Embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic PvP 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses and minions to defend your riches at all costs.
User reviews:
Overall:
Positive (49 reviews) - 87% of the 49 user reviews for this game are positive.
Release Date: Mar 7, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Labyrinth is at the stage now where we need your feedback. We have been working in isolation for two years and now it is time for players to help us evolve the game to make it great! Community involvement is very important to us, we want to hear from you. Contact us at support@labyrinththegame.com.

During Early Access, please treat Labyrinth as a "sandbox." We are experimenting with all sorts of features. Much is not done yet and we have a long term vision for building an epic game. Fall in love with Labyrinth, but don't fall in love with any particular aspect of the game, as it may change.”

Approximately how long will this game be in Early Access?

“Most likely until the end of 2016.”

How is the full version planned to differ from the Early Access version?

“We would like the full version to have the features below that are not currently in the game. As we work to finish Labyrinth, the actual features may differ from what is described below.

  • 8+ Heroes and 8+ Bosses
  • Quests
  • Mac support

We will be updating the game every few weeks during Early Access, so you will see new features rolling in bit by bit. After Early Access we also have plans to add extensions and new game modes and features.”

What is the current state of the Early Access version?

“The current build has the following features. We will update this list as new features are added to the game.

  • 5 Heroes and 5 Bosses
  • Offensive tactical game play
  • Timeline - tick resource system
  • Hero deck building
  • Hero specific resource systems
  • Asynchronous PvP where you play against Boss decks made by Free Range Games
  • Pick ups
  • Authoritative servers
  • Defensive deck building
  • Replays
  • Progression
  • Tutorial
  • Store
  • Crafting

Of course there are bugs in this version. Please let us know when you find them. We will do our best to patch crash bugs as quickly as possible. As we add new features, bugs are likely to appear again.”

Will the game be priced differently during and after Early Access?

“The price of Labyrinth will be changed to Free to Play when the card pack store is added.

Once the game is F2P, all players who supported development with a Early Access purchase, will be granted 10 card packs from the core set.

We will try to avoid wiping accounts during and at the end of Early Access. However, we may need to wipe accounts if we discover a problem that requires it.”

How are you planning on involving the Community in your development process?

“We welcome all players to help us make Labyrinth as great as it can be. To help, please consider doing one or more of the following.

  • Play the game and write a review!

  • Tell us what you love, what you hate, what you want to see next. Join https://steamcommunity.com/groups/labyrinthccg and participate in the discussions on the Community Hub.

  • Add one of more of these tags to the Steam Store page, so that Labyrinth is easy to find: Tactical, Tactical RPG, RPG, Strategy RPG, Turn-Based, Turn-Based Tactics, Card Game, Fantasy, Grid-Based Movement, PvP, and/or Dungeon Crawler

  • Tell your friends about Labyrinth!

Thanks for reading this far! We hope you love playing Labyrinth as much as we do.”
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Recent updates View all (33)

December 1

Holiday Cheer and Week 52 Progress Report

Two quick things to do right away to support Labyrinth:



December Key Giveaway

The holidays are upon us, and we here at Free Range Games are getting into the spirit by giving away tons of keys for Labyrinth! That's right, you could win one (or more!) keys for Labyrinth this December. We will start by giving away 1 key today, December 1st, and each day we will give away one more until we are giving away 31 keys on December 31st. HAPPY HOLIDAYS!

To participate and help your friends and friends of friends participate, please follow https://twitter.com/LabyrinthOracle and retweet the daily giveaway tweets, which will be posted every day around noon PST. Winners will be randomly selected from followers who retweet the previous day. Any clarification to the rules will be posted to the Labyrinth website forum.



Indie of the Year Awards



We started getting the word out last night and Labyrinth has climbed from rank 1600 to 161 already!

Calling all heroes of Labyrinth, we need your votes to win the best Indie of the Year award. Last year the Labyrinth demo we made for the Kickstarter campaign did so well in this competition that IndieDB extended the Top 5 Player's Choice awards to the Top 6 and Labyrinth squeaked in. Since then so much has improved and will continue to do so, so please help Labyrinth make it to #1 this year. We have 9 days, let's get the word out and vote!




Development

Over the course of this past week our team has been busy working to get the new build ready; here is a list of what we have accomplished. Some of these items may not be in the next build, but are for builds after it.

  • The Engineering Team worked on iOS builds and integration of features for the upcoming major update.

  • The Design Team Worked on Rewards Defense; Tutorial conversation and tips; Card fixes; Ancient Master defense tutorial; New Boss card pass.

  • The Art Team worked on Boss Dialog Art; Pack Openings; Boss Display model; Flayed Hunter; Environments of Vailar and Inos; Death Blossom; Frozen Sentinel textured; Doomsday explosion.



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November 23

Kickstarter Anniversary



Kickstarter Anniversary

Thank you very much for your support during the Kickstarter campaign and since then. Labyrinth ended its successful campaign on November 25, 2015, so it has been almost a year of hard work! Labyrinth has come a long way and has a bright future ahead.

The next major update will be released in December. More details forthcoming after the Thanksgiving holiday.

Backer rewards will start to be distributed when Labyrinth is closer to exiting Early Access in a few months, as we need to ensure that all the features and content meet our high standards before releasing.



Steam Autumn Sale

Labyrinth is on sale for 33% off for the Steam Autumn Sale.

The Autumn Sale 2016 runs from Nov 23, 2016 @ 9:50am Pacific to Nov 29, 2016 @ 10:10am Pacific. http://store.steampowered.com/app/412310

Please let your friends know that now is the time to get a good deal. Everyone who purchases the game before Early Access ends will get the original $10 worth of card packs offer.



The Steam Awards

"For the first time in human history, our Steam Community will decide the nominees for the prestigious Steam Awards." Find the button on the Steam store page.



Feel free to vote your conscience or if undecide on which category to pick, follow dedicated Labyrinth streamer, The_1ndiegamer, suggestion and nominate Labyrinth for the:

Most Promising Early Access game award.

Copy and paste for easy nomination. Ask your friends to do so as well.



Development

The team kept busy the last week integrating all the new systems we have been working on along with new content.

The Engineering Team worked on Quest Rewards; Client Side connection logic; 5 level flow; Defense Tutorial systems.
The Design Team worked on Doomsday Explosion; NEW BOSS CARD pass.
The Art Team worked on Flayed Hunter; Frozen Sentinel; Vailar and Inos Enviroments; FX canceling; Aether blast; Arc Node melee; Time warp; Intro loops; Banners; Venom Fang Queen; Mech introduction.



Happy Thanksgiving! Go get them turkeys!

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Reviews

“It's a tactical role-playing game, turn-based, party-movement dungeon crawler. But all of your actions are the cards.”
Polygon

Special Offer

Everyone purchasing Labyrinth during Early Access will be granted 10 card packs when the in-game store is added and the game becomes free to play.

About This Game



With Labyrinth, embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical position and time turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Will be Free to Play with hundreds of cards to win, craft, and purchase

Bring 'action' to collectible card games


With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy


The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar


We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades


First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.



The Four Disciplines of Magic


The disciplines of magic in Labyrinth each correspond to energy drawn from a different source within the Cosmos. They grant their wielders unique abilities that define a particular style of play.



Practitioners of Warfare magic draw their power from the Spirit plane, a realm ruled by the eternal souls of ancient warlords. Warriors enhance their strength by channeling the might of their heroic ancestors. Warfare prefers a strategy that dominates through brute strength and outlasts with sheer indomitable will.



Wizards, Sorcerers, and Arcanists draw energy from the Elemental plane, a swirling and chaotic maelstrom of raw energy and matter, inhabited by strange animate essences of Fire, Frost, Air, and Earth. Wizardry combines these primal forces to form hulking monstrosities, or it unleashes their raw power with devastating torrents of magic. Wizards wield the most powerful effects in the game, but at the expense of endurance.



Devotees of Faith magic draw on the favor of the Celestial plane, a vast realm inhabited by gods and demigods as numerous as the humans of Hylea. Celestial beings are fickle and fundamentally alien-- but when they choose to involve themselves in the struggles of humankind, their favors are often decisive. Faith prefers to maintain control of the entire battle, stalling the largest threats while crushing the weak with the will of the gods.



Unlike the other three disciplines, Skulduggerists do not draw their power from a far-flung realm, but from within, directly ingesting Stardust to enhance their own innate traits. This grants them incredible reflexes, insight, and intellect. Engineers create wonders of mechanical ingenuity. Rogues gain powers of deception and agility. Skulduggerists prefer a strategy where they stay elusive until the perfect moment, then strike to maximum effect.

Hero and Boss Cards


These cards form the heart of a player's collection. On a raid, players control a party of three Heroes, each with its own deck. On defense, players may control a number of Bosses that grows with their dungeon. Each Boss also has its own deck.



Heroes and Bosses all have their own unique special ability that encourages certain play-styles and deck building synergies. A Hero or Boss card also defines which of the four disciplines of magic that character may use.

Offense Cards


Attack cards form the core of a Hero’s deck. Each of the four disciplines of magic specializes in a different style of attack. For instance, Warfare prefers to close distance and crush its foes with large, devastating strikes, while Wizardry opts to stay at range and roast or shatter groups of enemies with area-effect spells. Each discipline also has its own special resource which further reinforces a particular style of play.

Defense Cards


Minion cards are the core of most Boss decks. They represent allies pulled from across Hylea and the Cosmos, and summoned to defend your lair. Each Boss draws on a different style of magic when summoning Minions. Mechanical Bosses draw on enhanced powers of the mind to assemble autonomous terrors, while Divine Bosses curry favor with the gods to summon strange and powerful beings from the Celestial realm. Some cards directly enhance the Boss or allow it to perform a devastating one-time attack.

The Cosmos of Labyrinth


A great crack tore open the sky. As the farthest reaches of the realm shook with unnatural thunder, thousands of eyes looked up to see their peaceful night shattered into a shimmering prismatic storm. From a fissure in the heart of the tempest, a white star streaked, trailing fire and glowing brighter as it plummeted. Where it crashed to earth it swept into being an enormous crater that crackled and thrummed with otherworldly power.

In time, the crater was filled by the water of the Jarum river, and became a great lake. The first visitors were pilgrims following the path of the star, which they named the Prophet’s Tear. They soon discovered that the site was laced with a powdery substance that granted strange and extraordinary powers. They also found the Keyrifts--tiny bubbles in reality through which they could peer into other dimensions. As word spread of these discoveries, a sprawling city began to spring up around the rim of the crater: the City of Starfall.



A robust trade in Stardust mined from the crater developed. Men and women came from distant lands and settled in the city's many colorful ethnic wards. Prosperity brought peace and peace ruled over the city for centuries.



Now, the age-old pacts and alliances are breaking down. The earliest settlers have consolidated their power and look to push out rivals. Newcomers to the city seek to carve out territory for themselves. As night falls, a silent war begins in the tunnels, alleys, and halls of the ancient city. A sense grows that it's every Hero for themselves...

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: 2GHz+ (SSE2 instruction set support)
    • Memory: 2 GB RAM
    • Graphics: 1 GB Video RAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound card with latest drivers
    • Additional Notes: Disk space requirement will increase as content is added to the game throughout Early Access
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (49 reviews)
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