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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Tutorial Update Build Notes
It took longer than planned to release, but this update includes a lot of new features and a few major fixes to error plagued features like Replays.
Among the changes are: Tutorial, Partial Account Reset, Starting Gold & Daily Rewards, Ranked Play, Virtual Currency Store, Card Pack Opening, Crafting, New Cards, Defense Update, Deck Editor Update, Key Bugs Fixes, Known Bugs.
We are introducing a tutorial to help new players learn the ropes of Labyrinth. Head on in and check it out, you will unlock basic cards, may learn something new, and earn gold for 3 card packs from completing the tutorial!
This is the first stage in building a more comprehensive tutorial for the game. In the future we plan to add more gameplay clarification and how to navigate the store, crafting, and Defense.
Partial Account Reset
Due to technical changes between the previous build and this build of the game, we needed to reset XP and decks. So, your heroes and bosses are level 1 again. Your virtual currency is not affected.
It is likely that for the next major release will also reset XP and possibly decks. Since we opened the Store for virtual currency in this build, for the next update's wipe, we will reimburse players the gold and stardust value for each card pack and card, respectively, that they purchased.
Until we introduce the Quest system, we are giving a daily login reward. You obtain 100 gold and 5 stardust for each day you log in, this resets at 0:00 GMT, which is 5pm PST. If you login, you get them, if you don’t, you don’t. Additionally, we are giving every Early Access player 1000 gold to buy 10 packs in the Store. It is likely that we will reset accounts before exiting Early Access. If that happens, we will give you the equivalent value in gold for all card packs that you bought.
We are introducing Ranked mode play! After your Heroes and Bosses reach level 15 you can play in Ranked to see how far you can go. Rank 1 is the highest. Right now seasons will reset at the end of each month. Between now and the next major update, we will be watching to see how the Ranked matchmaking algorithm is performing and how the system is working in general, so that we can improve on it as necessary.
The Card Pack Store has opened up for business! Currently you can use gold acquired from your daily reward and beating other players Labyrinth's to obtain new card packs to help build your decks. In the near future we will turn on purchasing with real money, but not at this time.
Card Pack Opening
You can open your card packs by dragging the key over from the left side of the screen and placing it into the chest to unlock it. You will obtain at least 1 rare or greater card per pack!
Have too many of one card? You can now disenchant them to obtain Stardust. Stardust is then used to craft the new card that you want. Note: the process of crafting may take a few seconds in some cases; we are working on ways to speed up the response time with the server.
Notes on Crafting:
We just want to let you know that we are working hard on getting the next build ready for you!
“It's a tactical role-playing game, turn-based, party-movement dungeon crawler. But all of your actions are the cards.”
Everyone purchasing Labyrinth during Early Access will be granted 10 card packs when the in-game store is added and the game becomes free to play.
© 2016 Free Range Games. Labyrinth and Free Range Games, and their respective logos, are trademarks of Free Range Games. All rights reserved.
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