
Posted: July 25
Product received for free
A good game with lots of potential, but definitely early access. A lot of numbers you're told nothing about - kind of a problem in a numbers-based strategy game. Plays well, but badly needs a tutorial. Keep a close eye on, take a close look when full release comes.
Helpful? Yes No Funny
Judge Judy
0.5 hrs
Early Access Review
Posted: July 24
Give a tutorial or something... game starts... you go figure it out i guess. What the hell is going on? Can i choose my fights? Can I choose characters? How the hell do I do anything at all?
Helpful? Yes No Funny
Twistedtwist
7.3 hrs
Early Access Review
Posted: July 23
Product received for free
I feel this game is absolutely worth the price tag at it's current state (9.99). It has something we have already seen, deck management to the next degree. You create defensive decks that players will ultimately go against with their offensive decks. Win or loss, XP will be dished out. That said alone, gives a person reason to play.

There are a few opportunities, yet this is a game that is still a construct. It lacks a tutorial, more diverse cards to nearly overwhelm the player, and more integration with the defense decks. I have already heard there will be a tutorial that will make an appearance. That is absolutely needed considering there is a certain level of turn based economy that I may be not understanding fully. Yet, I don't need it to win either. I am at the moment level 11 with my favorite characters and closing in on level 12. I have not yet editted my deck anymore than to just add the Perks they obtain from leveling up. I haven't changed a card or anything. This is because I don't have to change a card, nor are there cards to change! I feel there is a need for more cards based on each class. Lots more. Allow customization for us to succeed, fail, or find a par within the game for each character. Battling Deck Vs Deck is what allows for great strategty!

I will say this game does touch on the same gaming heart string that I have for some turn based games, including Hearthstone. Yet, it allows movement of your characters and a GREAT CAMERA system. Good job team!

Hoping to coninue to update/submit more reviews as we see more updates and releases come out!
Helpful? Yes No Funny
Belvis
23.4 hrs
Early Access Review
Posted: July 22
Some sort of "progression" has been added, so you can level your heroes and your bosses now to unlock a few more cards and deck slots. This is still very "rough", but all these reviews saying "The game has no content/progression Q_Q" are outdated now/soon. :) So:
Pros of the game:
+++ Development team is working a lot and telling the players what they work on right now as you can see under "Recent Updates".
+++ The gameplay is unique and actually an EXTREMELY nice combination of game genres and has HUGE potential because of the MANY possible combinations of different heroes / different bosses and their cards!
+++ Choosing 3 heroes and building THREE decks for them is a lot of fun. (And even more decks for your bosses to kill other players. You can even watch "Replays" of your Bosses' battles while you were offline to learn how to improve your decks (or just watch them stomp other players :D ^^) ! )
+++ It seems like A LOT more heroes and bosses will be added from time to time.

Cons:
--- There is only "asynchronous PvP", this means that only the player who is playing the heroes is really playing the game, while the Boss is always being controlled by AI, even though his deck was CREATED by another player. However, you just have to think about strategies how to turn this into an opportunity by putting the right "chaos-creating" cards into your Boss decks.
--- The balancing of all cards will be the biggest challenge for this game, even bigger than in other card games in my opinion. (However, IF the developers will manage to balance the cards, this is not a Con and the game will be GREAT!)
(I did explain this problem in detail, but had to cut it out because my review was too long -.-)
Helpful? Yes No Funny
Tallsoldier
13.0 hrs
Early Access Review
Posted: July 10
Although I am a original Kickstarter backer for the game, I haven't spent much time with it since the game is in early development. That said , with the latest update 'character progression' I have now played it for a few hours and I must say I am loving it.

Being able to rank up both the heores and the bosses makes for some strategic tinkering with the decks over time.

Recommended.
Helpful? Yes No Funny
asumm33rs
0.2 hrs
Early Access Review
Posted: July 9
Great gaem...usually its just cards and blah but with this game u get to use em to strick and see the action. great idea. Glad I purchased!! Cant wait till future developments
Helpful? Yes No Funny
Smiling Assassin
1.0 hrs
Early Access Review
Posted: July 5
Has potential, but wait for full release, devs are working hard but there isn't alot to the the game for now. The foundations are strong and I can see this being a great time killer so yeah just wait :)
Helpful? Yes No Funny
Flowerbridge
0.2 hrs
Early Access Review
Posted: June 20
It's in EXTREMELY early access.

The very first line from the developer notes is very deceptive.

"Labyrinth is at the stage now where we need your feedback."

It's difficult to play a game when you can't even figure out basic controls, such as camera movement.

In one of the scenarios, the visibility of the characters were blocked by the map and I couldn't figure out how to rotate it.

The first thing a game should have is a simple tutorial to instruct players with the very basics if you want anyone but the most dedicated to bang their head against walls to figure out how to play this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
7.3 hrs on record
Early Access Review
Posted: August 11
A game with TONS of potential - it's rough around the edges currently (as it is pretty much your usual alpha state experience, with placeholder art and a lot of missing features), but once it exits EA it will surely be a huge hit & a popular game among CCG/TBS fans. Asymmetric MP (where you either raid dungeons with your hero squad or create your own dungeon raid experience for others to tackle) is also a HUGE plus in my book as it offers a new take on how you strategize and build your decks. It will be F2P on release, but if you get it now you'll be granted 10 booster packs once the shop is open (for $10 EA price, while you would have to spend $15 if you opted to buy the same amount once the game is released), so that is a nice little incentive to pick it up now.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
23 of 31 people (74%) found this review helpful
4 people found this review funny
Recommended
1.1 hrs on record
Early Access Review
Posted: March 7
Very early access, hopefully more stuff will be added. I could not beat the second level the boss kept spawning too many minions for me to kill. I will try again tomorrow on a good nights rest haha.

Oh name of game does not help your cause. I have told a few people about the game and hard to find if they type in Labyrinth in google. just a thought. too late to change now i bet.
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
1 person found this review funny
Recommended
4.8 hrs on record
Early Access Review
Posted: March 8
Very early Acess Review:

I wrote a lenghty First Impressions article in the Community hub (you need to know the game to understand it)
The TL:DR variant of this article would be that the game clearly shows where it wants to go and already has some polish. I really enjoyed playing it and i think if all promised features are added, this can get a deep CCG / TB-RPG experience.

Right now there is only PVE against 3 bosses with 3 Heroes, but it is enough to show the intentions of the developers. The Heroes all have a different playstyle and ressources, as the bosses have distinct strengths an weaknesses, that require certain strategies. Sometimes toooo "certain". If there is something to improve on, it would be the balancing on some cards ("Fire of Life" and "The Cross" come to mind) and give more room for different strategies.

I recommend this game right now for people that like to play PvE encounters and want to help improving the game.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
1 person found this review funny
Recommended
32.3 hrs on record
Early Access Review
Posted: March 8
Game is early access and there is a limited amount of content available. However, the content that is present in the game is a lot of fun -- which bodes well for the future.

Labyrinth is a tactical dungeon crawling game where each hero has a deck of cards containing spells/abilities that the hero can use on combat.

More cards will be added over the course of early access, but the initial cards feature a nice variety of mechanics and tactical options. The heroes feel very different from each other, and the game makes you feel "clever" when you combine the Heroes' abilities properly to win a fight.

Game is fun so far. Very much looking forward to building my own Labyrinth later in Early Access.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: March 8
Just based on first impressions, Labryinth seems to have very interesting tactical gameplay. Fight positioning, attack type, cooldowns, defense, buffs, minions... there are a lot of interesting factors at work and it would seem to have quite a bit have replayability. There are some UI issues to figure out, and they will need to get the business model just right, but there is a lot of reason to believe that this could be a very good game by the time it launches.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
10.5 hrs on record
Early Access Review
Posted: March 8
Just into early access and this newborn is looking fabulous. I have only had time to run one dungeon, but I am already impressed by the depth of the game. Right from the start there are combos to find and work to your best advantage. I am loving the thief type character and the enhancements he has to increase his damage and survivablity!
I just know that given more time to investigate and tinker about I will find great combinations for the healer and the fighter too.
Considering this is early access the game is looking really gorgeous. You never know what you are going to get with EA but this has impressed so far. I can wholeheartedly recommend this game for those of you who like like to think first then shoot!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
3.5 hrs on record
Early Access Review
Posted: May 7
Product received for free
Labyrinth is a fun CCG where you must build a defensive deck of cards to defend your Labyrinth and offensive deck to raid others. This game is a real challenge, if you like turn-based strategy and CCGs then I would recommend giving Labyrinth a try.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
86.3 hrs on record
Early Access Review
Posted: March 30
This game has tons of promise and a long way to go. If you enjoy the game development process like I do, this is the perfect time to jump on board and see all the peices as they fall into place. You can even give your two cents about which pieces you like and why; the developers seem very receptive. If you are looking for something with polish and hours of game play, check back in a few months. I have no doubt this game is headed in the right direction.
Was this review helpful? Yes No Funny
40 of 69 people (58%) found this review helpful
2 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: March 8
Labyrinth is a long way from any state where it might be reasonable to charge $10 for access. Currently the game offers only three turn-based boss battles which I completed in 35 minutes - that's it. Labyrinth in its current state isn't even a demo.

As the bright blue text on the store page says: "if you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development". I'd challenge any of the current positive reviews to argue that they're genuinely "excited to play the game in its current state".

For what it's worth, the foundation of the game does show some promise, so I'll update my review as required later on in development.

Normally in my reviews I like to summarise the game mechanics. In this case, although I can see the ghost of mechanics such as deck building, how everything will ultimately fit together is pure speculation.

In terms of what there is to see, everything is very solid so far. The difficulty was exactly right, not too easy and not too tough. There were no bugs that I noticed and the graphics looked good with no glitches.

Gameplay was fairly intuitive and fluid and despite the lack of tutorial I picked it all up within a few minutes.

Still, this is an extremely narrow 'vertical slice' and there's nothing that might tempt anyone to keep playing after a quick look. I'm not even sure there's enough here yet to generate any particularly useful community feedback.

I'm also not especially looking forward to multiplayer either. At the moment the game feels very much like a good, turn based solo exercise, which incidentally would suit me completely fine. I guess free to play multiplayer is where the money is.

Once loot and level progression are introduced I might check back in, but without either of these things implemented yet I suggest sitting this one out until much closer to the offical release.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
2.4 hrs on record
Early Access Review
Posted: March 8
Loved the first raid. I like the blending of genres

A few usabiliy fixes: rotate camera to allow for not being behind a minion, scroll map (on the hordemaster i lost control of theif due to being at top of screen on a shadowstep).
Overall this is a very fun game with small ui issues that should be easy to iron out.

Mechanics wise, i would love to be able to hold action or to make 2 non-move actions in a turn that both have nonzero cost. I found myself really wanting to armor up and then korghans(sp) armor.
Was this review helpful? Yes No Funny